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YORKY_ROX

strafing

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Ok Can we fix the strafing problem please.  Flying through the air shooting your guns and shooting down planes is not even realistic in a fake world.  if you want to have a strafe ability fine then strafe ships like it really happened i know you have to make the game playable and so not everything can be completely realistic but i would think that you would not want something that is total fiction and in no way could every have worked in real combat.  Fighter should fight each other in dog fights like it really happened if you can draw enemy planes over allied ships then their AA can support you.  If you want to strafe a ship thats fine you can take out AA guns that way even damage DDs there are a few cases where fighters sunk DDs by strafing.  I know there will be a lot of people that will probably insult me for this topic because they like there strafe but i just would like to see more realistic fighter engagements. And i know you can shoot down your own planes by strafing but i was just in a battle where he lost very few planes to his own strafing if you want to keep this unrealistic strafe in the game then you should lose all of your friendly planes if you strafe them not just 1 or 2.  Why dont we try to make the game more realistic please.  Ok all of you haters lets hear it lets see what kind of names i get called.

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4 minutes ago, YORKY_ROX said:

Ok Can we fix the strafing problem please.  Flying through the air shooting your guns and shooting down planes is not even realistic in a fake world.  if you want to have a strafe ability fine then strafe ships like it really happened i know you have to make the game playable and so not everything can be completely realistic but i would think that you would not want something that is total fiction and in no way could every have worked in real combat.  Fighter should fight each other in dog fights like it really happened if you can draw enemy planes over allied ships then their AA can support you.  If you want to strafe a ship thats fine you can take out AA guns that way even damage DDs there are a few cases where fighters sunk DDs by strafing.  I know there will be a lot of people that will probably insult me for this topic because they like there strafe but i just would like to see more realistic fighter engagements. And i know you can shoot down your own planes by strafing but i was just in a battle where he lost very few planes to his own strafing if you want to keep this unrealistic strafe in the game then you should lose all of your friendly planes if you strafe them not just 1 or 2.  Why dont we try to make the game more realistic please.  Ok all of you haters lets hear it lets see what kind of names i get called.

Lol, 

a: works fine

b: it did happen irl you literally said it in your rant.

c: whats the difference between doggight and strafing? Both are shooting guns except strafing your going in straight line ambushing planes, dogfights are usually plane vs plane.

d: looks like someone cant figure out how to play cv and hates wg for that 

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4 minutes ago, YORKY_ROX said:

Ok Can we fix the strafing problem please.  Flying through the air shooting your guns and shooting down planes is not even realistic in a fake world.  if you want to have a strafe ability fine then strafe ships like it really happened i know you have to make the game playable and so not everything can be completely realistic but i would think that you would not want something that is total fiction and in no way could every have worked in real combat.  Fighter should fight each other in dog fights like it really happened if you can draw enemy planes over allied ships then their AA can support you.  If you want to strafe a ship thats fine you can take out AA guns that way even damage DDs there are a few cases where fighters sunk DDs by strafing.  I know there will be a lot of people that will probably insult me for this topic because they like there strafe but i just would like to see more realistic fighter engagements. And i know you can shoot down your own planes by strafing but i was just in a battle where he lost very few planes to his own strafing if you want to keep this unrealistic strafe in the game then you should lose all of your friendly planes if you strafe them not just 1 or 2.  Why dont we try to make the game more realistic please.  Ok all of you haters lets hear it lets see what kind of names i get called.

I see why they added the Strafe mechanic, but I also kinda disagree with how it's done, even though I have an idea of what it's supposed to represent. I don't think it needs a change right now though.

For me, the strafe mechanic is supposed to represent you getting your fighters into an advantageous position for a boom and zoom attack, where you dive in from above your enemy, catch them off guard, and make the attack before getting out of dodge.

However, to use the true boom and zoom tactics, the game would have to let CV players control the altitude of aircraft, flying in and out of clouds for concealment, and other such things. At which point you're almost making an entirely new game for the flight mechanics.

For now, though, the strafing feature works well enough to replicate boom and zoom. I wouldn't mind someday seeing a more intricate system for aircraft, heck, I think a lot of CV players would like that, but strafing gets the job done for what it is.

