12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #1 Posted January 29, 2018 I made me a training room about a half hour ago, and after sailing for almost all of the allotted time before I found the target ship, proceeded to test just what it took to citadel a ship. I found out that I've been aming wrong all this time. I usually would aim at or just above the waterline. However, I found that it works better to aim just below the waterline. Does this work in a real game. Well, you be the judge. This was in my Degrasse firing only AP. Share this post Link to post Share on other sites
6,948 [WOLF9] iDuckman Wiki Lead, Privateers 19,088 posts 5,224 battles Report post #2 Posted January 29, 2018 Against what? Share this post Link to post Share on other sites
1,202 [HC] SgtBeltfed [HC] Beta Testers 3,973 posts 13,744 battles Report post #3 Posted January 29, 2018 Depends on the target and what ship your using Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #4 Posted January 29, 2018 5 minutes ago, iDuckman said: Against what? Everything that the enemy had. Mostly I got the citadels firing at other cruisers though. The torps hit a BB for a lot damage too. Share this post Link to post Share on other sites
389 surratus Members 1,062 posts 4,651 battles Report post #5 Posted January 29, 2018 But, but...think of the poor fishes? Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #6 Posted January 29, 2018 (edited) Here is the first cruiser I shot at in a game just now with my Cleveland, using AP. The shown aiming point is above the waterline but that's just because I moved the mouse a bit when I reached up to press the print screen key. I was aiming just below the waterline. Note that I have only gotten six shell hits but seven citadels (the last three citadels have not been added to the top of the screen yet in this picture). I'm not sure how I could get more citadels than hits but it did. Edited January 29, 2018 by Snargfargle Share this post Link to post Share on other sites
1,045 dmckay Members 4,729 posts 8,265 battles Report post #7 Posted January 29, 2018 Some ships I have are so scatter gun that at even medium distances it's can be difficult to hit a specific place on a ship. Get in closer and that changes. Often at long ranges I just fire at center mass and hope for the best. Some shells will fly over the ship, some will hit middle of ship, front or back, and some may, may, hit at waterline. No one can tell me they can place shells precisely where they want them at say 15K. NO, wait, if you can do that tell me how? I need to know. Of course I know some ships are much more accurate at range than others. Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #8 Posted January 29, 2018 I just ran the replay on slow to see if my assessment was correct. It was -- there are more cits than hits! Share this post Link to post Share on other sites
483 [KRAB] MaxL_1023 Members 949 posts 7,418 battles Report post #9 Posted January 29, 2018 It probably depends on the shell's fall angle. Shallow trajectory shells are more likely to get underwater citadels - steeper trajectories will likely result in the shell passing under the ship or not having enough energy to penetrate the torpedo bulkhead. Share this post Link to post Share on other sites
1,523 Stauffenberg44 Members 4,335 posts 10,761 battles Report post #10 Posted January 29, 2018 1 hour ago, Snargfargle said: I made me a training room about a half hour ago I've heard rumours of this myself after about as many battles meself. Mayhaps I will discover it myself soon and do well there. Share this post Link to post Share on other sites
12,714 [PSP] Snargfargle [PSP] Members 19,325 posts Report post #11 Posted January 29, 2018 2 minutes ago, MaxL_1023 said: It probably depends on the shell's fall angle. Shallow trajectory shells are more likely to get underwater citadels - steeper trajectories will likely result in the shell passing under the ship or not having enough energy to penetrate the torpedo bulkhead. That overpen must have gone through opposite walls of the citadel and have been counted twice! Share this post Link to post Share on other sites
25,492 [ARGSY] Ensign_Cthulhu Members 31,509 posts 30,372 battles Report post #12 Posted January 29, 2018 Interesting. This makes me wonder if clicking the LMB induces a slight mouse movement that shifts the aim point upwards and causes citadel misses some of the time, for which your low aim is compensating. Suggestions for anyone else trying this: 1. Tie your shooting to a keyboard key. 2. Repeat with both a normal slide type and a stationary trackball mouse if you can. 3. Document target type and range at which engaged; the angle at which the shell penetrates is potentially important. Will give it a try myself next time I am fighting. Share this post Link to post Share on other sites
