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Uncle_Lou

Yamato, Montana, or GK first?

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So I am close to the requisite EXP to unlock Yamato, Montana, or GK but only have the funds available to purchase one.  Leaning towards Yamato only because I am not enjoying Izumo, and still have fun with Iowa and FdG.  That said I figured I would solicit input from the experts (y'all ARE experts, right?).  So I'd like to hear opinions on which should be first and why.  My performance in the tier 9s is probably average; maybe just below for Izumo.  Thanks!

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Montana probably better for a average player I think since it has a forgiving citadel, and very accurate guns

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Did you Opt-in for the HSF collection a little while back? 

If you did then Yamato. Once you've managed to complete the collection, if you have it, she's got a free permanent camo already available with the only costs to yourself was either the purchase of Harekaze,  HSF Spee, or Musashi.

Outside of that which of your ships currently has the highest level cmdr? T10 yields are pretty good for ECxp once you get them to Lv19. Credits costs on the other hand... 

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Captains are all within a point of each other, so no significant advantage there regardless.  Yamamoto on my Izumo, but only just got him a week or so ago.  No joy on the HSF thing.  Montana seems a tough nut to crack.  Don't think I've ever landed a cit on one.  GK is tough too, but that German dispersion...  Whats the "sweet spot" for GK?  inside 12km?

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I find the Montana to b the easiest of the three for me to citadel.  I like the Yammy the best.  She is a forgiving ship with spectacular guns.  My second favorite is the GK.  It's armor is a beast.  The dispersion means you are going to be better close in but it can soak up the damage.  The Montana is a beast when bowed in.  It is also very fast and nimble for a battleship.

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Of course I is an x-purt!

Read the Sub-Octavian interview about what is happening with the game and one of the things he commented on was that Montana seemed to be the most powerful tier 10 ship at the moment. Take that for whatever you think it's worth.

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I thought about it a bit and decided that I would probably start cutting myself if I had to grind Izumo any longer.  Bought a Yamato.  Guns are entertaining, but ugh that turret traverse...

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Unfortunately, I would go with whichever T9 sucks less for you.

I'm really not a fan of the Izumo OR the FDG.  Both the Yamato AND the GKF are huge improvements over their respective T9, while Montana is really only an incremental improvement.

The Izumo's crappy gun angles and bad armor means it is pretty bad at dealing damage and eats a ton from cruisers and DDs.

The FDG is so damned big, and the armor is so anti-trollish, that you just eat huge pen damage from BBs every single salvo. No bounce, no overpen. Pens all the day long, which is awful: 15-25k+ every salvo, all the time, no exceptions. Not to mention it's guns are horridly inaccurate at anything other than close range and there's not enough of them.

Edited by EAnybody

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Yamato ....... historical value like any other WW2 ships ....

more over, you can do the Yamamoto missions and the new HSF missions in 1 

Edited by ObiwankzKenobi

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Depends on your playstyle. 

Great Kurrywurst-brawler, inaccurate AF but lots of guns, awesome secondaries, impossible to hit citadel when played right

Yamato-Bow tanker, leads the charge, guns need no introduction

Montana-AA BB, decent brawler thanks to buffed citadel, very accurate with Artillery Plotting Room mod, cruiser hunterdeleter

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Which to go for?  That depends, all 3 are very good, but as well as serious con's.

YAMATO - TLDR:  The guns are the only, major selling point of the ship.  But they are powerful a.f.  If you are a good shot, they will reward you.  Accurate Yamato players can dominate their zones of fire.

Pro's

+ 460mm LOLPEN gunz.  As with other high tier BBs, tough bow on, so her ability to disregard bow profiles is a huge deal.

+ Powerful, accurate guns.  I play a lot of high tier Cruisers.  The 2 BBs I fear the most that could smash my Cruiser at range are Montana and Yamato.

+ Super High TDS!  Torp hits hurt, but they hurt less on Yamato than all other ships in high tier.

