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Aim Bots

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4 minutes ago, AVR_Project said:

1)  You need to hire your own lawyer to represent your interests.  They run from $130 to $800 an hour.

2)  Rationalization is always cheaper.  Therapists run from $100 and up for 30 minute sessions.

3)  I would prefer not being complicit in any improper, damaging, or potentially illegal activities.  I'm sure there are many others willing to take your money.  Some might even work for it.

But my therapist is nearly 150$/h :/

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1 hour ago, FratStar4Life said:

Not a good example considering one of those teams has been caught using aimbots...

Pray tell, lest somebody take that personally.

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Just now, JessieTheKitty said:

Which is nearly everything :cap_haloween:

Fortunately there are still a lot of really slow BBs at T3. Also fortunately the St. Louis doesn't have to rely on stealth.

Worse comes to worse I can beat up a Katori.

 

And don't you mean make the Gremyashchy great again?

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1 minute ago, AJTP89 said:

Fortunately there are still a lot of really slow BBs at T3. Also fortunately the St. Louis doesn't have to rely on stealth.

Worse comes to worse I can beat up a Katori.

 

And don't you mean make the Gremyashchy great again?

Gremyashcy is still great. Hell up till i got the khaba it held my highest dmg in a dd at 166k, witherer, 3 arsonists, kraken, 20 fires, 6 kills, HC, Confed. 

Trust me if im able to get top of the leaderboard in nearly every single t7 game i think its juuuuust fine

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2 minutes ago, JessieTheKitty said:

But my therapist is nearly 150$/h :/

I've seen these folks overlap '1 hour' sessions into 30 minute blocks.  They show up late to -your- appointment, and have some excuse to cut out early.

Locally, one psychologist was convicted of fraud for billing the state for 200 hours of labor for one week.  Quick calculation sez there are only 168 hours in a week.  Yes, on record, they saw 200 patients that one week.  Turns out most of the patients were phantoms who never knew there was an appointment.

Video gaming is not the only arena where cheating is rampant.  It's in the culture.

But if one does it in everyday life,   It's only natural.

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2 hours ago, intixw said:

There's a (legal) mod that allows you to aim via mini-map that's about as bad as an aim bot.

WG needs to just ban all mods to the client already. If WG can somehow isolate all UI/gameplay mods from merely cosmetic mods, great.

If they can't, and your anime girls mod gets nuked in the process, too bad for you.

Without the modding community, half of the UI features that were adopted by the game would not exist....

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There are no aim bots but there are illegal aim assist mods. My personal experience with them back before launch before they were banned was they helped a lot a long to extreme range, very little at medium range, and were actually a detriment at extremely close range. They are also easily defeated with the use of the WASD hack.

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8 minutes ago, AVR_Project said:

I've seen these folks overlap '1 hour' sessions into 30 minute blocks.  They show up late to -your- appointment, and have some excuse to cut out early.

Locally, one psychologist was convicted of fraud for billing the state for 200 hours of labor for one week.  Quick calculation sez there are only 168 hours in a week.  Yes, on record, they saw 200 patients that one week.  Turns out most of the patients were phantoms who never knew there was an appointment.

Video gaming is not the only arena where cheating is rampant.  It's in the culture.

But if one does it in everyday life,   It's only natural.

Yeh, but then again dunno what i would do without :/ oh well...i guess when there is only 1 specialist around they have the most control

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53 minutes ago, cometguy said:

There are aim bots out there, but they aren't capable of helping a player make what I would consider an impressive shot. An impressive shot to me, involves hitting an evading target. No aimbot that I'm aware of has the ability to predict what evasive maneuvers a target will take, and thus, where they will be when the shells arrive.

But it somewhat negates changing speed which would otherwise be a very effective defense.

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3 minutes ago, CaptainTeddybear said:

But it somewhat negates changing speed which would otherwise be a very effective defense.

True, but if you changed speed, and they still hit you, would you find it amazing?

To me, OP was inquiring because they saw some unbelievable shots.

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There has been some Aim assists. But most get caught and banned pretty quick by WG.

Its an online game with PvP.   Every game has some type of Glitch/Exploit/Hack.

Just be happy WG is doing a good job smashing them to a point they are hardly there now.

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3 hours ago, intixw said:

There's a (legal) mod that allows you to aim via mini-map that's about as bad as an aim bot.

