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CaptainTeddybear

Seriously WG?

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Kraken and 3 solo Caps and I'm not even close to top score. Granted it was an RN BB that did a lot of damage but only 1 kill and no caps and almost all my damage was vs DDs.

 

shot-18.02.14_23.20.51-0896.jpg

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Do you have the team and extended report screens?

Kills mean almost nothing, and 25k is less than 2 DDs worth of damage. If there's a player with no kills but a high caliber or confederate I wouldn't be surprised here. They also nerfed cap XP significantly, used to be 500 base xp a pop, now it feels more like 200.

Edited by X15

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1 minute ago, X15 said:

Do you have the team and extended report screens?

Kills mean almost nothing, and 25k is less than 2 DDs worth of damage. If there's a player with no kills but a high caliber or confederate I wouldn't be surprised here. They also nerfed cap XP significantly, used to be 500 base xp a pop, now it feels more like 200.

 

Yes but I don't want to paste names and I'm certainly grateful for that BB's help since we were way behind for a long time.

You hit the nail on the head though, why is damage valued so much more than capping???

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The value of capping is also tied to the ship type doing the capping.  Damage value is based on percentage, not amount.  15k taken off a DD is worth more than 15k taken off of a BB, for instance.  Details including some percentages are listed in past patch notes from last year.

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1 minute ago, CaptainTeddybear said:

 

Yes but I don't want to paste names and I'm certainly grateful for that BB's help since we were way behind for a long time.

You hit the nail on the head though, why is damage valued so much more than capping???

Keeping in mind the actual damage number is meaningless, only % of max hp matters. Caps are still worth plenty, DDs are just on par instead of reaching 3-4-5k base XP now. If I had to guess I'd say one cap is worth about 75% of one ship. So three caps going to be 225 arbitrary points (APs), you did 25k damage and guessing by the torp hit and first blood you "solo'd" one DD (100% or 100 APs) so now you have 325 APs. throw in 4 more kills, lets say 10% hp each. 365 APs lets also make a defended ribbon worth 5 APs.

370

Friendly battleship lets say gets confederate off of 30% damage rather than 20% and 2 solo kills plus one stolen kill, a solid but not unreasonably good match. That's 200 APs from the kills, 290 with the "secured by friend" kill, 380 with the other three 30%. That's 370 vs 380. He could have done that with about 200k damage.

Now that the point is closely made, let's say that BB is tier 8. We know damaging higher tier ships is worth more than lower tier ones, so we will increase his APs by 20%. That makes it 456 arbitrary points over your 370. That same change goes down in tier as well, Lets say you mostly damaged tier 8s and decrease your APs by 10% so now we have 456 vs 333.

This is very far from a factual example, we don't know how WGs system works and I have no clue what that BB did. But you can see how things shake out. I didn't even include that (from what is theorized) the higher % you deal to a single target the more that damage is worth. So 100% could be worth 130% but 10% is still just 10%.

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31 minutes ago, CaptainTeddybear said:

 

Yes but I don't want to paste names and I'm certainly grateful for that BB's help since we were way behind for a long time.

You hit the nail on the head though, why is damage valued so much more than capping???

I'd bet that it's because most games don't end because of capping 1000 points.

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2 minutes ago, X15 said:

This is very far from a factual example, we don't know how WGs system works and I have no clue what that BB did. But you can see how things shake out. I didn't even include that (from what is theorized) the higher % you deal to a single target the more that damage is worth. So 100% could be worth 130% but 10% is still just 10%.

I don't know exactly what he did I was busy fighting for my life in caps all game. He got a high caliber but no other awards and he had 1 kill and no caps. I don't have a problem with him getting a lot of points but I am surprised 5 kills and 3 solo caps doesn't even crack 2k on a win.

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I'm going to make a game where you walk a stick figure into a 2d circle.  Seems like it's what gammers play games to do.   I'm gonna be rich!

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20 minutes ago, Cruiser_Fiume said:

25k is a really, really low total. Sniping other people's kills means nothing (as it should).

Not really, 25k against DD's is like 150k vs BBs.

Edited by CaptainTeddybear

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So this is an Old game in the Mahan but I think its relevant. 

PYkMfLZ.jpg

I only did 22,884 damage this round and most of that was from nuking a full HP Mahan. I ended the match first on the team list with a base exp of 3,517. The Kill ribbons while nice to look at don't mean anything if you are trying for large amounts of Silver or Exp. The Key to big exp numbers is Percentage of a ships HP you took and caps you secured or defended. Killing a full HP destroyer of equal or higher tier is worth more than doing the same about of HP damage to a battleship equal or higher tier. 

Bonus footage of the Destroyer Knife fight from the above game, 

Spoiler

IfyhV4u.gif

 

 

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its like the op is the kill steal..hehe..somebody do heavy work, he just come and pick the prize..but the prize isnt what he hope for and annoyed when he see still not in top score..hehe

**try shoot more in Z52..the gun is better than torpedo

Edited by bandits86

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18 minutes ago, RedSeaBear said:

So this is an Old game in the Mahan but I think its relevant. 

