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Idea 1: Allow for torpedoes to go undetected once no one is spotting them. As it says on the tin. The idea is so that in case the torpedoes are spotted relatively early in their travel, they can still surprise targets further down range, unless someone decides to tail the torpedo salvo along the entire course. For example, a Fubuki launches a brace of torpedoes which get spotted quickly after launch by an enemy Mahan. While the torpedoes are within their detection range around the Mahan, they can be seen by all and sundry, including an enemy Colorado. As soon as the torpedoes leave their detection range around the Mahan, they will become unspotted, now only the Fubuki's team can see them. The torpedoes travel on until they're nearly on top of the Colorado, becoming spotted again by the BB.

Idea 2: Have aircraft spotting torpedoes reveal them to only the owner of the aircraft. If a torpedo is being spotted solely by aircraft, then the torpedo is seen by only the player who had launched the aircraft. The hope is that the player would call out torpedo salvos to warn their team mates who can't see the torpedoes. For example (1), a Ranger's fighter squadron spots a wave of torpedoes heading to his team's pod of battleships. The CV player can see the torpedoes, but the BB players cannot. It will be up to the CV player to warn the BBs of the incoming torpedoes. For example (2) a cruiser's fighter aircraft spots an incoming brace of torpedoes, and is able to dadge them in time, but a friendly cruiser who was sailing with him, does not see them until they get within spotting range of the first cruiser.

The general theme of these ideas is to make dodging torpedoes harder, in the hope of curbing BB populations.

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Pretty sure it's a couple of hare-brained ideas...

 

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1 hour ago, mavfin87 said:

Pretty sure it's a couple of hare-brained ideas...

I would have said a hare-brained response, but then I don't play BBs ...

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Once the BB's have been Culled the DD's will die out like the Dinosaurs, lack of prey. The Hunter would become the hunted.

I am learning how to DD,and I like torping BB's,  but dang it those Gawd awful CA's and CV planes keep deleting me.

Be careful what you ask for. Once BB's are denied DD's will soon follow.

Think about what your asking.

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Yeah, I think these two requests are a bit too far.

The current and planned stuff still seems to balance.  

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2 hours ago, sulghunter331 said:

Idea 1: Allow for torpedoes to go undetected once no one is spotting them. As it says on the tin. The idea is so that in case the torpedoes are spotted relatively early in their travel, they can still surprise targets further down range, unless someone decides to tail the torpedo salvo along the entire course. For example, a Fubuki launches a brace of torpedoes which get spotted quickly after launch by an enemy Mahan. While the torpedoes are within their detection range around the Mahan, they can be seen by all and sundry, including an enemy Colorado. As soon as the torpedoes leave their detection range around the Mahan, they will become unspotted, now only the Fubuki's team can see them. The torpedoes travel on until they're nearly on top of the Colorado, becoming spotted again by the BB.

Idea 2: Have aircraft spotting torpedoes reveal them to only the owner of the aircraft. If a torpedo is being spotted solely by aircraft, then the torpedo is seen by only the player who had launched the aircraft. The hope is that the player would call out torpedo salvos to warn their team mates who can't see the torpedoes. For example (1), a Ranger's fighter squadron spots a wave of torpedoes heading to his team's pod of battleships. The CV player can see the torpedoes, but the BB players cannot. It will be up to the CV player to warn the BBs of the incoming torpedoes. For example (2) a cruiser's fighter aircraft spots an incoming brace of torpedoes, and is able to dadge them in time, but a friendly cruiser who was sailing with him, does not see them until they get within spotting range of the first cruiser.

The general theme of these ideas is to make dodging torpedoes harder, in the hope of curbing BB populations.

Next patch :cap_wander_2:

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1 hour ago, CLUCH_CARGO said:

Once the BB's have been Culled the DD's will die out like the Dinosaurs, lack of prey. The Hunter would become the hunted.

I am learning how to DD,and I like torping BB's,  but dang it those Gawd awful CA's and CV planes keep deleting me.

Be careful what you ask for. Once BB's are denied DD's will soon follow.

Think about what your asking.

hmm. DDs only good for slaying BBs ? How about Spotting ? Capping ? Area of denial torping ? Smoke screening your allies ?

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@Crucis (IIRC) had the excellent idea that torpedoes should be treated the same-way as ships are, for detection purposes.

