Jump to content
You need to play a total of 5 battles to post in this section.

16 comments in this topic

Recommended Posts

Members
411 posts

Hello everyone. I know there's a lot of controversy and talk about what the Asashio is to become, and I'd like to hear everybody else's opinion on what features it could/should be given to make it a worthy purchase and a balanced, fun ship to add to the game!

In order to make my suggestions, I did a quick skim of the wikipedia page on the history and features of the destroyer, so all of my suggestions are up for criticism:

1. This destroyer class was preceeded by the Shiratsuyu, and succeeded by the Kagero class, with the Asashio being faster than the Shiratsuyu and lighter by 32 tons than the Kagero (2,000 tons vs. 2,032 tons). So I feel it should be slightly nimbler than the Kagero and faster than the Shiratsuyu.

2. It has the same guns as most of the other mid/high tier DDs and should have similar artillery performance as the Kagero.

3. Torpedoes..... yikes. Well this is the topic of contention since those 20km DWT were being tested, which I personally don't approve of. It did use the Type 93 torpedoes, which the IJN officially stated that its maximum performance was 11 km at 42 knots. I like the 11km range since its just inside Moskva/Donskoi/Chapayev range and just outside of Des Moines/Baltimore/ New Orleans range.

I'd bump up either the torpedo speed or make them just as hard to detect as the Pan-Asian Deep Water Torpedoes for balance and fun play-style. Not sure about a reload time, please discuss.

4. Last suggestion is to give it a bigger hitpool than the Kagero. The Asashio historically survived at least four major engagements and evaded destruction in many more escort operations for the Combined Fleet. Would be a cool tip of the hat to the operational history of the vessel.

Image result for ijn asashio

Share this post


Link to post
Share on other sites
487
[LUCK]
Members
1,319 posts
19,714 battles

I don't see anything wrong with it. There is a T10 BB masquerading around as a T9 so why not.

Put it in the shop tomorrow.

  • Bad 2

Share this post


Link to post
Share on other sites
772
[ARS]
Beta Testers
2,266 posts
1,869 battles
6 minutes ago, hofmannsc said:

I don't see anything wrong with it. There is a T10 BB masquerading around as a T9 so why not.

Put it in the shop tomorrow.

It'll make the gameplay even more stale and passive.

BBs will be even more inclined to camp in the back.  This makes CAs/CLs less inclined to push, be spotted and be the only things the backline BBs can shoot at and this leaves the game a DD sneak and ambush borefest.

Share this post


Link to post
Share on other sites
267
[OPRAH]
Members
1,027 posts
6,595 battles
3 hours ago, Helstrem said:

It'll make the gameplay even more stale and passive.

BBs will be even more inclined to camp in the back.  This makes CAs/CLs less inclined to push, be spotted and be the only things the backline BBs can shoot at and this leaves the game a DD sneak and ambush borefest.

This literally explains the issues that were happening before the IJN torp nerfs.  I believe that WG feels as if they fixed these issues and to a small degree, they did.  

Share this post


Link to post
Share on other sites
Members
842 posts

Not really (as in WG didn't fix the issues with the torp soup vs camping).  T8+ is still heavily BB camping.

Rather they made is extraordinarily difficult to land a torp these days in an IJN DD:  massive amounts of Hydro, Radar, spotter planes all at T8+. And the repeated nerfs to torp detection and DD detection (relative to other ships) reinforces this.

Yet BBs still camp, and bow tank all over the place.

 

The current *idea* of the Asashio is untenable, and should just be thrown out. There's no fixing this beast. Just start over, and think about what you're trying to accomplish.  If it's just an interesting IJN DD premium at T8, then bring back the old TRB+Smoke Shiratsuyu (with one less gun turret).   Or a better option: 2-turret Kagero with 3x4 10km torps and 130 second reload time.

 

If they're looking for something that will fix the camping problem, it's rather simple:

Hard nerf BB accuracy at long ranges.  You don't see KM BBs camping, since they can't hit crap out past 15km much at all.  Make that the case for all other BBs too, and you'll see the camping meta go away quickly.

 

Share this post


Link to post
Share on other sites
410
[WOLFB]
Members
1,742 posts
8,331 battles
3 minutes ago, CaptainTeddybear said:

The real Asashio was covered in AA guns by the end of the war. Give it proper AA and Defensive Fire.

 

* Akizuki scream waiting for her Defensive AA*

 

The issue why Asashio is like that is simply because WG is looking for gimmick. I don't think people will complain about a Kagerou clone with slightly better AA or slightly better speed. Give it Yuugumo's torps and Kagerou gun, why not 36kts speed for instance, slightly better or worst AA and that's it. Here's your Asashio. Balance and decent to play

Share this post


Link to post
Share on other sites
58
[WHB]
Beta Testers
251 posts
3,113 battles

Seen one in a match tonight. My team focused it hard and it did not live long. This will more then likely happen all the time, forcing them into spamming from range. 

Cruisers and DDs pushed him out of hiding since he could not torp them. The DW torps make this ship just as broken as the WT100 was in WOT. Either its gonna do mad damage, die horrible quick, or hide most of the match.

Share this post


Link to post
Share on other sites
244
[CMFRT]
Modder, In AlfaTesters
722 posts
1,792 battles

Just bring back the old tier 8 Fubuki as a premium...

Share this post


Link to post
Share on other sites
672
[KP]
Beta Testers
1,837 posts
11,180 battles
7 minutes ago, Avalon304 said:

Just bring back the old tier 8 Fubuki as a premium...

I'm drooling at this sentence, oh the pain when they took my Fubuki and threw it down to T6, I would buy a Fubuki premium the second it hit the store.

As for the Asashio, its fine, good players will play it well, others will potato in it, no different to any other ship.

With people saying the BB will camp more, I actually think it will make the BB push up, mainly because, once an Asashio gets on their side of the map and sends its torps across the area they would normally snipe from, the BB has no choice but to move up, but hey that's my way of thinking.

  • Bad 1

Share this post


Link to post
Share on other sites
Members
87 posts
404 battles

How about quick-reloading deep water torpedoes that travel the usual 10km but dont do a lot damage? 

Edited by Trollphoon

Share this post


Link to post
Share on other sites
459
[BOTES]
Members
1,919 posts
6,658 battles

In game range is scaled. 11km isn't actually 11km. That's why there are 68kt torpedoes with 16.5km range. If you want to use the realism argument, then 11km at 42kt irl is pretty similar to what Asashio already has, minus the ability to hit CA and DD.

Share this post


Link to post
Share on other sites
2,976
[SYN]
Members
14,468 posts
10,488 battles
11 hours ago, KonigstigerVII said:

1. This destroyer class was preceeded by the Shiratsuyu, and succeeded by the Kagero class, with the Asashio being faster than the Shiratsuyu and lighter by 32 tons than the Kagero (2,000 tons vs. 2,032 tons). So I feel it should be slightly nimbler than the Kagero and faster than the Shiratsuyu.

Asashio is faster than Shiratsuyu.

The ship's Length vs. Width ratio has more to do with a ship's turning circle than its displacement.

Asashio could stand to have a 10m tighter turning radius, but it would still be at 630m.

Share this post


Link to post
Share on other sites
Members
427 posts
3,975 battles

What about giving it a 10km torp arm distance etc.? That could make it interesting.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×