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Auriana

Broadside Citadel Myth-How to do it right

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Every now and then some [edited] in a Tier 9-10 babbles about don't sail broadside because you will get hammered.

While this is true lets take it step by step so that you significantly reduce your chances of getting citadeled

1-The chance of being broadsided from a distance of 15km-24km is really low. Most players cant hit ships broadside at 10-15km let alone anything over that

2-Sailing broadside actually lets u maximize your fire power and it does work better at speed since your rudder response is faster at high speeds.

3-The 2 most common mistakes of sailing broadside is people are firing while broadside and then STAY broadside AFTER firing, well then you will probably and do deserve to get hammered assuming the player on the other side is at least an average aimer

4- To fire broadside correctly you should already be STARTING your turn before you fire. Yes it does effect accuracy (you have to aim higher otherwise you will end up short. It takes some getting used to not aiming at the water line because you have to compensate for the increased distance that you are creating when u initiate the turn before you fire and take into account the other ships movement) but it does let you play the ship the way it was meant to be played. Lot of BB players don't do it all and do get hammered so out of frustration they camp and bow tank but I learned this tactic it from playing CAs because it is an absolute must have survival skill for CA. The difference is in CAs that turn before you fire may not stop u from being citadeled..on a BB in most cases it will prevent it. 

That's my suggestion on how not to camp and how to broadside properly..and yes from time to time I do get citadeled but that's just the odds where the universe and rng gods simply turn against u.

try the technique it does work because I don't get citadeled that much in any of my BBs at all

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9 minutes ago, Auriana said:

Every now and then some [edited] in a Tier 9-10 babbles about don't sail broadside because you will get hammered.

While this is true lets take it step by step so that you significantly reduce your chances of getting citadeled

1-The chance of being broadsided from a distance of 15km-24km is really low. Most players cant hit ships broadside at 10-15km let alone anything over that

2-Sailing broadside actually lets u maximize your fire power and it does work better at speed since your rudder response is faster at high speeds.

3-The 2 most common mistakes of sailing broadside is people are firing while broadside and then STAY broadside AFTER firing, well then you will probably and do deserve to get hammered assuming the player on the other side is at least an average aimer

4- To fire broadside correctly you should already be STARTING your turn before you fire. Yes it does effect accuracy (you have to aim higher otherwise you will end up short. It takes some getting used to not aiming at the water line because you have to compensate for the increased distance that you are creating when u initiate the turn before you fire and take into account the other ships movement) but it does let you play the ship the way it was meant to be played. Lot of BB players don't do it all and do get hammered so out of frustration they camp and bow tank but I learned this tactic it from playing CAs because it is an absolute must have survival skill for CA. The difference is in CAs that turn before you fire may not stop u from being citadeled..on a BB in most cases it will prevent it. 

That's my suggestion on how not to camp and how to broadside properly..and yes from time to time I do get citadeled but that's just the odds where the universe and rng gods simply turn against u.

try the technique it does work because I don't get citadeled that much in any of my BBs at all

You are badly mistaken, and you would do well to take their advice.  I am far from being a really strong high-tier player, and I routinely single shot delete high tier cruisers at 15-18 km when they sail broadside.  That same shot would typically take roughly 30-50% of the HP of your NC when broadside.  Good players will watch you start to turn broadside and fire before you get there.  Then their shells will hit you broadside, maximizing their damage potential.  You can get away with this against weaker players, and sometimes against German BBs because of their poor dispersion at range.  If you try it against competent players in US BBs or worse still Yamato, you will get hammered.  Also, they don't have to citadel you to wreck you. 6-8 normal pens really adds up on the large caliber BB guns.

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7 minutes ago, Nhi_Vanye said:

You are badly mistaken, and you would do well to take their advice.  I am far from being a really strong high-tier player, and I routinely single shot delete high tier cruisers at 15-18 km when they sail broadside.  That same shot would typically take roughly 30-50% of the HP of your NC when broadside.  Good players will watch you start to turn broadside and fire before you get there.  Then their shells will hit you broadside, maximizing their damage potential.  You can get away with this against weaker players, and sometimes against German BBs because of their poor dispersion at range.  If you try it against competent players in US BBs or worse still Yamato, you will get hammered.  Also, they don't have to citadel you to wreck you. 6-8 normal pens really adds up on the large caliber BB guns.

 

Depending on ship and range and fire angles you can swing out, shoot, and swing back in before their shells arrive. You shouldn;t try this in a KGV for example but doing it and doing it well in say a tirpitz is key to that ship. You should never be full broadside ofc, just enough to fire the guns, and even then depending on rnage and what the enemy is doing it's best to wait till they fire somtimes.

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I generally agree with what you are trying to say, but I go about it a different way.  When not firing I angle my ship as much as I can, then when I want to fire, I try to turn just enough to get all of my turrets involved, then turn back to angled after firing.  I also try to fire my salvos in between my enemies salvos, hopefully a little before or after they fire to try and catch them doing the same, with most players overcompensating and going a little more broadside than they should, giving me more damage on my salvo.

