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Auriana

TIER 9-10 players-cap needed

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Many Tier 8-6 games are good solid battles with some camping but generally these are really fun to play though u get the odd one with a bunch of campers

From Tier 6-1 its an absolute blast while there is some camping here and their these are super fun tiers to play

However when you get a Tier 8 mixed up with a lot of Tier 9s and 10s the battles suck rocks HUGE! These are camp snooze bore fests. For example 2 days ago we had a Tier 8 battle with FDG Tier 9 BB on the other team. Well he camped bow tanked or whatever you call it. He was absolutely useless to his team because all he did was play back and forth so me and my NC plus 2DDs flanked him and blew him to hell

What the hell? It seems Tier 9-10 players HAVE ZERO clue on how to play against teams that are dynamic and mobile especially if they are the only Tier 9-10 in the game and they have to play with the rest of us lower Tier 8-6 degenerates who apparently don't know how to play the game cause we sail around at full speed...

Tier 10 players and Tier 9 players need to be separated from the rest of the community. I think Tier 9-10 should play in their own petri dish of mediocre play. Why pollute the rest of the fun gun running tiers with your diseased filth ridden philosophy of hide behind a rock and try to play your fat assed BB like DD hiding in smoke? 

WG needs Cap the number of Tier 10/9s who can play in Tier 8 battles and let us have our fun..

So tier 9-10s we have lots of fun without you..your not wanted..your not needed and frankly you are not helpful at all...

 

Edited by Auriana
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I tend to push in my tier 9 and 10 ships.  Then I am called a ret@rd for suiciding.  I prefer a more dynamic game play experience.  I don't like to sit at the back of the map and farm damage.  Unfortunately that is how tier 9 and 10 ships are played, and it is boring.  I almost never play my high tier ships anymore because it isn't worth it.  I have stopped all my my grinds because there is no point.  I'd rather play Operations, and have some fun.

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19 minutes ago, Auriana said:

Many Tier 8-6 games are good solid battles with some camping but generally these are really fun to play though u get the odd one with a bunch of campers

From Tier 6-1 its an absolute blast while there is some camping here and their these are super fun tiers to play

However when you get a Tier 8 mixed up with a lot of Tier 9s and 10s the battles suck rocks HUGE! These are camp snooze bore fests. For example 2 days ago we had a Tier 8 battle with FDG Tier 9 BB on the other team. Well he camped bow tanked or whatever you call it. He was absolutely useless to his team because all he did was play back and forth so me and my NC plus 2DDs flanked him and blew him to hell

What the hell? It seems Tier 9-10 players HAVE ZERO clue on how to play against teams that are dynamic and mobile especially if they are the only Tier 9-10 in the game and they have to play with the rest of us lower Tier 8-6 degenerates who apparently don't know how to play the game cause we sail around at full speed...

Tier 10 players and Tier 9 players need to be separated from the rest of the community. I think Tier 9-10 should play in their own petri dish of mediocre play. Why pollute the rest of the fun gun running tiers with your diseased filth ridden philosophy of hide behind a rock and try to play your fat assed BB like DD hiding in smoke? 

WG needs Cap the number of Tier 10/9s who can play in Tier 8 battles and let us have our fun..

So tier 9-10s we have lots of fun without you..your not wanted..your not needed and frankly you are not helpful at all...

 

I like what you said I agree with the most of it

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When I play Tier 9 or 10 I don't see this type of play. I do see aggressive DD's And skittish CA's and an occasional Camped BB {Positioning} I see From My Bridge 11 km targets as my secondaries light up on a foolish broadsided Ship who is quickly dispatched to Davy Jones Office. I do see and meet Davy on a regular Basis {I push at all the wrong times} but not before I have taken a few ships along the way. The best say" Positioning positioning positioning" Know when to push know when to retreat.{ This is the best advice } It sometimes has its rewards {risk has benefits}.  To those who choose to Hide Good Luck on your LOOONG Grind. I play my Favorite Ship The GK as it was meant to be Played. Sometimes I win sometimes I lose, this is what this game is meant to be.

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Over 900 battles in NC and you still have no clue how to play it with 44% WR...  Do tell us how to play our high tiers sunshine.

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1 hour ago, Ramsalot said:

Over 900 battles in NC and you still have no clue how to play it with 44% WR...  Do tell us how to play our high tiers sunshine.

