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Lert

The one simple thing that will make YOU a better player!

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Ok, my apologies for the clickbait-y title, I just figured I'd try to get you all here under exaggerated pretenses and then give my little spiel.

One thing I see many players fail at doing is having a plan. They'll go chasing a ship or position themselves for a duel, and then when they sink their mark, they're completely out of position.

One simple thing to improve your play is, have a plan. It doesn't even have to be a very elaborate plan, just "Where should I go after I sink this guy" will suffice. Looking ahead even a little bit will avoid those situations where you're focused on a task and find yourself completely out of position when that task is finished. All it takes is just a little planning.

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You know, that's a very good point, and one that happens to me often. That moment of "well what do I do NOW?" usually gets me sunk, because for that moment, you have zero awareness.

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You forgot the second half.  Execute your plan.  I find that when I most get into trouble, it's because I haven't executed my plan.  Usually it's because I push too far in pursuit of my current target.  Never intended to go there, and now I'm out of position.  This wasn't the plan!

 

Otoh, the plan sometimes doesn't work.  I had a good plan to cover a DD in my Omaha while it scouted a passage.  Even had a getaway option.  Oh, there's a CR!  Shoot it.  But there were three more CR right behind him and I got run over.  <ggrrr>

 

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You can see what Lert's talking about with every lemming train that puddles around a cap point that's already long been secured, and then fails to do anything beyond that act except sink.

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It's abundantly obvious that there is a large portion of the player base that will play a match exactly the same way regardless of:

  • Team composition
  • Enemy team composition
  • Map
  • Game mode
  • Presence/lack of certain ship types (ie. carriers, etc)
  • Tier

For me, that's more than sufficient evidence that most players have no plan and are really just looking to drive their ship in a straight line while thundering away at the nearest target.

 

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"In war plans are worthless but planning is essential"

 

Does anyone know who that quote is by? I can't for the life of me find it...

Edit: Ah, it's by Dwight D. Eisenhower and the quote goes: "In preparing battle I have always found that plans are useless, but planning is indispensable."

Edited by Gavroche_

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1 minute ago, Fog_Battlecruiser_Haruna said:

@Lert what are your thoughts on rushing caps and forcing DD fights to the death rather than being patient?

As long as you have an exit strategy and / or are confident you can take them on and come out on top. Otherwise it's arguably just suicide. Sometimes it can be very strategic to take out DDs though, I remember throwing away my 90k hp battlesip to take out 30k hp worth of DDs and it ensured our win because they didn't have any cap contesting ability or vision control left.

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16 minutes ago, Lert said:

One simple thing to improve your play is, have a plan

Like this:

 

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I usually simple in my plan.  As a BB main, whichever side I'm on is the side I'll try to either defend, or push (depending on how many are with me).  After that I'm flexable and try not to chase an enemy ship into the corner (or I'll try to get the enemy to chase me into a corner).

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What's more important than having a plan?  Having the mental capacity to ditch a plan and make a new one when you're supposed to instead of succumbing to tunnel vision.  The key to getting better is adapting, which is one of the primary definitions of intelligence:

The ability to adapt to changes in one's environment.

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But, LERT,  I love chasing a DD to A1 in my slow battleship.

 

3 things I notice alot.

Battleships supporting their capping destroyer by sailing behind islands.

Players sitting behind a cap that is already theirs and failing to push to next cap.

A few ships chasing kills away from objectives. 

 

Now let' get back to that dead destroyer at A1...

I find I have a 5 minute trudge back to home cap to try to defend it....

How am I so out of position?

(Target fixation)

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So after map border hugging to kill the cv in my dd, I will decide that my next action will be to go back around to my team's cv and escort him and provide AA support to him!!

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17 minutes ago, VGLance said:

What's more important than having a plan?  Having the mental capacity to ditch a plan and make a new one when you're supposed to instead of succumbing to tunnel vision.  The key to getting better is adapting, which is one of the primary definitions of intelligence:

The ability to adapt to changes in one's environment.

This.  Exactly this.

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2 minutes ago, Ducky_shot said:

So after map border hugging to kill the cv in my dd, I will decide that my next action will be to go back around to my team's cv and escort him and provide AA support to him!!

No worries, my Montana has that covered.

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9 minutes ago, RipNuN2 said:

I simply go in planning to kill everyone.

Right thought, wrong reference: :Smile-_tongue:

 

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Just now, Soshi_Sone said:

No worries, my Montana has that covered.

Oh perfect!! Thank you!!

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39 minutes ago, Lert said:

As long as you have an exit strategy and / or are confident you can take them on and come out on top. Otherwise it's arguably just suicide. Sometimes it can be very strategic to take out DDs though, I remember throwing away my 90k hp battlesip to take out 30k hp worth of DDs and it ensured our win because they didn't have any cap contesting ability or vision control left.

Sometimes you can sacrifice the queen for a knight and come out on top.  

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57 minutes ago, LittleWhiteMouse said:

You can see what Lert's talking about with every lemming train that puddles around a cap point that's already long been secured, and then fails to do anything beyond that act except sink.

Yes.  This is so very common. Got a cap....job over!  

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1 hour ago, Lert said:

Ok, my apologies for the clickbait-y title, I just figured I'd try to get you all here under exaggerated pretenses and then give my little spiel.

One thing I see many players fail at doing is having a plan. They'll go chasing a ship or position themselves for a duel, and then when they sink their mark, they're completely out of position.

One simple thing to improve your play is, have a plan. It doesn't even have to be a very elaborate plan, just "Where should I go after I sink this guy" will suffice. Looking ahead even a little bit will avoid those situations where you're focused on a task and find yourself completely out of position when that task is finished. All it takes is just a little planning.

Bout the only thing that can be called a plan in random is "Take C" or "Take A"  After that....well we all know what happens. Every man for himself.

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Main thing I usually see is no one paying attention to the mini map. Which honestly in the heat of things I sometimes forget too.

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1 hour ago, Lert said:

"Where should I go after I sink this guy

The nearest bar, for an after-action repast!

12 minutes ago, psycho_god said:

Main thing I usually see is no one paying attention to the mini map

I see this a lot also.

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1 hour ago, Lert said:

One thing I see many players fail at doing is having a plan. They'll go chasing a ship or position themselves for a duel, and then when they sink their mark, they're completely out of position.

One simple thing to improve your play is, have a plan. It doesn't even have to be a very elaborate plan, just "Where should I go after I sink this guy" will suffice. Looking ahead even a little bit will avoid those situations where you're focused on a task and find yourself completely out of position when that task is finished. All it takes is just a little planning.

I think that you're asking too much.  (Not that you're wrong, mind you.)  You're asking people who don't seem to have mastered actually fighting their ship, not to mention the game's mechanics, to start playing the game like it's a chess match, i.e. thinking X moves ahead.  Personally, I'd be happy if people were just thinking about fighting their ship intelligently in the here and now.  And worry about them planning ahead when they've gotten good enough to successfully deal with the here and now on a regular basis.

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16 minutes ago, dmckay said:

Bout the only thing that can be called a plan in random is "Take C" or "Take A"  After that....well we all know what happens. Every man for himself.

What the team says: A/B

What actually happens:

Spoiler

5a55be3446f12_Screenshot(191).png.4510e5421ccf2c1f06fc8e94d0eab0b8.png

 

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