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WidochMeirker

Fires and Fire Chance

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I'm curious if anyone else has noticed a difference in the past 3 weeks or so.  Whatever the last update was seems at least to me to have created a lot more fires than the fire starter % would suggest should be happening.  Every ship I sail, from destroyers to cruisers to battleships seem to always be on fire these days.  What gives?  Am I just having a bad run or has anyone else noticed a change? I've been setting everything on fire more than in the past as well.

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7 minutes ago, WidochMeirker said:

I'm curious if anyone else has noticed a difference in the past 3 weeks or so.  Whatever the last update was seems at least to me to have created a lot more fires than the fire starter % would suggest should be happening.  Every ship I sail, from destroyers to cruisers to battleships seem to always be on fire these days.  What gives?  Am I just having a bad run or has anyone else noticed a change? I've been setting everything on fire more than in the past as well.

Its got so silly with he that i refuse to use this ammo at all.

Its turned into a bad joke you put out 2 fires and a second later you have 3 more.

I wont use he till wg changes the game.

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In order to really know you would need to take count of the ships that start fires easily and see if those remained basically static for the last several patches.  Maybe more folds are playing ships that do no have AP or playing more French Cruisers (and other cruisers that set a lot of fires like the Atlanta).  I have seen more Atlanta's the last week or so in my Bismark.  Since I played the Bis in ranked and afterward - it is always on fire so nothing new there.  Personally I think more ships that set fires are being played more often after ranked combined with confirmation bias (which we all have to some degree).

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I run survivability builds on my BBs, and  flag 'em up at T8 and above.  Fire is a threat, but no bigger than the other threats in the game.  

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A ship with 10% fire chance doesn't mean if you land 100 shells, you should on average see 10 fires.

There are many reasons it's effectively lower:

  • Fire resistance (higher tiers have higher resistance to fires)
  • Captain skills such as Fire Prevention
  • Shells landing when damage partied don't cause fires
  • Shells hitting areas already on fire don't cause fires

 

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23 minutes ago, MountainManxDan said:

Nothing mechanics wise with fire chance on any ship has changed, if it does it is included in the patch notes

Yea, I personally haven't noticed any difference. I still catch just as easily as before!

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Play any RN KGV BB T VII ( excluding Hood-only 8 guns with T VI ammunition) and up with HE. Guaranteed fires on almost every broadside. Light fires on an opponent in successive salvoes if he has already used his DC consumable and you cause a pile of damage. Excellent against cruisers with weak or no heal consumables. However, the AP is very ordinary against other BBs. People who use the FP skill are brawling a bit too much for the most part IMHO. Fire starting effectiveness depends a lot on play style IMHO.

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For some, it doesn't matter.  I get set on fire all the time, yet can't seem to start one no matter how many hits I land with HE and the flags.

Honestly, fire is the one form of damage which requires zero skill.

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So, coming back after more game play, and I'm convinced something has changed in the last 6 weeks or so.  Using a timer with my various battleships, I'm averaging 79% of battle gameplay time on fire.  That's with fire prevention.   I've burned to death in my destroyers more in the past few weeks than I ever have in the past.  I've even noticed that I'm setting a fire almost every salvo now with ship that use HE.  I don't know if the signals or captains skills are bugged out, but it's really ruining the game for me. 

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I feel like something is up.

A couple days ago I had 263 hits in Gearing...1 fire.  With DE.

Today with De Grasse...64 hits 1 fire.  With DE.

Its subjective and maybe just RNG but something doesn't "feel" right.

Edited by LastSamurai714

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I am not sure, but do shatters have the same fire chance as HE penetrations? The Gearing and De Grasse will get a lot of those. 

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It really depends on what ship you play and RNG. 

 

Had some games where every 2 salvo started a fire with my Henri then next game with KGV, I start a fire once every 50 shell.

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I honestly dislike missions or such which require you do so much in fire damage.  Takes me forever mostly because in a BB I hate slinging HE.  I almost always do less damage per game using it than AP (even when you factor in actual fire damage) and if I'm doing less damage I feel as if I'm not doing anything for the team.  And jumping into a CA, I'm lucky to start a fire even with the flags and captain skills.

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12 minutes ago, Wowzery said:

I honestly dislike missions or such which require you do so much in fire damage.  Takes me forever mostly because in a BB I hate slinging HE.  I almost always do less damage per game using it than AP (even when you factor in actual fire damage) and if I'm doing less damage I feel as if I'm not doing anything for the team.  And jumping into a CA, I'm lucky to start a fire even with the flags and captain skills.