The only time I consciously sail broadside is when I know I'm not spotted.  And if you are 15-24km out, don't rely on them missing, juke them!  Either turn in or turn out when you see the enemy shoot at you.  At that range it gives you plenty of time to make a turn and either make them miss entirely, or have their shells hit you at an angle and do much less damage.

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3 minutes ago, Carl said:

 

Depending on ship and range and fire angles you can swing out, shoot, and swing back in before their shells arrive. You shouldn;t try this in a KGV for example but doing it and doing it well in say a tirpitz is key to that ship. You should never be full broadside ofc, just enough to fire the guns, and even then depending on rnage and what the enemy is doing it's best to wait till they fire somtimes.

This is the correct tactic, and it never takes you anywhere close to full broadside in most ships.  Going full broadside is inviting the enemy team to delete you in high tier play.  As you point out, even swinging out to 45 degrees or so is very risky and requires you to time your move after they have fired so you have a safe window while they reload.  Even then, you have to hope that they don't have a stealthy buddy waiting on your move.

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1 hour ago, Auriana said:

1-The chance of being broadsided from a distance of 15km-24km is really low. Most players cant hit ships broadside at 10-15km let alone anything over that

Coming from a very average player...

I can consistently hit my first salvo on anything sailing in a straight line up to 20km.

 

Cheers.

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Look at the OP's stats and it will tell you all you need to know.    He like a bunch of others think they know what they are doing and yet.. yeah. Keep on thinking that way OP.. I hope we meet up  :)

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1 hour ago, Auriana said:

4- To fire broadside correctly you should already be STARTING your turn before you fire. Yes it does effect accuracy (you have to aim higher otherwise you will end up short. It takes some getting used to not aiming at the water line because you have to compensate for the increased distance that you are creating when u initiate the turn before you fire and take into account the other ships movement) but it does let you play the ship the way it was meant to be played. Lot of BB players don't do it all and do get hammered so out of frustration they camp and bow tank but I learned this tactic it from playing CAs because it is an absolute must have survival skill for CA. The difference is in CAs that turn before you fire may not stop u from being citadeled..on a BB in most cases it will prevent it. 

Patently false, your own ship movement does not affect accuracy nor your aim point. Fire control is computed for you so you only need to aim at where you want the shells to land relative to the locked on target at the moment when you fire your guns. 

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Firing angled doesn't affect your accuracy. You know you can sail bow in and turn out to show your back guns then turn back in right?

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2 hours ago, Auriana said:

Every now and then some [edited] in a Tier 9-10 babbles about don't sail broadside because you will get hammered.

While this is true lets take it step by step so that you significantly reduce your chances of getting citadeled

1-The chance of being broadsided from a distance of 15km-24km is really low. Most players cant hit ships broadside at 10-15km let alone anything over that

2-Sailing broadside actually lets u maximize your fire power and it does work better at speed since your rudder response is faster at high speeds.

3-The 2 most common mistakes of sailing broadside is people are firing while broadside and then STAY broadside AFTER firing, well then you will probably and do deserve to get hammered assuming the player on the other side is at least an average aimer

4- To fire broadside correctly you should already be STARTING your turn before you fire. Yes it does effect accuracy (you have to aim higher otherwise you will end up short. It takes some getting used to not aiming at the water line because you have to compensate for the increased distance that you are creating when u initiate the turn before you fire and take into account the other ships movement) but it does let you play the ship the way it was meant to be played. Lot of BB players don't do it all and do get hammered so out of frustration they camp and bow tank but I learned this tactic it from playing CAs because it is an absolute must have survival skill for CA. The difference is in CAs that turn before you fire may not stop u from being citadeled..on a BB in most cases it will prevent it. 

That's my suggestion on how not to camp and how to broadside properly..and yes from time to time I do get citadeled but that's just the odds where the universe and rng gods simply turn against u.

try the technique it does work because I don't get citadeled that much in any of my BBs at all

Consider this. When you are fully broadside to "maximize" your firepower. You are actually hurting your accuracy. 

Take a ship like an amagi. Turn it full broadside and take a shot. Screenshot the the dispersion.  Then angle her just enough to unmask her rear turrets and try it. Compare the results. 

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OP's highest tier cruiser is the Pensacola at T7.  This means they have never witnessed what a halfway decent Yamato can do to a broadside cruiser.  Giving advice about something you know literally nothing about.  Good job. 

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I dont like to risk my survival over the chance that enemy is aiming with their eyes closed

end of story

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3 hours ago, Auriana said:

1-The chance of being broadsided from a distance of 15km is low.

Most players cant hit ships broadside at 10-15km let alone anything over that

Uh, no.

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If own ship's citadel area exposed to a direction is known, and the dispersion of the opponent(or plural) is known, and distance is known.

 

You can literally calculate the exact chance of at least 1 shell hit the citadel (not penetrate, but falls inside the broadside citadel area). 

