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Xebadir

WIP Base Stats for the Full Updated CL List

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Just dropped by the development blog and saw that the ST versions of Worcester and Seattle are now posted, next to Helena and Dallas. Looks like we have the HE minotaur sans smoke and torpedoes. Some interesting options to come it would seem.  

 

ST. American cruiser Worcester, tier X.

Hit points – 45400. Plating - 25 mm. Armor belt – 127 mm. Torpedo damage reduction – 19%.

Main battery - 6х2 152 mm. Firing range – 14.7 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 4.6 s. 180 degree turn time - 7.2 s. Maximum dispersion - 134 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value – 2.0.

AA defense - 12x2 20 mm, range - 2.0 km, damage per second - 73. 2x1 76.2 mm, range - 5.0 km, damage per second - 39. 11x2 76.2 мм, range - 5.0 км, damage per second - 307. 6x2 152 mm, range - 6.0 km, damage per second - 76. 

Maximum speed - 33 kt. Turning circle radius - 740 m. Rudder shift time – 10.7 s. Surface detectability – 12.4 km. Air detectability – 9.1 km. Detectability after firing main guns in smoke – 6.0 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Surveillance Radar Data

Slot 3 - Defensive AA Fire

Slot 4 - Repair Party

 

ST. American cruiser Seattle, tier IX.

Hit points – 43600. Plating - 25 mm. Armor belt – 102 mm. Torpedo damage reduction – 4%.

Main battery - 4х3 152 mm. Firing range – 14.7 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 7 s. 180 degree turn time - 22.5 s. Maximum dispersion - 134 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value – 2.0.

AA defense - 24x1 20 mm, range - 2.0 km, damage per second - 86. 12x4 40 mm, range - 3.5 km, damage per second - 191. 4x2 152 mm, range - 6.0 km, damage per second - 52.

Maximum speed - 33 kt. Turning circle radius - 750 m. Rudder shift time – 11.4 s. Surface detectability – 12.2 km. Air detectability – 8.8 km. Detectability after firing main guns in smoke – 5.9 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Surveillance Radar Data

Slot 3 - Defensive AA Fire

Slot 4 - Repair Party

 

ST. American cruiser Helena, tier VII.

Hit points – 33300. Plating - 16 mm. Armor belt – 51-127 mm. Torpedo damage reduction – 4%.

Main battery - 5х3 152 mm. Firing range – 14.6 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 10 s. 180 degree turn time - 22.5 s. Maximum dispersion - 133 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value – 2.0.

AA defense - 10x1 20 mm, range - 2.0 km, damage per second - 36. 4x2 20 mm, range - 2.0 km, damage per second - 24. 4x2 40 mm, range - 3.5 km, damage per second - 64. 4x2 127 mm, range - 5.0 km, damage per second - 60.

Maximum speed - 32.5 kt. Turning circle radius - 680 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 7.6 km. Detectability after firing main guns in smoke – 5.6 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Defensive AA Fire/Hydroacoustic Search

Slot 3 - Catapult Fighter

 

ST. American cruiser Dallas, tier VI.

Hit points – 28300. Plating - 16 mm. Armor belt – 89 mm. Torpedo damage reduction – 4%.

Main battery - 2х2 152 mm, 2x3 152 mm. Firing range – 14.3 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 10 s. 180 degree turn time - 22.5 s. Maximum dispersion - 132 m. HE initial velocity - 812 m/s. AP initial velocity - 762m/s. Sigma value – 2.0.

AA defense - 14x1 20 mm, range - 2.0 km, damage per second - 50. 6x2 40 mm, range - 3.5 km, damage per second - 68. 2x1 127 mm, range - 5.0 km, damage per second - 16. 2x2 127 mm, range - 5.0 km, damage per second - 30.

Maximum speed - 32.5 kt. Turning circle radius - 650 m. Rudder shift time – 8.0 s. Surface detectability – 11.9 km. Air detectability – 6.8 km. Detectability after firing main guns in smoke – 5.6 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Defensive AA Fire

Slot 3 - Catapult Fighter

 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Edited by Xebadir
  • Cool 1

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