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You don't need to elaborate too much about the logics and the "historical accuracy" for strafing, most of the community agrees that strafing is a little unhealthy, creating a great skill gap and overall detrimental to a balanced and not-as-devastatingly-one-sided fight.

WG has already announced the total revamp of CVs, which will de facto completely replace the current mechanics. All the strafing, manual drop etc will be completely irrelevant when the rework came. Be patient, strafing will be fixed. In fact, they are gonna fix A LOT MORE.

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JessieTheKitty?  well you just proved my point that a hater would respond first contrats.  and whats the difference between dog fighter and strafing? really you asked that question you cant see the difference going in a straight line shooting your guns never shot down a plane in real life that i have ever seen on any WW2 Documentary and i have watched a lot of them.  In all the documentaries i have watched on WW2 aircraft they always talk about aiming to kill the enemy plane.  And no i dont hate WG thats just a comment someone like you would make to try to insult me but you failed i am not insulted by your weak attempts to put me down. 

thank you The_first_harbinger i did not know they would be fixing it and you also let me know about how the community feels i did not know that. 

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The strafing ability was designed for lower tier carriers, when facing a higher tier carrier in the game. I am not a fan of it and that is one of the reasons I do not play cv.

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1 hour ago, YORKY_ROX said:

Ok Can we fix the strafing problem please. 

Remove fighters from the game completely; strafing problem fixed.

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2 hours ago, YORKY_ROX said:

Ok Can we fix the strafing problem please.  Flying through the air shooting your guns and shooting down planes is not even realistic in a fake world.  if you want to have a strafe ability fine then strafe ships like it really happened i know you have to make the game playable and so not everything can be completely realistic but i would think that you would not want something that is total fiction and in no way could every have worked in real combat.  Fighter should fight each other in dog fights like it really happened if you can draw enemy planes over allied ships then their AA can support you.  If you want to strafe a ship thats fine you can take out AA guns that way even damage DDs there are a few cases where fighters sunk DDs by strafing.  I know there will be a lot of people that will probably insult me for this topic because they like there strafe but i just would like to see more realistic fighter engagements. And i know you can shoot down your own planes by strafing but i was just in a battle where he lost very few planes to his own strafing if you want to keep this unrealistic strafe in the game then you should lose all of your friendly planes if you strafe them not just 1 or 2.  Why dont we try to make the game more realistic please.  Ok all of you haters lets hear it lets see what kind of names i get called.

First problem they get rid off strafing they will need to change the whole CV lines and re balance them i.e US CV have one fighter squad till tier 9 IJN get 2 at tier 6 and load out options to run more, yes US CV have more ammo but that's more for strafing and if that's gone then the ammo is no longer a factor, but US CV have more planes in a squad true but if your facing 7vs10-15 fighters who's going to win.

Here is the Big one it's a game yes WG has tried to make it as realistic as they can to what things were back then, but being a game they have to change some things if you want to go full realistic then the Lexington needs a major buff it had  three active and one spare Vought O2U Corsair observation aircraft. This amounted to 79 aircraft, plus 30 spares but WG left it at 72 and we didn't get the observation aircraft. Strafing is a way to balance the CV when one line has less squads to the other one, tell IJN CV players there squads numbers are going to drop down to the same as US CV to remove strafe and see how that turns out.

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3 hours ago, JessieTheKitty said:

d: looks like someone cant figure out how to play cv and hates wg for that 

 

3 hours ago, kilroy115_1 said:

For now, though, the strafing feature works well enough to replicate boom and zoom. I wouldn't mind someday seeing a more intricate system for aircraft, heck, I think a lot of CV players would like that, but strafing gets the job done for what it is.

 

1 hour ago, Condor_Legion said:

The strafing ability was designed for lower tier carriers, when facing a higher tier carrier in the game. I am not a fan of it and that is one of the reasons I do not play cv.

Strafing is the answer to a problem which effectively no longer exists.

T4 and 5 can no longer use it; T5 gets screwed by it because they can’t use it against T6; and there are few other circumstances where it’s anything more than a clubbing mechanic used by Saipans and IJN carriers.