That is, a cluster of torpedoes should have a surface and air concealment factor and should be only spotted when in range of a friendly plane/ship. If the torps move out of range, then they go hidden again, just like a ship does.

It's an eminently reasonable idea, and good for balance overall, that this be implemented.

The current way where a torpedo is spotted all the way from launch to target, 12km+ away merely because someone managed to get a plane over the launching ship is stupid and VERY unfair to DDs in particular. 

The equivalent gun mechanic would be this:  if your ship is detected when you shoot, then your shell flight time is tripled.  See how stupid that is, and how unfair it is?

Edited by EAnybody

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Yeah, these two ideas have been around for a while in response to the effect of CVs in competitive play. Not sure why WG isn't interested in them, but who knows what the CV rework will actually hold at this point?

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My planes got a radio operator in constant contact with my allied ships, does yours?

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13 hours ago, sulghunter331 said:

Idea 1: Allow for torpedoes to go undetected once no one is spotting them. As it says on the tin. The idea is so that in case the torpedoes are spotted relatively early in their travel, they can still surprise targets further down range, unless someone decides to tail the torpedo salvo along the entire course. For example, a Fubuki launches a brace of torpedoes which get spotted quickly after launch by an enemy Mahan. While the torpedoes are within their detection range around the Mahan, they can be seen by all and sundry, including an enemy Colorado. As soon as the torpedoes leave their detection range around the Mahan, they will become unspotted, now only the Fubuki's team can see them. The torpedoes travel on until they're nearly on top of the Colorado, becoming spotted again by the BB.

Idea 2: Have aircraft spotting torpedoes reveal them to only the owner of the aircraft. If a torpedo is being spotted solely by aircraft, then the torpedo is seen by only the player who had launched the aircraft. The hope is that the player would call out torpedo salvos to warn their team mates who can't see the torpedoes. For example (1), a Ranger's fighter squadron spots a wave of torpedoes heading to his team's pod of battleships. The CV player can see the torpedoes, but the BB players cannot. It will be up to the CV player to warn the BBs of the incoming torpedoes. For example (2) a cruiser's fighter aircraft spots an incoming brace of torpedoes, and is able to dadge them in time, but a friendly cruiser who was sailing with him, does not see them until they get within spotting range of the first cruiser.

The general theme of these ideas is to make dodging torpedoes harder, in the hope of curbing BB populations.

Didn't WG tried torps go undetected, and it just really made DD's OP? Because 99% of the players have the situation awareness of a walnut. Proud of myself having the situation awareness of a peach.

Edited by NeutralState

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14 hours ago, sulghunter331 said:

Idea 1: Allow for torpedoes to go undetected once no one is spotting them. As it says on the tin. The idea is so that in case the torpedoes are spotted relatively early in their travel, they can still surprise targets further down range, unless someone decides to tail the torpedo salvo along the entire course. For example, a Fubuki launches a brace of torpedoes which get spotted quickly after launch by an enemy Mahan. While the torpedoes are within their detection range around the Mahan, they can be seen by all and sundry, including an enemy Colorado. As soon as the torpedoes leave their detection range around the Mahan, they will become unspotted, now only the Fubuki's team can see them. The torpedoes travel on until they're nearly on top of the Colorado, becoming spotted again by the BB.

Idea 2: Have aircraft spotting torpedoes reveal them to only the owner of the aircraft. If a torpedo is being spotted solely by aircraft, then the torpedo is seen by only the player who had launched the aircraft. The hope is that the player would call out torpedo salvos to warn their team mates who can't see the torpedoes. For example (1), a Ranger's fighter squadron spots a wave of torpedoes heading to his team's pod of battleships. The CV player can see the torpedoes, but the BB players cannot. It will be up to the CV player to warn the BBs of the incoming torpedoes. For example (2) a cruiser's fighter aircraft spots an incoming brace of torpedoes, and is able to dadge them in time, but a friendly cruiser who was sailing with him, does not see them until they get within spotting range of the first cruiser.

The general theme of these ideas is to make dodging torpedoes harder, in the hope of curbing BB populations.

That would be "hare-brained".

...and yes, I like your ideas.

 

However, these changes would force players to think a little bit more and use more of their own SA.  Things which some apparently have an aversion to.  The amount of soggy, swollen-faced cry-threads would skyrocket.  Not sure that would go well.

Edited by Kuckoo

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