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4EyedDragon

Idea for a new destoryer consumables

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Weapon Phasing:  While active all torpedoes and shells fired can safely pass through islands while still being able to damage enemy ships they come in contact with

 

If Radar can see though walls, destroyer should be able to shoot through them.  :cap_rambo:

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11 minutes ago, 4EyedDragon said:

Weapon Phasing:  While active all torpedoes and shells fired can safely pass through islands while still being able to damage enemy ships they come in contact with

 

If Radar can see though walls, destroyer should be able to shoot through them.  :cap_rambo:

Personally, I'd take homing torpedoes over this Star Trek Gimmick.

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14 minutes ago, 4EyedDragon said:

Weapon Phasing:  While active all torpedoes and shells fired can safely pass through islands while still being able to damage enemy ships they come in contact with

 

If Radar can see though walls, destroyer should be able to shoot through them.  :cap_rambo:

No, but LOL!!!  +1 for the chuckles alone!!!  :cap_like:

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25 minutes ago, 4EyedDragon said:

Weapon Phasing:  While active all torpedoes and shells fired can safely pass through islands while still being able to damage enemy ships they come in contact with

 

If Radar can see though walls, destroyer should be able to shoot through them.  :cap_rambo:

RSweEYY.gif

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Good luck with that ...

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How about a Death Star orbiting the map, called forth by any destroyer player, and instantly call forth a death from above against anybody at their wish through the press of a button?

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1 hour ago, 4EyedDragon said:

Weapon Phasing:  While active all torpedoes and shells fired can safely pass through islands while still being able to damage enemy ships they come in contact with

 

If Radar can see though walls, destroyer should be able to shoot through them.  :cap_rambo:

Sure why not. Clearly fixing something simple like Radar LoS (which requires mere 1-2 lines of code) is such a "game engine limitation" that they could probably make torps go through islands with their eyes closed.

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2 hours ago, 4EyedDragon said:

Weapon Phasing:  While active all torpedoes and shells fired can safely pass through islands while still being able to damage enemy ships they come in contact with

 

If Radar can see though walls, destroyer should be able to shoot through them.  :cap_rambo:

Islands OP. Plz nerf

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After all the recent radar threads WG thought long and hard and decided you're right, torps and DD guns should be be able to shoot through islands.  Sadly, it turns out its not possible due to a game engine limitation.:Smile_facepalm: :Smile-_tongue:

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Shooting thru islands is for chumps, all the cool kids shoot over them.

WcOIpyK.jpg

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24 minutes ago, Slimeball91 said:

After all the recent radar threads WG thought long and hard and decided you're right, torps and DD guns should be be able to shoot through islands.  Sadly, it turns out its not possible due to a game engine limitation.:Smile_facepalm: :Smile-_tongue:

Wait... I thought making things NOT go through islands was a "game engine limitation" so that means we can do it in game right now!!!! woooo

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17 hours ago, zarth12 said:

Wait... I thought making things NOT go through islands was a "game engine limitation" so that means we can do it in game right now!!!! woooo

Oh Snap!

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19 hours ago, The_first_harbinger said:

How about a Death Star orbiting the map, called forth by any destroyer player, and instantly call forth a death from above against anybody at their wish through the press of a button?

Orbital Strike or Freighter Flyby

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20 hours ago, SavageTactical said:

Personally, I'd take homing torpedoes over this Star Trek Gimmick.

I'm sorry what was that about Star Trek gimmicks?

:Smile-_tongue:

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Fooie!  We need more fictional technology like a hole in the head.

Instead, implement historical and situationally critical technology -- Depth Charges !

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Ooooo, can I play this game too?

Idea for battleship consumable: AP missiles! While active, all AP battleship shells fired automatically hone in on citadel of nearest cruiser. If cruiser is instantly deleted, consumable timer gets refreshed.

Balanced? :)

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+1 for the chuckle.

Also, serious con: where are radar cruisers supposed to take cover if this consumable is added?

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44 minutes ago, KaptainKaybe said:

Ooooo, can I play this game too?

Idea for battleship consumable: AP missiles! While active, all AP battleship shells fired automatically hone in on citadel of nearest cruiser. If cruiser is instantly deleted, consumable timer gets refreshed.

Balanced? :)

considering their accuracy is already statistically overpowered in game and has been for years, this wouldn't be much of a change.

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20 hours ago, zarth12 said:

Sure why not. Clearly fixing something simple like Radar LoS (which requires mere 1-2 lines of code) is such a "game engine limitation" that they could probably make torps go through islands with their eyes closed.

Zarth is here. About 12 hours until this gets locked. Lolz. Talk about forum cancer....

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