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Vonjud

Baltimore modules

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Hi, I have tried searching and had no luck (prob not doing it right) I was wondering a good module build for the Baltimore. I trie Main Batt 2 and Main Batt 3 combined but don't think that's a good Idea. Any advice?

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For various reasons I got rid of Baltimore after 10 games. (5 PvP, 5 PvE.)

As far as builds for the shipgo; here is the ShipComrade page for Baltimore builds.

Look down on the the lower-right-middle-ish. There will be a little Baltimore icon there. Below that are suggested builds for the ship.

This website can be used for all sorts of build research or calcultions

 

http://shipcomrade.com/captcalc?sid=4277057520

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At the very least get rid of MBM2.

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There is always the Wiki...

http://wiki.wargaming.net/en/Ship:Baltimore

I have premium camo on my Baltimore since I thought it'd be real keeper.

Since I got the Des Moines, it had been rusting in port with an 10|10 reset captain.

Took it out for a spin recently in Co-Op..  Yup..  It still works.

Probably get more use at tier 8, replacing the New Orleans.  I'd have to move a 14 point captain to it, though... if not already done.

Waiting to see how this split scatters the captains around...

  • Cool 1

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Thank you all for the help. I thought it would be in WIKI but could not for the life of me get the search right

 

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My thoughts on Baltimore:

 

Easily my favorite cruiser in the game right now.  Horribly underrated ship and frequently ignored at the peril of anything broadside to it.    

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Dump main bat 2 for the aim module. Main bat 3 is great. Range module is useless. 

Stick near the bbs early. Provide AA. Run off dds. When the bbs fire on bbs fire with them. HE is your friend although if any cruisers show their broadside they will eat that AP. 

Dont run off on your own. Don’t make yourself an easy kill. Later in the game you can hunt down the cruisers and dds. 

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