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Finnkax

DD players who do nothing and half way a game starts harvest

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DD who uses other players as cannon fodder and starts playing when a half game has passed. I think it is unsportsman like. And those are usually experienced clan players. 

 

Yes and I use report but do it really affects to anything?

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Because you do not like the way they play you report them! Something wrong here.:fish_panic:

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IF I didn't like who others where playing there ships, I would;ve run out of reports in the first match alone. In all seriousness, its not only DD drivers its every class. To master a ship is hard, to master every class is impossible. I let it go, I see bad decision making from tier 4 to tier X. It happens we move on

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If they are experienced clan players as you say, perhaps you should be paying attention and try to learn something. 

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33 minutes ago, Finnkax said:

DD who uses other players as cannon fodder and starts playing when a half game has passed. I think it is unsportsman like. And those are usually experienced clan players. 

 

Yes and I use report but do it really affects to anything?

Very toxic behavior, right there. We all play as we wish to, how we're comfortable with progressing. Just because you don't like it doesn't make the players you report wrong.

 

Your behavior makes you wrong, though.

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33 minutes ago, LemonadeWarrior said:

Do you complement DDs who die within the first 5 minutes?

No because they are off soloing trying to grab a cap in front of about 4-5 reds. We loose their spotting ability and things start going south.

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Go cap a base alone get killed make no points or wait until you can actually do some damage and get some XP. Tough decision. It's not the players it's the META. There are two teams in a random battle but really there are no teams in a random battle. It's just a bunch of individuals lumped together on two opposing sides.

Edited by Sovereigndawg
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(Insert ship type I don't like) who uses other players as cannon fodder and starts playing when a half game has passed. I think it is unsportsman like.

There I made it into a form comment so anyone can use it.

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51 minutes ago, legozer said:

Do you report when your team wins?

I always report unsporstman behavior. 

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Think what happens if more people behaves like this - nothing happens. All of you have met such happening.  

 

This kind of behavior is also noted in WOT and developers try to eliminate such behaviour. 

Edited by Finnkax

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As a DD main myself, generally you'll see me in or around cap points or, if not there, in a position to try and spot. Its a real pity though that people never shoot at what I do end up spending 10 minutes spotting/torping.

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1 hour ago, Finnkax said:

DD who uses other players as cannon fodder and starts playing when a half game has passed. I think it is unsportsman like. And those are usually experienced clan players. 

 

Yes and I use report but do it really affects to anything?

I usually have the same feeling when I put my DD into harms way, get pulverised, and see the majority of the BBs in the backcourt or behind islands.

Or, the classical Cruiser support that retreats as soon as a red shows up, leaving me hanging.

It definitely works all ways....  But, when playing my DDs, I usually like the more aggressive nature, same with my Scharnhorst.

Atlanta, is a different situation, most of the times its about positioning.

(( Maybe, decrease all BB firing ranges by 35%, to make it necessary to engage the reds?  Or, when a BB makes a long range kill from sniping, account it as an assist to whomever did the most damage at close proximity.)  Intentionally scabbing kills, that is holding fire until a kill is positive, pretty much sucks.  Nail the bad guy post haste, it may be life or death for the DD/teammate?)   :)  

IMO.

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1 hour ago, Finnkax said:

DD who uses other players as cannon fodder and starts playing when a half game has passed.

I hate DD players who stay alive longer than I do.

1 hour ago, Finnkax said:

I think it is unsportsman like.

I don't have the patience nor the skills.

1 hour ago, Finnkax said:

And those are usually experienced clan players.

All the experienced players live longer than I do!

1 hour ago, Finnkax said:

Yes and I use report but do it really affects to anything?

And I tell on them but I still don't get any better!

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1 hour ago, Finnkax said:

DD who uses other players as cannon fodder and starts playing when a half game has passed. I think it is unsportsman like. And those are usually experienced clan players. 

The alternative is suicide rushing in and dying an early death forcing a cap you were never going to get.

Experienced players play patient and don't force things. If they aren't capping, it's usually because the amount of support they are getting is really lacking. 

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12 minutes ago, harikari25 said:

The alternative is suicide rushing in and dying an early death forcing a cap you were never going to get.

Black-white opinnion and no solution between these choices.

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1 hour ago, Sovereigndawg said:

Go cap a base alone get killed make no points or wait until you can actually do some damage and get some XP. Tough decision. It's not the players it's the META. There are two teams in a random battle but really there are no teams in a random battle. It's just a bunch of individuals lumped together on two opposing sides.

The thing is, you may go off solo and get the base capped, but then get killed, at which time the enemy takes the cap for themselves.  And other than getting a nice little "solo base captured" ribbon, what have you really accomplished?  Not a thing, if the enemy capped the base immediately.  (If for some reason, the enemy didn't retake the base quickly and let your team  gain cap points from it for a long time, then maybe your team did get some value out of the solo DD's death.  But this would  be unusual, I'd think.)

