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FacePalming

What is the point of 2 CV games????

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I have had 4 of them tonight, all mostly T5 with at least 1 T6 or T7 CV.  The games were no fun at all.  There are far too many planes in the air to have any enjoyment as a surface ship, and there is not enough AA to go around to thin out the planes for the end of the game.  So even if you played well, and deserved to win the game, you lose because you constantly get dropped by 4 bombers and 3-4 torpedo planes.

I just want a justification why the need to have 2 CVS in mid tier games

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3 minutes ago, NeutralState said:

hahaha, there was once a time where you get double T10 CVs, oh the joy.

You left out the part where you could be in a battle where the enemy had two CV's and you had one or NONE....

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17 minutes ago, FacePalming said:

I have had 4 of them tonight, all mostly T5 with at least 1 T6 or T7 CV.  The games were no fun at all.  There are far too many planes in the air to have any enjoyment as a surface ship, and there is not enough AA to go around to thin out the planes for the end of the game.  So even if you played well, and deserved to win the game, you lose because you constantly get dropped by 4 bombers and 3-4 torpedo planes.

I just want a justification why the need to have 2 CVS in mid tier games

I do think that the devs should lower the 2 CVs on a side tier max to  6 instead of 7.  At tier 7, you're starting to see true Fleet CV's  rather than Light or Escort CV's, with more  squadrons or at least deeper hangers.

As for 2 CV's per team at tier 6 and below, honestly, I don't find it that big a deal.  If the number of squadrons you see at tier 5 in 2  CV games annoys you, you're going to really love it at higher tiers where larger CV's can put that many planes in the air all by their lonesome.

 

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Just now, Crucis said:

I do think that the devs should lower the 2 CVs on a side tier max to  6 instead of 7.  At tier 7, you're starting to see true Fleet CV's  rather than Light or Escort CV's, with more  squadrons or at least deeper hangers.

As for 2 CV's per team at tier 6 and below, honestly, I don't find it that big a deal.  If the number of squadrons you see at tier 5 in 2  CV games annoys you, you're going to really love it at higher tiers where larger CV's can put that many planes in the air all by their lonesome.

 

I play T10, my favorite ship is my full AA build Hindenburg.  I shred planes with it and I don't get struck  very often.   There are tools to deal with that many planes in T10.  There aren't at T5.

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2 minutes ago, FacePalming said:

I play T10, my favorite ship is my full AA build Hindenburg.  I shred planes with it and I don't get struck  very often.   There are tools to deal with that many planes in T10.  There aren't at T5.

Yeah, actually, they are.  They're the WASD keys.  And some ships have cat  fighters.  At tier 4 and 5, it's not THAT hard to avoid torpedoes if you know what you're doing.  And if you don't, it's time to learn.  If you never learn to avoid torpedoes and only rely on AA to shoot down planes, you're not learning the real lesson.

 

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6 minutes ago, Crucis said:

Yeah, actually, they are.  They're the WASD keys.  And some ships have cat  fighters.  At tier 4 and 5, it's not THAT hard to avoid torpedoes if you know what you're doing.  And if you don't, it's time to learn.  If you never learn to avoid torpedoes and only rely on AA to shoot down planes, you're not learning the real lesson.

 

When you are being cross dropped by a Saipan and a Ryujo, or a Ranger and Ryujo, or anything at the same time, you can't avoid dodge all of them.  It's like having a Hak triple cross drop you in any ship, no matter how quick your ship turns, you are going to take at least 1, if not more torps.  At T10, I know he's going to lose a lot of planes trying to drop me.  At T5, my seamen on deck with the pistols are not shooting down any planes.

And this wasn't a complaint, I will play with them because I have to.  I just think it is not a good mechanic for mid tier and very frustrating to play against.  I can't do anything about it, and it pisses me off to know they can come back in 1-3 minutes with another full strike if they didn't finish me off.

My point is, there just is not enough AA at this tier to deal with 6-10 sets of planes in the air, and it takes away from the surface combat, which is what most people are here to play.

