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NeutralState

People YEARN for a Competent CV It Seems

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Received 5 compliments playing T5 CV for a few matches during the weekend for the Aigle mission (30x planes). 

It seems that people are yearning, YEAAARNING, for a CV that at least is not horrific. 

Hope WG do a good job on the CV remake and solve this horrendous problem.

Feels guilty playing CV and clubbing mid tier, due to various very... colorful remarks I've made on the class and design around the class. Very hypocritical of me.

 

ps: lost 5 karma back to playing DD and craptalks.

Edited by NeutralState
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Well, CV playing at the moment in Randoms is like tanking for PUGs in WoW.  A very thankless job, and one that you're not allowed to learn at.  You're expected to be perfect every time, even on your first run, and if you're not, you suck, and you should never play CV again.

The players have their own part in the current situation.  If I take a CV into random, I'm shutting chat off, and anyone who rages at me when I get in port will get blocked.  No need for that kind of [edited].  Yes, you can learn the basics in Co-Op, but, just like other kinds of ships, you still have to learn the game vs real players, and CVs are like no other ship to play.

So, the next time your CV tries hard, but is inexperienced and fails, decide if you want to give him a chance to get better, or just quit.  Your choice. If you pick he should just quit, then quit asking for more competent CV players.  

 

 

Edited by mavfin87

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I for one do not mind stupid incompetent CVs flying around, although that may be thanks to the fact I use a few choice ships with reinforced AA power, catapult fighters, and sometimes even defensive AA Consumables... :cap_rambo:

Edited by Admiral_Thrawn_1

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57 minutes ago, mavfin87 said:

Well, CV playing at the moment in Randoms is like tanking for PUGs in WoW.  A very thankless job, and one that you're not allowed to learn at.  You're expected to be perfect every time, even on your first run, and if you're not, you suck, and you should never play CV again.

The players have their own part in the current situation.  If I take a CV into random, I'm shutting chat off, and anyone who rages at me when I get in port will get blocked.  No need for that kind of [edited].  Yes, you can learn the basics in Co-Op, but, just like other kinds of ships, you still have to learn the game vs real players, and CVs are like no other ship to play.

So, the next time your CV tries hard, but is inexperienced and fails, decide if you want to give him a chance to get better, or just quit.  Your choice. If you pick he should just quit, then quit asking for more competent CV players.  

 

 

The problem is that:

having a DD dropdead in the first 3 min ==> Win rate decrease by 3-5% depending on the # of DDs

having a CA dropdead in the first 3 min => negligible impact game. (~1%) 

having an AFK BB player ==> negligible impact on game (1% or so on win rate)

having a inferior CV ==> 10-20% reduction on chance of winning this round before the game even starts 

If you look at stats in genreal, it is more likely to find a CV with ~80% win rate than a BB with such win rate. This fact tells you how big an impact a CV can bring!

Nobody is trying to prevent you from practicing, but your bad performance is a big negative impact on the rest 11 teammates, and no other class can bring such a huge impact.

My suggestion: if you suck at playing CV, please team up with at least one AA-strong ship to help you on air defense. 

If you can't find one, I can help you. (tier 5-8) 

 

Edited by Berlimawurst
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Two weeks ago I had a memorable weekend in which I had both of the Hak drivers with 900+ games and 35% win rates on my team in different games. Those were not fun games.  

 

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I also noticed that I get complimented more often when I play on CV.  No one really cares if I take top XP on Conqueror or Yamato, but get top place on CV and I see karma going up...

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3 hours ago, NeutralState said:

It seems that people are yearning, YEAAARNING, for a CV that at least is not horrific. 

Not I. I'm yearning, YEAAARNING, for no CVs whatsoever.

Edited by ReddNekk
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 You would not believe how nice it is to have a CV captain that you don't have to baby sit to safety because they got out of position or risk them [edited] about it in team chat because they didn't see it coming even though the flank collapsed 10mins ago. I swear for players that look at the map consistently they often have the worst map awareness on the team. I will often have to ram CV's to get them to relise they have half the enemy team about to be rammed down their throats

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3 hours ago, ReddNekk said:

Not I. I'm yearning, YEAAARNING, for no CVs whatsoever.

