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Admiral_BRUH

NEW GAMEMODE??????

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Hi, i think there should be a battle where you bombard Normandy, and other players try to sink you with beach emplacements BATTLESHIP CLASS ONLY???

 

 

What do you think? *navy salute*:cap_rambo:

 

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21 minutes ago, Admiral_BRUH said:

Hi, i think there should be a battle where you bombard Normandy, and other players try to sink you with beach emplacements BATTLESHIP CLASS ONLY???

Cut out the highlighted bit and shoot at bot fortifications when you unlock operations.

 

Also, welcome!

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1 hour ago, Admiral_BRUH said:

Hi, i think there should be a battle where you bombard Normandy, and other players try to sink you with beach emplacements BATTLESHIP CLASS ONLY???

 

 

What do you think? *navy salute*:cap_rambo:

 

 

This one  requires an epic face palm.  Maybe the Godzilla face palm.

 

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Why Battleship only when most of the fire support on D-Day came from either Cruisers or Destroyers?

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idk to make it fun? big broomsticks????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

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On 1/29/2018 at 8:13 PM, warpath_33 said:

Cut out the highlighted bit and shoot at bot fortifications when you unlock operations.

 

Also, welcome!

maybe :) and no tier bias

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Interesting feedback, thanks for sharing. Welcome to the forums and let us know if you need assistance with anything.

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On 1/29/2018 at 8:51 PM, Admiral_BRUH said:

Hi, i think there should be a battle where you bombard Normandy, and other players try to sink you with beach emplacements BATTLESHIP CLASS ONLY???

 

 

What do you think? *navy salute*:cap_rambo:

 

 

21 hours ago, Jazzyblaster said:

Interesting feedback, thanks for sharing. Welcome to the forums and let us know if you need assistance with anything.

 

I think that this idea could be developed into an operation. You could have smaller targets and moving tanks for the smaller guns to shoot at. Pillboxes RADAR, and artillery for the cruiser weight guns. And bunkers, RADAR and artillery for the heavy guns. Any gun can shoot at any target, but it would take a lot longer for a DD to take out a bunker. Hard targets like tanks, pillboxes, and bunkers would use AP with HE on softer targets like artillery or trenches. BB HE could take out a tank with a very close hit. Planes could dive bomb and waves of fighters, torpedo and dive bombers would come from land. Maybe even have an airfield or three to suppress to slow down the plane waves. You have to finish the bombardment before the transports land, getting X amount of targets and making sure Y amount of transports land. Kind of a reverse Dunkirk.

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57 minutes ago, Kizarvexis said:

 

 

I think that this idea could be developed into an operation. You could have smaller targets and moving tanks for the smaller guns to shoot at. Pillboxes RADAR, and artillery for the cruiser weight guns. And bunkers, RADAR and artillery for the heavy guns. Any gun can shoot at any target, but it would take a lot longer for a DD to take out a bunker. Hard targets like tanks, pillboxes, and bunkers would use AP with HE on softer targets like artillery or trenches. BB HE could take out a tank with a very close hit. Planes could dive bomb and waves of fighters, torpedo and dive bombers would come from land. Maybe even have an airfield or three to suppress to slow down the plane waves. You have to finish the bombardment before the transports land, getting X amount of targets and making sure Y amount of transports land. Kind of a reverse Dunkirk.

This sounds like a wonderful idea, and it sounds like you put a lot of thought and research into it. Thanks for taking the time to share it with us, @Kizarvexis.

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12 hours ago, Jazzyblaster said:

This sounds like a wonderful idea, and it sounds like you put a lot of thought and research into it. Thanks for taking the time to share it with us, @Kizarvexis.

 

You are welcome. A lot of people want to recreate the Taffy 3 battle from Leyte Gulf, but it won't work with humans on both sides as it is too lopsided. So how about this for an weeks long operation like Dunkirk? Friday, October 25, 2019, would be the 75th anniversary of the battle, so there would be 22 months to work on it and you would use temporarily provided ships like for clan battles. Of course this would be the same month, so not sure if the Halloween story will be done by then.

 

You have 7 players like a normal operation and you use one of four ships, two temporarily provided for the operation (Bogue and Fletcher) if you don't already own it. The human team would then be broken down into following two or three parts for the battle. 

 

Three Bogue CVs would be similar to the Casablanca class USS St Lo, USS Gambier Bay and USS Kalinin Bay from Taffy 3, with the exception of a little less AA, which is not a factor in this battle. For the operation, I would buff the hangers to have an unlimited plane load to simulate the land based and other task force carriers from nearby the battle. You would only have fighters and DBs on the CVs as they were there to support the fighting on shore and only 3 DB squadrons from each CV could fly at once. Only one fighter squadron could fly at once and they would go after spotter planes to shorten the range and the catapult fighters. (Figure #2 for ftr and #3-5 for DBs) I would also make the premium DC on the Bogue free for the event period.

