576 IronMike11B4O Members 2,066 posts 23,707 battles Report post #1 Posted January 28, 2018 Oh crap, oh crap detected by 3 oh crap, whew they targeted the guy behind me then blap there goes 2/3rds of your health. Oh DD smoke hydro up, thanks for the smoke DD! Pew pew, smokes almost out manuever to Kite away, more pew pew Battle ends 3 minutes later with me either sunk or having just done massive damage. People hate this map but I love it. Shoot, move or die as opposed to the snooze fest of shatter. Shatter like many of the high tier maps is a snooze fest, the oh look I'm in a DM let me go camp behind the island and Radar the entire cap, camping snooze fest. MORE OCEAN please. 2 1 Share this post Link to post Share on other sites
5,053 [ARS] Helstrem Beta Testers 8,494 posts 9,991 battles Report post #2 Posted January 28, 2018 Last time I saw that map I was in Aoba in a Tier VIII match. I am too aggressive for that. I ought to have sat and done nothing until late in the game, but I tried to participate. Problem being that Aoba has to get closer than other ships to shoot, with the result being out in no mans land between the fleets and having the entire enemy team shooting at me. Well, shooting at me for a short time. Share this post Link to post Share on other sites
1,426 Ramsalot Members 3,119 posts 13,945 battles Report post #3 Posted January 28, 2018 Played one today in division with Hindenburg, on the Ocean map. Hindenburg got over 200k damage, high caliber, confederate, and bunch of others. Top XP. I remember myself doing pretty good on Ocean map in Zao and Moskva. Share this post Link to post Share on other sites
963 [HINON] Warped_1 [HINON] Members 2,496 posts 29,712 battles Report post #4 Posted January 28, 2018 Most high tier cruisers have the range and accuracy to contribute on Ocean. You just have to fight the temptation to chase DDs into caps in front of the entire team. Share this post Link to post Share on other sites
98 MrSparkle Members 541 posts Report post #5 Posted January 28, 2018 I haven't seen Ocean in months, possibly last spring. Share this post Link to post Share on other sites
327 abyssofthetriffid Members 1,560 posts 4,033 battles Report post #6 Posted January 28, 2018 You have to hug a bb and use it as a shield. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,320 battles Report post #7 Posted January 28, 2018 Worst day. Playing Atlanta, got Ocean 3 times in a row. I almost threw my keyboard through my monitor. 1 Share this post Link to post Share on other sites
309 [STAR] Cpt_JM_Nascimento Members 647 posts 26,423 battles Report post #8 Posted January 28, 2018 Ocean map forces teamplay. Smoking the teammates and scouting as a DD. Giving fire support to help focus fire a target, protect the fleet with hydro and AA as a cruiser. Tank and be an area denial as a BB. Sure in random battles this never works. Because obvious reasons for experienced players. But people are more worried during ocean matches to make a whine clash in the chat. That's when i get dev. strikes in that map. Share this post Link to post Share on other sites
5,206 [PVE] Sovereigndawg Members 12,079 posts 21,321 battles Report post #9 Posted January 28, 2018 Kite and burn. Try and lure half of the opposing team your way while the rest of your team takes the first half out. You kite some more, burn some more, then you die and watch your team win because you and one other guy in a BB lured them. Share this post Link to post Share on other sites
106 Ivlerlin Beta Testers 1,143 posts 4,964 battles Report post #10 Posted January 28, 2018 Last time I saw Ocean was before the Commander rework... While PT didn't exist, Stealth Firing did. So that help a tiny bit. Although just because a Cruiser could Stealth Fire at a BB, doesn't mean that you won't get spotted. A Red DD might start stealth firing in return because they're in your gun bloom spotting. Anyways, tips for Cruisers on Ocean? 1. Stay on the flanks. If you're mid-map you're going to have a bad time. 2. PT gives you an incredible amount of Timing information. If the value jumps above 1 stop shooting and run. Hopefully it's not a DD Hunting and Tracking you, because unless you're pressing you might never find them. Depending how far on the flank you are, once that PT indicator jumps you have roughly 15s to 25s to disengage from the 'new' attackers depending on their class. Roughly 5-10s to rotate their Turrets, 10-15s for shell travel time to your ship. If timed properly, and there's no DDs spotting your ship, that should be enough time to either drop into stealth OR only have to dodge 1 salvo. Provided you stop guns and allow your ship to stealth up. 3. If there's a DD spotting you, try to force the Red ship's shooting you to expose a Broadside to your teammates. Believe it or not, an isolated Cruiser can make the Red's forget their on Ocean with no islands for cover. If you're in a position where you're the "XP Piñata" make sure they're swinging and missing while stretching their lines. Share this post Link to post Share on other sites
