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ArgosRising

Suggestions for a new player, if you please.

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Hey guys, relatively new captain here. I have a lot of gaming experience under my belt and I love ships so this game is probably going to be the only game I ever stick to long-term. Right now though, I find myself struggling and I am asking for any suggestions you guys can give me. I know that I have a very low sample size of games, but I am hoping someone can look at my stats and give me a suggestion where to look to improve. I know that playing a lower tier more will be the suggestion that I get, however I have played a lot of competitive games in the past and I find that I only grow when I play in an environment where I am playing against people better than myself. I want to be a DD main and play some BB on the side. However my DD stats are not good. I am mostly playing the PA DD line right now and normally my strategy is to speed boost into the closest cap and try and cap it in smoke. This often results in me dying if anything more than a DD shows up. I know not to knife fight with DDs, but often a CA or another DD will show up and if I don't react fast enough I am popped right at the start, or crippled the rest of the game. Any suggestions where I can look to improve my gameplay? I watch a lot of general WoWs videos on YouTube already, but not sure where I go to get better from here. Thank you in advance for your help! 

https://na.wows-numbers.com/player/1028929310,ArgosRising/?

 

P.S. One day I will get into cruisers, but I don't generally enjoy the gameplay, so for now I will focus on DDs with some BBs thrown in.

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Argos,

Welcome and here are some basic tips and suggestions:

1) Don't free XP pass ships...even the "bad" ships teach you how to be better.

2) Play the Objectives but don't overextend...again PLAY THE OBJECTIVE.   As a DD, yes push/contest the caps, but don't overextend in them and ride/stay on the opposite edge of the cap boundaries from the enemy.  Run and survive if you have to, but get back to work at contesting the cap if possible.

3) Limit/never show your broadside in any ship.  If you find yourself over extended either backup (BB and some CAs) or time their shots to begin your turn.  WASDs hack is your friend, people sometime forget that you can vary your speed and rudder.

4) As a DD, maximize your stealth, be painfully aware of the mini-map (max it's size), be aware of position of enemy and be highly aware of what you don't see (example...see a CA/BB and know it cannot see you but you forget that maybe a DD is in-between that don't see and then get spotted)

5) Don't use your DD guns if capping unless you have a distinct advantage (other backing you, very low health enemy ship).  Once you fire, your stealth is gone for 20 sec upon your last shot....don't forget that.

6) For DD, Don't head for or hug an island but steer wider so as to keep your line-of-sight to scout ahead.  Along with that, begin your turn to shallow your approach angle where you think the enemy DDs Detection range may identify/show you.   STAY UNDETECTED as much as possible.

7)  Really get to know other ships strength and weakness and really look at the enemy Team line before the game starts.   Look at that line-up and determine which ship is your main threat (ex..DD with better detection, Hydro/radar ships, CVs, ships with strong AA/secondaries) based on the ship you are playing.

8) Stats you should work hard to improve: a) Avg XP (capping, defending, contesting cap earns more), B) Accuracy of main guns, C) Avg Damage, D) K/D.   Don't concentrate on trying to chase "win rate" due to 23 other people have a vote, both teammates and enemy.  You can only control the previous 34 mentioned.   There are some others but that is a good start.

9) Said it before, but PLAY THE OBJECTIVE. 

 

Just some basic tips and not all inclusive due to a few ships are exceptions to some rules...Good luck,

VR,

 

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I think you have made a good decision; however, developing at least one cruiser line will serve you well in the long run. I would, however, advise against choosing British cruisers first. They do not have high-explosive ammo, and this imposes serious restrictions on their gameplay when you get high enough to start accepting tasks, missions and challenges. 

I would choose another destroyer line, if I were you; the Pan-Asian DDs are fun but they suffer from the terrible handicap of not being able to torpedo other destroyers, and being able to do this can be a major part of regular gameplay.

Watch youtube videos dedicated to the ships you play. Many of them are older, and date from when the captain skills were different, but @UrPeaceKeeper has just started two lines of YT vids on the German and the Pan-Asian destroyers which are completely current and up to date, beginning at the lowest level and moving right up. In addition, his vids on other ship lines are still very relevant when it comes to gameplay, and so are those of many other YouTubers. 