PYkMfLZ.jpg

I only did 22,884 damage this round and most of that was from nuking a full HP Mahan. I ended the match first on the team list with a base exp of 3,517. The Kill ribbons while nice to look at don't mean anything if you are trying for large amounts of Silver or Exp. The Key to big exp numbers is Percentage of a ships HP you took and caps you secured or defended. Killing a full HP destroyer of equal or higher tier is worth more than doing the same about of HP damage to a battleship equal or higher tier. 

Bonus footage of the Destroyer Knife fight from the above game, 

  Reveal hidden contents

IfyhV4u.gif

 

 

In the time between then and now, capping xp got mega nerfed.

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Kills have always been worthless save for the convenient First Blood, Kraken, and "Kill X Number of Targets" missions/quests/challenges.

Like others have said, damage has always been the biggest point earner, BUT it's broken down to total % damage dealt to a ship, the tier difference of the ship, and miscellaneous extras (team damage dealt, cits made, fires started, etc). Dev. Striking or Detonating a near-full health opponents nets a generous earning alone, scaled by % damage dealt. Taking at least 30~50% off several targets but gaining zero kills nets more than taking off 10% and securing the kills, even if the targets were DDs. As well, if you firebombed other BBs, the gains would still be low if you didn't fully sink them from 100 to 0, and gave them time to repair off some of that fire damage.

If I'm not misremembering, even if you firebombed 90% of a BB that has repaired itself repeatedly, the repairs count against the damage dealt to it, effectively reducing the actual % damage done, or something like that; it's what allows rare cases of dealing over 100% of a ship's HP in fire damage (to a point that a specific section becomes saturated and effectively immune to torpedoes and HE strikes to that area, such as bow-camping Iowas and Yamatos), but failing to sink it and only getting a paltry reward because it was able to repair itself enough times. It's also in-line with WG's prior statements that fire damage farming will not net any real gains, especially vs BBs, if they aren't thoroughly melted back to port.

As well, I believe WG re-adjusted cap rewards (lowered the rewards but increased score value), weighting it higher for DDs without allowing them to thrive solely off capping (which used to be the case, now they have to also deal some damage too, and usually via fighting other DDs or lucky torpedo strikes for an easy 10k or more of damage per strike), but also adding a bit more to the other classes who do decide to cap to better encourage playing the objective. It may net you a higher place on the scoreboard for playing the objectives, but the rewards gained will be poor. I think the reasoning given was that it became a bit of a cap trade as DDs deliberately ignored doing damage and mainly focusing on capping so that they could pad their score and earnings, while there was also not enough incentive for other classes to try and push/contest the caps. This was also when players were penalized for taking damage, so naturally resulting in a campfest for both sides just beyond the caps while DDs mostly avoided each other unless they happen to be contesting the same cap.

 

Edited by YamatoA150

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Kills don't equate to performance. And 25k isn't a lot for a DD, because they have the potential to get a huge damage count with a good torpedo game, which is balanced out by the fact that they can have really bad games easier than other ships as well.

 

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25k damage for 5 DDs, assuming they are all DDs, is quite low tbh

You're talking about on average 5k per DD, which, admittedly, is quite handsome, but definitely not the game-deciding factor, especially when other ships may have chunked the DDs down more than you have.

Kills don't equate experience. And without seeing what your other teammates look like, I can't really say what's going on. 

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23 minutes ago, CanuckTheCanadianGoose said:

25k damage isnt a lot for a DD thats what like 2 torp hits? 

It's not a lot but 25k vs DD's would be equivalent to well over 100k vs BBs so it's not low either.

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If you want a satisfied answer you need to show more data, as said before. You can use MS Paint to hide usernames for the other screenshots.

Well over 100k is okay for a BB, not sublime.
 

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2 hours ago, Cruiser_Fiume said:

25k is a really, really low total. Sniping other people's kills means nothing (as it should).

It's funny how I never see any of my team mates names on the red ships either before or during their sinking; they all just appear to be targets for anyone to shoot. So I don't know where the "sniping" term comes from; you ought to be grateful SOMEONE on your team is actually sinking something. Many games result in 9 or 10 ships desperately trying to hide behind the same island and see who can refrain from firing their guns the longest so they don't get spotted.

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1 hour ago, joris92 said:

If you want a satisfied answer you need to show more data, as said before. You can use MS Paint to hide usernames for the other screenshots.

Well over 100k is okay for a BB, not sublime.
 

It’s ok, nothing special.

What concerned  me is the lack of XP for capping.

WG really needs to overhaul their scoring. I heard they did a good job with Warplanes 2.0 and it actually incentivizes people to play their role.

 

 

 

 

 

Edited by CaptainTeddybear

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