Con's

- HORRID turret traverse, severely impacts if you have to switch firing directions by a significant amount.  If Yamato has to resort to maneuvering combat, i.e. kiting and firing over the shoulder, etc, she is very mediocre.

- Tough ship but has a critical forward / side angle citadel weakness below her forward most turret.

- Shell & Bomber Magnet.  Everyone has to shoot at a Yamato.  Your AA is terrible and CVs will come after you.

Meh

+/- Very respectable secondaries, but the arrival of German BBs have overshadowed them.

 

MONTANA - TLDR:  The most all-around Tier X BB.

Pro's

+ Great 16"/50 guns from Iowa / Missouri.  Now you have 12 of them!

+ Slap APRM2 to improve dispersion and you have one of the most reliable set of guns at all typical engagement ranges.  Good power and accuracy at range, coupled with having 12 guns makes them very good.

+ Magnificent AA for a BB.

Con's

- As with other high tier BBs, tough bow on.  Tougher than Iowa, Missouri on the sides but she is still the fairly squishy for a Tier X BB.  Only Conqueror is softer in armor at Tier X BBs.

- Secondaries SUCK at Tier X.

 

GK - TLDR:  The brawling tank, utterly deadly in secondaries range, the BB you want backing up your push.  At range, she's wholly unreliable.

Pro's

+ 406/420mm gun options with some differences in play.

+ 12 guns!  Highest rifle count in the entire German BB line!

+ Turtleback armor, supremely tough, especially the shorter the range is.

+ Accesses Tier X German Cruiser Hydro, the best Hydro in the game and it helps at critical times.

+ Best, most powerful Secondaries Battery in the game.

Con's

- Very unreliable when forced to engage at range, especially the typical Non-ASM1 Secondaries Build GK.  She has lots of guns but you still have German BB Dispersion.

- AA is decent if dealing with Tier VIII CVs, but against Tier IX-X CVs, they are very weak.  Tier IX-X CVs devastate GK.

 

Looking at the various pro's and con's, it looks like GK is the runaway best.  But there's a major problem.  High Tier Meta is dictated by long ranged combat for most of the match.  A ship that pushes at the wrong time, finds itself at the wrong place at the wrong time, gets focused HARD by an unrelenting storm of powerful, accurate, long ranged BB, Cruiser gunfire.  If you got yourself in that bad a situation, even the DDs will spam you with guns.  So people fight at range and in that element, GK struggles badly to get any work done.  Montana, Yamato, Conqueror, all have Main Batteries that are suited to all phases of a High Tier Match.  GK is like the super heavily armored warrior with a powerful Zweihander.  The problem is she's facing armored knights on horseback with lances.

 

Edited by HazeGrayUnderway
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The first ship I got was the was the Yamato.  With 9 guns it has the lowest damage potential of all the mentioned ships.  But, and this is a HUGE but, if it hits a target it will do damage unless the opposing ship knows what they are doing.  The Yamato can be a lot of fun but is very unforgiving of mistakes.  She can not tactically brawl; as in you get surprised on a flank and you have to suddenly deal with a new target.  The fit i have for her is based around crushing her rate of fire as she takes damage but that can be a very risky build.  She is vulnerable to air but not overly, she does have the best torp protection.  The bigger issue is that the Yamato is very fragile form the side and generates a lot of penetrating hits while she is remotely broadside.  She also has a very tall and prominent superstructure making her a fire magnet.  In summery its a very solid but totally unforgiving ship.  Also beware of over penning broadside cruisers.

The Montana is like a bigger, slower, better gunned, more armored Iowa.  Eveything you learned in the Iowa works on the Montana.  The Montana's biggest issue is that the 16 shells have a hard time sticking sometimes.  The nicest thing about the Montana it is tactically diverse and can deal with sudden situation changes.  Carriers tend to avoid you if you are AA built, as mine is, and that allows you to operate in more places un-escorted.  The ship also loves to get into knife fights with other ships.  It has a relatively small super structure for its size which lets it soak up a lot of potential damage.  Just watch angling and positioning.

