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BullpupWOT

Is it a strategy to intercept squadrons?

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I'm starting to encounter battles with Carriers now and have been watching the squadrons of planes doing their thing. 

Does it make sense to try to intercept these squadrons if you have a ship equipped with formidable AA weaponry, or is no weaponry formidable enough to go out of your way?

 

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what do you mean by intercept?

if you mean shoot down planes, every ship can

it's just for some extremely low AA ships it takes a very long time to shoot one plane down from a squadron(there's also the AA range you have to take into account)

 

as for the panic spread effect, a catapult fighter can panic attack planes, so can friendly fighter or destroyer/cruiser's defensive AA consumable

 

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I meant...if I'm using a ship that was described to have very good AAs, should I put myself in range on purpose to protect another ship (assuming it's possible at that moment to get there)?

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There are AA build cruisers that melt squadrons but that isn't until T6 (generally). Higher tier BBs, particularly USN, are AA monsters too.

So to answer your question, yes there are boats that can wipeout squadrons if you want to.

Texas at T5 is a nightmare for T4 and 5 CVs but you don't want to go "out of the way" with that one you'll never get back to the battle it's so slow.

I am making assumptions based on your number of battles you are playing below T6.

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If you mean what I think you mean, the planes fly too fast to intercept using your ship. but if they are attacking you and or a ship next to you then click on the closest group and your AA will target that group exclusively. Also give you incentive to sail with ships who are lacking AA to provide then some support.

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No.

The aircraft are 5 times faster than your ship and will run circles around your ship.

The only reason for a CV to even send his aircraft over your AA bubble is because he was inattentive or is actively targeting you.

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2 minutes ago, MrDeaf said:

No.

The aircraft are 5 times faster than your ship and will run circles around your ship.

The only reason for a CV to even send his aircraft over your AA bubble is because he was inattentive or is actively targeting you.

My mind was thinking that, but I thought I would ask.  

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Yes it makes sense if you can intercept the planes either on the way to their target, or on their way back.

 

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2 minutes ago, BullpupWOT said:

My mind was thinking that, but I thought I would ask.  

MrDeaf's answer is correct however if you see the red CV is trying to snipe your CV it never hurts to head that direction.

Done that many times with Cleveland: hit defensive fire when in range, protect my CV, melt all the attacking red planes then reap salty tears from enemy CV driver.

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15 minutes ago, hofmannsc said:

There are AA build cruisers that melt squadrons but that isn't until T6 (generally). Higher tier BBs, particularly USN, are AA monsters too.

So to answer your question, yes there are boats that can wipeout squadrons if you want to.

Texas at T5 is a nightmare for T4 and 5 CVs but you don't want to go "out of the way" with that one you'll never get back to the battle it's so slow.

I am making assumptions based on your number of battles you are playing below T6.

texas is only good with the AA module, and noone will ever use the module over the range.

Edited by x3nium

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As others have said, the planes are much faster than you, so there's not a lot you can do.  But, depending on how far out you can see them, and depending on how nimble your ship is, you can usually move a little ways which can be the difference between getting spotted or not (generally you'd prefer not to if you're in a DD) or having them in range of your AA or not.  The best time to do it is after they've struck their target.  They're empty so they can't attack you, and a lot of carrier captains don't pay a lot of attention to the route they take back after a strike.

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1 minute ago, x3nium said:

texas is only good with the AA module, and noone will ever use the module over the range.

You'd be surprised now many Texas drivers I've heard taunting the red CV to test their AA. It's very comical when they are up against a T7 CV.

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You can position a high-AA ship to make the enemy carrier choose a different target or a different route. However, it's not worth it to "escort" particular friendly ships (especially your own carrier) this way.

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My favorite is to get my Nicholas in the way of a strike headed for a different ship.

Often they divert to come after me, and don't even notice that I've panicked their bombers with DF, and their torps/bombs go anywhere but my ship.

DFAA on a T5 tech tree ship is like the Spanish Inquisition lol.

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I always find it cute when a Texas, Cleveland, Atlanta (insert ship name) - decides to escort his CV around for the whole game.... 

.. while I wreck face on the remainder of their team in my CV.  