 

Three Fletcher class DDs for USS Johnston, USS Hoel & USS Heerman. If the Smith or Samuel B Roberts are not available in queue, a fourth Fletcher would be put into the battle after a reasonable wait. They would not need DFAA for this battle and if possible, block DDs without smoke from entering battle. I would make the premium smoke, speed boost and DC free for the event.

 

The fourth 'DD', if in queue, would be Smith or Samuel B Roberts. Samuel would basically be a Smith with two 127mm guns, instead of the 76.2mm guns, and tweaked if necessarily to be a viable T2 new premium. It would be for sale at the beginning of the event or earned at the end like Vampire or Adm Graf Spee. Putting a bundle together with a 10 point captain would be nice. You would also have Smith for sale with 10 point captains as well. Only one Smith or Samuel would be in each team and sub another Fletcher if one doesn't pop into queue in time. Yes, Smith is not historical, but it is the closest to Samuel B Roberts in the game.

If there was some way to buff the number of smoke and speed boost charges during the battle, that would help.

 

 

Now for the bad news for the Human team. This would be the bot lineup.

 

1 T10 Yamoto BB

1 T7 Nagato BB

2 T5 Kongo BBs

2 T8 Atago CAs

 2 T8 Mogami CAs

1  T7 Myoko CA

2 T4 Kuma CLs

1 T10 Shimakaze

6 T9 Yagumos

4 T8 Kageros

The extra Atago and both Kuma's would stand in for other ships not in the game, so that only one new ship model needs to be modified.

 

I would break the IJN into 4 waves.

Wave 1

1 Mogami CA

Kuma CL

1 Yagumo DD

2 Kageros DD

 

Wave 2

1 Mogami CA

Kuma CL

1 Yagumo DD

2 Kageros DD

 

Wave 3

2 Kongo BB

1 Atago CA

1 Shimakaze DD

2 Yagumos DD

 

Wave 4

1 Yamato BB

1 Nagato BB

1 Atago CA

1 Myoko CA

2 Yagumos DD

 

If defeating all of them is too hard, then putting a repair ship to shadow the CVs would work as a balance I think. Depending on the time between the waves. Say 2-3 minutes for the players to initially position and then 3-4 minutes per wave as a SWAG. I would use an open map, so that the DDs will be smoking the CVs with minimal islands to hide behind. It is not as unbalanced as it appears as the IJN force only has it's own AA and catapult fighter planes to fend off the planes. 

 

What do you think?

 

Edit:

Well, the Samuel B Roberts is about the same size as the Wickes, so she could use that hull with visual modifcations to look like SBR. SBR has two 127mm guns instead of 4x1 102mm guns of the Wickes and 3x1 torps instead of the 4x3 of the Wickes. So still think it would be similar in power to the SBR, but still a T2 with 8,000ish hp and about the same speed.

Edited by Kizarvexis
Samuel B Roberts hull.
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7 minutes ago, Stauffenberg44 said:

Guadalcanal comes to mind....

I've said it elsewhere--MORE MAPS & MISSIONS NEEDED. Bombard, Escort, Intercept....

 

I would take the lighting conditions where it is very gray to work as night. A series of operations for each of the actions would be shiny. Say one nights battle each week in operations? You could even have it go from both sides of the battles. One week US, then next IJN and then reverse.

 

The night battle there would be nice, but I understand that search lights are really difficult to code correctly. Probably why RADAR and Hydro don't stop at land. We as humans can say, exclude that and it is easy for us, but hard for a 1's and 0's computers.

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18 minutes ago, Kizarvexis said:

 

I would take the lighting conditions where it is very gray to work as night. A series of operations for each of the actions would be shiny. Say one nights battle each week in operations? You could even have it go from both sides of the battles. One week US, then next IJN and then reverse.

 

The night battle there would be nice, but I understand that search lights are really difficult to code correctly. Probably why RADAR and Hydro don't stop at land. We as humans can say, exclude that and it is easy for us, but hard for a 1's and 0's computers.

+1

Night battles I forgot to add.

Slower ship sinkings and burning ships lighting up other ships in proximity.

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15 hours ago, Kizarvexis said:

A lot of people want to recreate the Taffy 3 battle from Leyte Gulf, but it won't work with humans on both sides as it is too lopsided.

I'd be one of them.   And I agree that the best would be for the humans to play the part of Taffy 3.  The goal would be to turn back the invading IJN force.  That happens once X amount of damage is done.  Have to use 'typhoons' a lot in that engagement as rain squalls helped the DD's and DE's of Taffy 3.  Maybe limitless smoke charges with a shortened cool down.  End goal is to earn either a Johnston with a Commander Evans, or a Samuel B Roberts with Commander Copeland.  