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17 minutes ago, Estimated_Prophet said:

Strafing is the answer to a problem which effectively no longer exists.

T4 and 5 can no longer use it; T5 gets screwed by it because they can’t use it against T6; and there are few other circumstances where it’s anything more than a clubbing mechanic used by Saipans and IJN carriers.

what about US CV funny how they got left out, strafing is one thing that allows the US CV to compete with the other CVs unless there planning on giving US CV another fighter squad to balance the lose off being able to strafe.

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For ships...Cool leave it doing "Minimal" damage cool feature good job!

Against other planes....Dumb...nuff said...o wait make it planes space ships with lasers coming out of them with transporters...beam me up Scotty...DUMB!

Edited by C_D

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20 hours ago, Estimated_Prophet said:

 

 

Strafing is the answer to a problem which effectively no longer exists.

T4 and 5 can no longer use it; T5 gets screwed by it because they can’t use it against T6; and there are few other circumstances where it’s anything more than a clubbing mechanic used by Saipans and IJN carriers.

As someone fresh out of T5 and into T6, this I do agree with. From what little I've gathered it was removed because it was a part of the torpedo and bombing mechanic that was apparently OP at lower tiers where many ships have less AA. This, if it is the reason, I can understand, however strafing should've remained because you do need it against the T6 carriers.

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On 4/26/2018 at 8:42 PM, JessieTheKitty said:

Lol, 

a: works fine

b: it did happen irl you literally said it in your rant.

c: whats the difference between doggight and strafing? Both are shooting guns except strafing your going in straight line ambushing planes, dogfights are usually plane vs plane.

d: looks like someone cant figure out how to play cv and hates wg for that 

strafing is full of bugs. the UI is the problem though, not the idea.

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Other than the questionable mechanics of fighters in general and the buggy UI, Strafing is basically "Boom and Zoom" from WWII.

WG's real screw ups were completely removing it from tier's 4 and 5 (what should have happened is tiers 4 and 5 get cheap, less effective strafes so they can learn the mechanics before tier 6) and the strafe out of combat (before which a lesser skilled player had more options, now, it's only a question of how good you are at strafing.)

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On 4/26/2018 at 6:21 PM, ausanimal said:

what about US CV funny how they got left out, strafing is one thing that allows the US CV to compete with the other CVs unless there planning on giving US CV another fighter squad to balance the lose off being able to strafe.

Not even a little bit.  Previously USN fighters had no issues taking down ((Considering around equal numbers of fighters)) IJN flight groups.  All strafing did was give IJN a chance against them.  If the USN captain is strafing its the same outcome as before but in fast forward and with fewer losses.

But more on topic,  doesn't matter.  Massive changes coming and so strafing ((And if my guess is right)) fighters will no longer be a thing.

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My problem with the strafing feature as it exists now is that it is way too effective.  Historically, even when a fighter squadron got the jump on an enemy strike group there would be SOME percentage of the strike group that could survive the attack.  Time and again you'll see a strike force of up to 4 squadrons of DB and TB's even while escorted by one or more fighter escort squadrons be totally wiped off the board in one pass by a 4 to 7 plane fighter squadron.  This simply never happened in actual engagements.  Many might point to the battle of the Philippean Sea ( The great Marianas Turkey Shoot ) as support for this effectiveness within the game.  What they fail to realize is that during that engagement, the US Navy had lHUNDREDS of fighters in the air to intercept the incoming Japanese strikes.  No single attack by a single squadron could take out 20 to 40 planes in one pass.  The escorting fighter squadrons NEVER have the ability to intercept the incoming attack before they as well as every single plane in the strike are shot down in an instant.  I much prefer the idea that when the striking force are escorted by fighters there should be at least a chance that the attacking fighters should have to engage the escort before tackling the bombers.  I think that if you are going to keep the strafing function in the game you should allow for a percentage of the strike group to survive the initial attack. 

