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landedkiller

Is the the this Line good?

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Dear British cruiser players,

 

 

I am considering picking up this line from where I left off on Leander. Has anything really changed in the last 3 months for the British cruisers? Has the smoke changes made this line harder to play? I am just trying to get a good bearing on this line. I have calculated my xp earning potential and it says I can pick up another line.  Any thoughts are appreciated I do play all classes of ships as well if that helps at all.

 

 

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Just got the Edinburgh the other day myself while FreeExping my way to the Missouri and so far while I've gotten her blown away a lot it's been a blast playing both her and the Missouri I bypassed the Leander from the Emerald straight to the Edinburgh

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The RN CL line is challenging.  If you've played any DD line that does a lot of smoke shooting, then you have a head start on understanding RN CLs.  You always have to be aware that you're just about the squishiest cruisers out there regardless of your tier.  And also remember that while smoke is a potentially powerful weapon, it does not provide perfect protection.  You can be torped in smoke.  And there are players who are skilled at hitting ships firing inside smoke.  And cruisers are larger targets than DDs when sitting in smoke and firing their guns, so you need to not sit perfectly still.  Some movement helps, as well as some angling.

Also don't forget that you have torps.  They're particularly nice to have if there's some enemy ship that's deciding to rush your smoke.

 

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I am about to get the Neptune, like the others have said it is a learning curve but they are fun.  They have a great high firing arc so you can shoot over islands.  

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17 hours ago, shadowsrmine said:

Just got the Edinburgh the other day myself while FreeExping my way to the Missouri and so far while I've gotten her blown away a lot it's been a blast playing both her and the Missouri I bypassed the Leander from the Emerald straight to the Edinburgh

Then you skipped Fiji which is probably the best ship in the whole line except for Minotaur maybe.

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18 hours ago, landedkiller said:

Dear British cruiser players,

 

 

I am considering picking up this line from where I left off on Leander. Has anything really changed in the last 3 months for the British cruisers? Has the smoke changes made this line harder to play? I am just trying to get a good bearing on this line. I have calculated my xp earning potential and it says I can pick up another line.  Any thoughts are appreciated I do play all classes of ships as well if that helps at all.

 

 

I am at Neptune and working towards Minotaur. The line is a lot of fun to play and if you are at Leander you have made it past the 2 worst ships in the line in Danae and Emerald. You are at the good stuff. Fiji might be the best of all of them and if not Minotaur is. Edinburgh is good (not great- Fiji feels better to me) but Neptune is a blast to play. Minotaur is by all accounts a very good ship and I can't wait to get there. That is probably my next T10. 

The line is lightly armored and easily blapped if you aren't careful but the guns are great, the torps are great, they have excellent wiggle, and they have smoke (or Radar higher up if you prefer). Also from Ed on the AA is really strong as well.

It is really all abut your playstyle. IMO the BRN CL's play a lot like DD's on steroids.

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1 hour ago, AdmiralThunder said:

Then you skipped Fiji which is probably the best ship in the whole line except for Minotaur maybe.

Actually I was limited on port slots at the time(to one) and STILL am limited on credits and in addition was looking for a ship and class I could better use to clear the Honorable Service and Isoroku Yamamoto campaigns than the NoLa or Baltimore

Edited by shadowsrmine

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The RN CA line is success is dictated by luck and chance more than any other line in the game.  If a DD spots you, you're dead.  So, good luck.  The line is garbage at high tiers after the smoke nerf.

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After T5 the RN line is fun.  I have T6 and T7.  You have to resign yourself though to being a DD and cruiser hunter primarily.  Firing AP only really limits the damage you can do to BBs.  IMHO the torps are good, but situational because there is only 1 triple launcher per side.  The Fiji and Leander's guns are very accurate and easy to aim.  The AP does nice damage vs equal Tier cruisers with a fair number of cits.  I recommend getting Superintendent as a captain skill because a fun aspect of the RN cruisers is the 4 modules and having one more charge of everything especially "heal" is great.

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On 2/26/2018 at 7:36 PM, nhf said:

The RN CA line is success is dictated by luck and chance more than any other line in the game.  If a DD spots you, you're dead.  So, good luck.  The line is garbage at high tiers after the smoke nerf.

Are you kidding me? 

The RN CL line eats DDs for lunch, at close or mid-range.  They've also got excellent concealment, so unless you're in the open ocean, you can generally hunt down the invisible DD spotting you.

If you're in open ocean and being targetted by other enemy ships that the DD is spotting you for, well, YOU F*KED up.

You keep complaining that the smoke change screwed the RN CLs, when everyone else has had no problem dealing with it.

 

 

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21 hours ago, Player_7629970598 said:

After T5 the RN line is fun.  I have T6 and T7.  You have to resign yourself though to being a DD and cruiser hunter primarily.  Firing AP only really limits the damage you can do to BBs. 