49 [ARRR] Shenennigans Members 132 posts 4,276 battles Report post #11 Posted January 28, 2018 Cruisers playing at long range constantly kiting and changing speed and direction are hard to hit. This is useful for your team, especially if it's a high value or easily killed target... everyone wants a piece and will waste shots into the ocean all day for the chance to delete you. I grew to love the Pensa (I know right?) for this reason. It's a floating citadel, but it's punchy and has an impressive rudder shift. Run out into view, watch your priority target jump up and start dancing. Watch ships you know are targeting you with big guns and specifically dodge them (turn as soon as you see smoke). Even if you aren't pumping out a huge amount of damage due to the range, you are lowering the dpm of the enemy team... and that's all wide-open maps are testing, who can punch out more damage as a team first. Not super engaging as a mechanic, but sometimes you can just hear the blood pressure of the BB captain who just missed their 3rd salvo on you shoot up... and that's super-entertaining. Share this post Link to post Share on other sites
2,436 [SYN] Kuckoo Members 6,099 posts 14,325 battles Report post #12 Posted January 28, 2018 We need more Ocean. The maps in this game could stand losing some of the land masses on it. Every new map that comes out is more "World of Tank-ish" than the one before it. People complain all the time about camping but fail to accept that islands in certain arrangements are the number one enabler of it. Then, you get a map that suits a maneuvering naval fighting match, where you're forced to keep moving and no one can park and hide, and yet some people cry... 1 Share this post Link to post Share on other sites
106 Ivlerlin Beta Testers 1,143 posts 4,964 battles Report post #13 Posted January 28, 2018 1 hour ago, Kuckoo said: We need more Ocean. The maps in this game could stand losing some of the land masses on it. Every new map that comes out is more "World of Tank-ish" than the one before it. People complain all the time about camping but fail to accept that islands in certain arrangements are the number one enabler of it. Then, you get a map that suits a maneuvering naval fighting match, where you're forced to keep moving and no one can park and hide, and yet some people cry... I feel it's moreso the height of the Islands. Sure some ships can exploit islands better than others, Atlanta comes to mind, but they're very important for generating Torpedo and Citadel protection. The height of islands on some maps create to large of a detection shadow. If they were low enough for moderate protection but less of a detection shadow "parking" near one wouldn't be as problematic as it is for some matches. On some of the older maps they are so tall and wide only the old Mogamis and Clevelands were able to lob over them when ATF affected their Main Batteries. Sure having a massive detection shadow is great on smaller maps to conceal movements, but a fair number of larger maps have small islands that are also incredibly tall. It's great when you need to get out of Dodge, but assistance from friendlies is near impossible to provide return fire in most cases. An "Ocean" map with "shallow reefs" might be an interesting map if created. Minimal cover that everyone can lob over at ranges BUT upclose tall enough to shield some citadels. Share this post Link to post Share on other sites
103 Jarink Members 343 posts 6,782 battles Report post #14 Posted January 28, 2018 42 minutes ago, Ivlerlin said: An "Ocean" map with "shallow reefs" might be an interesting map if created. Minimal cover that everyone can lob over at ranges BUT upclose tall enough to shield some citadels. I love Ocean. It's after all the most realistic map in the game. I would like to see more wide-open maps with small, low islands. Kind of like the ones in the SE corner of Solomons, the west side of Estuary, or the east side of Hotspot. Share this post Link to post Share on other sites
