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vikingno2

Hindy Capt Skill

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I have three unused skill points 3/17 , is the radio location skill a good one for the Hindy?

I have PT, EM, Superintendent, Incoming Fire, DE and CE. I am working toward that 4th points but is the location skill worth it.  BTW I play aggressive when I can with the hindy, seem it would help hunting DDs late game but I have never used this skill.

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Dont have much knowledge about hindy, but so far havent found one ship where AR doesnt fit. Also with Priority Target, dunno if there are merits to Incoming Fire too.

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1 hour ago, vikingno2 said:

I have three unused skill points 3/17 , is the radio location skill a good one for the Hindy?

I have PT, EM, Superintendent, Incoming Fire, DE and CE. I am working toward that 4th points but is the location skill worth it.  BTW I play aggressive when I can with the hindy, seem it would help hunting DDs late game but I have never used this skill.

This video is a little old but I'm sure it is still useful. Flamu starts talking about the Hindy around 8:30

Spoiler

 

 

  • Cool 1

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BFT/AFT would be useful if there were more CVs at high tier, so this is a tough call. I wouldn't take RPF personally. I use it on my RN CL and IJN DD captains because I'm hunting DDs or avoiding them, respectively. With the Hindenburg I would only be making use of RPF late in the game if there are DD's still alive that need murdering.

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2 hours ago, vikingno2 said:

  BTW I play aggressive when I can with the hindy, seem it would help hunting DDs late game but I have never used this skill.

Dont know if 3 pts will  get you there but I have been using Manual Secondaries. Train em on low health DD's late in the game and they can pretty much get er done by themselves.

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Hey

I am running a 16pt captain and have:  P.T.  P.M.  E.M. (optional for many) A.R.  S.I.  D.E. and C.E.  So far anything with BFT and AFT really has not been an issue for me.  I will add the Dual Catapult A/C for a 1 pt skill.  For me this has worked out ok, maybe not the best for everyone.

 

Pete

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