 

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Your team had two also, so what happened? Did your team stick together for AA coverage? Did the other team stick together? Was your CV's hunting for the other CV's? Tragic if this is so they contribute little to the team when they do that. Two CV per team matches don't bother me so much. What bothers me is that the teams don't work together to soften the blow, by staying close in formation. I have never seen a team move together in a coordinated convoy, except for the enemy team escorts in scenarios.

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1 hour ago, NeutralState said:

hahaha, there was once a time where you get double T10 CVs, oh the joy.

Those where some quick games and not always one sided.... a lot of draws when I played in them.

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2CV matches aren't even fun when playing CV.

God forbid you get to play against a T6/7 CV with Bogue or Zuiho that get no alt attack.

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34 minutes ago, Sovereigndawg said:

Your team had two also, so what happened? Did your team stick together for AA coverage? Did the other team stick together? Was your CV's hunting for the other CV's? Tragic if this is so they contribute little to the team when they do that. Two CV per team matches don't bother me so much. What bothers me is that the teams don't work together to soften the blow, by staying close in formation. I have never seen a team move together in a coordinated convoy, except for the enemy team escorts in scenarios.

Lower tier ships DONT HAVE ANY AA WORTHY OF THE NAME. So bunching up just offers multiple targets for one TB attack and restricts evasive maneuvering. And CVs hunting other CVs? Whatta joke! They NEVER do that. Hell, CVs cant even be bothered to help ships that are trying to defend the friggin' CVs.

2 CVs in lower tier battles is what convinced my Nephew, a friend of his, and a friend of mine, to un-install WoWs. They were sick of being attacked by something that they were totally helpless against. I wonder how many more new players have done what they did for the same reason.

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1 hour ago, FacePalming said:

I have had 4 of them tonight, all mostly T5 with at least 1 T6 or T7 CV.  The games were no fun at all.  There are far too many planes in the air to have any enjoyment as a surface ship, and there is not enough AA to go around to thin out the planes for the end of the game.  So even if you played well, and deserved to win the game, you lose because you constantly get dropped by 4 bombers and 3-4 torpedo planes.

I just want a justification why the need to have 2 CVS in mid tier games

 

Air spec a QE.  I hate it when no CVs show up.

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1 hour ago, FacePalming said:

When you are being cross dropped by a Saipan and a Ryujo, or a Ranger and Ryujo, or anything at the same time, you can't avoid dodge all of them.  It's like having a Hak triple cross drop you in any ship, no matter how quick your ship turns, you are going to take at least 1, if not more torps.  At T10, I know he's going to lose a lot of planes trying to drop me.  At T5, my seamen on deck with the pistols are not shooting down any planes.

And this wasn't a complaint, I will play with them because I have to.  I just think it is not a good mechanic for mid tier and very frustrating to play against.  I can't do anything about it, and it pisses me off to know they can come back in 1-3 minutes with another full strike if they didn't finish me off.

My point is, there just is not enough AA at this tier to deal with 6-10 sets of planes in the air, and it takes away from the surface combat, which is what most people are here to play.

 

You overlooked a couple of points.

1. I would like to see the highest tier where 2 CVs per team are allows from tier 7 down to 6.  The problem is that tier 7 is where you begin to see Fleet Carriers with their larger hanger compliments.

2. I was referring more to tiers 4 and 5, where there is very little AA.  And where your most reliable defense is WASD and cat fighters.

 

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11 minutes ago, Crucis said:

You overlooked a couple of points.

1. I would like to see the highest tier where 2 CVs per team are allows from tier 7 down to 6.  The problem is that tier 7 is where you begin to see Fleet Carriers with their larger hanger compliments.

2. I was referring more to tiers 4 and 5, where there is very little AA.  And where your most reliable defense is WASD and cat fighters.

 

I don't mind 2 CVs at 4 and 5.  It's easy enough to dodge auto drops, even from 2 of them.