1,762 Sir_Davos_Seaworth Members 4,272 posts 5,302 battles Report post #15 Posted January 28, 2018 I used to HATE Ocean...until I learned to play better. I've had great game in ships as different as the Clemson, and the Martel. I'd be okay with seeing it more. Share this post Link to post Share on other sites
4 [FDK] Mary_Jane_Jackson Members 38 posts Report post #16 Posted January 28, 2018 The ocean like every other map is simply to small. Makes me miss the open world oceans of Silent Hunter 1-5 This game could learn some serious lessons from Silent Hunter. Share this post Link to post Share on other sites
56 [H8TED] GalgoNoir Beta Testers 243 posts 25,713 battles Report post #17 Posted January 29, 2018 I miss Ocean as a regular map to play but the whinny player base that cried that it was to hard on them. Learn your ships and it wasn't an issue. We need places to hide so we dont get our paint scratched cry cry cry and then cry some more the map is so unfair. I say bring it back for T 5 and up as it should be. Share this post Link to post Share on other sites
234 Bril01 Beta Testers 1,259 posts 6,287 battles Report post #18 Posted January 29, 2018 23 hours ago, Cpt_JM_Nascimento said: Ocean map forces teamplay. Which is why it is a total failure in a PUG setting. Because almost none of what you mentioned being needed to succeed, will happen 8 out of 10 games. Share this post Link to post Share on other sites
5 Nomad20th Members 6 posts 15,680 battles Report post #19 Posted February 7, 2019 I hate it, when I'm in a cruiser, so I just auto map up the middle until i'm sunk then off to another match. Will not play it in my CA. Share this post Link to post Share on other sites
124 [SOUS] Misfit87 [SOUS] Members 284 posts 12,956 battles Report post #20 Posted February 7, 2019 Last time I saw that map I was in a Mino....a man mode radar Mino. That did not end well..... Share this post Link to post Share on other sites
268 alex08060 Beta Testers, In AlfaTesters 2,809 posts 1,670 battles Report post #21 Posted February 7, 2019 This is pretty much why BB are top dogs in the real world. BB thrive on ocean. Share this post Link to post Share on other sites
15 [FARCE] Valna Members 49 posts 4,341 battles Report post #22 Posted February 7, 2019 8 minutes ago, alex08060 said: This is pretty much why BB are top dogs in the real world. BB thrive on ocean. BBs haven't been top dog in the navy since the start of world war two Alex. In fact they are so obsolete that no navy has one in active service any more. Still have carriers? Share this post Link to post Share on other sites
846 [LOU1] ExploratorOne Members 4,367 posts 15,174 battles Report post #23 Posted February 8, 2019 (edited) Battleships rarely fought other battleships. Oddly (too me), in many cases they were considered too valuable and vulnerable to be placed in harm's way.These are all of the recorded BB vs BB battles of WWI and WWII: Date Battles Conflict Combatants A Combatants B Result 8–9 February 1904 Battle of Port Arthur Russo-Japanese War Imperial Japanese Navy Imperial Russian Navy Indecisive 10 August 1904 Battle of the Yellow Sea Russo-Japanese War Imperial Japanese Navy Imperial Russian Navy Japanese victory 27–28 May 1905 Battle of Tsushima Russo-Japanese War Imperial Japanese Navy Imperial Russian Navy Japanese victory 16 December 1912 Battle of Elli First Balkan War Royal Hellenic Navy Ottoman Navy Greek victory 18 January 1913 Battle of Lemnos First Balkan War Royal Hellenic Navy Ottoman Navy Greek victory 29 October 1914 Black Sea Raid World War I Ottoman Navy Imperial Russian Navy Ottoman Victory 18 November 1914 Battle of Cape Sarych World War I Ottoman Navy Imperial Russian Navy Indecisive 24 January 1915 Battle of Dogger Bank (1915) World War I Kaiserliche Marine Royal Navy British victory 10 May 1915 Action of 10 May 1915 World War I Ottoman Navy Imperial Russian Navy Indecisive 8–19 August 1915 Battle of the Gulf of Riga World War I Kaiserliche Marine Imperial Russian Navy Russian victory 8 January 1916 Action of 8 January 1916 World War I Ottoman Navy Imperial Russian Navy Indecisive 31 May – 1 June 1916 Battle of Jutland World War I Kaiserliche Marine Royal Navy Indecisive 16 October – 