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AkiyamaSaneyuki_2017

Enable some CAs to manually target air with main guns?

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Some CAs also have AA capable main guns. Let's integrate that into the game.  Let's have 5km+ AA element in gameplay.

LOL@ all CV players if that became a reality.

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That already exists.  DP guns can target air threats already.  If you're talking about FPS view type gameplay, AA will get worse.  People already have trouble hitting a stationary Battleship at 10km, much less a fast flying plane

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10 minutes ago, Kapitan_Wuff said:

CAs with AA capable guns already count as AA. 

Not all of them actually

The IJN 155mm and 203mm's which were used to engage aircraft don't count as AA guns, nor do the Des Moines 8'' guns which were capable as well and drills were conducted to engage aircraft with them.

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13 minutes ago, Azumazi said:

Not all of them actually

The IJN 155mm and 203mm's which were used to engage aircraft don't count as AA guns, nor do the Des Moines 8'' guns which were capable as well and drills were conducted to engage aircraft with them.

Musashi’s guns were capable of shooting at aircraft as well (and they tried), and even had specific ammunition for such occasions.

Edited by GabeTheDespot

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1 minute ago, GabeTheDespot said:

Musashi’s guns were capable of shooting at aircraft as well (and they tried), and even had specific ammunition for such occasions.

Yes, but I avoided the BB's in general since overall they have avoided that entirely in the game. If they added that in the Yamato, Musashi, Iowa, and Montana would have to get added AA as yes, the Iowa had a table for using the main guns for AA including a proximity fuse setting for the HC shells for land airburst as well as against aircraft.

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13 hours ago, AkiyamaSaneyuki_2017 said:

Some CAs also have AA capable main guns. Let's integrate that into the game.  Let's have 5km+ AA element in gameplay.

LOL@ all CV players if that became a reality.

Ok. Toroedo bombers port and starboard side, dive bombers directly ahead. Enjoy getting that mouse pointed 3 directions at once.

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28 minutes ago, AkiyamaSaneyuki_2017 said:

Atlanta was actually made for AA purposes.

And Atlanta has God-level AA at T7. 7.2km for the 5"/38 AA bubble.

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From what I can tell, while USN 8" could be made AAC using MT fuses set to a certain time, they were never dedicated to doing so, whereas other calibers received the VT fuses required to properly combat aircraft. I'm not even sure the calculations were even available in the auto loading spec to make it a proper DP gun for use against aircraft, even if the rounds were, simply because of the low maximum elevation, and, by that time, lack of necessity for large caliber fire vs high volume of small caliber fire.

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It is odd because I seem to remember reading that most ships carried a special flechette type of round for their main guns to help with AA defense.

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9 hours ago, Bril01 said:

It is odd because I seem to remember reading that most ships carried a special flechette type of round for their main guns to help with AA defense.

A few nations tried this. The devs don't model it because it didn't work irl and it doesn't add anything to the game. The Japanese made special beehive rounds for this purpose (sort of like a giant shotgun). Not only didn't they work, the blast from BB main guns deafens, blinds and injures the exposed AA gunners. 

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Someone posted a document where they tested VT fused shells on the Des Moines but as I understand it, it was only tested. They never cut the gun housings to elevate higher and none ever carried the shells afterwards. The IJN beehive shells never were documented as even damaging much less shooting down an aircraft. The 6" DP used by the US was actually rendered impractical by the jet age as I understand as well. The speed and altitude of jets made them difficult to properly aim against. That's probably why only the 6" mains from a few select ships have them in game. Never heard of the Iowa having an AA setup for the mains but that doesn't mean they didn't. 

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That's a big ol' nope.  AA is already the height of bipolar with it either being virtually useless or way too much and WG can't seem to find a good middle ground that works as a deterrent that doesn't either melt the planes off limited hangars or gentle tickles the planes as they go overhead.  And as it stands even ships with mediocre AA can be built up to destroy full flights of planes if they spec and gear for it.  Meanwhile things with good AA become no fly zones and while I am sure that sounds good to some of you,  making certain ships completely unassailable by an entire class of ships is unfun and extremely poor design.  On the flipside of that,  having ships that are completely unable to shoot down or defend themselves against planes that can put upwards of twelve torpedoes DIRECTLY into their sides is ALSO unfun and extremely poor design.  Plane launched torepdoes don't get any stronger of course and having a turnaround time of three minutes mean that at least they have a limited number of strikes to put out but its still frustrating to do everything right but still get caught in a well dropped manual or cross drop.