57 minutes ago, Destroyer_ShimakazeChan said:

As a DD main myself, generally you'll see me in or around cap points or, if not there, in a position to try and spot. Its a real pity though that people never shoot at what I do end up spending 10 minutes spotting/torping.

Chan, I'd be curious what WG's stats say about spotting damage.  Statistically speaking, how much is a good amount of spotting damage?  Because like you imply, it always seems like you're spotting for minutes on end, but the amount of spotting damage done seems rather low for your efforts.  

2 hours ago, Finnkax said:

DD who uses other players as cannon fodder and starts playing when a half game has passed. I think it is unsportsman like. And those are usually experienced clan players. 

 

Yes and I use report but do it really affects to anything?

Sorry, but I can't say that I've seen this sort of behavior in DDs,  at least how I'm reading what you've written.  What do YOU mean when you say that they only start playing until after half the game has passed?  Are you saying that they're doing literally nothing, essentially being afk behind the front lines?  Or are you just saying that you don't think that what they're doing is productive in your opinion?  I can tell you that I've had games in DDs where I don't end up doing all that much damage (often because I'm not having much luck with my torps) but I'm spotting the heck out of the enemy, keeping them lit for my team.

I am not blindly aggressive in my DDs, but when I'm in DDs that have good guns and are good brawlers (in my opinion), I'm more than willing to hunt most enemy DDs for my team.  OTOH, if I think that my DD is thoroughly outclassed as a brawler compared to an enemy DD that has been spotted, I will generally avoid engaging him.  if I can spot him for my team and get friendly heavies to engage him instead, that's what I'll do.  I don't like going up against something like an Akizuki or a Gearing in a DD that, while usually a good brawler, just doesn't feel like it can handle one of those DDs without either losing or losing most of its health.  I prefer going into DDvDD brawls when I feel that I have the advantage and avoiding the ones where I don't feel that I have the advantage (this assumes that I have any choice in the decision).

 

 

 

 

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I find DDs to be the most courageous and involved in the action of all the ships in general.

Not seeing what you are OP

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20 minutes ago, Umikami said:

I hate DD players who stay alive longer than I do.

 

You wound me, Umikami!  :Smile_sad:     :Smile_teethhappy:

I'm a DD player who prides himself on my ability to be the last DD left alive on my teams, much more often than not.  And that's even including the fact that the DDs I'm mostly playing these days are high tier German and PA DDs (currently on the Z-46 and the Chung Mu), so I'm very often contending for caps, brawling with enemy DDs, and so on, i.e. exposing myself to potential damage.

 

 

 

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2 hours ago, Finnkax said:

DD who uses other players as cannon fodder and starts playing when a half game has passed. I think it is unsportsman like. And those are usually experienced clan players. 

 

Yes and I use report but do it really affects to anything?

are they spotting for you???  honestly all other ships are meat shields for DD cause if DD tank they die lotsa games ive played with little but capping and spotting done in beginning then with 6 or 7 min left you get 100 000+ lol

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2 minutes ago, GuntherPrein said:

are they spotting for you???  honestly all other ships are meat shields for DD cause if DD tank they die lotsa games ive played with little but capping and spotting done in beginning then with 6 or 7 min left you get 100 000+ lol

Spotting or actually not spotting is my DD gripe typically from DD's that don't move until their torps are almost loaded.

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30 minutes ago, harikari25 said:

The alternative is suicide rushing in and dying an early death forcing a cap you were never going to get.

Experienced players play patient and don't force things. If they aren't capping, it's usually because the amount of support they are getting is really lacking. 

 

bingo +1

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OP didn't notice or care where his DDs were until he's dead and looked for someone to blame.

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Destroyers are low health, stealthy, and fast... it is their low health that makes them easy pickings for other ships. It is their stealth that allows them to get close, and it is their speed, that allows them to get away...

However, a Destroyer who is too aggressive, will die within short order. Those who are more patient, tends to survive to the very end.

A thing to note about Destroyers: In real life, they weren't scouts. Their light armor made them easy to sink. They were submarine hunters, and escort ships (Yes both DD and DE were used primarily as escorts). You would constantly find them sailing with the fleet, not going ahead, or falling behind. They were more likely to be on the outside of the fleet, because their smokescreen provides cover.

This being an Arcade game however, the destroyer's role is entirely different. If played properly, she can be an effective scout. If played properly, she could be a heavier hitter than a battleship. Those who scout, tends to die first. Those who play as a heavy hitter, tends to survive to the end.

Balancing the two is quite easy, because of the stealth. Instead of rushing a cap, regardless if you have support or not, just get to the very edge, and do a wide spread torpedo salvo. chances of hitting may be low, but it will make other players cautious about the DD in the area.

Then there's the fact that not all Destroyers are great at contesting capture points. Those destroyers should only contest a point, when it is the only available option.

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