Jump to content
You need to play a total of 10 battles to post in this section.
yaluen

Ideal loadout on Taiho

8 comments in this topic

Recommended Posts

3
[BABC]
Members
52 posts

So after trashing Lexingtons after Lexingtons after Lexingtons, I made it to the Taiho,. And what do you know, you can't trash Essex as easily anymore!

So I'm curious to you guys' thoughts on how to play Taiho. I'm currently invested in the 2-3-2 loadout, and it seems like I'm just going to have to play my fighters offensively in escorting strikes since I can't really win the air superiority fight against the Essex. So along that line of thought, should I try divving up the bombers to attack two places at once? Or continue with the strategy of putting all my eggs in one basket in striking a single vulnerable point on the enemy team? Or should I have just gone with the 3-2-2 loadout instead?

Basically, what works for IJN CVs t9 up?

Share this post


Link to post
Share on other sites
2,367
[HINON]
[HINON]
Beta Testers
5,913 posts
5,204 battles

I know this isn't really what you're looking for, but I can't resist putting it in anyway.

As the target, I'm much more concerned to see a 2/3/2 Taiho with his planes all coming after one guy than I am when I see a 3/2/2 Taiho or a 2/3/2 who is dividing his strikes.

Share this post


Link to post
Share on other sites
18
[USFTW]
Members
94 posts
1,884 battles

Although I have no experience in this category, I would think splitting your planes would be harder for the enemy CV to counter. But that would be harder to manage and would be easier for a surface ship to counter.

Share this post


Link to post
Share on other sites
707
[STW-D]
Members
1,853 posts
5,651 battles

Well, speaking as an improving Essex player (who is also 1 million silver from getting my own Taiho)(by improving, I mean climbing up in damage and WTR after a considerable amount of time playing below my normal WTR standards)

  • what I absolutely enjoy are those Taiho/Essex players that group up their fighters, making it much easier to track them and thus either intercept (in the case of fighters) or evade (in the case of bombers); on the other hand, those that split their fighters drastically cut down on the possible routes for my bombers and force me to pay much more attention to where my own and the enemy planes are at
  • the Taihos and Essexes I had trouble fighting all guarded their fleet, did not rush in, and thus had supporting AA; the Taihos and Essexes I stomped generally decided to rush my fighters (sometimes under the mistake assumption that I was not paying attention when I actually was) or attacked when I had supporting AA
  • attrition hurts; there have been quite a few times where, even though I won the fighter duel, they were too wounded to effectively oppose the massive wave of bombers coming for my teammates, and then I'm forced to pray that the nearby Des Moines is paying enough attention to provide AA while my fighters are rearming
  • A properly played Essex is nearly impossible to defeat in air combat, but that's not what wins fights; damage to surface ships is what wins games
    • subnote: this was given to me by CV_Sophia, one of the top NA players (and also a nice fellow, given that she(?) was quite courteous and gave me some useful tips and evaluations of my playstyle)
    • the match I faced her, I actually managed to score 35 to 27 in plane kills (and a liquidator and witherer), but ultimately lost the battle
    • the deciding factor was that while I was busy massacring the enemy fighters, CV_Sophia was busy striking my teammates and earning high caliber and some other heroic achievements (my team's incompetence notwithstanding, so says CV_Sophia—she actually said I played quite well :D)
  • remember: an Essex's fighter means a lot more than a Taiho's; one Essex fighter squadron lost hurts a lot more than one Taiho fighter squadron lost; if you can make the Essex pay for his air superiority, you can keep your strikes going faster than the Essex can
    • with regards to CV_Sophia, she pulled one of the most ruthless moves I've seen in all of my time playing CV: strafing fighters into each other (just watch the below clip, only she did it with Taiho vs Essex, so the plane losses came out a bit differently)
    • personally, I care a bit too much about my pilots' lives to pull such a maneuver (yeah, I'm really reluctant to strafe when it's my own planes in the line of fire)
  • play mind games with the Essex: is that divebomber you sent to C the front of an alpha strike (aka all 3 torpedo bombers and both dive bombers coming to nuke some poor fellow), or a diversion for the Essex to follow while the bombers sneak in from the other flank?
    • If he rushes in a single fighter, you can outnumber him with your 10 to his 7
    • If he rushes in both fighters, go the other flank while keeping his fighters on this flank : your tier 9 planes should be able to outrun any belated rush to intercept if properly executed
    • If he doesn't, he risks letting a teammate getting nuked; use his hesitance against him

 

Edited by Avenge_December_7
removing "b***h" as part of a massive purge on possible violations in my posts
  • Cool 2

Share this post


Link to post
Share on other sites
387
[C-CA]
[C-CA]
Beta Testers, In AlfaTesters
1,423 posts
3,367 battles

I'm really hoping that I either have an epiphany, or the CV rework comes sooner rather than later. Because as of right now? I can rule the skies with Hiryu. I can put up a good fight with Shokaku. But I cannot Taiho to save my life. And it's not even Essexes that are necessarily stomping me, most times it's OTHER TAIHOS! There are just too many squadrons to micromanage them all at once, especially when alt attacks come into play. And oh yeah, I'm also not too hot at alt attacks so... Yeah.

As of right now one of three things is going to happen:

A: I'll just stick to co-op to grind out Hakuryu.
B: The rework will hit and totally shake things up in (Hopefully (Oh please oh please please!)) a good way.
C: I'll throw my keyboard at the wall and switch to grinding toward Midway because I'm actually having half decent luck with Lexington despite my initial fears.

Share this post


Link to post
Share on other sites
4
[SVF]
Members
17 posts
2,763 battles

What do you mean that there're too many squadrons to manage?

You have the same effective number as Hiryuu

2 fighters(that must be managed separately)

1 torpedo strike

1 DB strike.

 

It doesn't matter that you have 1 more TB, because you fold it into your existing TBs anyways.

Share this post


Link to post
Share on other sites
Members
78 posts
7,096 battles

I don't have a ton of experience in Taiho. I found that, like you, the 2/3/2 loadout struggles against Essex in the air game. But I'd rather struggle in the air game than the surface damage potential, since (like Shokaku) you face tier 10 AA often, and the 3x4 TBs make a big difference.

Similar to the Ryujo, where you have parity in # of fighter squadrons to the USN counterpart but suffer in less fighters overall, the fighters are mainly there to stall the enemy Essex. Ideally, winning the air fight hurts Essex pretty badly, his bombers are slow and cannot escape your fighters. But realistically, they are a tool to allow your bombers to attack surface ships.

With 2/3/2, you now have the option of more forcibly encouraging targets to hit their damage control. I like to pair the 2x DBs with 1x TB to try and get a flood in there along with fires. Then, after the target damcons, your 2x TBs can swoop in and trigger more flooding.

Share this post


Link to post
Share on other sites
92
[BZERK]
Members
710 posts
3,073 battles

Isn't the strike loadout the main go-to for all IJN CVs, or are more of them running AS because their American counterparts only get one option?

Edited by SeaKnight_1990

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×