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I would think that ship size would be a fairly straight forward and easy thing for WG to get right but in a test I discovered that not only do they prefer a lack of realism they also prefer a lack of honest graphical representation of its ships.  Below is a screen shot of a NEW YORK BB along side a YUGUMO DD.  In real life the New York was almost twice the length of the Yugumo.  Can WG not even get this simple fact correct?   

shot-18.01.25_08.59.58-0144.jpg

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Yugumo is 117m at the waterline, vs USS New York which is 172m at the waterline. Yugumo is roughly 70% the length of the NY, not even close to the 50% that you profess. If you line it up right and adjust for camera perspective, scaling is fine.

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Unfortunately, WG has a habit of veering away from reality for the sake of "balance."  They have a long history of this in all the gaming platforms.

They design a tank, plane, ship to fit in a certain niche, then the look for an historical tank/plan that is somewhat close to their design, and slap that name on it.

I have ranted and ranted and ranted about this, as it drives historically inclined players away from the game.  And these kind of players that would be long term and committed.

The further and further they move into the fantasy land, with fantasy, anime camo, and fluorescent lighting around the ships, the more short term the players will be happy with this game, before going to another fantasy platform - of which there are tons of competitors.

I really think WG makes a major mistake on this...but maybe they don't care, perhaps they aren't in this for the long haul....

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If I remember correctly, each type (not class) of ship is scaled different for balance reasons. 

If Battleships and Carriers are to scale, Cruisers are a bit too big, and Destroyers are scaled up even more. Otherwise it would be impossible to hit destroyers.

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I guess no one here is familiar with FANTASY. This is a game not a simulation of reality. This pic you posted shows the ships made to look like a reasonable facsimile of the actual ships.Scale and proximity are skewed so both ships fit. Place a truck from one of the islands on board. I for one am happy with the scale of the entire game it works for what it is"Fantasy"

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21 minutes ago, NCC81701 said:

Yugumo is 117m at the waterline, vs USS New York which is 172m at the waterline. Yugumo is roughly 70% the length of the NY, not even close to the 50% that you profess. If you line it up right and adjust for camera perspective, scaling is fine.

Exactly. Talk about setting up something so that it confirms whatever point you're trying to make. Also, talk about not understanding what you're really seeing. Lol.

 

Oh, and to the OP: Man, this is a GAME, and arcade game. It is not, nor has it been claimed to be, a simulation. Almost 3k rounds and you don't get this simple fact.

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There's so much wrong in this thread. Ship to ship scaling is 1:1, Ship to terrain Scaling is roughly 2:1, Shell speed is scaled by 5.22:1, Ships Speed is scaled by a factor of 2.6:1. When you compare lengths of ships you need to park them next to each other and view from directly above, this is because there's a prespective on the camera so things that are closer looks bigger and things that are further away looks smaller.... hey like in real life. 

 

 

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ship scale I thought was actually 10:1.    why ships looks so big.     this was done so that you can hit more. 

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Spoiler

CDgbI3J.jpg

Yugumo: 390 ft.

New York: 573 ft.

Looks good to me.

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27 minutes ago, SgtBeltfed said:

If I remember correctly, each type (not class) of ship is scaled different for balance reasons. 

If Battleships and Carriers are to scale, Cruisers are a bit too big, and Destroyers are scaled up even more. Otherwise it would be impossible to hit destroyers.

yeah....imagine that....we wouldn't want reality to derail an otherwise fine fantasy game....

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35 minutes ago, CLUCH_CARGO said:

I guess no one here is familiar with FANTASY. This is a game not a simulation of reality. This pic you posted shows the ships made to look like a reasonable facsimile of the actual ships.Scale and proximity are skewed so both ships fit. Place a truck from one of the islands on board. I for one am happy with the scale of the entire game it works for what it is"Fantasy"

What he said. 

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Well, be thankful we don't have realistic acceleration, HMS Hood would take almost 3 matches to get from stationary to flank speed. 

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WoWs uses a fisheye camera and thus the ship closer to the screen will look larger than the ship further from the screen.

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Yugumo   390 ft 6 in

New York 573 ft

 

Difference 182 ft 6 in. 