 

I found that low tiers gave you quite a lot of fires, since the bigger girls, at tier X know how to stop drop and roll. (higher fire resistance). So if you need the fire damage just go to tier 4 and toy around with Kuma, or be like me and play with Furutaka and get 121k dmg with fires farming tier sevens. :cap_like:

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8 hours ago, Incendiary_Tanker said:

 

I found that low tiers gave you quite a lot of fires, since the bigger girls, at tier X know how to stop drop and roll. (higher fire resistance). So if you need the fire damage just go to tier 4 and toy around with Kuma, or be like me and play with Furutaka and get 121k dmg with fires farming tier sevens. :cap_like:

I was playing T5 (mission lately was T5 and up), and I have terrible luck with fires in general.

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So my ships are still averaging over 70% of each match constantly on fire.  This is with all of the fire prevention crap.  It's simply out of control.

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I am sure starting a lot of fires with those very accurate French and Russian cruisers in higher tiers lately. 

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6 hours ago, WidochMeirker said:

So my ships are still averaging over 70% of each match constantly on fire.  This is with all of the fire prevention crap.  It's simply out of control.

It's just you.

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I do think there needs to be another way for players to reduce fire prevention.  A captain skill or a better flag.  Sorry, but what's out there, sucks.

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On ‎2‎/‎4‎/‎2018 at 11:33 PM, Wowzery said:

I honestly dislike missions or such which require you do so much in fire damage.  Takes me forever mostly because in a BB I hate slinging HE.  I almost always do less damage per game using it than AP (even when you factor in actual fire damage) and if I'm doing less damage I feel as if I'm not doing anything for the team.  And jumping into a CA, I'm lucky to start a fire even with the flags and captain skills.

I don't have any trouble doing fire damage missions.  I just jump into tier 10's or into RN BBs.

The tricky thing with fire damage missions is that getting fires started is RNG dependent.  You can have good games and bad games when it comes to even getting them started.  And if you're not having a great game with RNG luck, you can get unlucky if a player choose to snuff out a fire and then you try to get it quickly restarted on that ship, and RNG refuses to cooperate.  It's not as big a problem with RN BBs, since their fire  start chance is so high that getting fires started tends to be a lot more consistent and less dependent on the vagaries of RNG.

One of the things I do when I'm really trying to farm fire damage is to NOT try to start multiple fires on BBs.  If there are multiple BBs in range of my ship, I'll often get a fire started on BB #1, then shift to the next one until I get a fire started, unless I notice that BB#1 snuffs the fire with a DC party and then I'll switch over to him to try to get another started that will run its full duration.  Basically, you have to game the fire system, as well as  game the fact that smart players tend to not put out single fires, so that's where you use that knowledge to farm fire damage.

I wouldn't really try to do a fire mission with a non-RN BB.  It just feels wrong to spam HE in non-RN BBs (except perhaps the Ishizuchi, but it's tier 4 and most missions have a min tier of 5).  Oh, I'll occasionally use some HE when I'm facing bow on BBs and literally have no decent broadside shots.  But that's not all that common.

 

 

 

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On ‎2‎/‎16‎/‎2018 at 1:33 PM, Wowzery said:

I do think there needs to be another way for players to reduce fire prevention.  A captain skill or a better flag.  Sorry, but what's out there, sucks.

The thing is, Wowzery, that there's already a couple of anti-fire upgrade modules, a couple of anti-fire captain skills, and an anti-fire flag.  Other than buffing those things, I don't see what more than could do. Add an anti-fire camo?  (Fire retardant paint, dontcha know!)

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7 minutes ago, Crucis said:

The tricky thing with fire damage missions is that getting fires started is RNG dependent.  You can have good games and bad games when it comes to even getting them started.  And if you're not having a great game with RNG luck, you can get unlucky if a player choose to snuff out a fire and then you try to get it quickly restarted on that ship, and RNG refuses to cooperate.  It's not as big a problem with RN BBs, since their fire  start chance is so high that getting fires started tends to be a lot more consistent and less dependent on the vagaries of RNG.

Personally I have terrible luck with fires.  I can shoot HE all day long and just don't set fires.  When it comes to fires, I'm unlucky.  With British BBs, I have trouble starting fires even with the flags.  I know there are a lot of people who have no problems setting fires.  I'm not one of them.  If I shoot nothing but HE in a 'good' fire starting ship, even with flags/captain skills I'll get about 5k of damage and about 4 fires.  If I'm lucky, maybe up to 7 and close to 10k.  Its why I personally dislike fire damage missions.

I actually did a test last year to see which shells I did more damage with (including fires) in a BB.  If I used HE hoping for fire, I typically did some 5-15k less damage (including fire) than if I used only AP.  Even in British BBs I do slightly better with AP over HE.

You have good luck starting fires, all the power to you.  I don't, never have in this game.  I'm sure you've had games where you've nailed an enemy ship countless times with HE, got the flags and captain skills, and don't get the fires.  That's me almost all the time.

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