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mous1

Yamato is not that scary

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As an American bb player I was fearing that the yamato would be crazy powerfull and wreck my montana but. it is not that bad, just find an angle and wait for yamato to broadside 

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You must not be facing decent Yamato drivers.  Because angling, bow on tactics by Montana isn't going to save her against 460mm AP.

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Just now, HazeGrayUnderway said:

You must not be facing decent Yamato drivers.  Because angling, bow on tactics by Montana isn't going to save her against 460mm AP.

Maybe not, but he is fairly correct in that angling and being aggressive in a Montana plays against the Yamato's strengths. Monty can put more hurt on her than she can on Monty over time and up close.

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Those Noobs Yamato drivers just dont know how to aim. Trust me The AP shells of the Yamato is tops in the game, in the hands of a seal clubber you dont stand a chance. Must people free XP'ed up to the Yamato, those who know how to use her... Your done. Now the Monty can be a stand alone BB while a Yamato needs an escort. So, a lone Yamato you have a slight chance however, it only takes one salvo of the AP to put the fear of Japan in you ... CHeers!

Edited by Navalpride33
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Lol even my Bismarck has taken down full HP Montana’s, so you can imagine what my Yamato does to a Montana when I see one...

:cap_haloween::etc_red_button:

Edited by Admiral_Thrawn_1
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48 minutes ago, Admiral_Thrawn_1 said:

Lol even my Bismarck has taken down full HP Montana’s, so you can imagine what my Yamato does to a Montana when I see one...

:cap_haloween::etc_red_button:

What's your point? I've taken down Bismarcks with my Mutsu or my Arizona. Does that mean Mutsu or Arizona is stronger than Montana? I've taken down Yamatos with my Richelieu. Does that make Richelieu the most powerful battleship in the game?

 

If a Montana gives broadside, it will be punished, but not nearly as hard as the Yamato that gives broadside. 

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Yeah. I've defeated Bismarcks and NC's in a Bayren, but that doesn't mean they aren't scary. I got lucky both times. I hate saying it, but for the meta that is t10, Yammy is the best. I'm kinda regretting grinding German BB's. Meta isn't kind to the Bug Kurrywurst anymore. :Smile_sad:

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On 3/31/2018 at 1:48 AM, HazeGrayUnderway said:

You must not be facing decent Yamato drivers.  Because angling, bow on tactics by Montana isn't going to save her against 460mm AP.

True... I just got my Yamato last Friday. I've seen some serious salvos against Montana... like over 35K in a single salvo. To me that's a nice slice of pizza pie. 

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When your angled you can bounce his shells off your side, but if he lands plunging fire or connects with your bow...pen city.

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14 minutes ago, SavageTactical said:

When your angled you can bounce his shells off your side, but if he lands plunging fire or connects with your bow...pen city.

That is exactly what you aim for.  The amount of pens is amazing, if not outright citadels.  If not, then you can be the sporting guy and just knock out the turrets, draw the fight out a bit more.  460mm AP in a brawl setting makes that very easy.  There is no safe profile for Montana against Yamato.

 

The shorter range only means that the Yamato isn't really going to miss.  It just makes precise shots to turrets or the bow that much more easy, all while Yamato bow can shrug off anything but another set of 460mm AP shells.

Edited by HazeGrayUnderway

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On 2018-03-31 at 1:41 AM, mous1 said:

As an American bb player I was fearing that the yamato would be crazy powerfull and wreck my montana but. it is not that bad, just find an angle and wait for yamato to broadside 

You clearly didnt play montanas before the super buff it recieved. Then you would be conplaining OMG IMPERIAL SHELLS TOO OP PLES NERF

Edited by JessieTheKitty

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You mean a powerful ship is not that scary when it''s not played to it's strengths and you capitalize on it's weaknesses? What gives!

ioUhdg6.jpg

 

Edited by Reaperfang

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6 hours ago, Reaperfang said:

You mean a powerful ship is not that scary when it''s not played to it's strengths and you capitalize on it's weaknesses? What gives!

ioUhdg6.jpg

 

The scary thing is, despite Monty's citadel being lowered, Yamato can still do that stuff to her.  Sure, it's no longer like the comedic days of 5, 6, 7 citadel hits on Montana, but Yamato can still citadel Montana even in defensive profiles.

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You must not be facing good yammie players, Montana are the least feared BB to me when I play my yammie, I can't cit GK or Conq, and the Frenchie can speediy get to my flank, but Monty I just cit and lolpen him to death while their shells bounce off my angled bow :cap_haloween:

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I mean if you're a T8 BB, Yamato is really terrifying, you can get sniped out of existence. Ship A being better than Ship B doesn't mean Ship B can't win or that Ship B is going to get dominated. 

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Yamato IS very powerful and it's very easy to rack up a ton of damage to BBs.

Yamato's issue is she's also exceptionally fragile. Any BB closing into brawling range with a Yamato can easily kill it due to Yamato's ridiculously easy to pen citadel. Not only is she the only tier 10 BB in the game with a raised citadel, but her octagon shaped vitals means she can be citadeled while angled too. So Yamato either needs to stay at long range where enemy shells have less pen ... or she is forced to remain bow on at all times.

And still, even there, she still has a very high average damage across all servers.

It's simple: Yamato alone is not very scary as she can be easily flanked and murdered. A Yamato that acts as a backline to a screen of friendly ships is an incredibly nasty threat. Yamato is artillery, not a brawler.