4,521 [WOLF7] awiggin Members 12,620 posts Report post #13 Posted January 29, 2018 The french are cit machines, nothing unusual to see here. Share this post Link to post Share on other sites
1,782 CylonRed Members 6,929 posts 15,025 battles Report post #14 Posted January 29, 2018 (edited) As others have said it depends but for me aiming just below the water line = no hits at all the vast majority of the time. Just had that happen in my Bismark aimed at a full broadside Tirp (about 7 km out) - no hits at all. Edited January 29, 2018 by CylonRed Share this post Link to post Share on other sites
101 [PVE] Amaruk Members 254 posts 11,809 battles Report post #15 Posted January 29, 2018 54 minutes ago, Snargfargle said: Note that I have only gotten six shell hits but seven citadels (the last three citadels have not been added to the top of the screen yet in this picture). I'm not sure how I could get more citadels than hits but it did. FYI, Citadel ribbons are separate from all other hit ribbons. Spoiler Share this post Link to post Share on other sites
592 slokill_1 Members 2,441 posts 38,777 battles Report post #16 Posted January 29, 2018 It seems to depend on the ship you're using to get the citadel. Some guns I aim right at waterline and do fine. Others I do that and they impact the water so I have to aim 1/3 up the red hull. This happens with a few km too. If they were all the same it would be a lot easier. Share this post Link to post Share on other sites
1,848 [ARRGG] CLUCH_CARGO [ARRGG] Members 5,770 posts Report post #17 Posted January 29, 2018 A Citadel hit is a hit all its own same as a fire or rudder,engine, module hits. Each of these is done with one shell of the salvo. Share this post Link to post Share on other sites
177 [OBS] BullHalsey Members 1,277 posts 12,017 battles Report post #18 Posted January 29, 2018 I've heard that the game aim assist curve or whatever it is increases your dispersion if you aim below the waterline. Share this post Link to post Share on other sites
114 Vinidoanker Members 938 posts 16,048 battles Report post #19 Posted January 29, 2018 You should aim below waterline around 500 games..that was like a year ago..but mostly player in mid tier still sailing broadside cause they like to fire all gun available in ships. the truth is, more bow camping bb and sneaky cruiser around. citadel is something rare in random, 24 player in 1 battle, i think only 4-5 manage to get citadel..others just so so play.. Share this post Link to post Share on other sites
3,369 [WPS] enderland07 Members 4,181 posts 9,619 battles Report post #20 Posted January 29, 2018 Just look at the armor models of ships and calculate the ballistics of shells. Share this post Link to post Share on other sites
743 [CAST] Murcc [CAST] Members 2,844 posts 12,007 battles Report post #21 Posted January 29, 2018 Most citadels are below the waterline. Therefore, to get the most out of your hit, you need to aim so that the shots make impact into the water just before they hit the ship. That will put the trajectory down into the citadel. Some ships have a citadel that does stick up above the waterline a bit, which is why you can sometimes get a citadel hit by aiming at the waterline or above. Sometimes, the aim at the waterline or above results in a citadel, not because of aiming there, but because shot dispersion placed a shell into the water. If you aim into the water, the dispersion above and below actually results in more shells being in the vicinity of the citadel for more direct hits. When you are in port, look at the citadel area of the ships you are shooting at. It will give you an idea of where to shoot. Remember that your shots have a slightly downward trajectory as they impact, so any that you want to hit farther down from the waterline will need to be a distance out to the side of the ship. You can get a feel for aiming. Share this post Link to post Share on other sites
1,544 [PSA] KaptainKaybe Members 5,118 posts 3,754 battles Report post #22 Posted January 29, 2018 Depends how much your shells plunge at those ranges. If they are very floaty, at or slightly above the waterline works best. If they have very flat arcs, then slightly below the waterline can do wonders. This is especially notable on Roma where you pretty much cannot citadel cruisers at all unless you aim below the waterline. Share this post Link to post Share on other sites