Jump to content
iDuckman

64-bit ? What does this mean?

6 comments in this topic

Recommended Posts

3,435
[WOLF9]
Privateers
12,657 posts
4,602 battles

In the 0.7.2 Q&A there was this question and answer. 

64-bit client?
They can slap 64-bit on everything, but to be honest, with the current technology, you are already benefiting from having a 64-bit system, WoWS is already performing better on a 64-bit than on a 32.

 

The current client isn't 64-bit code?  Only parts of it?  Is the address space in any way restricted?

 

 

Share this post


Link to post
Share on other sites
41
[WOLF4]
Members
221 posts
7,600 battles

There are still those 32-bit XPs in the Bermuda Triangle.....

Share this post


Link to post
Share on other sites
Members
1,560 posts
3,791 battles

The terms 32-bit and 64-bit refer to the way a computer's processor (also called a CPU), handles information. The 64-bit version of Windows handles large amounts of random access memory (RAM) more effectively than a 32-bitsystem.

 

Google was my friend once.

Share this post


Link to post
Share on other sites
3,435
[WOLF9]
Privateers
12,657 posts
4,602 battles

It doesn't.  But 32-bit code can run on a 64-bit system.  There are ways...


 

Here's some info I gleaned.  Not guaranteed accurate.

  • The Big World engine is the middleware that WoWS runs on
  • It manages dozens of individual sessions within a single "world" space, allowing them to interact with each other and the world.
  • Big World is 32-bit
  • .. and single-threaded (!?!)
  • WG bought Big World in 2012.
  • I don't know whether the recently introduce "Encore" engine involves BW.  Perhaps the Dev question cited above involved applying this upgrade to WoWS.
  • However, another answer in the Q&A implied that the "rendering" function and the space management engines are separate things, so take that with a grain of salt.

 

Any further info would be appreciated.

 

Edited by iDuckman

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×