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12 minutes ago, TexJapan said:

4) As a DD, maximize your stealth, be painfully aware of the mini-map (max it's size), be aware of position of enemy and be highly aware of what you don't see (example...see a CA/BB and know it cannot see you but you forget that maybe a DD is in-between that don't see and then get spotted)

5) Don't use your DD guns if capping unless you have a distinct advantage (other backing you, very low health enemy ship).  Once you fire, your stealth is gone for 20 sec upon your last shot....don't forget that.

6) For DD, Don't head for or hug an island but steer wider so as to keep your line-of-sight to scout ahead.  Along with that, begin your turn to shallow your approach angle where you think the enemy DDs Detection range may identify/show you.   STAY UNDETECTED as much as possible.

First off I want to thank you for your reply and thank you for your help. This are the things that I didn't know that I look forward to implementing in my gameplay. I haven't been good at "expecting the unexpected" and so when a couple rogue ships suddenly show up, I can definitely be caught with my pants down and I will definitely need to work on my map awareness for sure.

I really like slinging fire in a cap and want to give my team an edge if I see another DD that is father away then about 4km and tend to really tunnel vision on killing them which probably does result in many of my early deaths here. It will leave me very exposed and vulnerable, this probably is me being punished for my own greed.

(Does the 20 second bloom count if it happens in smoke and then you leave the smoke in that timeframe?)

I do often hug islands in cap because as a PA DD I can be almost defenseless if a good torp boat pops up suddenly so I tried to use this for cover, I suppose I never even considered that the island (even a small one?) would be cutting off my detection. I guess I am so used to ships often being spotted behind smaller islands that I didn't realize in this scenario I am the only one who can spot (provided no CV around.) 

Seriously thank you for all this information. I don't care TOO much about my win rate, but I started to feel like a burden to my team. Now I have things to work on. Hope to see you out there some day :)

 

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21 minutes ago, Ensign_Cthulhu said:

I think you have made a good decision; however, developing at least one cruiser line will serve you well in the long run. I would, however, advise against choosing British cruisers first. They do not have high-explosive ammo, and this imposes serious restrictions on their gameplay when you get high enough to start accepting tasks, missions and challenges. 

I would choose another destroyer line, if I were you; the Pan-Asian DDs are fun but they suffer from the terrible handicap of not being able to torpedo other destroyers, and being able to do this can be a major part of regular gameplay.

Watch youtube videos dedicated to the ships you play. Many of them are older, and date from when the captain skills were different, but @UrPeaceKeeper has just started two lines of YT vids on the German and the Pan-Asian destroyers which are completely current and up to date, beginning at the lowest level and moving right up. In addition, his vids on other ship lines are still very relevant when it comes to gameplay, and so are those of many other YouTubers. 

Yeah I have struggled with this for a while. And I think I picked them up because of the flashy stealth torp dev strikes I saw people pulling off in the T7+ PA DDs, but for most games this doesn't really apply. I might move back to US or KM DDs because I want to cap and kill DDs, so US can kill a little better and KM can have the Hydro which would be nice. Thank you for your reply I appreciate your help!

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Argos...also look for a Clan that suits you...having teammats to Div is a good thing.

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As for "bloom"...if in smoke, you fire, then leave smoke after about 2 secs, then no your detection bloom is not increased.

VR,

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4 minutes ago, TexJapan said:

Argos...also look for a Clan that suits you...having teammats to Div is a good thing.

Yeah I haven't done this yet because I haven't nailed down a time and length I can reliably play, but will look into it soon. Tbh haven't looked at them much, but I think you're right and having people with a common goal would probably help.

 

Just now, TexJapan said:

As for "bloom"...if in smoke, you fire, then leave smoke after about 2 secs, then no your detection bloom is not increased.

VR,

Okay, cool. Thanks!

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The reason why everyone says you shouldn't skip ships early on is that the only way to properly learn the unique qualities of each ship line is by playing a single ship over and over, to the point that you really start feeling sick of it. Even after more than 3000 battles, when I transfer into the top end of a ship line I've never played I usually get stomped badly for the first 30+ battles because I simply have not had the low tier experience in that line necessary to play it properly. This game is all about positioning, and the decisions you make even in the very early stages of the match will impact how the rest of the battle will turn out. Being at this or that cap circle, being on the left or right side of an island, showing broadside or being bow in, or simply being a few meters to the left or right can all be great positions to be in, or terrible ones depending on the ship you are playing.