Same here.  But given that's probably not going to happen, I try to remember to give a compliment (in chat an in 'report' as well) to any CV player who plays their part well.  

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I played one CV game over the weekend.

Double CV game, me in Saipan and a Ryujo vs AS Hiryu and Independence.  The Ryujo on my team bitched at me that I didn't know how to use my fighters and I sucked BBC.  Proceeded to cry the whole time in chat.  My team lost but I shot down 71 planes... earned clear sky and I had higher base XP than the top player on the enemy team, the enemy Hiryu messaged me after the game that I am a Strafing [edited] cheater and hopes I get cancer..

 

That was enough CV for awhile. 

 

Edited by PhatRabbit12
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9 hours ago, Berlimawurst said:

The problem is that:

having a DD dropdead in the first 3 min ==> Win rate decrease by 3-5% depending on the # of DDs

having a CA dropdead in the first 3 min => negligible impact game. (~1%) 

having an AFK BB player ==> negligible impact on game (1% or so on win rate)

having a inferior CV ==> 10-20% reduction on chance of winning this round before the game even starts 

If you look at stats in genreal, it is more likely to find a CV with ~80% win rate than a BB with such win rate. This fact tells you how big an impact a CV can bring!

Nobody is trying to prevent you from practicing, but your bad performance is a big negative impact on the rest 11 teammates, and no other class can bring such a huge impact.

My suggestion: if you suck at playing CV, please team up with at least one AA-strong ship to help you on air defense. 

If you can't find one, I can help you. (tier 5-8) 

 

This, if you are learning as a friend of mine was, it was better to go out with someone with a AA cruiser or AA BB than alone.  He has since gotten much better.  It is fun to watch him do his thing.

Like was said here, you see me on, ask I will div up with a heavy AA boat and go along with ya.

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10 hours ago, NeutralState said:

Feels guilty playing CV and clubbing mid tier, due to various very... colorful remarks I've made on the class and design around the class. Very hypocritical of me.

 

ps: lost 5 karma back to playing DD and craptalks.

 that got me to chuckle I played one CV game this weekend also for the 30 shoot down mission ended up getting 26 shoot Downs 4 kills and Top Dog on my winning team

Most know that I am a destroyer Main so to pull this off must have been my experience of being hassled by CVS all the time:cap_rambo:

Are CVs really that hard to play? No just how to use them properly is the big trick

 

And you're right I do yearn for good CV drivers in this game the game sucks when we get bad drivers

Edited by silverdahc

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9 hours ago, Berlimawurst said:

having a inferior CV ==> 10-20% reduction on chance of winning this round before the game even starts 

You're estimate is *WAY* too low. More like 50-60% auto loss, especially above T6.

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Having a competent cv is not really important if the opposing cv is a incompetent as well. People complain mainly when their CV is incompetent and the opposing one is dangerous. Cough that one auto drop Taiho who det my toon with 1 torp :<

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10 hours ago, Berlimawurst said:

The problem is that:

having a DD dropdead in the first 3 min ==> Win rate decrease by 3-5% depending on the # of DDs

having a CA dropdead in the first 3 min => negligible impact game. (~1%) 

having an AFK BB player ==> negligible impact on game (1% or so on win rate)

having a inferior CV ==> 10-20% reduction on chance of winning this round before the game even starts 

If you look at stats in genreal, it is more likely to find a CV with ~80% win rate than a BB with such win rate. This fact tells you how big an impact a CV can bring!

Nobody is trying to prevent you from practicing, but your bad performance is a big negative impact on the rest 11 teammates, and no other class can bring such a huge impact.

My suggestion: if you suck at playing CV, please team up with at least one AA-strong ship to help you on air defense. 

If you can't find one, I can help you. (tier 5-8) 

My recent experience suggests that the over influence of CVs is due to their low numbers, which makes speccing for AA in a surface ship a less than ideal choice. And when no one specs to counter you, you can run wild.

