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[ALL] Improved HSF Yamato and Musashi Camos

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Sime mod here to improve the looks of the HSF camos for both Yamato and Musashi to make them look more accurate to the show.

 

This is what the HSF Yamato camo currently looks like:

 

Spoiler

5gYG2nJ.jpg

 

This is what it looked like in the show:

 

Spoiler

1us9Qm1.png

 

and this is what it looks like with this mod:

 

Spoiler

IHuyVZO.jpg

 

And here is what Musashi looks like:

 

Spoiler

8e4t7PS.jpg

 

Download here.

  • Cool 3

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Download updated to GitHub. Nothing else has changed, but there is also a preview of Musashi as well. So thats nice.

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Update:

 

Ive darkened the deck colours on both Musashi and Yamato.

 

Spoiler

4DgPIni.jpg

 

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Looking much better now. I really wish they would do anime accurate colour shading and all that. Then we wouldn't need these mods.

~Hunter

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I was trying to use this skin but the hull part was not being applied only to the weapons and AAs. so I started looking at the files and noticed that it lacked the textures folder before the images. (content -> gameplay -> japan -> ship -> battleship -> and images) then I created the textures folder (content -> gameplay -> japan -> ship -> battleship -> textures -> images) and then the hull part started to work. so for anyone who download the skin and is not working try to do this.

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On 4/3/2018 at 7:41 AM, NiceBakuretsu said:

I was trying to use this skin but the hull part was not being applied only to the weapons and AAs. so I started looking at the files and noticed that it lacked the textures folder before the images. (content -> gameplay -> japan -> ship -> battleship -> and images) then I created the textures folder (content -> gameplay -> japan -> ship -> battleship -> textures -> images) and then the hull part started to work. so for anyone who download the skin and is not working try to do this.

Fixed. Thanks.

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Thats super clean I like it a lot. I've always wondered how folks go about skinning the superstructure so the patterns line up with the hull. How do you figure out where in the texture map to paint? 

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6 hours ago, giovybez said:

Thats super clean I like it a lot. I've always wondered how folks go about skinning the superstructure so the patterns line up with the hull. How do you figure out where in the texture map to paint? 

I just recoloured the existing texture... Wargaming likely has the entire model loded up in the 3D program as they texture and can mess with the UV mapping of the texture to enture that everything lines up as they do the textures.

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