In that light, I suggest that you spend the next few weeks playing at least 100 battles each in the following ships:

StLouis- the best cruiser in the game. Don't worry about playing at low tiers, you're out of protected MM now so there'll be plenty of seal clubbers around. Against cruisers try to get into medium range (7km-10km), against battleships stay at maximum range (12km), and against destroyers it doesn't really matter how far/close you are, as long as you can avoid their torpedoes. The key skill the StLouis should teach you is angling and dodging. Get the Priority Target captain skill as soon as possible. Then, when engaging enemies you should point your bow/stern towards them (depending on if your team i pushing forward or retreating), wait for them to shoot, and then in between their volleys you swerve, fire your guns and then go back to your bow/stern on position. This can get tricky if multiple targets are shooting at you at once, so if this happens just prioritize dodging the battleship shells.

 

Fushun- the key thing to understand about PA destroyers is that they are NOT designed to fight other destroyers. As such, while it might be good to be inside a cap, you can't actually beat the enemy destroyers inside it on your own. Instead, you mount the premium smoke consumable (using credits not doubloons to pay for them), you get the Jack of all Traits captain skill, and you get the November Foxtrot signal flag. All of these together will reduce the reload time on your smoke consumable to 2 seconds. Basically, you make yourself permanently invisible. Then what you do is sail up to the main enemy push (the big group of enemy ships which include all their battleships), perma-smoke yourself right in their way and just dare them to push you. Your goal here is not to do lots of damage (you don't actually output that much), but rather to make the fight between your battleships and the enemy battleships as unfair as possible. Just be aware that if they do ever all push you together you will end up dead, so avoid any situation where you'll be spotted for longer than 2 seconds.

 

USN destroyers- I've forgotten which ships in this line are good (I think they're all pretty decent, maybe try the Nicholas). These are very much the opposite of how the PA destroyers play; they're anti-destroyer destroyers. Your wet dream in these is to meet any enemy destroyer in a place where their team can't support them. Your objective is to take caps, harass enemy battleships/cruisers, and above all to kill enemy destroyers. You fail if you let yourself get spotted/focus fired by the enemy cruisers, and if you let yourself be torpedoed while in smoke. Also be aware that your smoke is very good, so if you see a friendly cruiser in distress it might be a good idea to smoke him up. That's a way of farming karma.

 

One thing to note more generally is that battleships and destroyers especially tend to go to the same parts of the map in every battle. Keep an eye out for where ships usually go on each map, and over time you'll learn to expect where they're likely to go. It's also a good idea to look at how many destroyers/battleships are on each team (for instance, if there's only 2 destroyers you know that at least one cap won't have any destroyers in it), and to keep track of which have been spotted where, so you can start making guesses about if your team is at an advantage or disadvantage in the sector that you're pushing.

Good luck mate! Hope this helped. You have a great attitude of trying to improve yourself, which is the surest sign of success in this game.

Edited by senseNOTmade
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27 minutes ago, senseNOTmade said:

 

USN destroyers- I've forgotten which ships in this line are good (I think they're all pretty decent, maybe try the Nicholas). These are very much the opposite of how the PA destroyers play; they're anti-destroyer destroyers. Your wet dream in these is to meet any enemy destroyer in a place where their team can't support them. Your objective is to take caps, harass enemy battleships/cruisers, and above all to kill enemy destroyers. You fail if you let yourself get spotted/focus fired by the enemy cruisers, and if you let yourself be torpedoed while in smoke. Also be aware that your smoke is very good, so if you see a friendly cruiser in distress it might be a good idea to smoke him up. That's a way of farming karma.

 

I know the Nicholas has decent AA with Defensive AA fire, would one mount that in place of the engine boost? I am guessing this provides more utility to your team as you could also be a sort of BB escort as well, right? 

27 minutes ago, senseNOTmade said:

One thing to note more generally is that battleships and destroyers especially tend to go to the same parts of the map in every battle. Keep an eye out for where ships usually go on each map, and over time you'll learn to expect where they're likely to go. It's also a good idea to look at how many destroyers/battleships are on each team (for instance, if there's only 2 destroyers you know that at least one cap won't have any destroyers in it), and to keep track of which have been spotted where, so you can start making guesses about if your team is at an advantage or disadvantage in the sector that you're pushing.

Yeah, I watch team comps, but where people are and learning the maps I have really been lazy about, so this is one of my main goals to improve now.

27 minutes ago, senseNOTmade said:

Good luck mate! Hope this helped. You have a great attitude of trying to improve yourself, which is the surest sign of success in this game.

Yes it does help, thank you. And I appreciate that, I have no interest in being the best (I do have a RL that is :P), but I want to know I am going to be a good addition for my team.