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21 minutes ago, JedMad said:

My problem with the strafing feature as it exists now is that it is way too effective.  Historically, even when a fighter squadron got the jump on an enemy strike group there would be SOME percentage of the strike group that could survive the attack.  Time and again you'll see a strike force of up to 4 squadrons of DB and TB's even while escorted by one or more fighter escort squadrons be totally wiped off the board in one pass by a 4 to 7 plane fighter squadron.  This simply never happened in actual engagements.  Many might point to the battle of the Philippean Sea ( The great Marianas Turkey Shoot ) as support for this effectiveness within the game.  What they fail to realize is that during that engagement, the US Navy had lHUNDREDS of fighters in the air to intercept the incoming Japanese strikes.  No single attack by a single squadron could take out 20 to 40 planes in one pass.  The escorting fighter squadrons NEVER have the ability to intercept the incoming attack before they as well as every single plane in the strike are shot down in an instant.  I much prefer the idea that when the striking force are escorted by fighters there should be at least a chance that the attacking fighters should have to engage the escort before tackling the bombers.  I think that if you are going to keep the strafing function in the game you should allow for a percentage of the strike group to survive the initial attack. 

with the re work coming who knows whats going to happen with fighter planes and strafe, the biggest problem they have if they get rid of strafe now or change it is that the balance off CV will become even worse then it is now a 1vs1 dogfight US CV will win you go 2vs1 or 3vs1 IJN CV will win and IJN CV get a 2nd squad off fighters at tier 6 while US CV have to wait til tier 9. so for 3 tiers you will just hand over the match to IJN because they can overpower your fighters with number off squads strafe is the only way US CV can counter it and have a chance. I don't see WG changing loadouts for US CV any time soon to give them a 2nd squad as much as strafe may suck sometimes and wipe things out in one move until US CV get changed and more fighter squads strafe needs to stay.

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I agree 100%. The way strafing works is completely unrealistic and not up to the standards of the rest of the game. The base note said exactly what I feel.

If you are going to do something that is totally unrealistic then make it something weak, not something that will dominate a battle.

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Quote

 

For me, the strafe mechanic is supposed to represent you getting your fighters into an advantageous position for a boom and zoom attack, where you dive in from above your enemy, catch them off guard, and make the attack before getting out of dodge.

However, to use the true boom and zoom tactics, the game would have to let CV players control the altitude of aircraft, flying in and out of clouds for concealment, and other such things. At which point you're almost making an entirely new game for the flight mechanics.

 

But not all nations and planes did, or were suited for "Boom and Zoom" -- that would mostly be US fighters. IJN fighters were more agile and would prefer to dogfight. Basically its just a game mechanic that, as someone pointed out, was designed to give lower tier CVs the chance to challenge higher tier CVs. I don't think works well or adds much to being a CV player.

Edited by EasyEight

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1 hour ago, EasyEight said:

But not all nations and planes did, or were suited for "Boom and Zoom" -- that would mostly be US fighters. IJN fighters were more agile and would prefer to dogfight. Basically its just a game mechanic that, as someone pointed out, was designed to give lower tier CVs the chance to challenge higher tier CVs. I don't think works well or adds much to being a CV player.

WG pretty much screwed CV by getting rid of the loadouts for US CV it left them with strafe as the only counter to IJN CV and the amount of squads they have that's the biggest reason why strafe is needed, if WG changed US loadout or lowered the amount off planes in a squad so US CV could have 2 fighter squads at tier 7+ even 6 to keep it fair then they could look at  removing strafe from the game, To me there was a lot of ways WG could off balanced CV better between the two lines and made them close to a even match and not be so OP to every other player.

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12 hours ago, Tieberion said:

Straffing needs to go period.  It's an old mechanic now.  

The problem is how WG has set up the loadouts and amount off planes per squad US CV get out numbered when it comes to fighters vs IJN CV, with AS skill US CV get 7 planes until tier 9 where as IJN gets 2 squads at tier 6, if they remove strafe and not adjust amount of planes in squad, tier of fighters or even load outs US CV will be screwed and hit the point that you can no longer play that line. If they adjust those issues then they can get rid of strafe but if they get rid of strafe and not adjust  anything everyone will stop playing US CV because it can no longer compete.

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