WG needs to just ban all mods to the client already. If WG can somehow isolate all UI/gameplay mods from merely cosmetic mods, great.

If they can't, and your anime girls mod gets nuked in the process, too bad for you.

No such mod exists.  Rather it is a bunch of people complaining about a mod that puts a X on the mini-map exactly where your crosshair is aiming.   However all you need to do is look at where your crosshair is aiming to see where your crosshair is aiming.  Also it doesn't calculate lead or anything like that so if you don't know how to estimate speed and lead your target it won't assist your aim in the slightest.   Also if your line of sight is blocked by an Island, the X show up on the Island not on the ship behind the Island even if you actually can shoot over the island and hit the ship, I mean the X is literally where the crosshair is aiming so just look at your crosshair and you will know where the X is located.  

After testing this legal mod, I would say at worst it may confer some minor advantage to firing into smoke, maybe about as much as using a spotter plane provides.  Additionally it can be sometimes used to allow a bit more rough adjustment for elevation on targets that you have been spotted but are just outside of render range either due to your viability range or coming around an island.   In these cases you get maybe and quarter to a half second advantage on the required time it might take you to adjust to the visible silhouette without the mod.   Also you might be able to use it to some advantage when firing at a target that has just left your spotting range to guess the position of the enemy. 

On the other with just a little bit of skill and experience none of this is hard to do with just the crosshairs alone.  I mean it isn't hard to guess where a ship will appear when it has been spotted and you know it will be in render range soon or to make a guess where a ship will be a few seconds after it fades out or even to look at smoke and fire at the the gun flashes.  In fact it might actually be faster using the crosshairs alone because your attention isn't divided between the minimap and the crosshairs.

So yeah, the mod you speak of doesn't exist, not in the way you try to portray the mod.  It doesn't do any sort of predictive aiming at all and relies solely on the players ability to determine lead and aim point, just like the crosshair does.  Of course this is very much why the mod is legal.

As to the Mod itself.  Personally I could take it or leave it simply because it doesn't offer any real advantage when it comes right down to it.  Personally since so many people refuse to see it for what it is and seem to think it is an aim assist, I think WG should just go ahead and ban it.  On the other hand once they start banning things just because some in the community want to complain about it, where does it stop?  I mean there is a faction of players that believes that Mods shouldn't be allowed at all so do we ban all Mods just because there are a few players out there who dislike them?

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3 hours ago, AVR_Project said:

As long as there are folks being too competitive about the game-play, there will be the opportunity for cheats to be developed.

It's a 'PAY TO WIN' thing, but there is the risk of being caught.

Not only are there aim-bots, but there are also 'Lag Spike Switches' that freeze everyone's controls, and visual add-ons that show where enemy shots are going to land.

WG has ways to detect the use of these:

I've had shots landing on me, that I swear - are from my own team.  More than once, I've accused a clan-mate of shooting at me..  Replay -- not there.  Details -- not there.  If I saw and avoided those shots -- TAGGED as a cheater.

I've fired perfectly set up shots, only to have all the shots land left or right of the target.  Replay shows I screwed up my aim.  I deduce WG inserted a visual error that make us shoot in the wrong place.  AimBot users don't use visual signs, so their shots will hit.  -- so if you hit the target, you are using an aim-bot.

Lag-Spikes are harder to track down.  Problem is that they can also be generated naturally by bad connections, weather events, and potato computers.  Operator diligence is the key here.  If you see 'convenient' spikes -- report them.  This appears as enemy ships not being spotted when open-water firing.  They will also jump around when they are in trouble, so you can't hit them.  Replay shows they are there all the time and you look stupid for not shooting them.  Replay doesn't show lag times either.

 

lag switches only work in a peer to peer environment, not with dedicated servers.

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Play tier 5ish on weekends, cit players sailing in straight lines broadside, you will get accused of cheating/hacking. Personally i think it's funny.

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3 hours ago, Skpstr said:

A lot of people are that good. Many of us have played thousands of games, and leading a target isn't rocket science, especially since many targets, even when maneuvering, are predictable.

Even hiding behind islands is no guarantee of safety. If you're spotted and slow/stationary, and my shells can hit you, they probably will, because at any given range, I know how far your ship is under your target marker, and the minimap tells me which way you're facing.

