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bigalow87

weirdest citadel i ever got...

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A Huanghe AP shot on a Giulio Cesare from 9.9 km away (and the other shell somehow did 2508). Never had something like that happen before...

shot-18_04.01_01_00.06-0880.thumb.jpg.7a12714680d2fa5d8bdf2fd0e0e31396.jpg

Edited by bigalow87

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They do happen. The oddest one I’ve had was conqueror HE at 13 km on a Montana. Didnt cit for much damage but it was odd

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I was once playing my Myoko and hit an angled Izumo, somehow an AP shell of mine found its way into their citadel? 

Edited by HowitzerBlitzer

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Very strange! When you get a weird one sometimes you just sit there like "what on Earth just happened?" 

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Frankly, this is a symptom of the biggest problem in WoWS:  too much RNG.

The insistence on complex armor and gunnery modelling, combined with introduced randomness for the same action, means that you get EXTREMELY inconsistent results for what (to the player) are identical actions. Not just minor variations, but wildly different outcomes.

That's the antithesis of a good video game design. 

Having a bit of randomness is a Good Thing, as it prevents the problem that console Fighting Games have, where particular move combos result in overpowering advantage, and can be replicated time and time again by skilled players.

But the current randomness is out of control, and seems to be getting worse, which is only natural as WG insists on introducing more and more complex ships.

 

The fix is to radically simplify the ship armor models, and tone down the amount of complexity in the shell trajectory and hit location calculations. But that would require non-trivial amounts of work, so don't look for it to ever be addressed, let alone fixed.

 

It's just a fundamental design flaw in the game, and something that will persist until it ends.

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