89 WidochMeirker Members 185 posts 3,359 battles Report post #1 Posted January 30, 2018 I'm curious if anyone else has noticed a difference in the past 3 weeks or so. Whatever the last update was seems at least to me to have created a lot more fires than the fire starter % would suggest should be happening. Every ship I sail, from destroyers to cruisers to battleships seem to always be on fire these days. What gives? Am I just having a bad run or has anyone else noticed a change? I've been setting everything on fire more than in the past as well. 1 Share this post Link to post Share on other sites
327 abyssofthetriffid Members 1,560 posts 4,033 battles Report post #2 Posted January 30, 2018 7 minutes ago, WidochMeirker said: I'm curious if anyone else has noticed a difference in the past 3 weeks or so. Whatever the last update was seems at least to me to have created a lot more fires than the fire starter % would suggest should be happening. Every ship I sail, from destroyers to cruisers to battleships seem to always be on fire these days. What gives? Am I just having a bad run or has anyone else noticed a change? I've been setting everything on fire more than in the past as well. Its got so silly with he that i refuse to use this ammo at all. Its turned into a bad joke you put out 2 fires and a second later you have 3 more. I wont use he till wg changes the game. 1 Share this post Link to post Share on other sites
1,782 CylonRed Members 6,929 posts 15,025 battles Report post #3 Posted January 30, 2018 In order to really know you would need to take count of the ships that start fires easily and see if those remained basically static for the last several patches. Maybe more folds are playing ships that do no have AP or playing more French Cruisers (and other cruisers that set a lot of fires like the Atlanta). I have seen more Atlanta's the last week or so in my Bismark. Since I played the Bis in ranked and afterward - it is always on fire so nothing new there. Personally I think more ships that set fires are being played more often after ranked combined with confirmation bias (which we all have to some degree). Share this post Link to post Share on other sites
5,912 [CNO] Soshi_Sone Members 7,450 posts 23,087 battles Report post #4 Posted January 30, 2018 I run survivability builds on my BBs, and flag 'em up at T8 and above. Fire is a threat, but no bigger than the other threats in the game. Share this post Link to post Share on other sites
3,369 [WPS] enderland07 Members 4,181 posts 9,619 battles Report post #5 Posted January 30, 2018 A ship with 10% fire chance doesn't mean if you land 100 shells, you should on average see 10 fires. There are many reasons it's effectively lower: Fire resistance (higher tiers have higher resistance to fires) Captain skills such as Fire Prevention Shells landing when damage partied don't cause fires Shells hitting areas already on fire don't cause fires Share this post Link to post Share on other sites
445 [ZR] DeadManxDan Members 984 posts 12,323 battles Report post #6 Posted January 30, 2018 Nothing mechanics wise with fire chance on any ship has changed, if it does it is included in the patch notes. Share this post Link to post Share on other sites
607 Ghostdog1355 Members 2,857 posts 9,224 battles Report post #7 Posted January 30, 2018 23 minutes ago, MountainManxDan said: Nothing mechanics wise with fire chance on any ship has changed, if it does it is included in the patch notes Yea, I personally haven't noticed any difference. I still catch just as easily as before! Share this post Link to post Share on other sites
991 [HELLS] GrandAdmiral_2016 Members 2,971 posts 40,519 battles Report post #8 Posted January 30, 2018 Play any RN KGV BB T VII ( excluding Hood-only 8 guns with T VI ammunition) and up with HE. Guaranteed fires on almost every broadside. Light fires on an opponent in successive salvoes if he has already used his DC consumable and you cause a pile of damage. Excellent against cruisers with weak or no heal consumables. However, the AP is very ordinary against other BBs. People who use the FP skill are brawling a bit too much for the most part IMHO. Fire starting effectiveness depends a lot on play style IMHO. Share this post Link to post Share on other sites
804 Wowzery Members 4,608 posts Report post #9 Posted January 30, 2018 For some, it doesn't matter. I get set on fire all the time, yet can't seem to start one no matter how many hits I land with HE and the flags. Honestly, fire is the one form of damage which requires zero skill. Share this post Link to post Share on other sites
725 [NEUTR] NeutralState Members 2,207 posts 11,692 battles Report post #10 Posted January 30, 2018 http://www.wolframalpha.com/widgets/view.jsp?id=78baf4f3a070cc5b9b226664d2ce80ec Share this post Link to post Share on other sites
