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ACEpickles

<100ms V.S. >200ms Gameplay Question

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Just a question for the experts: At the competitive level, If 1 team has home server advantage <100ms ping. Will that be an advantage over a team with >200ms ping with accuracy in shooting and acft maneuvering? I have noticed when I play on the PTS, torps will pass underneath ships with not hits, and shot groupings that look perfect to me miss completely. Acft squads are there 1 second and missing the next. What do you think?

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In my experience, this game is really difficult to play with more than 160ms ping.

 

Unless, of course, you area already used to playing with 200ms ping, which is much of the Euro and SA and Asia players.

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If it's a CV game, the CV with the worse ping will be at a serious disadvantage. The strafe battle is equal parts skill and connection.

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No the game is being played in the server not your PC. You are there as the control input. All you do is aim and fire, the mechanics after that occur in the server.

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6 minutes ago, Raven114 said:

All you do is aim and fire, the mechanics after that occur in the server.

While this is technically true, you aim and fire at the things you see locally. With sufficient latency this means things aren't quite where they seem to be on your screen, according to the server.

200+ and you're really starting to see / feel the effects. That's almost half a second between you giving a command and you receiving the results back from the server. Firing half a second sooner or later can be the difference between life and death, in certain CQC situations and it affects the game in general, though at a much lower rate than it would a twitch shooter like COD or BF.

That said, I'd rather have 150 ping and stable than 20 ~ 100 ping wildly fluctuating.

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19 minutes ago, Lert said:

While this is technically true, you aim and fire at the things you see locally. With sufficient latency this means things aren't quite where they seem to be on your screen, according to the server.

200+ and you're really starting to see / feel the effects. That's almost half a second between you giving a command and you receiving the results back from the server. Firing half a second sooner or later can be the difference between life and death, in certain CQC situations and it affects the game in general, though at a much lower rate than it would a twitch shooter like COD or BF.

That said, I'd rather have 150 ping and stable than 20 ~ 100 ping wildly fluctuating.

This
The game becomes really cumbersome to play at 250+ ms because the shots will lag between your double click and the guns actually firing

At 120ms which is my usual ping, surface ships are entirely playable. CVs are annoying to deal with, mostly because of how garbage the UI is - everything lags, from selecting squadrons to orders you give actually appearing on screen

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It makes a larger difference the more percise you have to be in any game.

At a competitive level for instance Counter-Strike players generally set 40 as the highest amount of latency they'll accept, and 60 is noticably worse, 80 is going to easily cost you the game, and 100 is completely unacceptable at the competitive level.

In WoWs, a difference of 100 ping would mean the difference between citadels, hits, misses, bounces, and everything in between.

For CVs you'd basically be unable to respond quickly enough to counter or outplay an opponent, especially one of equal skill level.

I'm CompTia Net+ (That basically means computer networking)certified, I've worked in Network Operation Centers for major American companies, and I've been troubleshooting network issues professionally for roughly a decade.  I also played Counter-Strike (badly) at the league level for a short period of time.

 

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If my ping goes above 40, something is wrong and I'll stop playing. I can't imagine any competitive play at a 200+ ping. That's just crazy.

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So used to <40ms pin. In PTS i have 120ms ping, quite unplayable for Random, only comfort play some PvE games.

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I play with 160-200 all the time from Korea.  Its noticeable mostly with ship rendering times.  Other than then that, meh not too bad
Just gotta be good.

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