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iDuckman

How is Base XP calculated?

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This seems to be the one topic that WG doesn't describe or discuss.  The Wiki contains some formulas about how Base XP is modified, but not how it is calculated in the first place.

I ask because I can't get a handle on it.  I have a good game, maybe kill a few ships and get 1200 XP (okay, 800 +50%).  I have another good game, maybe kill a few ships, I get 360 XP.   So what's the deal?  It doesn't seem to correlate well to damage done...

 

Update:  A old WG document has come to light.  I've updated and incorporated it into the wiki article:

http://wiki.wargaming.net/en/Ship:Economy#Earning_Credits_and_Experience

Edited by iDuckman

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If I remember right, some of it depends on what kind of ship you damage. Say if you cause 10k damage to a BB and that is 25% of its hps, that would not score as high as say 10k damage to a cruiser where it is say 85% of its hps... It is one of the reasons you may farm 60k damage on ships in two matches with the same ship and have different base xp scores (assuming everything else is equal). Hopefully someone better informed can state it better than I.

Edited by Taylor3006
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Everything you do in game generates an Exp amount or multiplies that amount. Remember WG considers this kind of information private and won't share if for business reasons. Most of what we know is based on guesses, some second hand information, voodoo, an over heard conversation between a captain and a mystic in a bar, a magical 8 ball and a translated document a highly trained team of corporate spies stole and uploaded to reddit. 

So here is some of what we knows gives exp. Do damage but doing damage to ships of higher tier generates more exp than the same amount of damage to a lower tier ship. 10K damage to a DD is worth more than 10k to a BB because you took a larger percentage of the DDs HP than of the BBs HP. Shooting down planes gives some. Capturing bases gives a lot but cap resets not as much. Damage done because of your spotting gives a little. Tanking damage might give a bit but the Magic 8 ball won't give an answer. Sailing around and dying before you do any damage gets some pity exp. 

Wait I've just been informed the stolen document was from a different game company and it only covered in office use of the vending machines. 

Guess I'll have to fall back on my standard response to these kinds of questions. 

JfuepMb.gif

 

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I wrote a whole article on what we do and do not know so far.

Quote

The Root of all Evil
Here's a rough guide on how experience and credits are earned in World of Warships.  This was taken from "The Root of All Evil", a document Wargaming circulated early on in the game's release.  The values here may not be exact as things were modified with the economy change in 0.5.12.

  • For Damage, you're awarded by the percentage of a ship's hit points you remove, not the amount of raw damage done.  Thus, 10,000 damage done to a destroyer is worth more than 10,000 damage done to a battleship.  This scales depending on the tier disparity between ships.  You earn more for damaging a higher tiered ship than you would a lower tiered ship.
  • Frags award the equivalent of doing 15% of the ship's hit points in damage.  Sinking enemy ships is important and awarded accordingly.
  • Shooting down Aircraft also provides rewards.  Shooting down 40 aircraft rewards roughly the same amount as removing 100% of the hit points of a similar tiered ship.
  • The more Base Capture and Base Defense points you earn, the better.
  • Rewards do not scale linearly.  As an example, if you destroy one cruiser you get one whole pie. Two destroyed cruisers bring about one whole pie and one more with a bite taken out of it. Should you destroy three cruisers, two whole pies will be the reward.
  • Rewards scale with tiers. For XP, a two-fold difference is possible between Tiers I and X. For credits, the difference may be even bigger.
  • We do not yet know how damage tanking affects experience and credit earnings.
  • Detecting a ship that has not been seen for at least 30 seconds rewards:
    CV receive 0.75% of XP/Credits for full HP damage to a ship.
    BB receive 1.50% of XP/Credits for full HP damage to a ship.
    DD receive 2.00% of XP/Credits for full HP damage to a ship.
    CA receive 3.25% of XP/Credits for full HP damage to a ship.
  • Spotting a ship which gets damaged by your allies gives the following:
    BB receives approximately 10% of the reward for full HP damage to a spotted ship.
    CV receives approximately 20% of the reward for full HP damage to a spotted ship.
    CA receives approximately 30% of the reward for full HP damage to a spotted ship.
    DD receives approximately 40% of the reward for full HP damage to a spotted ship.

