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On The Subject of Maps

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Having played a LOT of Elite: Dangerous and seeing how well procedural generation of nearly 400 BILLION star systems has worked, why can't WoWS have procedural maps? No more knowing the best place to park your Atlanta and burn everything to death with impunity. No more smoking the corner of an island in a Belfast and running as soon as your smoke blows off. You have to look at the map, figure it out, and work with what you're given. 


Obviously some constraints will have to be put in to allow both sides a fair chance. That lack of creativity in the maps in just stifling at this point. It is in WoT too, but procedural generation of balanced ground seems to me a lot harder than procedural water with some islands and reefs.

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