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5 minutes ago, ZARDOZ_II said:

I'd be one of them.   And I agree that the best would be for the humans to play the part of Taffy 3.  The goal would be to turn back the invading IJN force.  That happens once X amount of damage is done.  Have to use 'typhoons' a lot in that engagement as rain squalls helped the DD's and DE's of Taffy 3.  Maybe limitless smoke charges with a shortened cool down.  End goal is to earn either a Johnston with a Commander Evans, or a Samuel B Roberts with Commander Copeland.  

 

Vs bots, Taffy 3 might just win it all. Remember that the IJN had no air cover, but they are mostly T8+. I would think you could use a little better planes if you wanted to destroy the IJN waves. That would be why you would have WoWs provide the CV, so you can buff the planes. But not to too high a tier, having unlimited planes would offset the greater AA IMO. The DDs having extra charges on the smoke and speed boost would be nice, if they coding could be worked out.

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11 minutes ago, Kizarvexis said:

Vs bots, Taffy 3 might just win it all. Remember that the IJN had no air cover, but they are mostly T8+.

Well, IRL Taffy 3 did turn back the IJN.  Though IMO that was mostly due to the confusion they managed to sew within the minds of the enemy.  IJN had YA-MA-TOOOOOOOOOOOO which displaced more than the combined displacement of Taffy 3.  Had Kurita pressed, the results would have been FAR different.  One of the many "what ifs" of WWII history.

But WG really should do some type of special event for this.  I remember as a kid hearing about this and thinking it was a made up story.  Once I read about the events of it, it was even more amazing.  It's one (of many) stories that make WWII (and naval history) so fascinating.  That in turn results in some joining WoWS.  

Edited by ZARDOZ_II

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24 minutes ago, ZARDOZ_II said:

Well, IRL Taffy 3 did turn back the IJN.  Though IMO that was mostly due to the confusion they managed to sew within the minds of the enemy.  IJN had YA-MA-TOOOOOOOOOOOO which displaced more than the combined displacement of Taffy 3.  Had Kurita pressed, the results would have been FAR different.  One of the many "what ifs" of WWII history.

But WG really should do some type of special event for this.  I remember as a kid hearing about this and thinking it was a made up story.  Once I read about the events of it, it was even more amazing.  It's one (of many) stories that make WWII (and naval history) so fascinating.  That in turn results in some joining WoWS.  

 

Yeah, from what I read, Kurita thought he was attacking the fleet carriers and not escort carriers doing shore bombardment. So he pulled back when he thought he had sank three of the CVs.

 

I was wrong and the upgraded Bogue has the right planes. I would buff the total number to much higher as some of the planes were ground based and from other CVs not in Taffy 3.

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On ‎1‎/‎30‎/‎2018 at 5:51 AM, Umikami said:

Why Battleship only when most of the fire support on D-Day came from either Cruisers or Destroyers?

Seems like, for once, we agree UmiK. I am no DD driver, but DD's punched well over their weight in the Neptune side of Overlord.

Regards from my hamster.

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17 hours ago, Kizarvexis said:

 

You are welcome. A lot of people want to recreate the Taffy 3 battle from Leyte Gulf, but it won't work with humans on both sides as it is too lopsided. So how about this for an weeks long operation like Dunkirk? Friday, October 25, 2019, would be the 75th anniversary of the battle, so there would be 22 months to work on it and you would use temporarily provided ships like for clan battles. Of course this would be the same month, so not sure if the Halloween story will be done by then.

 

You have 7 players like a normal operation and you use one of four ships, two temporarily provided for the operation (Bogue and Fletcher) if you don't already own it. The human team would then be broken down into following two or three parts for the battle. 

 

Three Bogue CVs would be similar to the Casablanca class USS St Lo, USS Gambier Bay and USS Kalinin Bay from Taffy 3, with the exception of a little less AA, which is not a factor in this battle. For the operation, I would buff the hangers to have an unlimited plane load to simulate the land based and other task force carriers from nearby the battle. You would only have fighters and DBs on the CVs as they were there to support the fighting on shore and only 3 DB squadrons from each CV could fly at once. Only one fighter squadron could fly at once and they would go after spotter planes to shorten the range and the catapult fighters. (Figure #2 for ftr and #3-5 for DBs) I would also make the premium DC on the Bogue free for the event period.

 

Three Fletcher class DDs for USS Johnston, USS Hoel & USS Heerman. If the Smith or Samuel B Roberts are not available in queue, a fourth Fletcher would be put into the battle after a reasonable wait. They would not need DFAA for this battle and if possible, block DDs without smoke from entering battle. I would make the premium smoke, speed boost and DC free for the event.

