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Alien_Observer

Over Pen's, can the shell damage an ally behind an enemy ship.

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Was wondering if a few shots that over penned from a salvo, can pass through an enemy DD and hit a friendly DD that is directly behind it, as they are knife fighting? Do the shells continue onward as they pass through the bulkheads of the enemy ship and impact objects, or do they just kinda go kerplop into the ocean? 

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Sounds like a fun exercise for the training room.  Line up 3 DDs side to side and have a go point blank with a yamato!

I'm guessing, though, that even a shell that overpenetrates stops being an actual object after striking the first target ship.  Even if it doesn't... even at point blank range the shell will always be travelling downwards.  The trajectory will not be in your favor.

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No.

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The shell effectively ceases to exist once it interacts with your ship's model.

 

Therefore, neither an overpen nor a bounce will be a threat to nearby allies.

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I'd have to say no. The trajectory wouldn't be right. My opinion though.

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I once watched 9 Molotov 180mm AP shells over pen the broad side of a Leander at 5km. Which made me wonder if there was another ship on the other side of that Leander if my shells would have done damage to the other ship. 

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Even if it were possible, honestly, the ally would have to be so close that it would be irresponsible to be firing at the target to begin with.  Even without that possibility, you would be far more likely to hit the ally with misses due to your aim being off or just simply dispersion causing over shots.

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59 minutes ago, KiyoSenkan said:

The shell effectively ceases to exist once it interacts with your ship's model.

 

Therefore, neither an overpen nor a bounce will be a threat to nearby allies.

That's too bad because it's pretty funny when ricochets' kill someone else in tanks, wish it would happen here then again people would whimper like they do about detonations and accidental torps making you pink.. 

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8 hours ago, RedSeaBear said:

I once watched 9 Molotov 180mm AP shells over pen the broad side of a Leander at 5km. Which made me wonder if there was another ship on the other side of that Leander if my shells would have done damage to the other ship. 

in RL, yeah.....the above being a case in point. ...maybe not directly from the shell, but the high-velocity debris et al. ....in the game I assume no...

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It is a valid tactic to attach DDs to your sides, so that they cover your citadel.

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Here's a similar question for you game mechanics gurus, can the explosion from a torpedo or HE shell damage a ship other than the one it struck?  I know some battleship HE shells have explosive radii of 35+ meters, so it's certainly big enough to reach an adjacent ship.

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10 hours ago, Kapitan_Wuff said:

Don't think so. I have never actually seen shells pass through the ship.

A single overpen can pass through both sides of a citadel and thus be counted as two citadel hits. However, as you said, I don't think there's a mechanic in place for a shell to go beyond that and hit a second ship.

Note that below there were only three hits yet four citadels. The overpen passed through both sides of the citadel and thus was counted as two citadel hits.

5a6e74d9a088d_cits2.jpg.13cc940372aea4fda9c16bf48b86f9ff.jpg 

Edited by Snargfargle

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16 minutes ago, Snargfargle said:

A single overpen can pass through both sides of a citadel and thus be counted as two citadel hits. However, as you said, I don't think there's a mechanic in place for a shell to go beyond that and hit a second ship.

Note that below there were only three hits yet four citadels. The overpen passed through both sides of the citadel and thus was counted as two citadel hits.

I take it the over pen was on the torpedo bulge and the cit was on the belt?

Edited by Alabamastan

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I think in cases where you have two ships beside each other, either both enemy or two BBs sluygging it out together, and someone fires from range hits both, it's more dispersion then anything.

 

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7 hours ago, Snargfargle said:

A single overpen can pass through both sides of a citadel and thus be counted as two citadel hits. However, as you said, I don't think there's a mechanic in place for a shell to go beyond that and hit a second ship.

Note that below there were only three hits yet four citadels. The overpen passed through both sides of the citadel and thus was counted as two citadel hits.

5a6e74d9a088d_cits2.jpg.13cc940372aea4fda9c16bf48b86f9ff.jpg 

My understanding was that the citadel ribbons are independent of any other hits. So in this screenshot, it would be seven total hits (four citadel hits, two normal pens, and one over pen). I could certainly be wrong though. How many total shells were fired in that salvo would be informative.

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2 hours ago, echelon5 said:

My understanding was that the citadel ribbons are independent of any other hits.

I never thought about that, I'll have to look into it.

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11 hours ago, MrDeaf said:

It is a valid tactic to attach DDs to your sides, so that they cover your citadel.

isn't it?.... ...yah I'd like to conn a BB with tactical DDs strapped on... ...that way I'm the mother ship or a Chenjesu Broodhome. ....(if you guys get the reference, did I spell that right?)....kinky

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3 hours ago, Snargfargle said:

I never thought about that, I'll have to look into it.

They are. Notably, overpenning a citadel will not give a citadel ribbon.

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