78 TugboatCommander -Members- 360 posts 194 battles Report post #11 Posted January 30, 2018 34 minutes ago, NeutralState said: http://www.wolframalpha.com/widgets/view.jsp?id=78baf4f3a070cc5b9b226664d2ce80ec I can't help but click any link from wolfram, it's a stat nerd paradise and where I can lose myself for an hour without realizing. Share this post Link to post Share on other sites
89 WidochMeirker Members 185 posts 3,359 battles Report post #12 Posted February 4, 2018 So, coming back after more game play, and I'm convinced something has changed in the last 6 weeks or so. Using a timer with my various battleships, I'm averaging 79% of battle gameplay time on fire. That's with fire prevention. I've burned to death in my destroyers more in the past few weeks than I ever have in the past. I've even noticed that I'm setting a fire almost every salvo now with ship that use HE. I don't know if the signals or captains skills are bugged out, but it's really ruining the game for me. Share this post Link to post Share on other sites
177 LastSamurai714 Members 513 posts 10,245 battles Report post #13 Posted February 4, 2018 (edited) I feel like something is up. A couple days ago I had 263 hits in Gearing...1 fire. With DE. Today with De Grasse...64 hits 1 fire. With DE. Its subjective and maybe just RNG but something doesn't "feel" right. Edited February 4, 2018 by LastSamurai714 Share this post Link to post Share on other sites
483 [KRAB] MaxL_1023 Members 949 posts 7,418 battles Report post #14 Posted February 4, 2018 I am not sure, but do shatters have the same fire chance as HE penetrations? The Gearing and De Grasse will get a lot of those. Share this post Link to post Share on other sites
1,737 [KIA] AlcatrazNC Members 3,839 posts 18,753 battles Report post #15 Posted February 5, 2018 It really depends on what ship you play and RNG. Had some games where every 2 salvo started a fire with my Henri then next game with KGV, I start a fire once every 50 shell. Share this post Link to post Share on other sites
804 Wowzery Members 4,608 posts Report post #16 Posted February 5, 2018 I honestly dislike missions or such which require you do so much in fire damage. Takes me forever mostly because in a BB I hate slinging HE. I almost always do less damage per game using it than AP (even when you factor in actual fire damage) and if I'm doing less damage I feel as if I'm not doing anything for the team. And jumping into a CA, I'm lucky to start a fire even with the flags and captain skills. Share this post Link to post Share on other sites
641 [UMI] Incendiary_Tanker Members 1,352 posts 1,345 battles Report post #17 Posted February 5, 2018 12 minutes ago, Wowzery said: I honestly dislike missions or such which require you do so much in fire damage. Takes me forever mostly because in a BB I hate slinging HE. I almost always do less damage per game using it than AP (even when you factor in actual fire damage) and if I'm doing less damage I feel as if I'm not doing anything for the team. And jumping into a CA, I'm lucky to start a fire even with the flags and captain skills. I found that low tiers gave you quite a lot of fires, since the bigger girls, at tier X know how to stop drop and roll. (higher fire resistance). So if you need the fire damage just go to tier 4 and toy around with Kuma, or be like me and play with Furutaka and get 121k dmg with fires farming tier sevens. Share this post Link to post Share on other sites
804 Wowzery Members 4,608 posts Report post #18 Posted February 5, 2018 8 hours ago, Incendiary_Tanker said: I found that low tiers gave you quite a lot of fires, since the bigger girls, at tier X know how to stop drop and roll. (higher fire resistance). So if you need the fire damage just go to tier 4 and toy around with Kuma, or be like me and play with Furutaka and get 121k dmg with fires farming tier sevens. I was playing T5 (mission lately was T5 and up), and I have terrible luck with fires in general. Share this post Link to post Share on other sites
89 WidochMeirker Members 185 posts 3,359 battles Report post #19 Posted February 16, 2018 So my ships are still averaging over 70% of each match constantly on fire. This is with all of the fire prevention crap. It's simply out of control. Share this post Link to post Share on other sites
272 [-AGW-] NashW8 Members 1,159 posts 24,608 battles Report post #20 Posted February 16, 2018 I am sure starting a lot of fires with those very accurate French and Russian cruisers in higher tiers lately. Share this post Link to post Share on other sites
2,852 Madwolf05 ∞ Alpha Tester 7,170 posts 4,070 battles Report post #21 Posted February 16, 2018 6 hours ago, WidochMeirker said: So my ships are still averaging over 70% of each match constantly on fire. This is with all of the fire prevention crap. It's simply out of control. It's just you. Share this post Link to post Share on other sites