 

 

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23 minutes ago, Snargfargle said:

Pick one ship about tier V and play the heck out of it.

 

Yeah, thinking I wanna do a ton of games in the Nicholas and really learn the ship, maps and opponents and then go from there. Thanks for your suggestion!

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1 minute ago, ArgosRising said:

I know the Nicholas has decent AA with Defensive AA fire, would one mount that in place of the engine boost? I am guessing this provides more utility to your team as you could also be a sort of BB escort as well, right? 

Hard choice. The defensive AA increases your AA by 300%, but the main reason you'd take it is because it applies a 'scatter' effect- enemy torpedo and dive bombers become much less accurate if your AA is shooting at them. At lower tiers there's a lot of CVs so I think it's a skill well worth having, but I've never actually used it myself and if I remember correctly you do lose a gun for it.

Perhaps try it out for a few battles to test the impact of losing the gun. If you do, then try to stay in the center of the map and hit the enemy planes whenever they pass over you. This way you can still push caps while also being a great nuisance to enemy CVs. A couple points: being spotted by aircraft can be extremely dangerous for destroyers, so manage your smoke carefully. Prioritize shooting down torpedo bombers, then fighters, then dive bombers. Also, you can choose to have your AA fire at only one enemy squadron, which increases its power slightly, by holding control and then clicking on the squadron.

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1 hour ago, ArgosRising said:

Hey guys, relatively new captain here. I have a lot of gaming experience under my belt and I love ships so this game is probably going to be the only game I ever stick to long-term. Right now though, I find myself struggling and I am asking for any suggestions you guys can give me. I know that I have a very low sample size of games, but I am hoping someone can look at my stats and give me a suggestion where to look to improve. I know that playing a lower tier more will be the suggestion that I get, however I have played a lot of competitive games in the past and I find that I only grow when I play in an environment where I am playing against people better than myself. I want to be a DD main and play some BB on the side. However my DD stats are not good. I am mostly playing the PA DD line right now and normally my strategy is to speed boost into the closest cap and try and cap it in smoke. This often results in me dying if anything more than a DD shows up. I know not to knife fight with DDs, but often a CA or another DD will show up and if I don't react fast enough I am popped right at the start, or crippled the rest of the game. Any suggestions where I can look to improve my gameplay? I watch a lot of general WoWs videos on YouTube already, but not sure where I go to get better from here. Thank you in advance for your help! 

https://na.wows-numbers.com/player/1028929310,ArgosRising/?

 

P.S. One day I will get into cruisers, but I don't generally enjoy the gameplay, so for now I will focus on DDs with some BBs thrown in.

The thing with DDs is everyone is trying to kill you ,your biggest asset is low Detection  so find out your ships Detection range and stay outside this range , use Islands as cover and watch for planes once you drop smoke they know there’s a DD there, this is all tough to do when your roll is to spot and cap

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German DDs do not begin sporting hydro until the upgrade B Hull on Gaede. Their MB also require the Expert Marksman (makes MB rotate faster) up to the Maas (T7).

Only played US DD up to Farragut (did well through Nicholas). They're meant to go in and bully other DDs, but their MB velocity never improves, so generally if the red DD gets beyond 8km away, you'll have trouble hitting them. My experience, from facing them in my Kiev and Z-23, is they are the best DD for sneaking into cap and yelling "DEATH!" to the other DDs.

As for US DD going AA build, it's personal preference. There are quite a few that do it, forgoing modules and skills that buff torpedoes, and when you face a CV, there's usually no telling if he's good. I've destroyed every AA-spec ship in my Taiho except Gearing and UK BB line.

PA DD line is more of a support role. Not popular since their deep water torps or DWT cannot hit other DDs. Plus, the YT videos of those DS volleys? Probably the successful one out of like 17 or so tries. If you consult average torp hit rates on wowstoday.com site, you'll find even the best DD captains agree an 8-12% torp hit ratio is as high as it can go. Nothing to be bothered about--predicting a battle 30 seconds to 2 minutes in advance is notoriously difficult!

You sound like a rather aggressive player. US and KMS BB lines sound like a good fit. US BB are slow until reach North Carolina (T8), so you have to plan ahead of time to reach the battlefield (and good practice for reading minimap), but they generally have good guns and starting with the NM, respectable AA; going AA build makes them pretty good at fighting off CV attacks.