I agree with you in large part, Ramsalot.  OTOH, it's not entirely fair to rip people who would really prefer that the game was more of a free flowing, fire and maneuver style of combat, i.e. like real naval combat, rather than what I call "World of Sea-Tanks" where players are using and abusing every bit of terrain and game mechanics, because, yeah, it is the smart thing to do to be successful.  But the fact is that a lot of players hate the high tier meta, regardless of whether it's the smart way to play or not.

 

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I get stuck in tier 9/10 games quite a bit with my Bismark, I still have a lot of fun and if you just keep track of your position and keep your engagement down to two or three ships you can still push and brawl successfully and make the best of it (as far as fun goes).  I'm to impatient to sit and camp... probably why my WR is what it is...

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Thats because at those tiers BBs and a sizable amount of their drivers can actually hit the broadside of a barn. At earlier tiers you can play more loosey-goosey in CA/CLs and DDs, content with the knowledge that in all likelihood the bulk of players shooting you either haven't yet mastered leading shells and predicting movement, and/or are still hampered by the lower ranges and accuracies of their guns.

Around 9/10 though you regularly run into people who are actually good. Not mediocre, but good. It's still a small proportion of people playing, but its a significant enough number that you just can't risk doing the stuff you were able to do earlier (also repair costs now become an issue). So people do the sensible thing, git gud, and adopt a more passive play style that frequently nets better results.

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2 hours ago, Auriana said:

Many Tier 8-6 games are good solid battles with some camping but generally these are really fun to play though u get the odd one with a bunch of campers

From Tier 6-1 its an absolute blast while there is some camping here and their these are super fun tiers to play

However when you get a Tier 8 mixed up with a lot of Tier 9s and 10s the battles suck rocks HUGE! These are camp snooze bore fests. For example 2 days ago we had a Tier 8 battle with FDG Tier 9 BB on the other team. Well he camped bow tanked or whatever you call it. He was absolutely useless to his team because all he did was play back and forth so me and my NC plus 2DDs flanked him and blew him to hell

What the hell? It seems Tier 9-10 players HAVE ZERO clue on how to play against teams that are dynamic and mobile especially if they are the only Tier 9-10 in the game and they have to play with the rest of us lower Tier 8-6 degenerates who apparently don't know how to play the game cause we sail around at full speed...

Tier 10 players and Tier 9 players need to be separated from the rest of the community. I think Tier 9-10 should play in their own petri dish of mediocre play. Why pollute the rest of the fun gun running tiers with your diseased filth ridden philosophy of hide behind a rock and try to play your fat assed BB like DD hiding in smoke? 

WG needs Cap the number of Tier 10/9s who can play in Tier 8 battles and let us have our fun..

So tier 9-10s we have lots of fun without you..your not wanted..your not needed and frankly you are not helpful at all...

 

You're not going to gain any friends or influence many people by referring to tier 9-10 play as diseased filth, and generally insulting them.  I can appreciate your desire to play a more dynamic style of game play.  But the REALITY is that your desired style of play isn't the smart way to play this game, particularly at high tiers, not if you want to succeed, have a good WR, and good stats.

Frankly, I think that if you took a team of like minded players into a tier 10 battle against a team of experienced and capable players playing the normal tier 10 meta, you'd get your butts handed to you.  Not because they "didn't know how to deal with teams that are dynamic and mobile", but because they DID.  They'd know how to work their ships' armor, how to limit how many enemy ships could engage them at any given instant, they'd use and abuse terrain to shoot at your ships without being spotted.  In short, they'd do a whole lot of things that would crush your team of dynamic and mobile players, whether you like it or not.  And don't think that they don't know how to be dynamic and mobile when that's the right thing to do in the situation.  They most certainly do.

 

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7 minutes ago, Crucis said:

I agree with you in large part, Ramsalot.  OTOH, it's not entirely fair to rip people who would really prefer that the game was more of a free flowing, fire and maneuver style of combat, i.e. like real naval combat, rather than what I call "World of Sea-Tanks" where players are using and abusing every bit of terrain and game mechanics, because, yeah, it is the smart thing to do to be successful.  But the fact is that a lot of players hate the high tier meta, regardless of whether it's the smart way to play or not.

 

Yes, but there are ships in high tier meta that can still play free flowing, fire and manuver style.  Khabarovsk, Hindenburg, hell even GK under right circumstances.

