502 [AP] jason199506 Members 1,373 posts 20,488 battles Report post #1 Posted January 10, 2018 this is my current hindenburg captain , my captain just reached 17 and i see the 3 unassigned points and want to do something with them..... these four skills i'd like to keep, CVs are kind of rare and they usually dont bother striking me in my hind, plus i usually bring AA consumable so what should i do with the 7 extra points, or rather, how should my 19pt captain look like so i can start building towards it? Share this post Link to post Share on other sites
270 [BONKZ] Kevs02Accord [BONKZ] Members 1,629 posts 16,284 battles Report post #2 Posted January 10, 2018 The build I used in CW, although not optimal was; PT, PM, EM, AR, SI, BOS, CE I think in hindsight, I would ditch BOS and PM and get FP. I also prefer hydro, reload module and spotter plane. To me the ships strengths are tankiness, amazing HE spammer w/ built in IFHE and incredible AP (at certain angles). 1 Share this post Link to post Share on other sites
502 [AP] jason199506 Members 1,373 posts 20,488 battles Report post #3 Posted January 11, 2018 6 hours ago, Kevs02Accord said: The build I used in CW, although not optimal was; PT, PM, EM, AR, SI, BOS, CE I think in hindsight, I would ditch BOS and PM and get FP. I also prefer hydro, reload module and spotter plane. To me the ships strengths are tankiness, amazing HE spammer w/ built in IFHE and incredible AP (at certain angles). i feel like CW is a lot more cruiser vs cruiser action, and randoms it's more dodging BB shells, so im not that interested in fire related skills(FP/BOS/high alert) PM is also something really good for CW, but not as much for randoms i am kind of considering DE atm.... Share this post Link to post Share on other sites
270 [BONKZ] Kevs02Accord [BONKZ] Members 1,629 posts 16,284 battles Report post #4 Posted January 11, 2018 14 hours ago, jason199506 said: i feel like CW is a lot more cruiser vs cruiser action, and randoms it's more dodging BB shells, so im not that interested in fire related skills(FP/BOS/high alert) PM is also something really good for CW, but not as much for randoms i am kind of considering DE atm.... Very true, although I find the build effective still in randoms. I had used DE prior to CW and its very good. I feel like people really under estimate the HE buff the Hindy got as well. Share this post Link to post Share on other sites
238 cthuhulu Members 494 posts 11,482 battles Report post #5 Posted January 11, 2018 (edited) In addition to your build I have PM, DE, and Vig. I realize Vig is kind of redundant with German hydro but since putting it on it has saved my bacon a number of times as the Hindi is big and slow turning and i like hunting DD's. I have been toying with the idea of dropping PM and getting EL for those times that a CA flashes a broadside during a turn. Edited January 11, 2018 by cthuhulu 1 Share this post Link to post Share on other sites
4,463 [SALVO] Dr_Venture Beta Testers, In AlfaTesters 6,598 posts 7,430 battles Report post #6 Posted January 11, 2018 Frankly in many games with the hindy these are the basics Priority Target = who is targeting me, over 2 and I get paranoid. Adren Rush = late game + rammer = MG42 of 8 inch shells Super Intend = because heals and hydro are fun Concealment = shhhhh don't tell anyone where I am ---------------- I'd add in buffs to turret traverse, changing ammo types, and buff fire chance...then last points for the 19 build would be jack of all trades. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #7 Posted January 11, 2018 I just got mine, using original KM CA captain, so he has LS as a legacy from KBerg. Is that a necessary skill for Hindy? I might trade it for AR. I also run the dual fighter skill. Between that and Vigilance, I get plenty of torp warning. (I run DF instead of hydro) EL is pretty much a default skill for all my cruisers. Share this post Link to post Share on other sites