Friday night, when people we're looking to shoot down planes, I lost every plane I had, every time, and my average damage decreased by 30k. If WG can get the CV population up, then speccing to defeat them will be a more viable option, and then CVs will be more in check.

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What we yearn for is no CV's.  If we have to have them, we yearn for both of them to be potatos so we can pretend it's 11 on 11.  If we get good CV's, we yearn for good ones to be on both sides.  

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people yearn for competent cv players, and then expect to be carried. But the weight of potatoe battleship, cruiser and dd players is often too much for even WOWS' very best CV unicums.

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54 minutes ago, nuttybiscuit said:

people yearn for competent cv players, and then expect to be carried. But the weight of potatoe battleship, cruiser and dd players is often too much for even WOWS' very best CV unicums.

Re-arm does take time.

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I never give it much though. A player with a CV is playing the same battle as I am,Win Lose Push the next battle button

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Well, if they yearn for a competent CV, have they ever thought to ask for one on the forums?

 

Besides me, Cometguy is a competent CV captain (though he seems to prefer Hiryu, I am die-hard for Taiho), but don't recall any other CV forumites off the top of my head.

 

At the every least, this would give their AA ships some love. The Thrawn fanboy above seems to like AA builds, for instance.

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4 minutes ago, Reymu said:

Well, if they yearn for a competent CV, have they ever thought to ask for one on the forums?

 

Besides me, Cometguy is a competent CV captain (though he seems to prefer Hiryu, I am die-hard for Taiho), but don't recall any other CV forumites off the top of my head.

 

At the every least, this would give their AA ships some love. The Thrawn fanboy above seems to like AA builds, for instance.

Hiryu for life! Or rather, versatile ship that gets a good amount of variety of game play for life! Come on wg, give us more t6, 9, and 10 CVs! I figure that's asking a lot already, and it would be too insane to ask for multi-CV games at tier 8+ prior to the CV rework.

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2 minutes ago, cometguy said:

Hiryu for life! Or rather, versatile ship that gets a good amount of variety of game play for life! Come on wg, give us more t6, 9, and 10 CVs! I figure that's asking a lot already, and it would be too insane to ask for multi-CV games at tier 8+ prior to the CV rework.

Multi carrier at top tier...just like old times...when discussion gravitated towards AA and fighters...

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Ryujo: Prancing Dragon

  • I have a view of the entire map
  • I tell my team where I am going
  • I tell them that my Dive Bombers are scouting
  • I defend myself
  • I defend my Torpedo Bombers
  • I move my ship
  • I shadow the enemy
  • I hope my team adjusts accordingly based on my intel
  • I move accordingly based on my intel
  • I torpedo the Destroyers
  • I attempt to distract the enemy Fighters with my Dive Bombers
  • I attempt to repel the enemy with my Fighters
  • I rearm
  • I attack the weakest and isolated ships I can find
  • I rearm
  • I take the safest cap
  • I fight if I am spotted because I am already dead
  • I give compliments:
    • to good Aircraft Carriers (allied or enemy)
    • to enemy Destroyers who knows how to dodge my torpedo drops
    • to allies who fight fast and accordingly
    • to allies who listen to my... suggestions (i.e. don't shoot when you are alone)
  • I get compliments:
    • when I tell them I gave them compliments
    • when they know what a good Aircraft Carrier player is

I've developed my tactics for Ryujo in over 1300 games in her:

 

Edited by Vangm94

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First I would like to introduce myself.  My name is John Daley, ( known as JedMad within the Game ).  I am a disabled Vietnam Veteran, having served in the United States Navy during the 70's.   My Grandfather and Great Uncles all served during WW2 and My uncles all served in the post war years throughout the Korean and Vietnam conflicts and the cold war.   I grew up listening to tales from my grandfather and his brothers of the naval engagements that they experienced during WW2.  That is probably why I also became a Naval historian of that period and have researched extensively every single Naval engagement during WW2 including naval engagements such as took place in the English channel between German MTB's vs British MTB's, Destroyers, and aircraft, all the way up to the Huge battles in and around Leyte Gulf in 1944. I have been playing Naval war-gaming since the 1970's when I and some friends would take our waterline models of ships with our calculators and tape measures, and commandeer a local parking lot every Sunday in Norfolk, Virginia and spend Hours and Hours re-fighting naval engagements.   With the advent of computers I never lost my passion for the game. When I saw that you were releasing WoW I was pleasantly surprised at the Quality of the Game as well as the detail you have worked into the actual game play. 