 

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Thanks LWM, I knew I had read it somewhere, just couldn't remember where..

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Thanks guys.

Mousie, if there's a full article, might you provide a link?

 

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9 hours ago, iDuckman said:

Thanks guys.

Mousie, if there's a full article, might you provide a link?

Here ya go Duck:

 

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Great information for all players to know!   If more tried to maximize these areas than basic objective play would improve for a given player.

vr,

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On 12/22/2017 at 2:33 AM, iDuckman said:

This seems to be the one topic that WG doesn't describe or discuss.  The Wiki contains some formulas about how Base XP is modified, but not how it is calculated in the first place.

I ask because I can't get a handle on it.  I have a good game, maybe kill a few ships and get 1200 XP (okay, 800 +50%).  I have another good game, maybe kill a few ships, I get 360 XP.   So what's the deal?  It doesn't seem to correlate well to damage done...

 

Rumor has it that certain Wargaming formulas, like game XP, gunfire RNG, and MM involve the moon phase, quantum uncertainty, and ancient Varangian witchcraft.

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5 minutes ago, Krupp_Sabot said:

So according to that article murdering cruisers gives the most exp......

Read it again, that's not what it says.

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On 12/22/2017 at 2:31 AM, LittleWhiteMouse said:

For Damage, you're awarded by the percentage of a ship's hit points you remove, not the amount of raw damage done.  Thus, 10,000 damage done to a destroyer is worth more than 10,000 damage done to a battleship.

One wonders why the DD Yakuza isn't climbing the walls about the unfairness of it all.

 

 

 

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1 hour ago, CuriousShadow said:

Read it again, that's not what it says.

Ahh I misread it indeed. But if I am rereading correctly cruisers receive more spotting exp than dds do.

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The actual equations, however, are secret... and consequences of Lovecraftian proportions await anyone outside the Inner Circle who might happen to view them. :cap_haloween:

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I suspect they modify it based on game results over time...probably not a static value. I suspect curve based on wanting to see different results. I have seen some game where I do a wild amount and ribbons and a few ribbons and get similar scores.

Edited by chuckrman_blue
Cllarification

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As I understand it - the actual formulas were hacked by Russians from Chinese databases which came from Sony and are based on a movie yet to be scripted or released.

 

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40 minutes ago, captiantarheel79 said:

Where do you see base xp? I see over 1000 xp and I am still not getting credit for the PEF event. 

Look at the XP shown on the Team screen.

This is the Base XP used for the PEF event.  This is Base XP before any adjustments, modifiers, or Premium Time.

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Bottom line. XP= Blow crapup + hope xp Gods are feeling generous

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On 12/22/2017 at 2:33 AM, iDuckman said:

This seems to be the one topic that WG doesn't describe or discuss.  The Wiki contains some formulas about how Base XP is modified, but not how it is calculated in the first place.

I ask because I can't get a handle on it.  I have a good game, maybe kill a few ships and get 1200 XP (okay, 800 +50%).  I have another good game, maybe kill a few ships, I get 360 XP.   So what's the deal?  It doesn't seem to correlate well to damage done...

 

This is like asking what kind of meat goes into a sausage.  Only the butcher knows and we're probably better of nit knowing.

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I don't know too. But I play minotour lot. Just hit count ribbons does give lot base xp even low damage or doesn't kill anything. I don't know. 

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13 hours ago, Gunga_Dinner said:

This is like asking what kind of meat goes into a sausage.  Only the butcher knows and we're probably better of nit knowing.

Actually, since I asked that question an old document describing how Base XP is determined has come to light, and I've updated it as best I can and incorporated it into the wiki article.

http://wiki.wargaming.net/en/Ship:Economy#Earning_Credits_and_Experience

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