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awiggin

Anyone have an explanation for this?

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Why are numbers looking like this when Clan wars is active and also several events?:Smile_amazed:

Not to mention WG is back to advertising heavily, I can't go to a website without seeing a WOWS ad.

WG finally managed to bring back players and get some good numbers on the NA server, but seeing it drop off like this seems like a bad sign.

Spoiler

bAPqgPl.png

Even worse is the fact that the Top servers like RU, never managed to pull back many of their players, and those servers are tanking even worse...

Spoiler

5a4V497.png

So...why are numbers in a tailspin, when they should be holding up?

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NA stats look fine to me. RU? Probably because they don't have a strong naval tradition, a lot of their population has never even seen the sea, and it just doesn't have much of a hold on them compared to tanks?

Look, the game is fun for what it is, but let's be real here: it doesn't have a lot to keep players invested over the long haul. There is no RvR... there is no 'higher level' play that people are working towards. I'm not saying that this game should be some kind of an EVE Online clone, but there are definitely some MMO elements that could be adopted to keep players tuned in even when they're not necessarily 'feeling it' in terms of gameplay. 

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Probably some of the aftermath of the initial Steam launch.  The first rush is over, and some are going on to the next thing whatever that is, some are unhappy that they got sunk at tier 3, some are....whatever.

 

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45 minutes ago, awiggin said:

Why are numbers looking like this when Clan wars is active and also several events?:Smile_amazed:

Not to mention WG is back to advertising heavily, I can't go to a website without seeing a WOWS ad.

WG finally managed to bring back players and get some good numbers on the NA server, but seeing it drop off like this seems like a bad sign.

  Reveal hidden contents

bAPqgPl.png

Even worse is the fact that the Top servers like RU, never managed to pull back many of their players, and those servers are tanking even worse...

  Reveal hidden contents

5a4V497.png

So...why are numbers in a tailspin, when they should be holding up?

FYI the advertisements are because your cookies are telling google and facebook (primarily) that you have visited or searched WOWs related stuff.

As for numbers.. all I can say is why I am not playing as much as before: carrier dominance imbalance garbage design, blatant soviet bias and this nonstop ridiculous challenges and events that interfere with gameplay. Like that corgi bulldung that makes entire teams lemming after one player and ignore ..well, playing. Bleh.

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10 minutes ago, mavfin87 said:

Probably some of the aftermath of the initial Steam launch.  The first rush is over, and some are going on to the next thing whatever that is, some are unhappy that they got sunk at tier 3, some are....whatever.

 

Dont forget the latest prioritization of new premiums over actual ingame content. New premiums keep poping out on monthly basis, however to this day:

1. There is still a significant lack of new maps. There is fairly little variety at every tier.

2. CVs have been broken for how long now?

3. So few operations, are they really THAT difficult to develop?

4. Co-op has been left in the dust for a while now. Personally I never play it but aparently a lot of people do so these people have been alienated for quite some time. Many probably left the game.

5. Pay to win has been becoming more and more of a factor. The fact that ships like Belfast, Saipan and Kutuzov exist in the state they are in is very concerning ... especially when you are on the receiving end, being killed by people who are clearly inferior to you but manage still kill you because they are playing a ship that is idi.ot-proof.

6. ... I can keep going but you get the picture.

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ZJsQZCh.jpg    DAm8O5v.jpg

                             WORKING ON IT

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So when spring comes, people go outside... whoa.

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5 minutes ago, MikeLWX said:

So when spring comes, people go outside... whoa.

Yep.  Easter Weekend.

 

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17 minutes ago, Skyfaller said:

Like that corgi bulldung that makes entire teams lemming after one player and ignore ..well, playing. Bleh.

Well, a lot of people seemed to enjoy that particular weekend event so I'm somewhat doubtful that it drove people out of the game. I understand that you didn't like it, and I'm sure many other people agree with you, but I had fun with it. As a side note I was a corgi captain and never saw any lemming trains chasing me around, although I'm sure that happened.  

For me one of the big issues with the game has been the match making. I originally started with some friends from another game and we all started here at the same time. Out of the four that started playing here I am the only one left. I was used to the MM from WOT but the others were not and eventually got tired of getting farmed by higher tiers. 

14 minutes ago, Ulthwey said:

Dont forget the latest prioritization of new premiums over actual ingame content. New premiums keep poping out on monthly basis, however to this day:

1. There is still a significant lack of new maps. There is fairly little variety at every tier.

2. CVs have been broken for how long now?

3. So few operations, are they really THAT difficult to develop?

4. Co-op has been left in the dust for a while now. Personally I never play it but aparently a lot of people do so these people have been alienated for quite some time. Many probably left the game.

5. Pay to win has been becoming more and more of a factor. The fact that ships like Belfast, Saipan and Kutuzov exist in the state they are in is very concerning ... especially when you are on the receiving end, being killed by people who are clearly inferior to you but manage still kill you because they are playing a ship that is idi.ot-proof.

6. ... I can keep going but you get the picture.

^This^, nailed it. 

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I don't get it. I'm not a whiz with graphs, but aren't the NA numbers better than the 2 previous years at this time?

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I don't see anything wrong with the player numbers either. The overall trend over the 1 year period and 2 year period seem to show a growth in overall player population.  If you are looking at anything over a shorter period, then local trends becomes heavily dependent on events... like KM BB / Bismarck promotions during ~Dec of 2016, and steam launch ~ Feb 2018 which naturally see a quick rise and then reduction in population over a short period. 