804 Wowzery Members 4,608 posts Report post #22 Posted February 16, 2018 I do think there needs to be another way for players to reduce fire prevention. A captain skill or a better flag. Sorry, but what's out there, sucks. Share this post Link to post Share on other sites
12,514 [SALVO] Crucis Members 28,129 posts 42,476 battles Report post #23 Posted February 20, 2018 On 2/4/2018 at 11:33 PM, Wowzery said: I honestly dislike missions or such which require you do so much in fire damage. Takes me forever mostly because in a BB I hate slinging HE. I almost always do less damage per game using it than AP (even when you factor in actual fire damage) and if I'm doing less damage I feel as if I'm not doing anything for the team. And jumping into a CA, I'm lucky to start a fire even with the flags and captain skills. I don't have any trouble doing fire damage missions. I just jump into tier 10's or into RN BBs. The tricky thing with fire damage missions is that getting fires started is RNG dependent. You can have good games and bad games when it comes to even getting them started. And if you're not having a great game with RNG luck, you can get unlucky if a player choose to snuff out a fire and then you try to get it quickly restarted on that ship, and RNG refuses to cooperate. It's not as big a problem with RN BBs, since their fire start chance is so high that getting fires started tends to be a lot more consistent and less dependent on the vagaries of RNG. One of the things I do when I'm really trying to farm fire damage is to NOT try to start multiple fires on BBs. If there are multiple BBs in range of my ship, I'll often get a fire started on BB #1, then shift to the next one until I get a fire started, unless I notice that BB#1 snuffs the fire with a DC party and then I'll switch over to him to try to get another started that will run its full duration. Basically, you have to game the fire system, as well as game the fact that smart players tend to not put out single fires, so that's where you use that knowledge to farm fire damage. I wouldn't really try to do a fire mission with a non-RN BB. It just feels wrong to spam HE in non-RN BBs (except perhaps the Ishizuchi, but it's tier 4 and most missions have a min tier of 5). Oh, I'll occasionally use some HE when I'm facing bow on BBs and literally have no decent broadside shots. But that's not all that common. Share this post Link to post Share on other sites
12,514 [SALVO] Crucis Members 28,129 posts 42,476 battles Report post #24 Posted February 20, 2018 On 2/16/2018 at 1:33 PM, Wowzery said: I do think there needs to be another way for players to reduce fire prevention. A captain skill or a better flag. Sorry, but what's out there, sucks. The thing is, Wowzery, that there's already a couple of anti-fire upgrade modules, a couple of anti-fire captain skills, and an anti-fire flag. Other than buffing those things, I don't see what more than could do. Add an anti-fire camo? (Fire retardant paint, dontcha know!) Share this post Link to post Share on other sites
804 Wowzery Members 4,608 posts Report post #25 Posted February 20, 2018 7 minutes ago, Crucis said: The tricky thing with fire damage missions is that getting fires started is RNG dependent. You can have good games and bad games when it comes to even getting them started. And if you're not having a great game with RNG luck, you can get unlucky if a player choose to snuff out a fire and then you try to get it quickly restarted on that ship, and RNG refuses to cooperate. It's not as big a problem with RN BBs, since their fire start chance is so high that getting fires started tends to be a lot more consistent and less dependent on the vagaries of RNG. Personally I have terrible luck with fires. I can shoot HE all day long and just don't set fires. When it comes to fires, I'm unlucky. With British BBs, I have trouble starting fires even with the flags. I know there are a lot of people who have no problems setting fires. I'm not one of them. If I shoot nothing but HE in a 'good' fire starting ship, even with flags/captain skills I'll get about 5k of damage and about 4 fires. If I'm lucky, maybe up to 7 and close to 10k. Its why I personally dislike fire damage missions. I actually did a test last year to see which shells I did more damage with (including fires) in a BB. If I used HE hoping for fire, I typically did some 5-15k less damage (including fire) than if I used only AP. Even in British BBs I do slightly better with AP over HE. You have good luck starting fires, all the power to you. I don't, never have in this game. I'm sure you've had games where you've nailed an enemy ship countless times with HE, got the flags and captain skills, and don't get the fires. That's me almost all the time. Share this post Link to post Share on other sites