If you think 2/3 of a football field is close then, I guess, you are correct there is almost no difference in length visually.  Then again that would mean from the tip of the rear barrel to the end of the fantail is almost 200 feet ... which it wouldn't be.  Maybe one day someone will make a naval sim or game as good as the old Silent Hunter series.  At least their modding community tried their best for as much realism as they could push in the game.  Those storms they had were the best ever seen in a game.maxresdefault.jpg

The Flecther

 

bad_weather.jpg&key=ff916c090c457bf6ff43

The Storms

 

maxresdefault.jpg

The wide open ocean.

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2 hours ago, Mary_Jane_Jackson said:

I would think that ship size would be a fairly straight forward and easy thing for WG to get right but in a test I discovered that not only do they prefer a lack of realism they also prefer a lack of honest graphical representation of its ships.  Below is a screen shot of a NEW YORK BB along side a YUGUMO DD.  In real life the New York was almost twice the length of the Yugumo.  Can WG not even get this simple fact correct?   

shot-18.01.25_08.59.58-0144.jpg

You do know that destroyers are modeled at TWICE their correct size, right? It's because when the game was in alpha testers found that destroyers modeled at their correct size were too hard for battleship players to hit when they shot at them.

AND BEFORE everyone starts telling me I'm wrong, ask Niko or Pigeon; it's been posted in the Forum before.

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2 hours ago, xDiaboliquex said:

Almost 3k rounds and you don't get this simple fact.

WOW, HOLY COW, THIS GUY HAS 60 GAMES! EVERYBODY LISTEN TO HIM; HE'S A VETERAN!

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Yeah I know UMI ... poor poor BB players ... dumb it down ... dumb it down LOL  I play all classes of ships. Mostly BB's actually.  Maybe if they made the secondary guns on BB actually shoot at ranges they are suppose to and improve their aim they would stop trying to hit in coming DD's with mains.  The fact that you "can't" see a dd at 6.2km is ridiculously childish as well.  Of course you could see them at that distance.

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2 hours ago, xDiaboliquex said:

Exactly. Talk about setting up something so that it confirms whatever point you're trying to make. Also, talk about not understanding what you're really seeing. Lol.

 

Oh, and to the OP: Man, this is a GAME, and arcade game. It is not, nor has it been claimed to be, a simulation. Almost 3k rounds and you don't get this simple fact.

Of course I get it but like other games I play or have played there is always a hope that devs will improve the game and or a modding community would start in order to move the game from arcade to a, at least, more enjoyable adult prospect.  If this arcade game could get a modding community like Silent Hunter had ... you people would never stop playing it and die of sleep deprivation LOL

 

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The BB measures 790 marks on the on-screen ruler, the DD 720 marks. Let's take off 5% for 3-D perspective as the DD is in front. This gives the ratio of the BB to the DD as  1.16:1. The actual ratios of the ships are 1.47:1 so the relative size of the DD is increased by about 30% in the game.

I would say that this is for balance purposes. If DDs were scaled to their actual relative size they would be very hard to hit.

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39 minutes ago, Mary_Jane_Jackson said:

Yeah I know UMI ... poor poor BB players ... dumb it down ... dumb it down LOL  I play all classes of ships. Mostly BB's actually.  Maybe if they made the secondary guns on BB actually shoot at ranges they are suppose to and improve their aim they would stop trying to hit in coming DD's with mains.  The fact that you "can't" see a dd at 6.2km is ridiculously childish as well.  Of course you could see them at that distance.

As an Alpha Player I can better answer what Umi was saying.

No, it wasn't done for BB players. It was done because DD vs DD's had issues even hitting each other beyond 8km with their original scale. Cruisers like the Mogami just got lucky due to saturation with 15 shells coming in at once but overall it was done because the vessels were so small it was difficult for even the same class to hit each other. This was especially true for the lower tier DD's.

They didn't want to overly tighten the spread of the guns even further as it would mean Cruisers would be punished even further as during testing cruisers were the ones getting beaten the hardest so to tighten all spreads to hit the DD's would be ruinous vs them. Instead, they blew up the size of DD's to make it easier for all classes to engage them.

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On 1/29/2018 at 8:02 AM, Seadog_Supreme said:

Here's some realism for you: ships could not reload torpedo tubes during the course of a battle. Very often no reloads were carried onboard.

Yep ... with the exception of submarines very few could reload a fish.  Model that why don't they?

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