 

If someone's bored enough even a mod can be made from this and player can enter info and calculate on the go.

 

 

 

The other side of the story with beyond 15 km engagement is that, you are also 15 km from them. Don't be a border hugger.

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I have deleted cruisers on my first salvo of the game from over 20km away because they went broadside.  I've taken a good chunk of health out of a BB becasue they went broadside from that distance in the effort to avoid our contact.  BBs just aren't agile enough to avoid getting citadeled if they are visible and turn broadside, even from a long range shot.  If I have to turn in a BB, I wait to go silent /invisible before I do it, just to avoid that nasty strike, because it will come.  Ships will aim at you going broadside before they will aim at any other ship nose on, just because it is easier to hit a broadside target, even at long range.

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To be fair to the OP i spent a lot of my time in the pepsi showing an uncomfortable amount of broadside. But i also practised duck and weave so that was part of making that work as you need to be able to change the angle enough to generate major change in velocity along a specific vector. Check my survival rate in her if you don't believe me. My win rate alas suffered from a weekend at the end of the grind, need to go back and repair that someday.

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You can go broadside, just don't be spotted while you are.

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15 minutes ago, MrDeaf said:

You can go broadside, just don't be spotted while you are.

This...

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22 hours ago, Auriana said:

Every now and then some [edited] in a Tier 9-10 babbles about don't sail broadside because you will get hammered.

While this is true lets take it step by step so that you significantly reduce your chances of getting citadeled

1-The chance of being broadsided from a distance of 15km-24km is really low. Most players cant hit ships broadside at 10-15km let alone anything over that

2-Sailing broadside actually lets u maximize your fire power and it does work better at speed since your rudder response is faster at high speeds.

3-The 2 most common mistakes of sailing broadside is people are firing while broadside and then STAY broadside AFTER firing, well then you will probably and do deserve to get hammered assuming the player on the other side is at least an average aimer

4- To fire broadside correctly you should already be STARTING your turn before you fire. Yes it does effect accuracy (you have to aim higher otherwise you will end up short. It takes some getting used to not aiming at the water line because you have to compensate for the increased distance that you are creating when u initiate the turn before you fire and take into account the other ships movement) but it does let you play the ship the way it was meant to be played. Lot of BB players don't do it all and do get hammered so out of frustration they camp and bow tank but I learned this tactic it from playing CAs because it is an absolute must have survival skill for CA. The difference is in CAs that turn before you fire may not stop u from being citadeled..on a BB in most cases it will prevent it. 

That's my suggestion on how not to camp and how to broadside properly..and yes from time to time I do get citadeled but that's just the odds where the universe and rng gods simply turn against u.

try the technique it does work because I don't get citadeled that much in any of my BBs at all

1: you're wrong based on skill leve.

2: you're horribly wrong about the rudder response time, it's the same at 0 knts and 33 kts

3 this is correct but if you time wrong going broadside you will be slammed for cits because you were stupidly predictable

 

So, wrong, wrong and half wrong. (not touching the 4th one as that's a playstyle statement put forward as fact, that makes it wrong by default as it won't work for everone)

OP has stuck out. 

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22 hours ago, Auriana said:

Every now and then some [edited] in a Tier 9-10 babbles about don't sail broadside because you will get hammered.

While this is true lets take it step by step so that you significantly reduce your chances of getting citadeled

1-The chance of being broadsided from a distance of 15km-24km is really low. Most players cant hit ships broadside at 10-15km let alone anything over that

2-Sailing broadside actually lets u maximize your fire power and it does work better at speed since your rudder response is faster at high speeds.

3-The 2 most common mistakes of sailing broadside is people are firing while broadside and then STAY broadside AFTER firing, well then you will probably and do deserve to get hammered assuming the player on the other side is at least an average aimer

4- To fire broadside correctly you should already be STARTING your turn before you fire. Yes it does effect accuracy (you have to aim higher otherwise you will end up short. It takes some getting used to not aiming at the water line because you have to compensate for the increased distance that you are creating when u initiate the turn before you fire and take into account the other ships movement) but it does let you play the ship the way it was meant to be played. Lot of BB players don't do it all and do get hammered so out of frustration they camp and bow tank but I learned this tactic it from playing CAs because it is an absolute must have survival skill for CA. The difference is in CAs that turn before you fire may not stop u from being citadeled..on a BB in most cases it will prevent it. 

That's my suggestion on how not to camp and how to broadside properly..and yes from time to time I do get citadeled but that's just the odds where the universe and rng gods simply turn against u.

try the technique it does work because I don't get citadeled that much in any of my BBs at all

21jnvl.jpg.c9f654c43fe25bed07990b2e5aaea0ca.jpg

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If you're in a ship that is well-armored for its tier, going broadside at long range can be a good tactic. It baits enemies into thinking they can pen you when they simply don't have the numbers to do it at any angle. Montana and Yamato can both do this at ~20km against most battleships. A number of low-tier battleships can manage this as well, though generally only if they are top tier and at an unusually long range for those tiers.

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