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Hello!

So.... I really need help on Donskoi. I'm finding it incredibly frustrating, and I miss my Chapayev. 

Issues I have:

1. Very [edited] forward gun angles.  

2. Large profile

3. Kind of short range (for the size)

4. REEEEEEE rudder shift

5. Everyone seems to want to shoot you

6. Crappy reload

I'm running reload, conceal, and my captain has PT, AR, DM, IFHE, Conceal.

Help would be greatly appreciated!

PS. Some statistics for reference:

Capture1.PNG.85d5370dd0f2253bc4ecb6a4b75362c3.PNGCapture.PNG.f0159ba8afa5d899ce0bf1f8e10f90fe.PNG

 

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you did not play enough games to really dig into the ship

 

 

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Keeping at range is the key in this ship. It is a very fast cruiser and even though it is not maneuverable, at the range it should be at it doesn't matter. It can be extremely frustrating to try to shoot at a experienced Donskoi player. It is very good at kiting and when ships decide to chase it is when the ship truly excels. Start off by getting priority target on your captain so you know how many ships are aiming at your fragile vessel. I can't stress how important it is to stay at range in this ship. 

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Supertester
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Some basic rules for playing the Donskoi are as follows:
 

  1. Accept your role as a support ship, you have neither the stealth, armour, or concealment to push into enemy forces at the start. Instead, move to a position where you can provide long range fire, and potentially radar support later on. 
  2. Stay at range. While this does not mean sailing to the edge of the map and rendering yourself useless, you should never be the ship taking point unless there is no one else to do it. Instead, work your way around the main engagement, and use your guns (which are excellent) to melt enemy ships. 
  3. Choose your ammunition wisely. While the guns are only 180mm in caliber, the AP rounds have a high shell velocity, and can easily cause massive damage to cruisers who broadside you, or against the upper belt of battleships. 
  4. Kite, kite, kite. This ship is the strongest when it can bait enemy ships into chasing her, where she can use her high top speed and decent turret arcs to control the engagement. Try to avoid fighting more than one or two enemy ships at a time, since you don't handle very well, and multiple salvos coming in will probably result in your death. 
  5. Speed tank. The Donskoi is actually a very fast cruiser, however her maneuverability is atrocious, actually being worse than the Moskva. With a top speed of 36 knts (can be further increased using the speed flag), you can slightly over-angle your hull to bait enemies into shooting your belt armour, before turning out to bounce shells. This strategy can work, but better players will realize that they can just overmatch your upper hull, so it is always preferable to just dodge the shells in the first place. 
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6 hours ago, supernovabn said:

 

Capture1.PNG.85d5370dd0f2253bc4ecb6a4b75362c3.PNGCapture.PNG.f0159ba8afa5d899ce0bf1f8e10f90fe.PNG

 

Well if you don't get hung up on W/L ratio (as it can be very RNG w/silly things like random detonations & potato teams at times) you actually have triple the # of max plane kills (& almost double the average plane kills), a higher highest damage, better accuracy, & your kill/death ratio was a little better in the chap but your average # of kills (per battles fought in each) is higher in the Donskoi than it was in the Chapayev.

Considering the time for getting used to a new ship you seem to be on a trend to blow your Chap's stats out the window by the time you reach the 44 games you fought in it (& it has much longer ranged torps than the Chap did so you'll probably even be able to sneak a few torp kills in it too (though choose your attempted targets wisely as the turning away after broadside abilities are a bit touchier in the Donsk.).

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3 hours ago, IfYouSeeKhaos said:

Well if you don't get hung up on W/L ratio (as it can be very RNG w/silly things like random detonations & potato teams at times)

Yeah, I agree with you.... maybe I've played this thing too many times on the weekend lol

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20 hours ago, MrEndeavour said:

Keeping at range is the key in this ship. It is a very fast cruiser and even though it is not maneuverable, at the range it should be at it doesn't matter. It can be extremely frustrating to try to shoot at a experienced Donskoi player. It is very good at kiting and when ships decide to chase it is when the ship truly excels. Start off by getting priority target on your captain so you know how many ships are aiming at your fragile vessel. I can't stress how important it is to stay at range in this ship. 

Thanks for the tip!

 

20 hours ago, Teahee said:

Some basic rules for playing the Donskoi are as follows:

Thanks Teahee! I find it hard to time my kite correctly, I've been deleted far too many times by turning and getting detected :'(... I guess I'm playing it too much like the Chappy

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From my experience the Donskoi is a support ship.  Never be the tip of the spear unless all other bbs are dead.  Also always keep moving is the key.   At tier 9 u should have priority target by now.  It is really useful in terms of telling u how much WASD u have to do.  Also try to only limit to one flank where u can get shot at.  Never be exposed to get cross fired on cause u will die really fast.  Also using island as some cover one side is also viable depending on the maps.  But in a nutshell it’s a kitting ship and is good at range.  But try to get close enough to use your radar to help the team.  I know it’s easier said then being done.  But if u get this done right it will help u when u get the Moskva cause I find the play style is very similar, besides the fact Moskva can be spotted from the moon.  Also the Moskva can tank some hits at range.  For me as of late I really enjoy playing the Moskva.  It is my go to ship to have some fun and to blap some dds with the laser guns and long range radar. 

Good luck!

Edited by Not_Your_Average_Potato

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On 3/26/2018 at 11:50 PM, supernovabn said:

Thanks Teahee! I find it hard to time my kite correctly, I've been deleted far too many times by turning and getting detected :'(... I guess I'm playing it too much like the Chappy

I did this too.  In my Chappy, I played as a DD escort, supporting them in capping. By the time you got spotted, the enemy DD was in range of your radar, and between your guns and the DDs you were escorting, it was pretty easy to push them out of the cap if not delete them outright. Of course, you needed to have cover from islands or smoke to avoid getting deleted in return.  Try that in a Donskoi and you get spotted before you can get into position, and since you’re up front with the DDs, you immediately become the focus of everyone’s attention.  Instead, I play the Donskoi as a BB escort, still far enough forward to support my DDs, but far enough away from the enemy that my fellow BBs are more appealing targets.

I also plan on getting spotted, so I hold my fire until just after I get spotted, and immediately turn away.  You need to start more broadside, to bait the enemy to shoot at it, thus giving away their positions, and you’re angled enough by the time the shots fall that many just miss, and you take minimal damage from the shots that hit.

Edited by SeaGladius

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Some excellent advice in this thread. I went back to the Dm. Donskoi about a week ago and I’m really enjoying it. The BBs think I’m an easy kill and I just kite them all match. I figure the more fire I draw and the more I start the better contribution I make to my team. 

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