The cat fighters are next to useless.  Even if they catch onto one of the incoming strike aircraft, that still leaves 1-3 more that come in unopposed. 

I agree, T7 is too high to have 2 CV games.

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25 minutes ago, FacePalming said:

I don't mind 2 CVs at 4 and 5.  It's easy enough to dodge auto drops, even from 2 of them.

The cat fighters are next to useless.  Even if they catch onto one of the incoming strike aircraft, that still leaves 1-3 more that come in unopposed. 

I agree, T7 is too high to have 2 CV games.

Actually, at higher tiers, cat fighters can serve a particularly useful purpose.  A cat fighter can tie up a squadron (probably a fighter squadron) and during that time you can focus your AA on the locked down enemy squadron.  Or better yet, pop DF and really waste it.  Obviously, it's better if you can catch multiple squadrons on one charge of DF.

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i remember the days where the enemy team had four and our team had none... or the it was evenly split  with t8 and t10 cv's in the match.... My yamato kept reliving op tengo.

so dont complain about the lower teir cv's thats nothing.

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7 hours ago, ReddNekk said:

Lower tier ships DONT HAVE ANY AA WORTHY OF THE NAME. So bunching up just offers multiple targets for one TB attack and restricts evasive maneuvering. And CVs hunting other CVs? Whatta joke! They NEVER do that. Hell, CVs cant even be bothered to help ships that are trying to defend the friggin' CVs.

2 CVs in lower tier battles is what convinced my Nephew, a friend of his, and a friend of mine, to un-install WoWs. They were sick of being attacked by something that they were totally helpless against. I wonder how many more new players have done what they did for the same reason.

My point is that the other team didn't seem to mind CV's on their team.  I have never seen a team come together to try and kill planes in 9000 some odd battles. In every battle 12 people lose ( I know, it can be a draw). Are any of the ships spec'd for AA? Probably not. Yes it sucks to be deleted by a CV. This is not an easy game and people that want it to be easy, will quit because there is no easy setting.

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8 hours ago, Crucis said:

Yeah, actually, they are.  They're the WASD keys.  And some ships have cat  fighters.  At tier 4 and 5, it's not THAT hard to avoid torpedoes if you know what you're doing.  And if you don't, it's time to learn.  If you never learn to avoid torpedoes and only rely on AA to shoot down planes, you're not learning the real lesson.

 

 

If the New York is targeted it cannot survive in a 2 carrier fight (and usually not even a one carrier fight), no matter how good you think you are.    Anyone that says the WASD keys will save them in that situation is full of hot air.

A full AA spec'd Texas is the answer to the problem.

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9 hours ago, UrPeaceKeeper said:

You left out the part where you could be in a battle where the enemy had two CV's and you had one or NONE....

Or when you were were in a Lexington ultiered against a Hak... Or when trap had split fleets and you were spotted right away and had nowhere to run... it was definitely rough

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4 hours ago, Sovereigndawg said:

My point is that the other team didn't seem to mind CV's on their team.  I have never seen a team come together to try and kill planes in 9000 some odd battles. In every battle 12 people lose ( I know, it can be a draw). Are any of the ships spec'd for AA? Probably not. Yes it sucks to be deleted by a CV. This is not an easy game and people that want it to be easy, will quit because there is no easy setting.

No, the folks I mentioned quit because they were frustrated. Being helpless to defend or retaliate against attackers does that. That is not fun for anyone except the CV drivers.

When new players aint having fun playing the game, they aint going to play it are they? I wonder how many new players have been driven off from being helplessly swarmed by CVs at low levels and/or hitting the +2-2 MM wall when they reach tier 5. Probably a whole lot. And before someone loftily remarks that WoWs doesn't need such players... Yes we do. A game needs a constant influx of new blood to survive.

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3 hours ago, TheDreadnought said:

Get a Texas.  Obliterate planes wholesale. Laugh.  Profit.

I don't want to be forced to play the Texas every game to fix something that is fundamentally broken.

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