No, you can farm damage on BB superstructures VERY well in RN CLs.  You'll get a lot of shatters, but once you get the hang of it, RN CLs can do a massive amount of damage to a BB. 3k+ per volley really adds up, and on the bigger BBs, it's really easy to land 4+ pens per volley even at well over 12km.

You don't get fires, but the ROF on them is so high that you'll get lots of nice damage anyhow. Remember that an AP shell does 1000 per pen.  Behind the mid-tier Russian CLs and the 155mm Mogami, they're the next best at farming damage off a BB on a sustained DPM basis. They just have no Alpha strike.

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Good Point!  The difference with the Mogami, which I drive,  is fire damage.  Again another gradual process, but it really adds up quick if you get multiple fires going. To delete BB's in the Fiji or Leander, I look for wounded ships later in the fight and cut loose on them.  Actually, after Fiji I am considering being more adaptable with my  other light cruisers choosing between HE and AP.  There are some nice damage totals especially versus other cruisers.

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On 3/2/2018 at 7:33 AM, Player_7629970598 said:

After T5 the RN line is fun.  I have T6 and T7.  You have to resign yourself though to being a DD and cruiser hunter primarily.  Firing AP only really limits the damage you can do to BBs.  I

Um, no. Think of the Neptune and Minotaur as sandblasters. I've worn down Yamato's with my little Mino guns. These are the same guns from the Leander on, so it's very possible. It's actually quite fun to watch them just whither away. You aren't going to go yardarm-to-yardarm with a BB, but you can do significant damage if you know what you're up to.

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On 2/26/2018 at 9:36 PM, nhf said:

The RN CA line is success is dictated by luck and chance more than any other line in the game.  If a DD spots you, you're dead.  So, good luck.  The line is garbage at high tiers after the smoke nerf.

Is this a joke?

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3 hours ago, Grflrgl said:

Is this a joke?

I guess so.....................It almost has to be:Smile_facepalm:

Edited by shadowsrmine

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9 hours ago, shadowsrmine said:

I guess so.....................It almost has to be:Smile_facepalm:

The smoke nerf was a nerf of the line.  I don't just make this stuff up.  What happens now is DDs, especially higher tier DDs with 5.8km detection, just charge smoke to spot (or torp spam) and you get deleted.  Simple.  I do this often in DDs since the smoke nerf because it works and stopped playing all but the Minotaur with radar and Belfast since the smoke nerf.  The data supports this nerf:

Before smoke nerf (damage/XP):
    Minotaur    10    65,598    1,603 (can mount radar)
    Neptune        9    49,250    1,381
    Belfast        7    47,331    1,402 (has radar and HE)
    Fiji        7    40,672    1,187
    Edinburgh    8    39,278    1,259
    Leander        6    30,650    998
    Danae        4    19,265    598
    Emerald        5    18,406    729
    Caledon        3    17,641    535
    Weymouth    2    14,840    486


After smoke nerf (damage/XP):
    Minotaur    10    65,471    1,562 (can mount radar)
    Belfast        7    52,442    1,482 (has radar and HE)
    Neptune        9    45,058    1,251
    Fiji        7    39,267    1,132
    Edinburgh    8    36,748    1,165
    Leander        6    29,860    955
    Danae        4    18,155    598
    Caledon        3    17,241    513
    Emerald        5    16,930    717
    Black Swan    1    6,885    518

 

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49 minutes ago, nhf said:


    Minotaur    10    65,598    1,603 (can mount radar)
    Neptune        9    49,250    1,381
    Belfast        7    47,331    1,402 (has radar and HE)
    Fiji        7    40,672    1,187
    Edinburgh    8    39,278    1,259
    Leander        6    30,650    998
    Danae        4    19,265    598
    Emerald        5    18,406    729
    Caledon        3    17,641    535
    Weymouth    2    14,840    486


After smoke nerf (damage/XP):
    Minotaur    10    65,471    1,562 (can mount radar)
    Belfast        7    52,442    1,482 (has radar and HE)
    Neptune        9    45,058    1,251
    Fiji        7    39,267    1,132
    Edinburgh    8    36,748    1,165
    Leander        6    29,860    955
    Danae        4    18,155    598
    Caledon        3    17,241    513
    Emerald        5    16,930    717
    Black Swan    1    6,885    518

 

 

Looking at your overall stat, everything doesn't seem to have changed that much. Minotaure dropped from 65,6k avg damage to 65,5k (basically one overpen), Belfast....let's just forget her, Fiji dropped from 40,7k to 39k which is once again not that big.

 

Neptune, Edinburg and Emerald does suffer from that nerf but that's not the end of the world.

 

 

 

 

To answer the OP the smoke changed hasn't really changed anything in UK CL playstyle. If you were parking broadside in your smoke shooting stuff without having any situation awareness you will probably suffer but if you play them with a precise plan you will not notice the difference. The smoke penalty is around 6km. No need to say if you're shooting a BB or a CL at 6km then you were doing something wrong. You have 15km range, your effective range is around 11km, you're detected in a radius of 6km when firing inside a smoke. You have a concealment window of 9km when firing in smoke. If you're spotted it often means a DD is nearby so you just rush him with your hydro and kill him.  A DD at 5 Km of you is a free kill for any British CL with good aim. 

