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Sprocket_Grease

Operation - Killer Whale

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So.....am I to assume that the current operation is nearly impossible to 5-star, or completely impossible?  I like it, but seems to be set up for defeat with 5-stars, particularly if the escape zone is in the north.

Discuss......

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Best advice that I can give you is to group up with a good team to run the Operation.

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it's easy if your team can at least read at a third grade level and understands what a mini-map is

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You need a DD or CV to pull it off. If there isn't someone on-station in the back when the enemy CVs start rolling out, you will have the worst time.

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If you know the operation, bring the right equipment.

You need to be a fast ship, with quick loading guns.  Dunkerque is good against the larger ships and such, but terribad if facing DDs and cruisers.

Fast firing light cruisers are needed to raid the harbor and get out quickly.  Speed flags are meant for this mission.

Leave the destroyers behind - and if you bring one, make sure it's an AA build C-Hull Farragut.

Cleveland, Leander (PLEASE - NO SMOKE !!!!), DeGrass, Ryujo, C-Hull Farragut, and Dunkerque are my ships of choice.

Fuso and Dunkerque are really good for taking out the forts with AP, and it's not as slow as others.  Don't extend too far into the port as it will be a struggle to get back out in time.  Keep the carrier outside the port with a light cruiser escort if you have a CV.  It'll slow the raid, but when it's time to sink the two CVs..  it's valuable there.

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Independence or Ryujo are the best ships for Killer Whale because not a single enemy ship has Defensive Fire AA. Just be sure to keep your planes away from forts and follow the team in reaching the evac zone.

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21 minutes ago, AVR_Project said:

Leander (PLEASE - NO SMOKE !!!!)

I am assuming what you're saying here is "The typical Leander meta of settling in smoke for 90 seconds and banging away at every enemy ship that shows itself in range" does not work for the way the enemy presents himself in this scenario.

Is there a way to dump smoke for the carrier, or is one better off taking one's spotting aircraft and benefiting from the extended range whenever it's up?

More to the point, where should I go with my Leander if I bring it? Into the port to torpedo the stationary ships and shell the installations? Up to the north to deal with forts, etc? Or out in open sea to deal with the ships that spawn there?

Edited by Ensign_Cthulhu

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It's easy. You just need competent people to read the minimap and go after objectives. Cleveland is the single best cruiser, so bring three.

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28 minutes ago, Ensign_Cthulhu said:

I am assuming what you're saying here is "The typical Leander meta of settling in smoke for 90 seconds and banging away at every enemy ship that shows itself in range" does not work for the way the enemy presents himself in this scenario.

Is there a way to dump smoke for the carrier, or is one better off taking one's spotting aircraft and benefiting from the extended range whenever it's up?

More to the point, where should I go with my Leander if I bring it? Into the port to torpedo the stationary ships and shell the installations? Up to the north to deal with forts, etc? Or out in open sea to deal with the ships that spawn there?

First of all...   Read the requirements.  You don't need to kill all the forts.

You DO need to destroy all the facilities, and the 2 CVs, and the highlighted 2nd wave ships.

This requires teamwork since not everybody is going to make it out of this battle.

1) someone has to stay outside the port to go after the CVs -- a strong cruiser player who can take out DDs and other cruisers... or a CV. 

2) everyone has to guard the port entrances to kill off the highlighted reinforcements.  Don't extend too far in.

3) and no need for smoke since we aren't camping.  We need to KEEP MOVING.  Last game, some idiot dropped smoke in an entrance and the BOTS used it.

4) Try to group up towards the end and stay together.  It's the one malfunction of all the Scenarios that if you go lone-wolf, you die-quick.

5) Don't hit the exit until you have all the objectives you can get.  It's OK to sacrifice players to kill the CVs since you only need 1/2 of what's left.  If there only 2 players, it takes one to end-win...  but you won't get as many stars ... so it's a gamble.    Hang around too long for a loss, or take what you've got.

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This is actually a very easy operation. The only time I've seen it fail is if the team fails to deal with the required north ship. 

I play my Anshan in this op all the time with some Cleveland action for spice. 

 

As the Anshan:

1. Head for the north side of the middle channel. Engage the forts as you go. 

2. Keep going when you encounter the lone cruiser. Your team should deal with it before you take and real damage. 

3. Head north of the big island, taking out the inner harbor forts as you go. 

4. Swing around the big island and start knocking off all the ground targets. Dodge the occasional carrier strike.

5. When the ships spawn you should be very close. Drop spreads of torps and engage. 

6. Pop smoke, if necessary, when near the carrier and battleship. You can count on most teams to take care of the carrier first, but if not, just pop smoke, wait for torpedo reload, and finish it or the battleship off. 

7. Head out of the harbor, cleaning up any remaining ground targets. 

8. Steer clear of the enemy destroyers and head for the northern battleship target, if the team hasn't already allocated someone to do it. 

9. Otherwise, try to get in range of the carriers. 

I almost always get all the ground facilities, several ships, plus a carrier or battleship in the harbor. Good damage and great experience. 

 

As the Cleveland, I like to avoid entering the harbor altogether and be on the scene when the carriers spawn. It gets exciting but works well. 

 

One thing I find a lot of teams don't realize is that dying can actually be a good thing. I've seen teams strung out away from the exit point and players are too dumb to realize that, if they die, the team will have the proper ratio in the exit location and a win is easy. In a destroyer, it's easy to die, so I like having this flexibility if I need to range far to clean up targets but can't get back to the exit in time.

