5 allendeckard Members 9 posts 2,912 battles Report post #1 Posted January 31, 2018 I'm going out on a limb so please be kind. I've been playing for a year now maybe a little longer so asking this now makes me feel really stupid but I've looked all over and cant find a definitive answer. When looking at the mini map, or regular map, when you see ships you have White wire frame icon that is a ship that was sighted but no longer visible and that's it's last known location Black wire frame is a blown up ship Green Filled in icon is your team member Red filled in icon is enemy team member NOW THE QUESTION Red Wire frame icon I know this is an enemy that I cant target. I assume that it's an enemy that someone on my team can see. Is this part of the mod that increases "assured acquisition" that one confuses me what is it increasing exactly? My targeting distance? Same goes for the green wire frame icons I know that its nothing to do with the Radio Location I've messed with that one and honestly found no purpose in it for myself I'm assuming if your on the receiving end of radio location you get the white lettered words "LOCATED" on your screen. I've looked everywhere so I didn't have to look like a moron and ask here but found nothing thanks for any help. Share this post Link to post Share on other sites
3,198 [WOLF5] AJTP89 Supertester 5,240 posts 4,582 battles Report post #2 Posted January 31, 2018 They are ships outside your view range. Every ship has a view range within which ships are rendered on screen. Outside that, allies and spotted enemies are not rendered on screen. This view range is always more than your gun range, so usually not an issue. However, in cylcone, this view range is reduced to 8km. That means you can't see (or be seen) until 8km leading to some interesting sudden encounters. In a cyclone, any spotted ship not within 8km of you will be shown on the map with that wire frame icon. Hope this helps. Share this post Link to post Share on other sites
570 [INTEL] Fishrokk Beta Testers 1,816 posts 6,263 battles Report post #3 Posted January 31, 2018 I'd like to add to all the correct stuff AJTP just said - your view range shows on the mini map. When you are looking around there's a pie-wedge of lighter color that indicates on the minimap what you are viewing on your screen. The far end of that pie wedge is the limit of your ship's vision. Any spotted ship outside the far end of that wedge will show up white wire frame on the minimap and not be rendered in your client. I think there's both a skill and an upgrade that affect target acquisition? I need to look them up again, but they should make the pie wedge longer. I wonder if they apply during cyclones... Share this post Link to post Share on other sites
900 vonKaiser Alpha Tester 2,902 posts 6,252 battles Report post #4 Posted January 31, 2018 12 minutes ago, Fishrokk said: I think there's both a skill and an upgrade that affect target acquisition? I need to look them up again, but they should make the pie wedge longer. I wonder if they apply during cyclones... Target Acquisition System Modification 1 AFAIK it'll make it so the ship is rendered on screen sooner. I can't tell you if it works for cyclones though, most of my ships I choose other upgrades on instead. Share this post Link to post Share on other sites
570 [INTEL] Fishrokk Beta Testers 1,816 posts 6,263 battles Report post #5 Posted January 31, 2018 32 minutes ago, vonKaiser said: Target Acquisition System Modification 1 AFAIK it'll make it so the ship is rendered on screen sooner. I can't tell you if it works for cyclones though, most of my ships I choose other upgrades on instead. There's a 4 point captain skill, though, too - isn't there? Share this post Link to post Share on other sites
900 vonKaiser Alpha Tester 2,902 posts 6,252 battles Report post #6 Posted January 31, 2018 1 hour ago, Fishrokk said: There's a 4 point captain skill, though, too - isn't there? Not sure which one you mean, concealment expert? If that one you meant TASM doesn't effect that. What I meant with regards to rendered was, if he's far away, he's spotted by a friendly but you can't pick him up on your screen due to distance (IE that wire frame red icon that's not filled in) you'll have him appear sooner on your screen and visible when looking for him. It has no effect on an enemy ships concealment rating. That's static. 5.5km DD is always going to be a 5.5km detected DD unless Hydro or Radar is at play. Where it will change however is proxy spotting. If you get 2.0km to an enemy ship, regardless of an island or smoke blocking your line of sight, you'll spot him at 2.0km no matter what. If you have Target Acquisition System on your ship however, that increases the assured detection range to 3.0km. Share this post Link to post Share on other sites
570 [INTEL] Fishrokk Beta Testers 1,816 posts 6,263 battles Report post #7 Posted January 31, 2018 50 minutes ago, vonKaiser said: Not sure which one you mean, concealment expert? If that one you meant TASM doesn't effect that. What I meant with regards to rendered was, if he's far away, he's spotted by a friendly but you can't pick him up on your screen due to distance (IE that wire frame red icon that's not filled in) you'll have him appear sooner on your screen and visible when looking for him. It has no effect on an enemy ships concealment rating. That's static. 5.5km DD is always going to be a 5.5km detected DD unless Hydro or Radar is at play. Where it will change however is proxy spotting. If you get 2.0km to an enemy ship, regardless of an island or smoke blocking your line of sight, you'll spot him at 2.0km no matter what. If you have Target Acquisition System on your ship however, that increases the assured detection range to 3.0km. Nah - it was either a skill that's no longer available from one of the reworks, or I'm just imagining that it ever existed. Good explanation on TASM. I didn't need it, but it's good! Share this post Link to post Share on other sites
900 vonKaiser Alpha Tester 2,902 posts 6,252 battles Report post #8 Posted February 2, 2018 On 1/31/2018 at 3:41 PM, Fishrokk said: Nah - it was either a skill that's no longer available from one of the reworks, or I'm just imagining that it ever existed. Good explanation on TASM. I didn't need it, but it's good! I can't do much around here, but if I can try to help and explain I'll do what I can lol Share this post Link to post Share on other sites