There are no "aimbots", which guarantee hits. The only cheat of that type is aim assist, which only guarantees you'll be hit if you're where the assist said you'd be 10 seconds later. And that only happens if you travel a straight course without varying speed.

If you're maneuvering and getting hit, it's either luck, or yes, the player is that good. (keeping in mind all it takes to get that good is experience. Even bad players who insist on doing silly things can shoot well if they have enough practice)

I can understand hiding behind an island and hitting folks. But hiding behind a MOUNTAIN and being able to accurately shoot and hit the enemy....that is pretty freaking amazing. Yet playing PvP yesterday (I am a PvE main), this was a common occurrence. I see a BB or Cruiser drive behind a huge mountain and I think "whew", glad he can't see/shoot me any more, yet the shells continue to follow and hit me. Yet I know he is DIRECTLY behind the mountain and not back far enough for his elevation to be able to shoot over it. Either the mountain is made out of phantom-rock, or something very weird is going on. 

Edited by Deputy276

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6 minutes ago, Deputy276 said:

I can understand hiding behind an island and hitting folks. But hiding behind a MOUNTAIN and being able to accurately shoot and hit the enemy....that is pretty freaking amazing. Yet playing PvP yesterday (I am a PvE main), this was a common occurrence. I see a BB or Cruiser drive behind a huge mountain and I think "whew", glad he can't see/shoot me any more, yet the shells continue to follow and hit me. Yet I know he is DIRECTLY behind the mountain and not back far enough for his elevation to be able to shoot over it. Either the mountain is made out of phantom-rock, or something very weird is going on. 

Yes yes keep thinking that. You know im PVP people actually have skill but meanwhile PVE you know... theyre bots

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1 minute ago, JessieTheKitty said:

Yes yes keep thinking that. You know im PVP people actually have skill but meanwhile PVE you know... theyre bots

So shooting THROUGH mountains is a skill.:Smile_facepalm: Funny, but mountains in PvE actually act AS mountains. They block shots. 

You are deceiving yourself pal. PvP players die just as frequently as PvE players. And their skills are often far less. PvP players come to PvE with that "attitude" and are the first ones to die and flood chat with excuses and point the blame finger at everyone but themselves.

 

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1 minute ago, Compassghost said:

 

If that reply was to me, the ship would have to have been shooting over the HIGHEST PEAK of that mountain. Now over the low area.

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2 minutes ago, Deputy276 said:

So shooting THROUGH mountains is a skill.:Smile_facepalm: Funny, but mountains in PvE actually act AS mountains. They block shots. 

You are deceiving yourself pal. PvP players die just as frequently as PvE players. And their skills are often far less. PvP players come to PvE with that "attitude" and are the first ones to die and flood chat with excuses and point the blame finger at everyone but themselves.

 

it isn't that hard to shoot at target hiding behind island  as long as they are spotted and you have the arc.     high arc gun means you can actually shoot over mountains  lol.    (esp at longer range)     but then after lot of matches,  you know where to shoot.        Frankly,  from what I've seen in high tier PVE,  most players PVE players hide and snipe when bots are predictable and easy to farm.       tbh though,  if you are potato, you are one whether you are in PVP or PVE. 

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15 minutes ago, Deputy276 said:

I can understand hiding behind an island and hitting folks. But hiding behind a MOUNTAIN and being able to accurately shoot and hit the enemy....that is pretty freaking amazing. Yet playing PvP yesterday (I am a PvE main), this was a common occurrence. I see a BB or Cruiser drive behind a huge mountain and I think "whew", glad he can't see/shoot me any more, yet the shells continue to follow and hit me. Yet I know he is DIRECTLY behind the mountain and not back far enough for his elevation to be able to shoot over it. Either the mountain is made out of phantom-rock, or something very weird is going on. 

They're not really mountains, how many of them look to be 10s-100s of times taller than your ship?

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31 minutes ago, SgtSpud said:

lag switches only work in a peer to peer environment, not with dedicated servers.

After looking up the information, and seeing the symptoms myself, I'm convinced they are being abused in WOWS.

https://www.lifewire.com/what-is-a-lag-switch-817481

Because there are transmission delays between the server and client, the client must continue on with the game for periods of time without server interaction.

With an on-line game, incoming and outgoing target information needs to be synchronized with a realistic feel to it.  Undisclosed information must be exchanged and mirrored so that the game can be played fluently.

