33 [TDM] murdock762 [TDM] Members 71 posts 16,940 battles Report post #1 Posted January 25, 2018 Overall I am really happy with the direction of the game and have seen many improvements. Can anyone explain to me why we still have high tier games where one side has more destroyers or radar ships then the other side. Twice today I was in 3 destroyer vs 2 destroyer games, both times one of destroyers was slow to load in, and both times the other team totally dominated the map within 3 mins. Also why aren't the ships with radar split evenly between the two teams. Would be a great way to balance the Missouri (since your team has 1 less radar crusier) without changing anything about the ship itself. These are two simple changes that an overwhelming majority of player base has been asking for. Make it happen WG ! Share this post Link to post Share on other sites
9,419 [GWG] BrushWolf [GWG] Alpha Tester 29,177 posts 15,765 battles Report post #2 Posted January 25, 2018 The MM does not look at radar as a MM factor. All classes except for CV's can have a one ship difference from the other team and it has been this way from almost the beginning. Share this post Link to post Share on other sites
502 [AP] jason199506 Members 1,373 posts 20,488 battles Report post #3 Posted January 25, 2018 mm balances only the amount of top tier BBs in a tier X games of tierX BBs, a nor cal is seen as the same as a benson for matchmaker Share this post Link to post Share on other sites
9,419 [GWG] BrushWolf [GWG] Alpha Tester 29,177 posts 15,765 battles Report post #4 Posted January 26, 2018 The MM also balances the teams by tier but not within type. Share this post Link to post Share on other sites
242 Super_Splash_Bro Beta Testers 284 posts 6,218 battles Report post #5 Posted January 26, 2018 1 minute ago, BrushWolf said: The MM also balances the teams by tier but not within type. Thanks for explaining how MM works. You are correct that it strictly uses the ship type and tier as the criteria in making teams. Unfortunately, it is not skill based or which consumables a specific ship might have. Share this post Link to post Share on other sites
502 [AP] jason199506 Members 1,373 posts 20,488 battles Report post #6 Posted January 26, 2018 (edited) 11 minutes ago, Super_Splash_Bro said: Thanks for explaining how MM works. You are correct that it strictly uses the ship type and tier as the criteria in making teams. Unfortunately, it is not skill based or which consumables a specific ship might have. werent there something about nationality also considered? I vaguely remember something along the line of "improved MM will reduce the chance of 3monty vs 3yammy or 3shim vs 3 gearing matches" Edited January 26, 2018 by jason199506 Share this post Link to post Share on other sites
9,419 [GWG] BrushWolf [GWG] Alpha Tester 29,177 posts 15,765 battles Report post #7 Posted January 26, 2018 1 minute ago, Super_Splash_Bro said: Thanks for explaining how MM works. You are correct that it strictly uses the ship type and tier as the criteria in making teams. Unfortunately, it is not skill based or which consumables a specific ship might have. Skill based MM is a recipe for disaster unless it is only applied after the players that will be in that match are already selected. Share this post Link to post Share on other sites
6,113 [FOXEH] Umikami Banned 14,364 posts 23,314 battles Report post #8 Posted January 27, 2018 On 1/25/2018 at 5:02 PM, Super_Splash_Bro said: Thanks for explaining how MM works. You are correct that it strictly uses the ship type and tier as the criteria in making teams. Unfortunately, it is not skill based or which consumables a specific ship might have. Correct me if I'm mistaken, but wasn't there a MM mechanic that divided ships of the same type (sorry @Crucis, same class) equally between the 2 teams. I remember reading something about it, and then it was implemented, and then we had another patch and it was gone. You could bring it back, yes? Share this post Link to post Share on other sites
1,425 Ramsalot Members 3,114 posts 13,609 battles Report post #9 Posted January 27, 2018 (edited) I love what they did in world of tanks. They used to have MM that would only take tank type into balance considerations, but now they also created Vehicle Roles that further divided tank types into sub categories. So if radar cruisers were to put into "ship role" of their own, MM would try to put equal number of ships with such a role into opposing teams. https://worldoftanks.com/en/news/general-news/update-9201-matchmaker-improvements/ If they did it in tanks, it sure is possible with warships. Edited January 27, 2018 by Ramsalot 1 Share this post Link to post Share on other sites
1,593 [CRMSN] Cobraclutch Beta Testers, In AlfaTesters 6,021 posts 4,739 battles Report post #10 Posted January 27, 2018 8 minutes ago, Umikami said: Correct me if I'm mistaken, but wasn't there a MM mechanic that divided ships of the same type (sorry @Crucis, same class) equally between the 2 teams. I remember reading something about it, and then it was implemented, and then we had another patch and it was gone. You could bring it back, yes? You aren't mistaken , I remember there was some measures in place at a certain patch to do something of that sort. It was an attempt to make the consumables more balanced. I never thought it was removed though, I always felt the discrepancies came in situations with RN CL vs USN CA. Both have the radar consumable, but the RN rarely will bring it so MM can get a little weird.. Or situations like Iowa vs Missouri, you have 4 Iowa's on 1 team and 4 Missouri's on the other (had this the other night lol) Share this post Link to post Share on other sites
6,113 [FOXEH] Umikami Banned 14,364 posts 23,314 battles Report post #11 Posted January 27, 2018 5 minutes ago, Cobraclutch said: You aren't mistaken , I remember there was some measures in place at a certain patch to do something of that sort. It was an attempt to make the consumables more balanced. I never thought it was removed though, I always felt the discrepancies came in situations with RN CL vs USN CA. Both have the radar consumable, but the RN rarely will bring it so MM can get a little weird.. Or situations like Iowa vs Missouri, you have 4 Iowa's on 1 team and 4 Missouri's on the other (had this the other night lol) I'm thinking it MUST have been removed as I've (recently) seen like 3 Clevelands on one team (none in divisions) and zip on the other. With a Cleveland it's bad enough (especially for the poor S.O.B. playing the Independence), but when it's Belfasts or Des Moines it can be a really unbalanced game, which is ending quickly for those MM poops on. Share this post Link to post Share on other sites
440 [BLKHS] 11thACRColdsteel Beta Testers 1,612 posts 8,174 battles Report post #12 Posted January 27, 2018 The MM in Ranked was met with loud approval and has remained excellent. And you will recall that early on WG had the same paradigm problem with the MM in ranked where you could get a team with more DDs than your own. They fixed in ranked, and should fix it in random. There's no reason that they can't perfectly balance ship type and tier. No excuse. WG, just please get this done.... It removes a major irritation, and you obviously have the software for it. Share this post Link to post Share on other sites
352 [GRFOX] GreyFox78659 Members 2,242 posts 5,234 battles Report post #13 Posted January 28, 2018 Three Atlanta’s in a match once. I had to apologize to the reds CV for the MM. It was a one sided match to say the least. Share this post Link to post Share on other sites