 

The fourth 'DD', if in queue, would be Smith or Samuel B Roberts. Samuel would basically be a Smith with two 127mm guns, instead of the 76.2mm guns, and tweaked if necessarily to be a viable T2 new premium. It would be for sale at the beginning of the event or earned at the end like Vampire or Adm Graf Spee. Putting a bundle together with a 10 point captain would be nice. You would also have Smith for sale with 10 point captains as well. Only one Smith or Samuel would be in each team and sub another Fletcher if one doesn't pop into queue in time. Yes, Smith is not historical, but it is the closest to Samuel B Roberts in the game.

If there was some way to buff the number of smoke and speed boost charges during the battle, that would help.

 

 

Now for the bad news for the Human team. This would be the bot lineup.

 

1 T10 Yamoto BB

1 T7 Nagato BB

2 T5 Kongo BBs

2 T8 Atago CAs

 2 T8 Mogami CAs

1  T7 Myoko CA

2 T4 Kuma CLs

1 T10 Shimakaze

6 T9 Yagumos

4 T8 Kageros

The extra Atago and both Kuma's would stand in for other ships not in the game, so that only one new ship model needs to be modified.

 

I would break the IJN into 4 waves.

Wave 1

1 Mogami CA

Kuma CL

1 Yagumo DD

2 Kageros DD

 

Wave 2

1 Mogami CA

Kuma CL

1 Yagumo DD

2 Kageros DD

 

Wave 3

2 Kongo BB

1 Atago CA

1 Shimakaze DD

2 Yagumos DD

 

Wave 4

1 Yamato BB

1 Nagato BB

1 Atago CA

1 Myoko CA

2 Yagumos DD

 

If defeating all of them is too hard, then putting a repair ship to shadow the CVs would work as a balance I think. Depending on the time between the waves. Say 2-3 minutes for the players to initially position and then 3-4 minutes per wave as a SWAG. I would use an open map, so that the DDs will be smoking the CVs with minimal islands to hide behind. It is not as unbalanced as it appears as the IJN force only has it's own AA and catapult fighter planes to fend off the planes. 

 

What do you think?

 

Edit:

Well, the Samuel B Roberts is about the same size as the Wickes, so she could use that hull with visual modifcations to look like SBR. SBR has two 127mm guns instead of 4x1 102mm guns of the Wickes and 3x1 torps instead of the 4x3 of the Wickes. So still think it would be similar in power to the SBR, but still a T2 with 8,000ish hp and about the same speed.

Wonderful feedback and suggestions! I think it's a fantastic idea!

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18 hours ago, Kizarvexis said:

What do you think?

I think you did a lot of really good work, but in practice I also think the bots would steamroll the human players because, as we have seen, bots do not fear either death nor defeat, which certainly cannot be said for the IJN command staff at Leyte Gulf / Taffy 3. You would have to dumb the bots WAY down, and (like you said above) give the CV's unlimited air power reserves. The DE idea has merit, for an operation only kind of thing, and while you're correct that the CV AA would not be important, you'd certainly want to beef up the secondaries on the CV's to their actual combat efficiency, as the carriers had to defend themselves while launching and recovering planes.

 

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5 minutes ago, Umikami said:

I think you did a lot of really good work, but in practice I also think the bots would steamroll the human players because, as we have seen, bots do not fear either death nor defeat, which certainly cannot be said for the IJN command staff at Leyte Gulf / Taffy 3. You would have to dumb the bots WAY down, and (like you said above) give the CV's unlimited air power reserves. The DE idea has merit, for an operation only kind of thing, and while you're correct that the CV AA would not be important, you'd certainly want to beef up the secondaries on the CV's to their actual combat efficiency, as the carriers had to defend themselves while launching and recovering planes.

 

 

You could have the IJN waves not accelerate to attack speed until with in so far of the CVs. I would also put this on a BIG map, so that as soon as the IJN BBs appear they are not already in range.

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Oh I'd love to recreate the Battle off Samar! That would be amazing! Pls give me my Samual B. Roberts and Johnston!

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6 hours ago, Kizarvexis said:

You could have the IJN waves not accelerate to attack speed until with in so far of the CVs. I would also put this on a BIG map, so that as soon as the IJN BBs appear they are not already in range.

You would definitely want a big, wide open map; and for exactly the reasons you just outlined. Every ship in the battle will want to be able to hit full speed and still have room to maneuver. Plus, have you thought about doing the battle the other way; give the players the IJN side and let them attack the combined allied fleet; everyone wants to be an Admiral.

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2 minutes ago, Umikami said:

You would definitely want a big, wide open map; and for exactly the reasons you just outlined. Every ship in the battle will want to be able to hit full speed and still have room to maneuver. Plus, have you thought about doing the battle the other way; give the players the IJN side and let them attack the combined allied fleet; everyone wants to be an Admiral.

 

Why not do both?

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3 hours ago, Kizarvexis said:

Why not do both?

Well ... there is that little issue of me not really being in charge of anything ... but other than that ... sure!

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