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I rarely encounter these super campy games you speak of. The only times these kinds of games happen for me are on tears of the desert. Other than that it's very rare they happen.

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2 minutes ago, Ramsalot said:

Yes, but there are ships in high tier meta that can still play free flowing, fire and manuver style.  Khabarovsk, Hindenburg, hell even GK under right circumstances.

I understand all this.  The thing is that people like the OP want all ships to be played in a "dynamic and mobile" play style all the time ... which is at odds with the, frankly, smarter, more passive play style at higher tiers.

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HkwCtgA.jpg

nrYFQY9.jpg

How I play high tier BBs lol.

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4 minutes ago, Crucis said:

I understand all this.  The thing is that people like the OP want all ships to be played in a "dynamic and mobile" play style all the time ... which is at odds with the, frankly, smarter, more passive play style at higher tiers.

People like OP post threads about how wonderful showing broadside is at 10km while having absolutely horrendous results themselves with such tactics.  I am all for people trying to learn and taking their time - all good.  But don’t come to forums and tell others how to play until you improve.

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28 minutes ago, Shigure_DD said:

 

nrYFQY9.jpg

How I play high tier BBs lol.

Not sure that using an example that a couple years old is all that useful.  This battle is on the original version of the Islands of Ice map, i.e. the GOOD version.

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OP, you started 2014.

 

Cap should be on you...

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47 minutes ago, Crucis said:

Not sure that using an example that a couple years old is all that useful.  This battle is on the original version of the Islands of Ice map, i.e. the GOOD version.

Ya that pic is old but I will still head right for a DD in a BB

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T9-10 CAs and BBs get a longer rudder shift plus with the exception of Izumo, MB accuracy gets through the roof. Offensive firepower, in other words, becomes more dangerous.

 

Thing is, defense quits improving after T8. Everyone who pushes in T9-10 usually gets sent back to port within seconds. It's not encouraging to play that aggressively when it consistently costs credits.

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BBs at the side

YlAWlN.png

Another  game same map same story.

c31DLp.png

 

My turn,  have not played my yam in a long time, get in there son, use that HP, Armor and Heals, that's what they are there for.

ghP2Jy.png

 

Oh no a DD,  2 Yams and the gearing next to me in B in smoke...im dooomed

LeeQy2.png

Not.

unknown.png

And one i had earlier.

unknown.png

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Brawls may be fun, but they don't tend to be efficient at all. There's good reasons why the best teams very rarely brawl.

 

With the power level of T10, it would be especially unwise to play too aggressively. Focus fire can quickly become lethal. 

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18 minutes ago, mrmariokartguy said:

Brawls may be fun, but they don't tend to be efficient at all. There's good reasons why the best teams very rarely brawl.

 

With the power level of T10, it would be especially unwise to play too aggressively. Focus fire can quickly become lethal. 

That yammy gets focused all the time, i don't even put out those 2 fires, i will let 2 fires burn 90% of the time and there are 2 dds near which would be bad if i put the fires out and took a torp and i did take one torp, i just learnt when to pull back and heal then get right back in there.

Edited by Final8ty

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Not to fond of this ship, but pulled it out for a spin and backed up the shima all game but i could not stop both the ZAO and AMAGI from getting him at the end as he got way to close, A clutch win for us.

unknown.png

Edited by Final8ty

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i will continue to alternate between atlanta and minotaur so i can magically switch between being "fun and dynamic" and "boring and campy" every game i play

 

lol

 

also, OP what if one day you finish your T8 tech tree grind and unlock your T9 tech tree ship? what u gonna do about it? 

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To add to what others have said...the offensive firepower of T10 ships (and many T9 ones as well), combined with what are generally more skilled players, means that any mistake is very likely to cost you 50% of your health pool or more.  The natural reaction to that is to play much more cautiously and wait for your opponents to make the mistake instead; blame the developers for this, not the players.

Major, aggressive pushes in T10 games generally require either a mutually supportive 3-ship division to take the lead, or a particularly skilled destroyer or carrier player to provide the scouting necessary to show the rest of the team that it's safe to push forward.  It also requires some amount of communication in the team chat--productive communication, not just "quit hiding behind that island you :etc_swear:"

While I would love to see a day when T8 ships no longer go up against T10s, that day is some ways off still.  You need to have a large enough player pool that T10 games could be filled in a reasonable amount of time with only T10 & T9 ships, which right now we do not have (save perhaps for prime time hours on weekends or holidays).

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