 

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1 hour ago, Sprocket_Grease said:

So.....am I to assume that the current operation is nearly impossible to 5-star, or completely impossible?  I like it, but seems to be set up for defeat with 5-stars, particularly if the escape zone is in the north.

Discuss......

None of the scenarios are hard, but the player base we have makes them seem harder.:Smile_hiding:

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Maybe I've been lucky to be on good teams? I 5 stared it my second try. Even used a Warspite, which is not ideal for such things. Not trying to brag, just telling you if I can do it, anybody can... 

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58 minutes ago, Sir_Davos_Seaworth said:

Maybe I've been lucky to be on good teams? I 5 stared it my second try. Even used a Warspite, which is not ideal for such things. Not trying to brag, just telling you if I can do it, anybody can... 

Well...if you have a bit of your luck to spare, I'd be grateful....

Seriously, I appreciate the encouragement!

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You have to remember the main objective at the end which is to have 1/2 of your surviving team reach the end point.

lots of potential 5 star games have ended in defeat because people over extended and survived but couldn’t get to the exit in time.   If they would have died, the game would have been won with 5 stars.

jingles has two videos about how not to suck in killer whale.

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First - Jingles made a pair of vids covering this mission, and definitely one of the times I agree with him overall --
 

 


I utterly rock this mission with my Mighty Lee.   I have a bit of a kamekaze approach - I blaze in, ignoring the bunkers until they are within 7km (Lees shells just bounce otherwise), deal with (inc hydro) the Karl, avoid the torp bomber attacks, skirt the north of the island the cargo ships hide behind, shell same as i sail past, and use the single shot torp feature of the aim to put a quad whammy into the carrier and BB at dock to the south.

Now, this is a highly risky maneuver, but given i actually know how to drive my Lee I usually pull it off. This also has the benefit that, if your team is full of donkeys, you at least nail down the primary objectives; and if your team is actually good, you dont starve out.   The extreme vast majority of the time with this maneuver Im atop my team in kills, credits and score (assuming i dont get [edited] by RNG), and you are in a position to GTFO after.

Its at this point where things can go sideways very quickly, especially with trying to five star - it totally depends on which side the EVAC point is. If its to the west, you have to fight through waves of DDs and cruisers (this is where you'll end up needing your smoke, especially if you do make it to evac) and pray your team has enough to take out the carriers.  If its to the northeast, then you still are in the position to cover the western entrances and protect  one of the objectives; with the possibility of nailing at least one carrier.   Further, this is often a mission where you may be better off outright dying than not; as others have noted victory hinges on at least half of all surviving ships being within the EVAC point at time expiry.

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9 hours ago, Sprocket_Grease said:

So.....am I to assume that the current operation is nearly impossible to 5-star, or completely impossible?  I like it, but seems to be set up for defeat with 5-stars, particularly if the escape zone is in the north.

Discuss......

what's the 5th star give 24hrs prem time?.....I 4 starred tonight it for the 10pt captain.... good enough for me -

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This Operation is easy to 5-star with a Cleveland. It was my majority source for completing the Vampire missions and I have gotten games with 350K dmg and 10 ships KO'd. All you need is a good team that has at least some sense on strategy and you're good.

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Got it first try quite easily n my first game in the the Duck of DAosta.

 

If you can get through Phase 1 intact it's not too hard. If you lose people in phase 1 (which you shouldn't) it gets much harder.

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14 hours ago, Sprocket_Grease said:

So.....am I to assume that the current operation is nearly impossible to 5-star, or completely impossible?  I like it, but seems to be set up for defeat with 5-stars, particularly if the escape zone is in the north.

Discuss......

Quite the contrary, I five-star it multiple times every day when it is active. What it takes is a team that doesn't camp at the start, doesn't yolo through F4, has cruisers moving towards the carriers and (optional, but very useful) has a Ryujo on its roster. Ryujo can nuke the anchored Kaiser early on making it for faster affir inside the port and can then spot the targets for secondary objectives as needed.

It doesn0't really matter where the exit zone is.

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I've gotten 5 star in my Dunkerque, New Mexico, Graf Spree and Aoba. I've done it with and without CVs also. The hardest thing I've found about it is getting both CVs sunk and making sure the ships in the NE are sunk so they don't got into the cove. It's pretty predictable and as long as your team isn't brain dead it's one of the easier 5 star missions

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21 hours ago, Psycodiver said:

I've gotten 5 star in my Dunkerque, New Mexico, Graf Spree and Aoba. I've done it with and without CVs also. The hardest thing I've found about it is getting both CVs sunk and making sure the ships in the NE are sunk so they don't got into the cove. It's pretty predictable and as long as your team isn't brain dead it's one of the easier 5 star missions

This seems to be the part that gives me the most trouble.....:Smile_teethhappy:

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The Op is very easy and 5 stars is easy too. The thing that people don’t understand is you only need 1 person in the safe zone. All others should be fighting the carrier groups in the open water. They can die and it won’t negatively effect the end results. 

 

Look ok at the OBJ carefully: (Half of the Operational members need to make it to the safe zone) This means of the people still alive at any point in time during the game, half of that number needs to be in the safe zone to successfully end the game.

So if 1 person camps out in the safe zone, it leaves the others to farm the open water and die. Once the team dwindles down to 2 people. The game will end based on the OBJ. ( Half of the operational force in the Safe zone)

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I take a Cleveland into it and do very well - only issue is that the teams want to kill every ship and that is not needed for 5 stars.  Pretty easy - one of the easier ones.  The previous Operation is the one I can't get 5 stars on.

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