3 November 1917 Battle of Moon Sound World War I Kaiserliche Marine Imperial Russian Navy German victory 9 April 1940 Action off Lofoten World War II Royal Navy Kriegsmarine Indecisive 3 July 1940 Battle of Mers-el-Kébir World War II Royal Navy Vichy French Navy British victory 9 July 1940 Battle of Calabria World War II Royal Navy Regia Marina Indecisive 23–25 September 1940 Battle of Dakar World War II Royal Navy Vichy French Navy Vichy French victory 27 November 1940 Battle of Cape Spartivento World War II Royal Navy Regia Marina Indecisive 24 May 1941 Battle of the Denmark Strait World War II Royal Navy Kriegsmarine German victory 26–27 May 1941 Hunt for the Bismarck World War II Royal Navy Kriegsmarine British victory 8–16 November 1942 Battle of Casablanca World War II United States Navy Vichy French Navy American victory 14–15 November 1942 Second Battle of Guadalcanal World War II United States Navy Imperial Japanese Navy American victory 26 December 1943 Battle of North Cape World War II Royal Navy Kriegsmarine British victory 25 October 1944 Battle of Surigao Strait World War II United States Navy Imperial Japanese Navy American victory https://en.wikipedia.org/wiki/List_of_naval_battles_between_battleships "While air power was overwhelming in World War II naval battles, there were nine instances of battleship to battleship battles:* North Sea (9 April 1940). The undergunned German battleships Gneisenau and Scharnhorst engaged the old British battlecruiser Renown in an indecisive action off southern Norway.* Mers El Kébir (3 July 1940). The old British battleships Resolution and Valiant, with the battlecruiser Hood and some other ships, attacked the French fleet near Oran, Algeria, destroying the old battleship Bretagne, severely damaging her sister Provence, and less seriously damaging the new battleship Dunkerque, while the latter's sister Strasbourg managed to escape unscathed.* Calabria (9 July 1940). An Italian squadron including the reconstructed old battleships Giulo Cesare and Conte di Cavour was intercepted by a British squadron including the older battleships Warspite, Royal Sovereign and Malaya, resulting in an indecisive but often intense action lasting about 50 minutes.* Denmark Strait (24 May 1941). In a brief morning encounter in the Denmark Strait (between Iceland and Greenland), the new German battleship Bismarck took several hits while sinking the British battlecruiser Hood and damaging the very new (still had shipyard workers aboard) battleship Prince of Wales. Later that afternoon Bismarck and Prince of Wales briefly clashed again, without ill effects to either.* North Atlantic (27 May 1941). After a wide-ranging chase across the Atlantic, Bismarck, slowed by several aerial-torpedo hits, was pounded to pieces by the new British battleship King George V and the older Rodney, reducing the German ship to a burning wreck which was finished off by several torpedoes.* Casablanca (8 November 1942). The new USS Massachusetts exchanged several hundred rounds of heavy shells with the partially completed French Jean Bart, which was tied up to a dock. Jean Bart, which had only half her main guns mounted, was heavily damaged.* The Second (Naval) Battle of Guadalcanal (14-15 November 1942). In a wild action which began shortly before midnight, a Japanese squadron including the battlecruiser Kirishima engaged the new Washington and South Dakota. The latter suffered considerable damage, while Washington pounded Kirishima so badly (nine 16" hits in the first few minutes) that she had to be scuttled the next day.* North Cape (26 December 1943). Off the northernmost point of Europe, a British squadron including the new battleship Duke of York encountered the German Scharnhorst, resulting in the latter's sinking after a protracted slugfest.* Surigao Strait (24-25 October 1944). The old U.S. battleships Mississippi, West Virginia, Maryland, Tennessee, California and Pennsylvania (all but the first veterans of Pearl Harbor), supported by numerous smaller warships, ambushed a Japanese force including the old battleships Fuso and Yamashiro, which were annihilated in an action so one-sided that Pennsylvania never got to fire. This was the last time battleships ever fired on each other." https://forums.civfanatics.com/threads/ww2-battleship-vs-battleship-battles.174587/ Edited February 8, 2019 by ExploratorOne Share this post Link to post Share on other sites