Jump to content
Sign in to follow this  
You need to play a total of 5 battles to post in this section.
AkiyamaSaneyuki_2017

How does the incendiary factor work?

5 comments in this topic

Recommended Posts

Members
421 posts
2,175 battles

For example, when it says "23% chance of causing fire" does it mean 1 shell or the entire salvo?

Neither makes any sense because let's say I have a dual mounted 6 turrent ship.  In close combat I scored a 5 hit. That's 1- (77%)^5 = 73% chance of setting target on fire.  But that had never been the case.

If it's for the entire salvo then how do you count one salvo if I fire first 2 turret, then the next 2, then the next 2? What if I wait for the first 2 turret to load up and then fire them together with the last 2?

Share this post


Link to post
Share on other sites
111
[SCCC]
Members
236 posts
13,728 battles

It's FM.  Freakin Magic.  To rationalize FM is to question things that are not meant to be questioned.

Share this post


Link to post
Share on other sites
189
[WOLFB]
Beta Testers
1,456 posts
8,158 battles
1 minute ago, rabidrabit said:

It's FM.  Freakin Magic.  To rationalize FM is to question things that are not meant to be questioned.

I was thinking of standing on my head ?  :Smile_popcorn:

Share this post


Link to post
Share on other sites
794
[WOLFB]
Members
2,540 posts
10,365 battles

If you have 23%fire chance it means each shells has 23 % chance to cause a fire.

 

Now each ship has a fire protection or something like that. A T10 BB for instance has a better fire resistance than a T5 BB. This resistance reduce the actual fire chance you has per shell meaning that instead of a flat 23% fire chance you actually has 9% for instance.

 

It depends on the ship, fire % per shell and RNG. Especially RNG 

Edited by AlcatrazNC
  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×