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On 4/3/2018 at 6:02 PM, Azumazi said:

Yes, but I avoided the BB's in general since overall they have avoided that entirely in the game. If they added that in the Yamato, Musashi, Iowa, and Montana would have to get added AA as yes, the Iowa had a table for using the main guns for AA including a proximity fuse setting for the HC shells for land airburst as well as against aircraft.

Speaking of Proximity Fuse, that's not even implemented for USN 127mm AA guns in WoWS.

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On ‎4‎/‎3‎/‎2018 at 8:45 PM, Azumazi said:

Not all of them actually

The IJN 155mm and 203mm's which were used to engage aircraft don't count as AA guns, nor do the Des Moines 8'' guns which were capable as well and drills were conducted to engage aircraft with them.

I'll take this opportunity to point out, to the best of my knowledge, no airborne aircraft was ever shot down by the San Shiki shells and they were regarded by US airmen as a joke. In fact, firing the main battery was more likely to disrupt the aim of the dedicated AA guns. And I'd wager the same would apply to the DM's guns.

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18 minutes ago, HazeGrayUnderway said:

Speaking of Proximity Fuse, that's not even implemented for USN 127mm AA guns in WoWS.

And that's nuts.  The RN and USN should have VT modeled.  Maybe the French, if Free French time and ship(s).  Germans? No. Russians? I don't think we shared VT with them.  Japanese?  Hell no.  Not to mention newer ships having director-controlled 5" *and* 40mm.

Edited by mavfin87

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2 hours ago, JediMasterDraco said:

I'll take this opportunity to point out, to the best of my knowledge, no airborne aircraft was ever shot down by the San Shiki shells and they were regarded by US airmen as a joke. In fact, firing the main battery was more likely to disrupt the aim of the dedicated AA guns. And I'd wager the same would apply to the DM's guns.

The Type 91 HE which was a common HE round had a nose fuse with a timed and impact fuse including a setting tray for the 8'' and 155mm guns long before the development of the さんしき Type 3 shells.

That being said, the Sanshiki Type 3's were pretty much a failure. The standard 155mm HE rounds in airburst however had a 35m kill zone and the 203's a 44m kill zone. There issue was short range tracking and rate of fire, not the feasibility of the weapons and the Des Moines never reported any issues of it disrupting the secondary 5'' gun systems considering it's range on aerial targets was some 8000 yards further.

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Real life effectiveness has never stopped WG from implementing AA guns before *cough* HMS Hood *cough* Rocket AA *cough*

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I do wish the DP guns(perhaps not the main battery) actually fired on your screen at aircraft.  It would be pretty neat seeing all of those DP guns on BBs and CAs firing away.  It would be a massive step up from just killing planes without any noise or visuals. 

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1 hour ago, Frederick_The_Great said:

I do wish the DP guns(perhaps not the main battery) actually fired on your screen at aircraft.  It would be pretty neat seeing all of those DP guns on BBs and CAs firing away.  It would be a massive step up from just killing planes without any noise or visuals. 

Probably my favorite part of Battlestations Pacific was watching those AA guns going off on ships.

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1 hour ago, Azumazi said:

Probably my favorite part of Battlestations Pacific was watching those AA guns going off on ships.

i really enjoy the atmosphere in WoWs with all of the AA guns going of with ships doing hard maneuvers to dodge the bombs and what not.  Sometimes when i die, i just sit there and watch the planes fly around.  It would be more impressive and fun to watch with the extra guns firing. 

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41 minutes ago, Frederick_The_Great said:

i really enjoy the atmosphere in WoWs with all of the AA guns going of with ships doing hard maneuvers to dodge the bombs and what not.  Sometimes when i die, i just sit there and watch the planes fly around.  It would be more impressive and fun to watch with the extra guns firing. 

This would be fun to see in game.

 

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