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ODDFOX

Color Coded Perk Percentages

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[KUK-M]
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As a frequent player, I appreciate knowing when a perk is a negative or a positive, as with some things there are drawbacks.

I like this feature.

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This will help explain the turret traverse mod and the fire rate modules to players who get confused by the lingo for sure. Those, the target acquisition mod, and the three fire/flood/both signals are the only cases I know of with drawbacks.

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[NGA-B]
Alpha Tester
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Ah so this is something that's planned and or from PT? Interesting.

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14 minutes ago, X15 said:

This will help explain the turret traverse mod and the fire rate modules to players who get confused by the lingo for sure. Those, the target acquisition mod, and the three fire/flood/both signals are the only cases I know of with drawbacks.

Obviously not a DD main...20% shorter range torps for faster torps (commander skill) & 50% chance detonation for faster loading torps (upgrade) come to mind.

Edited by IfYouSeeKhaos
in parenthesis

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6 minutes ago, IfYouSeeKhaos said:

Obviously not a DD main...20% shorter range torps for faster torps (commander skill) & 50% chance detonation for faster loading torps (upgrade) come to mind.

I think mains are silly.

There's also the evasive maneuver skill for CVs which slows your planes considerably upon activation.

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3 minutes ago, X15 said:

I think mains are silly.

Me too actually...no good at CVs but play all else (avoided BBs for awhile but got some awesome games in Yammy doing the 10 battles for HSF containers for the camo for it & added them back into my rotation).

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[JUGS]
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Victor Lima: Chance of causing flooding: +4%

I thought it increased the risk of my flooding. Has it changed recently?

Edited by Capt_Oveur

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