So when someone shoots on either team, this information is sent to the server, then immediately to all computers in the battle.  This information SHOULD be kept private until the shells arrive.  Of course there is the red trajectory animation on your screen as the Yamamoto shells fly in -- that's in your client.  Your CLIENT is the only system that knows where you are when those shells land, and reports the result of that salvo.

When your Lag Switch is engaged, the connection is broken.  Shells continue to come in that were fired ahead of time, but your position information is not being returned.  To the person who just fired, or is about to fire, your ship is stopped.  When the interrupted connection is restored, your ship miraculously jumps to new reported location.  It's pretty hard to gauge target lead time when you are doing that.

Please keep in mind the Internet is a BUSINESS SYSTEM, not made for gaming.  It has error recovery protocols for lost systems.  They go into retransmission request pings until the connection is restored.  This slows down the information flow for ALL users in that game (24 for Random).  This makes it tough to see which of the 23 is doing it. 

So when I see this happening, I send in the  entire 24 member roster, along with any suspects.  Usually, if it stops when a player dies..  that's a given.  If you die early enough, you can free-camera around and see who is taking advantage of the errors.  Sometimes they are tied to gun firing.

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14 minutes ago, AVR_Project said:

After looking up the information, and seeing the symptoms myself, I'm convinced they are being abused in WOWS.

https://www.lifewire.com/what-is-a-lag-switch-817481

Because there are transmission delays between the server and client, the client must continue on with the game for periods of time without server interaction.

With an on-line game, incoming and outgoing target information needs to be synchronized with a realistic feel to it.  Undisclosed information must be exchanged and mirrored so that the game can be played fluently.

So when someone shoots on either team, this information is sent to the server, then immediately to all computers in the battle.  This information SHOULD be kept private until the shells arrive.  Of course there is the red trajectory animation on your screen as the Yamamoto shells fly in -- that's in your client.  Your CLIENT is the only system that knows where you are when those shells land, and reports the result of that salvo.

When your Lag Switch is engaged, the connection is broken.  Shells continue to come in that were fired ahead of time, but your position information is not being returned.  To the person who just fired, or is about to fire, your ship is stopped.  When the interrupted connection is restored, your ship miraculously jumps to new reported location.  It's pretty hard to gauge target lead time when you are doing that.

Please keep in mind the Internet is a BUSINESS SYSTEM, not made for gaming.  It has error recovery protocols for lost systems.  They go into retransmission request pings until the connection is restored.  This slows down the information flow for ALL users in that game (24 for Random).  This makes it tough to see which of the 23 is doing it. 

So when I see this happening, I send in the  entire 24 member roster, along with any suspects.  Usually, if it stops when a player dies..  that's a given.  If you die early enough, you can free-camera around and see who is taking advantage of the errors.  Sometimes they are tied to gun firing.

You're missing the key part of this, where all client changes have to be uploaded to the server & checked against server information (where the server is considered the "proper state" of the game.). This can easily be seen when lagging severely enough that desync becomes noticeable (the ships jumping around and similar), this is ENTIRELY client side, there is no way to cause other people to see this without directly interfering with their clients connection to the server (IE DDoS or similar), or the servers connection to clients (either you need to do something that overloads the servers capacity in the game, or hack WGs servers... good luck with that.). With the way the game checks against the server, with priority to the servers version of the game, a lag switch would only be a detriment to the individual using it.

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7 minutes ago, NinjaExZ said:

You're missing the key part of this, where all client changes have to be uploaded to the server & checked against server information (where the server is considered the "proper state" of the game.). This can easily be seen when lagging severely enough that desync becomes noticeable (the ships jumping around and similar), this is ENTIRELY client side, there is no way to cause other people to see this without directly interfering with their clients connection to the server (IE DDoS or similar), or the servers connection to clients (either you need to do something that overloads the servers capacity in the game, or hack WGs servers... good luck with that.). With the way the game checks against the server, with priority to the servers version of the game, a lag switch would only be a detriment to the individual using it.

During a Network loss, the server does not know where you are.  So the other 23 players don't know either.  Only your client knows.

Once the connection is restored, your ship 'leaps' to the proper location -- and all is well..   except for the 6 enemy players who fired on a bad location - since you weren't updated.

and like I say...  if you see this..   REPORT IT - with a roster of all 24 players.

Edited by AVR_Project

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