52 GabeTheDespot Members 484 posts 6,201 battles Report post #1 Posted January 22, 2018 Hipper has a monstrously slow reload of 13 seconds, and only 8 guns. Since I don’t believe Hipper will receive any RoF buffs anytime soon, should I take adrenaline rush for my captain to remedy this? I want to know what you guys think, since I don’t respec or retrain my captains when I move on, would this be a good decision for Roon and Hindenburg after it? Any positive feedback is much appreciated! Share this post Link to post Share on other sites
1,551 [EGO] CaptainTeddybear Banned 4,105 posts 16,276 battles Report post #2 Posted January 22, 2018 Imo best choice for 12th point. Can't polish a turd but every little bit helps. Share this post Link to post Share on other sites
52 GabeTheDespot Members 484 posts 6,201 battles Report post #3 Posted January 22, 2018 (edited) Is it any good for Roon and Hindenburg though? Edited January 22, 2018 by GabeTheDespot Share this post Link to post Share on other sites
1,790 [WOLF2] HazardDrake Beta Testers 6,753 posts 16,058 battles Report post #4 Posted January 22, 2018 1 minute ago, GabeTheDespot said: Is it any good for Roon and Hindenburg though? Is the Pope Catholic? The only reason someone doesn't take AR is because their captain doesn't have the skill points yet to do so. 1 Share this post Link to post Share on other sites
1,299 [VCRUZ] Xlap Members 4,049 posts 9,180 battles Report post #5 Posted January 22, 2018 AR is better than EM for high tier German cruisers. Their turrets are fast enough already. AR can give you a insane DPS buff. Share this post Link to post Share on other sites
4,471 [SALVO] Dr_Venture Beta Testers, In AlfaTesters 6,610 posts 7,430 battles Report post #6 Posted January 22, 2018 LESS LIFE = BETTER RELOAD = MORE LIFE Share this post Link to post Share on other sites
1,557 [KSF] BiggieD61 Beta Testers, In AlfaTesters 1,732 posts 21,674 battles Report post #7 Posted January 22, 2018 AR is useful in almost every ship, the longer the re-load the greater the utility. It's even useful in ships with quick loading guns like DD's because it also boosts torpedo re-load rate. It's a safe skill if you play aggressively and like to exchange damage early in the match. Share this post Link to post Share on other sites
256 [VANN] VannKraken [VANN] Members 965 posts 7,130 battles Report post #8 Posted January 22, 2018 I run AR on most ships I own. I tend to go for maximizing damage output skills over survivability (if I kill the other boat faster, I will survive). Share this post Link to post Share on other sites
52 GabeTheDespot Members 484 posts 6,201 battles Report post #9 Posted January 22, 2018 Thanks guys, getting on it right now (although I still have EM). Share this post Link to post Share on other sites
623 [-TKS-] Usedcarjock Members 1,333 posts 13,717 battles Report post #10 Posted January 22, 2018 1 minute ago, GabeTheDespot said: Thanks guys, getting on it right now (although I still have EM). I’d recommend if you have the doubloons to respec and take jack of all trades instead of expert marksman; cooldown usage is very important at high tiers. Share this post Link to post Share on other sites
52 GabeTheDespot Members 484 posts 6,201 battles Report post #11 Posted January 22, 2018 Thanks for all the advice, I really appreciate it! Share this post Link to post Share on other sites
4,471 [SALVO] Dr_Venture Beta Testers, In AlfaTesters 6,610 posts 7,430 battles Report post #12 Posted January 22, 2018 When someone takes half my health I typically type: thanks for the reload buff d-bag! Share this post Link to post Share on other sites
52 GabeTheDespot Members 484 posts 6,201 battles Report post #13 Posted January 23, 2018 Lol dude, I think to do the same! Share this post Link to post Share on other sites
792 Yoshiblue Members 4,477 posts 4,779 battles Report post #14 Posted January 23, 2018 On 1/22/2018 at 2:26 PM, Dr_Venture said: LESS LIFE = BETTER RELOAD = MORE LIFE Doing more with less! Share this post Link to post Share on other sites
75 Veasel Members 499 posts 7,185 battles Report post #15 Posted January 23, 2018 I put AR on everything. Personally I think AR and BFT need to be swapped in the skill tree. AR is strong enough it should really be a 3 points skill. Share this post Link to post Share on other sites
4,471 [SALVO] Dr_Venture Beta Testers, In AlfaTesters 6,610 posts 7,430 battles Report post #16 Posted January 23, 2018 6 minutes ago, Veasel said: I put AR on everything. Personally I think AR and BFT need to be swapped in the skill tree. AR is strong enough it should really be a 3 points skill. Shhhhhhh no Share this post Link to post Share on other sites
725 [NEUTR] NeutralState Members 2,207 posts 11,692 battles Report post #17 Posted January 23, 2018 AR goes with literally everything except CV. The skill system in WoWS is a joke. Share this post Link to post Share on other sites
75 Veasel Members 499 posts 7,185 battles Report post #18 Posted January 23, 2018 20 minutes ago, Dr_Venture said: Shhhhhhh no Share this post Link to post Share on other sites
17,905 [WOLF5] HazeGrayUnderway Members 39,217 posts 31,549 battles Report post #19 Posted January 23, 2018 Hipper / Prinz can't really make great use of AR because they won't live long to leverage it. However, AR on the likes of Roon, Hindenburg later in the line, you better believe it's useful a.f. Share this post Link to post Share on other sites
52 GabeTheDespot Members 484 posts 6,201 battles Report post #20 Posted January 24, 2018 I think concealment systems is even more useful than AR, 10.9km detection range makes me feel dirty at times, “captain, begin disappearing at will.” It also is a skill that almost everybody takes... On a separate note, AR is useful if on CVs you inflict damage to yourself or are very aggressive in a CV. Both tactics unicums may use to get strikes out faster. Share this post Link to post Share on other sites