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4 hours ago, KaptainKaybe said:

Yamato IS very powerful and it's very easy to rack up a ton of damage to BBs.

Yamato's issue is she's also exceptionally fragile. Any BB closing into brawling range with a Yamato can easily kill it due to Yamato's ridiculously easy to pen citadel. Not only is she the only tier 10 BB in the game with a raised citadel, but her octagon shaped vitals means she can be citadeled while angled too. So Yamato either needs to stay at long range where enemy shells have less pen ... or she is forced to remain bow on at all times.

And still, even there, she still has a very high average damage across all servers.

It's simple: Yamato alone is not very scary as she can be easily flanked and murdered. A Yamato that acts as a backline to a screen of friendly ships is an incredibly nasty threat. Yamato is artillery, not a brawler.

There was a time a lot more Yamato players took her into brawling fights, back before Montana got her citadel buffs, back before German BB Line arrived.  Secondary Spec Yamato used to be quite popular.  But those days are long gone now.


But her guns always can let her do the talking.  I'd say she's best in the same ranges as a lot of USN BBs like to play, intermediate or long.  Any closer and the turret traverse and citadel spot become issues.

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Honestly, I just wish they'd either drop her citadel to the waterline like all other BBs ... or remove that octagon armor setup so she can at least angle against incoming shells. I don't care about her being sluggish or having bad AA. But every time you play Yamato after playing another BB, you get punished hard for using the kind of angling that works very well on every other BB in the game.

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11 minutes ago, KaptainKaybe said:

Honestly, I just wish they'd either drop her citadel to the waterline like all other BBs ... or remove that octagon armor setup so she can at least angle against incoming shells. I don't care about her being sluggish or having bad AA. But every time you play Yamato after playing another BB, you get punished hard for using the kind of angling that works very well on every other BB in the game.

I'm pretty loathe to the idea of MORE Battleship citadels being lowered.  They are already the highest HP ships with the toughest armor.  They don't need to make it easier for BBs.

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Just now, HazeGrayUnderway said:

I'm pretty loathe to the idea of MORE Battleship citadels being lowered.  They are already the highest HP ships with the toughest armor.  They don't need to make it easier for BBs.

I'm of the opinion that ALL citadels, including cruiser citadels, should be lowered to the waterline. I would rather ships have greater durability, not less. The fact that it's so easy to dev strike ships so easily is the reason why ships are afraid to push, especially at high tiers. It's not the steady pen damage that worries people. It's those volleys that can take a ship from full to nearly dead in a split second that scares them away.

Mind you, Wargaming likely designed it this way for balance purposes as well as to increase the disparity between high skill and low skill. I personally wish that disparity wasn't as high so that newb players can learn to play and learn from their mistakes rather than getting deleted before they have a chance to practice some more.

So I guess I'll have to keep playing as I do now ... mid to long range artillery support behind a heavy allied screen. I'll keep fiddling around with that to find that angling sweet spot where I have enough armor thickness both on my side and on the octagon facing to reliably bounce shells. Cause the idea of only ever firing my front turrets is kind of boring.

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YAMANERF!  the Battleship most powerfull on the world and here is a as weaks ,fragile BB, any cruirse make citadel too !!! im think so what yamato fix armored , same as musashi weak hull, the 460mm has to break or ricochet against other BB or cruiser, we TALKING shells 460mm BIG guns.. and the 406mm american ships has better penetration.

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19 hours ago, KaptainKaybe said:

I'm of the opinion that ALL citadels, including cruiser citadels, should be lowered to the waterline. I would rather ships have greater durability, not less. The fact that it's so easy to dev strike ships so easily is the reason why ships are afraid to push, especially at high tiers. It's not the steady pen damage that worries people. It's those volleys that can take a ship from full to nearly dead in a split second that scares them away.

Mind you, Wargaming likely designed it this way for balance purposes as well as to increase the disparity between high skill and low skill. I personally wish that disparity wasn't as high so that newb players can learn to play and learn from their mistakes rather than getting deleted before they have a chance to practice some more.

So I guess I'll have to keep playing as I do now ... mid to long range artillery support behind a heavy allied screen. I'll keep fiddling around with that to find that angling sweet spot where I have enough armor thickness both on my side and on the octagon facing to reliably bounce shells. Cause the idea of only ever firing my front turrets is kind of boring.

I don't think that's ever going to happen but it's sensible.  Not sure why you got downvoted, but here's a +1.

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6 minutes ago, HazeGrayUnderway said:

I don't think that's ever going to happen but it's sensible.  Not sure why you got downvoted, but here's a +1.

People downvote randomly for any reason. I think the only times someone gets only upvotes is if they posted some cute little anime girl ;)

Here, have a +1 also.

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Or just use a Conqueror. 
Instructions:
1. Place Yamato into oven for 5 minutes
2. Bow forward, stay some distance
3. Set to "Extra Crispy"
 

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On 3/31/2018 at 1:48 AM, HazeGrayUnderway said:

You must not be facing decent Yamato drivers.  Because angling, bow on tactics by Montana isn't going to save her against 460mm AP.

btw, I've tested this- Yamato AP for the most part will not citadel [perfectly] bow on targets cause the shells will probably arm too early and detonate - you will still do a lot of pen dmg though

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