KMS BB line is well-suited to brawling (BBs duking it out at close range) and beginning with T7's Gnieusinuea (spelling), they can go for a secondary build that makes their side turrets dangerous. It's a fun ship line, though once you get up to T9's Freddy, the secondary build becomes more situational since T9-10 ships generally camp.

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36 minutes ago, senseNOTmade said:

Fushun- the key thing to understand about PA destroyers is that they are NOT designed to fight other destroyers.

I would respectfully disagree with that statement. PA DDs are perfectly able to fight other destroyers, its just that their inability to torp smokes make them inferior when it comes to contesting cap points thus more vulnerable at the start of the battle.

As for your DD issues OP, regardless of the DD you use, there are certain captain skills that you are almost obliged to take in order to be competitive. The first one is to take the skill Last Stand, that allows you to move even while your rudder/engine is broken. The second is Camouflage Expert. If you enter a battle in a DD in a T6+ battle without that skill in a DD, any enemy DD that has Concealment Expert will have a field day with you. You will be spotted before you can spot anyone, the enemy DD will keep you lit up and the moment you pop the smoke to escape the damage torpedoes will come your way. Nozoupforyou, a youtuber and streamer has done a series "Help an ensign" with tutorials and beginner advice. Maybe you could start there.

 
 
 
 

 

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1 minute ago, warheart1992 said:

I would respectfully disagree with that statement. PA DDs are perfectly able to fight other destroyers, its just that their inability to torp smokes make them inferior when it comes to contesting cap points thus more vulnerable at the start of the battle.

It's not just torpedoing smoke, but also the inability to use torpedoes in a knife fight, slow turret traverse and lackluster guns/fire rate that makes them unsuitable for fighting DDs. Be aware that I am talking about specialty and play style, that is what I'm saying is that PA DDs are specialized in harassing enemy CA/CL/BBs, and that those are the kind of fights you should therefore seek out. I am not saying that PA DDs are totally incapable of putting up a fight against enemy DDs, nor that you will never get a kill on an enemy DD, merely that those are not the kind of engagements you should generally seek out.

I should probably also mention that I've only played the Fushun, and while I've enjoyed it a lot, I don't actually know how the rest of the line shapes out.

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8 minutes ago, Reymu said:

 

You sound like a rather aggressive player. US and KMS BB lines sound like a good fit. US BB are slow until reach North Carolina (T8), so you have to plan ahead of time to reach the battlefield (and good practice for reading minimap), but they generally have good guns and starting with the NM, respectable AA; going AA build makes them pretty good at fighting off CV attacks.

Interestingly when I play DD/CA I am aggressive, as a BB I tend to be rather passive. Likely this is why my BB stats look better on paper (low sample, but nonetheless). I have really enjoyed the Ishizuchi and I just unlocked the Kongo, so I am planning to spend some time with her to see if I have a similar fit there for now. 

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5 minutes ago, senseNOTmade said:

It's not just torpedoing smoke, but also the inability to use torpedoes in a knife fight, slow turret traverse and lackluster guns/fire rate that makes them unsuitable for fighting DDs. Be aware that I am talking about specialty and play style, that is what I'm saying is that PA DDs are specialized in harassing enemy CA/CL/BBs, and that those are the kind of fights you should therefore seek out. I am not saying that PA DDs are totally incapable of putting up a fight against enemy DDs, nor that you will never get a kill on an enemy DD, merely that those are not the kind of engagements you should generally seek out.

I should probably also mention that I've only played the Fushun, and while I've enjoyed it a lot, I don't actually know how the rest of the line shapes out.

Well, the Fushun is more of a Soviet gunboat, and yeah, the turret traverse sure makes it not that suited to knifefights. I have just played the Jianwei and skipped the Fushun (silly since I only hear good things about her), and at the moment I am about to finish the Gadjah Mada grind to the Hsenyang. From T7 upwards most DDs get pretty solid turret traverse (Gadjah has 18s which is workable as well as 360 degree turning turrets) and can hold up their own in knifefights. With the exception of the Brit Gadjah the rest are USN ships with DW torps and godly smoke afaik. Regardless of that, you are correct in that regard when it comes to Fushun.

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3 hours ago, ArgosRising said:

Interestingly when I play DD/CA I am aggressive, as a BB I tend to be rather passive. Likely this is why my BB stats look better on paper (low sample, but nonetheless). I have really enjoyed the Ishizuchi and I just unlocked the Kongo, so I am planning to spend some time with her to see if I have a similar fit there for now. 