I almost have the GKF, and I have played it on multiple occasions.  The biggest tissue with this ship is its sheir size.  You are the largest ship, period.  For that reason alone you are a torp magnet.  You have a huge amount of armor and a great secondary system.  But the guns at long range are inaccurate.  This ship loves to live around mid to short range.  But make sure you do that with your team.  Unescorted GKF are literally fotter for the enemy fleet.  And for the love of god DON'T charge the enemy to get your secondaries running.  Sit back and hammer with those 16.5in guns.  So what if you dont hit all the time, anything that does it will likely stick on some level.

Hope this helps

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12 minutes ago, ksix said:

Yamato is kind of boring. Camp, bow tank. Would of suggested GK first.

Then you got a BB that struggles do do decently outside secondaries range, and Tier X Meta is all about long range.

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I don't know what GK you're playing but mine does fine. 12 guns is 12 guns. The AP hurts and the 1/4 pen HE is pretty sweet too.

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1 hour ago, ksix said:

I don't know what GK you're playing but mine does fine. 12 guns is 12 guns. The AP hurts and the 1/4 pen HE is pretty sweet too.

12 guns =/= 12 guns

When you consider German Dispersion, most especially when people almost always Secondary Spec her so that dispersion is not helped at all.  Then you consider the competition who are BY FAR better combatants with ranged fighting.

Yamato - People adopt ASM1 with her a lot now because her secondaries have been bumped off from supremacy, her AA is sh*t.

Montana - APRM2, and it doesn't even interfere with the typical stealth-AA build often adopted by her users.

Conqueror - ASM1 because the secondary & AA mounts are super squishy anyways.

 

Get in that ranged duel with Yamato's 9 guns vs GK's 12, Yamato will win it every time unless it's being potato'd.

 

Let me just say this also.  When I use the other BBs, I don't worry about GK past 11.6km.

Edited by HazeGrayUnderway

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Yamato for several reasons.

A-It's real, and it and Musashi are the most powerful non paper ships in the game(and are more powerful than all but ARGUABLY one or two of the paper ships). 

B-It's simply got better guns. While Grosser Kurfust and Montana simply have more of the T9 16 inchers, Yamato's got the 18.

C-There's the biggest difference in stats from T9-T10(tech tree not Musashi). The real differences from T9 to T10 in the lines you're referring to is the HP boost and more of the T9 weapons, 16 inchers. The difference just by looking at the stats of Izumo and Yamato though are just so obvious. Far more powerful guns, far better range,  far better HP pool . Now your'e sacrificing turret speed and ROF there too but that is just much less important when you can punch anyone from basically anywhere on the map. The range is considerably better than Montana and Grosser Kurfurst have

D-Have you been hit by a Yamato? You can tell without checking.   Yamato is the Ivan Drago of WOWS. In my Tirpitz sometimes in a bad MM game, I'd go try play snipe with it, it can destroy you from that distance and do it fast while you're just playing around trying to get trivial damage. Conqueror might be better but that's because WG gave it a bunch of superpowers. 

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I used to want to get to the GK, but the Montana is preferred for Clan Battles, so I switched my focus. The Montana has better accuracy and ability to delete cruisers better than the other 2 options.

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Close range brawler with secondaries that rain fire and laughs at DDs, but with inaccurate guns: GK

Medium range stealth ship with amazing AA and a powerful and accurate broadside: Montana

Medium to Long Range Ship that's surprisingly very fragile, needs a lot of team support, but who's crazy accurate hard hitting guns puts the fear of god in enemy BBs and cruisers: Yamato

 

Pick your poison. I now have all three. Still undecided which I find best. Truth be told, all my favorite BBs are tier 8, lol

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Hey

WoW; somebody who actually like the FDG.  That POS!  I not sure I want to do the upper tier BB routine; I see waaaaayyyyy too much camping, nose in, shooting from behind BB play for my liking.  I prefer to run and gun and so far enjoy T9/10 cruiser play and looking forward to higher tier DD play.

 

Pete

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