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26 minutes ago, Ulthwey said:

Dont forget the latest prioritization of new premiums over actual ingame content. New premiums keep poping out on monthly basis, however to this day:

1. There is still a significant lack of new maps. There is fairly little variety at every tier.

2. CVs have been broken for how long now?

3. So few operations, are they really THAT difficult to develop?

4. Co-op has been left in the dust for a while now. Personally I never play it but aparently a lot of people do so these people have been alienated for quite some time. Many probably left the game.

5. Pay to win has been becoming more and more of a factor. The fact that ships like Belfast, Saipan and Kutuzov exist in the state they are in is very concerning ... especially when you are on the receiving end, being killed by people who are clearly inferior to you but manage still kill you because they are playing a ship that is idi.ot-proof.

6. ... I can keep going but you get the picture.

Yup yup yup. 

Maps especially. It's unconscionable. All the high tier maps suck. They have maps from Operations that would make excellent domination maps but.... we're getting the Kronstadt....

P2W crossed my mind when I looked at the new Cossack. It is blatantly OP and skilled players will commit murder and mayhem in it. 

One factor you hadn't reached yet when you quit: radar. When you start encountering radar at T5, it right away reduces the fun of the funnest ships in the games, DDs. I am developing some numbers for the effect of radar on the game, and even a confirmed radar hater like myself was shocked when I saw the numbers. If I had been radared in Minekazes in the old days I never would have continued to play the game. 

The restricted MM is also a serious problem. No act harmed gameplay more than restricting the T4 MM. That was an idea whose negative effects have propagated throughout the tiers like a snowballing slow moving catastrophe. 

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1 hour ago, Ulthwey said:

5. Pay to win has been becoming more and more of a factor. The fact that ships like Belfast, Saipan and Kutuzov exist in the state they are in is very concerning ... especially when you are on the receiving end, being killed by people who are clearly inferior to you but manage still kill you because they are playing a ship that is idi.ot-proof.

Are you serious? Those ships are not idiot proof. You can be deleted easily in both of those cruisers. You're exaggerating. There is no way an idiot can easily beat the tech tree counterpart in a Kutuzov or a Belfast if he's going against an average player.

This pay to win crap is irritating me, every new premium ship has GARBAGE GUNS because people are whining about premiums being OP. 3-4 damn ships have to spoil the bunch, of course.

 

EJ

Edited by HorrorRoach
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1 hour ago, Skpstr said:

I don't get it. I'm not a whiz with graphs, but aren't the NA numbers better than the 2 previous years at this time?

Yeah, population is generally higher than it was when I started playing, afaik.

 

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It's hard to tell what kind of point the OP was trying to make.  Year over year numbers for each of the last two years show growth.  Each year shows that this is the time when the pop starts to decline, and it starts to come back in late summer.  It makes an awful lot of sense, doesn't it?  It's nice that the game continues to get more popular.

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Well, looking at the graphs it seems the server populations go up and go down in repetitive cycles.  And the down trend you are freaking out about is much too short of a sample to draw any kind of conclusion that would necessitate panic or even concern.  If it continues to drop in the next six months, then start thinking of moving to a bunker and hoard food and water.

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4 hours ago, Skpstr said:

I don't get it. I'm not a whiz with graphs, but aren't the NA numbers better than the 2 previous years at this time?

Yep, that's what I see as well. Stronger this year than in 2017, and much better that 2016.

Looks like the game is growing steadily. Thanks for the graph.

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To me, 2 things generally annoy me with this game : Poor maps in the top tiers, and the MM. I love the game, but mostly stick to tier 5-8 because the maps there are just better. As for the MM... you win some, you lose some, but carrying at mid tiers/ lower tiers is much easier. But yeah, NA numbers are on the rise from what the graph says, so I'm not too worried.

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The weather/spring is the answer. Numbers will continue to decline (overall, there will be spikes) through spring into summer. Winter will bring many back. 

 

These drops are seen across several different industries...several of which I have worked for...I first saw this back in the days of Tech Support for AOL...the joke was 'good weather is our biggest competitor' - That whole open internet thing may have been a bit bigger. 

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10 minutes ago, RevTKS said:

The weather/spring is the answer. Numbers will continue to decline (overall, there will be spikes) through spring into summer. Winter will bring many back. 

 

These drops are seen across several different industries...several of which I have worked for...I first saw this back in the days of Tech Support for AOL...the joke was 'good weather is our biggest competitor' - That whole open internet thing may have been a bit bigger. 

yep.  activity changes with the seasons.  summer can see a lot of people come back as school is finished and people generally have more free time.  depending on the weather, people may just want to stay where its cool(or warm).  spring, mainly march and april, perhaps early may will see a large decline as the weather improves, and people focus on school after slacking for the first month or 2.  these are common for every game and community.  of course, the make up of said community can change how much they are effected.

 

as for WoWs.  the game has a lot of things that need to be improved imo. 

 

 

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7 hours ago, Ulthwey said:

 

3. So few operations, are they really THAT difficult to develop?

 

WG doesn't like Operations that much, it's why Operations so limited and restrained and why Co-Op may as well not exist.  Were it otherwise, they'd would be another form of progression, and WG is slavishly devoted to making everyone chug through the [edited] that is ramdoms in the name of keeping the digital fighting elite happy and paying.

Edited by Highlord

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