Gotcha. Well, CA and DD it pays to be aggressive at the right times, so read minimap, what're you facing, where's the cover, stuff like that.

 

BB it's more calculated since you're less agile and take longer to turn around. Basically you judge poorly, expect to be punished for it.

 

Kongo's pretty decent all-round BB at mid-range. If do well in her, you'll like Fuso with her 6 turrets. This line tends to be more of a sniper, but can brawl in a pinch. Just careful, because until you reach the T8 Amagi, the armor is tricky to angle with to bounce red BB AP.

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37 minutes ago, Reymu said:

Gotcha. Well, CA and DD it pays to be aggressive at the right times, so read minimap, what're you facing, where's the cover, stuff like that.

 

BB it's more calculated since you're less agile and take longer to turn around. Basically you judge poorly, expect to be punished for it.

 

Kongo's pretty decent all-round BB at mid-range. If do well in her, you'll like Fuso with her 6 turrets. This line tends to be more of a sniper, but can brawl in a pinch. Just careful, because until you reach the T8 Amagi, the armor is tricky to angle with to bounce red BB AP.

Yeah I am not really sure what all I want in a BB, but I know faster BB's are my preference so far, so I am thinking US BBs might not be the right fit either way. I will do the Kongo for a while, then maybe try the KM T5 out after a few dozen games.

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23 hours ago, ArgosRising said:

Yeah I am not really sure what all I want in a BB, but I know faster BB's are my preference so far, so I am thinking US BBs might not be the right fit either way. I will do the Kongo for a while, then maybe try the KM T5 out after a few dozen games.

I see. Well, the gist more or less:

US BB is jack of all trades. Best at mid-range and AA. Noteworthy for being slow until the NC, but to compensate, they're very agile.

IJN BB is mid-range and sniper. MB accuracy isn't as solid as other BB counterparts save for the T6 Fuso, T7 Nagato, T8 Amagi, and T10 Yamato. But when they do hit, they hit very hard, and have good speed at every tier. Only nightmare ship is the T9 Izumo, but the Yamato's gorgeous MB accuracy makes the grind worth it. My experience is IJN BBs save for Amagi tend to be passable at AA if specced for it.

UK BB focuses on tanking, some agility, and HE rounds with abnormally high fire chance. With their slow MB rotation and agility, they work best at 10-15 km ranges. This line has a very protected citadel.

KMS BB is built w/ turtleback armor, and from T5 on they command good speed as well as nasty guns. Capable of nasty secondary builds from T7 on or a devastating long-AA build. Their citadels are generally impossible to hit, but they pay in taking regular pens more frequently.

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Buy a Tirpitz and charge a cap...nothings gonna stop you...you have torps.

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So just a little update for anyone interested, I've played around 50 more matches since I posted this (I believe) and I have been playing mostly Tier V and VII battles in my DDs. Focusing mostly on my T-22 and my Blyzkawica. I have in this time raised my win rate from an abysmal 45% to an almost-tolerable 48%. This was just in a very short time and I am very happy with it. While my damage numbers have dropped continuously (due to playing much more carefully and conservatively), my win rate has to be somewhere in the 60-70% range since I received all this advice. So I wanted to put forth a sincere thank you to everyone who offered advice here and throw out an  update to those who might care. :Smile_Default:

 

See you all out there! :Smile_honoring:

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Press P to turn off AA on DDs. 

 

Game mentality wise, realizing that WoWS is Chess not a shooter helps greatly. Especially as a Destroyer, your goal is to do everything possible to limit the enemy's choices. Keeping the enemy DD's in check, prevent enemy BBs from pushing forward, and if possible shield your team with smoke and torps.

Your survival rate is very low, like.. wow. The goal here is not to stay alive, but stay alive longer. Especially in a DD, risks that can potentially resulting in death should not be attempted too early in the match. Try to save the bravery till the later 1/3 of the match when the enemy team's scattered and their capital ships are without escorts, and their cruisers are blinds hiding behind islands. Both are very good target for a close in torp run. 

Your torp hit rate, though not very important as a metric, is a bit low, especially on DDs with very short ranged torps. The hit rate is experience dependent, so you might want to observe the flow of the matches more and find potential hot spots for torps. For example, on certain maps, BBs like to congregate in a single spot, so you might want to remember where that spot is and try to maneuver early to get there and torp them.

Gun hit rate also experience dependent, will probably improve over time.

 

Edited by NeutralState

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