Your torps are also great to kill people who rush your smoke or just force them to expose their broadside. Since you're squishy, you also have the best concealment among all other cruiser, even Zao get outspotted by Mino by a pretty large marge. Finally Minotaure has a radar with a range that exceed your sea concealment. You basically has 8.9km concealment and your radar spot everyship around 9.9km. Let's say, you move in a cap, you're spotted, you just use your radar and the DD is spotted at 8.9km. Then you eat them with your 3 sec reload on Main Guns.

 

You only have 3 weaknesses :

-Radar cruiser

-BB

-Henri : it's not a radar cruiser nor a BB but her guns are large enough to crush your armor and score citadel / pen at pretty much every angle.

 

CV usually don't go near you since you has amasing AA even without Defensive fire

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1 hour ago, nhf said:

The smoke nerf was a nerf of the line.  I don't just make this stuff up.  What happens now is DDs, especially higher tier DDs with 5.8km detection, just charge smoke to spot (or torp spam) and you get deleted.  Simple.  I do this often in DDs since the smoke nerf because it works and stopped playing all but the Minotaur with radar and Belfast since the smoke nerf.  The data supports this nerf:

Before smoke nerf (damage/XP):
    Minotaur    10    65,598    1,603 (can mount radar)
    Neptune        9    49,250    1,381
    Belfast        7    47,331    1,402 (has radar and HE)
    Fiji        7    40,672    1,187
    Edinburgh    8    39,278    1,259
    Leander        6    30,650    998
    Danae        4    19,265    598
    Emerald        5    18,406    729
    Caledon        3    17,641    535
    Weymouth    2    14,840    486


After smoke nerf (damage/XP):
    Minotaur    10    65,471    1,562 (can mount radar)
    Belfast        7    52,442    1,482 (has radar and HE)
    Neptune        9    45,058    1,251
    Fiji        7    39,267    1,132
    Edinburgh    8    36,748    1,165
    Leander        6    29,860    955
    Danae        4    18,155    598
    Caledon        3    17,241    513
    Emerald        5    16,930    717
    Black Swan    1    6,885    518

 

To go with the post above me, it seems to me a personal issue of not knowing how to adapt and read the map well.

Now, my entire RN CL play has been after the Smoke Nerf and I do just fine wiping the floor. Leander up are some of the best cruisers in the game, and I dare to say Fiji is the best tier 7 cruiser that's not a premium and the only cruiser better than it is the Belfast in certain situations, but in others Fiji is better than it.

So, my own to compare.

Name Tier WR Damage XP
Leander 6 53.57% 48,321 1088
Fiji 7 68.75% 68,137 1971
Caledon 3 40% 22,779 847

Now, I even added in the Caledon which had issues with BB's at it's own tier to compare to the others. Tier 6+ is where everyone agree's they come into their own. The reality is, if you're not good at reading the minimap and how the enemy team is moving you will most likely get torped in your smoke. It's also all about when and where to pop that Hydro because I've avoided cross drops thanks to that Hydro. The Smoke changes hardly changed it, they still do just fine. I also love when DD's come after me in Leander or Fiji, and I've been against Fletcher's. They are delicious.

The only exception is Edinburgh for most people as it's a tier 8 vs mostly 10's and it's basically the Fiji at tier 8. That one I can understand.

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2 hours ago, nhf said:

The smoke nerf was a nerf of the line.  I don't just make this stuff up.  What happens now is DDs, especially higher tier DDs with 5.8km detection, just charge smoke to spot (or torp spam) and you get deleted.  Simple.  I do this often in DDs since the smoke nerf because it works and stopped playing all but the Minotaur with radar and Belfast since the smoke nerf.  The data supports this nerf:

Before smoke nerf (damage/XP):
    Minotaur    10    65,598    1,603 (can mount radar)
    Neptune        9    49,250    1,381
    Belfast        7    47,331    1,402 (has radar and HE)
    Fiji        7    40,672    1,187
    Edinburgh    8    39,278    1,259
    Leander        6    30,650    998
    Danae        4    19,265    598
    Emerald        5    18,406    729
    Caledon        3    17,641    535
    Weymouth    2    14,840    486


After smoke nerf (damage/XP):
    Minotaur    10    65,471    1,562 (can mount radar)
    Belfast        7    52,442    1,482 (has radar and HE)
    Neptune        9    45,058    1,251
    Fiji        7    39,267    1,132
    Edinburgh    8    36,748    1,165
    Leander        6    29,860    955
    Danae        4    18,155    598
    Caledon        3    17,241    513
    Emerald        5    16,930    717
    Black Swan    1    6,885    518

 

Doesn't turn them into crap just makes it a little harder

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