As a pure gunnery/torpedo game World of Warships is unsurpassed.  I also feel that there is some room of improvement however.  That is why I have taken the time to present my views on how the game might be improved. I dearly hope that you will take the time to consider my thoughts on this subject.

I enjoy everything about the game except for one thing.  Carrier Play, I feel, needs to be re-assessed.  I used to really enjoy playing Carrier's...until they introduced the strafing element into the game play.  I do believe that the strafing element could be a useful tool for the above average player but I think that the idea that a single squadron of 4 to 7 planes could NEVER have had the ability to take out an entire strike group of several squadrons of Torpedo, Dive bombers and their fighter escort in one single pass.  Historically, getting a jump on an enemy strike could disrupt any attack in progress but think about this for a minute.  Could that single fighter squadron actually totally wipe out a large strike group that quickly?  As an example of what I am talking about,  If there is someone sending out a Japanese strike, of 2 TB squadrons ( 8 Planes ), 2 Dive bomber squadrons ( 8 to 10 planes ) escorted by 2 fighter squadrons ( a further 8 to 10 planes ), equaling a total of 24 to 28 aircraft or an American strike, group consisting of 1 Torpedo squadron ( 6 planes ) 2 dive bomber squadrons ( 12 to 14 planes ) escorted by 1 or 2 fighter squadrons ( 12 to 14 planes ), totaling 30 to 34 aircraft, and they are attacked by a single fighter squadron of  between 4 to 7 fighters how could those few fighters actually destroy ALL of the strike group in one pass, especially if that strike group is escorted by fighter squadrons?  My contention is that if you assume that every attacking fighter can shoot down one aircraft on that first pass, that would leave a large portion of that strike intact.  If the strike group has No fighter escort it should take several passes to enable a single fighter squadron to wipe out all of the opposing torpedo and dive bombers.  If on the other hand the strike group ARE escorted by fighters you must assume that, after that first pass, which would only take out only a small percentage of the attack group and any escorting fighters, the remaining escort fighters would then engage the attacking fighters  to allow at least some of the attack group to proceed on their way to their targets.        

In conclusion, I believe that there has to be a serious re-work of how effective STRAFING works within the game.  At the lower tiers of play, where strafing is disabled, Carrier play is MUCH more enjoyable but that quickly disappears as you begin to play the higher tiers.  I like the way that escorting fighters would engage any attacking fighters before the attacking fighters could get to the strike groups at the lower levels of play.  At the higher tiers where strafing is allowed escorting fighters have NO chance to engage attacking fighters unless you MANUALLY attack the incoming fighters long before they get anywhere near your strike group.  I have heard all the arguments against changing the current way strafing is employed within the Game and I realize that this IS a Game, and doesn't necessarily reflect actual historical data on this subject.  I believe, however, that once you have included Carriers into what was primarily a Naval gunnery and torpedo game, you should at least make Carrier play at least as effective, as far as the damage you can achieve, as when playing a straight gunnery/torpedo format.  Carrier Play, as it currently stands, when you consider the High effectiveness  of AA values as well as the way strafing is set up currently, almost NEVER enables a Carrier driver to achieve the kind of damage scores as can any other ship type within the game.     

I hope that you will consider seriously what I have proposed.  I feel that correcting this issue would only improve the game and make it more enjoyable for everyone else.

Please address this problem. 

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Thanks jedmad

I think you're right on that strafing mechanic but we're talking WG here they'll take something else that's fixed and break it before they change that:Smile_hiding:

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