To the OP's question.. it depends on the situation - if by turning right you can get within AA range to help your friendlies versus turning left.. then YES, help your teammates if you can within reason.  This exponentially increases once you drive a ship with Defensive Fire AA equipped as the difference in panicking a CV drop can likely keep your teammate alive.

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32 minutes ago, x3nium said:

texas is only good with the AA module, and noone will ever use the module over the range.

I use the AA module on Texas.  It doesn't do you any good to snipe from max range when you have crappy dispersion, anyways.

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6 minutes ago, BullpupWOT said:

DFAA is a consumable I take it?  

Yes - boosts your DPS for X number of seconds.

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12 minutes ago, Simers72 said:

I always find it cute when a Texas, Cleveland, Atlanta (insert ship name) - decides to escort his CV around for the whole game.... 

.. while I wreck face on the remainder of their team in my CV.  

To the OP's question.. it depends on the situation - if by turning right you can get within AA range to help your friendlies versus turning left.. then YES, help your teammates if you can within reason.  This exponentially increases once you drive a ship with Defensive Fire AA equipped as the difference in panicking a CV drop can likely keep your teammate alive.


My god that is always annoying when you see that cruiser turn to sail towards you at the start of the game...

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50 minutes ago, delp5117 said:

Yes - boosts your DPS for X number of seconds.

It is usually in a slot where you choose between either dfaa and hydro (CA/CL) or dfaa and speed boost (some DDs). For DDs other than USN* it is (i believe) typically higher tier.

 

* - if that nation has access, not all do.

Edited by Garrcia

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1 hour ago, BullpupWOT said:

DFAA is a consumable I take it?  

Yes, boosts your AA for about 20 seconds, and "panics" enemy bombers within range, same as being attacked by fighters. It makes the drop circle bigger for DBs, and gives TBs a really wide spread on their torps.

That's the main reason I use it, for attack disruption. Even though Nicholas has great AA for a T5 DD, it's not enough to blunt an attack by killing planes.

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1 hour ago, Sock5 said:


My god that is always annoying when you see that cruiser turn to sail towards you at the start of the game...

Not always a bad thing. Some players will just hang around until they see enemy planes on the map, so they know they aren't working their way around the map edge for a CV snipe, and then carry on. The firepower of a single cruiser isn't usually missed near the start of a match.

Now if a BB does that, that's never good lol.

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32 minutes ago, Skpstr said:

Not always a bad thing. Some players will just hang around until they see enemy planes on the map, so they know they aren't working their way around the map edge for a CV snipe, and then carry on. The firepower of a single cruiser isn't usually missed near the start of a match.

Now if a BB does that, that's never good lol.

It is a bad thing.  It's the CV's job to watch after his own ship... there is no excuse these days as all CV's have atleast 1 fighter squadron now.  If you haven't seen enemy CV's planes you need to be on alert.  

Wasting time sailing near your CV while your own destroyers are getting wrecked at the capture points at the start of the match, yeh not a good thing.  There are many games decided within 5 minutes in Domination.. 1 team loses their dd's the other team doesn't and gains the capture points.   A cruiser is much more valuable supporting his DD off the start of the match then hanging in the back with his CV ***** just in case the red team CV happens to try to snipe him and just in case the friendly CV doesn't do his own job.  

Please don't provide non-winning/beneficial "advice" - the average gameplay I see already is hard to comprehend.  

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2 hours ago, BullpupWOT said:

DFAA is a consumable I take it?  

This is a matter of personal choice.  The carrier population in the game isn't very high right now.  If you have another consumable to take in that slot, I would weigh how many carriers you've been encountering lately against the value of the other consumable.  Usually DFAA is set against hydroacoustic.  I see more games without carriers than I see without destroyers, and a ship that can equip DFAA usually has pretty solid AA to begin with.

To your original question, it is usually more important to get where you are going because presumably you're going there to put shells downrange on targets.  However, if you're close enough to the target ship that you can disrupt the carrier's attack on it either before it starts or during the attack itself, it is usually worth it to divert and try to save your ally.

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So....I shouldn't be in any kind of hurry to shoot down planes...just let it come.  Protect allies if close enough to do so. 

I don't have the personality to "protect arty" at the back of the map so to speak. I actually have to be careful to stay at medium range because I am aggressive by nature with my war games.  I can be comfortable supporting the DDs in a mobile cruiser with good AA. 

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