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Indianapolis Though...

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Literally did the exact same thing last game. She doesn't do much for me, just have her due to last years Secret Santa.

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Nose up, give nothing but front. Like an Iowa, and push them. If it's a DD u have your WG toys, if it's a Cruiser get gud and shoot AP. 

 

If it's a BB wth are you doing...

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17 minutes ago, atPrick__ said:

Nose up, give nothing but front. Like an Iowa, and push them. If it's a DD u have your WG toys, if it's a Cruiser get gud and shoot AP. 

 

If it's a BB wth are you doing...

I'm sure you have a point, but I don't know what it is.  Indianapolis sucks.

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1 minute ago, crzyhawk said:

I'm sure you have a point, but I don't know what it is.  Indianapolis sucks.

She’s limited, her gimmick is marginal, and at the end of the day you could have done just as much more easily in another Tier VII cruiser. 

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5 minutes ago, crzyhawk said:

I'm sure you have a point, but I don't know what it is.  Indianapolis sucks.

No argument.

 

But.

 

She can be played.

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It's Des Moines.

 

If you hate Indi, you will dislike Des Moines....

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21 minutes ago, atPrick__ said:

It's Des Moines.

 

If you hate Indi, you will dislike Des Moines....

Agree. But then you can hate the Yorck but love the Hindenburg.

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1 minute ago, Erebthoron said:

Agree. But then you can hate the Yorck but love the Hindenburg.

Hindy is so much more... 

 

Indy IS Des Moines, with less range. Hindy is something else entirely.

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1 hour ago, atPrick__ said:

No argument.

 

But.

 

She can be played.

is there even an "unplayable" ship? I mean... there are people who find Katori lovely.

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No... 

 

Not really, WG isn't stupid. Any Premium can be played, you dropped money and WG knows you did. She can be, just like Atlanta. Is it hard yeah, it ain't easy. 

Find a way, Atlanta is the same, both boats are similar.

Like I said, Des Moines is THE SAME with better range and RoF. But you play them the same, or very similar.

It's a crapboat, learn to play it.

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Indi has insane front armor, two guns on the front. Toe up and fight, or kite and run. 

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Indy has to be played like a Pensacola. She cannot take a hit, but she can certainly dish it out. You just have to be ultra careful and not tangle with BBs very often.

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On 12/20/2017 at 6:50 PM, atPrick__ said:

Nose up, give nothing but front. Like an Iowa, and push them. If it's a DD u have your WG toys, if it's a Cruiser get gud and shoot AP. 

 

If it's a BB wth are you doing...

I do shoot AP.  It perforates Indianapolis galore, regardless of her angle.  Her "armor" just ensures I get more penetrations instead of non-pens.

 

Pensacola also has more guns than Indianapolis.

Edited by HazeGrayUnderway

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I got Indianapolis in a Christmas crate last year. Playing her was torture. 

The buff to her radar range to 9.9 km is significant. So was the buff to her Concealment. The rate of fire buff not so much but still good. Her AA is strong. The HE drifts over mountains and lights fires. The AP will wreck other cruisers dumb enough to show you broadside. Anything’s AP will wreck you. 

If it sounds like a Des Moines... it’s nowhere near as powerful. Still, I’m learning how to play Indianapolis now. 

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The ship is actually pretty good if you play it correctly and its a bit hard if you have never payed american ships (something I had to learn).

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I find the Indy to be a bit of a contradiction. Like more mid- or high-tier cruisers, you want to stand off a bit so you have time to avoid incoming fire. As with nearly all US cruisers, her lack of torpedoes is also a big reason to avoid knife fights. However, you have to get close for her radar to be of any use.

So, it puts players in the situation where they have to decide if they want to play a normal US CA or play against her strengths to use the radar gimmick.

At least her AA is better than the Pensacola...

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On 12/20/2017 at 9:16 PM, atPrick__ said:

It's Des Moines.

 

If you hate Indi, you will dislike Des Moines....

That mean a DM captain works well?

I don't have EM on my Des Moines captain, which I assume would be rough on the Indi.

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I feel Indianapolis could do with more range but slightly shorter duration; somewhere between USN Radar and VMF Radar, if not outright VMF Radar. It would make her a workable radar picket ship alongside ships better able to capitalize on what she lights up temporarily.

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indy already gets DM's radar.   the issue is that   Indy is really too fragile to get that close since it doesn't have the conceal. (10.9km conceal max i believe)       it is also very squishy.     This makes them much tougher to use than NO.    

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Yes, a big issue she has is the need to be close for radar with such a fragile hull.

The other part of her problem with her Radar is she can only get off a maximum of two salvos per use, meaning she has to rely on her team finish off spotted targets. This isn't a very reliable method, and can really bite her with the exposure required to create that opportunity.

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8 minutes ago, Madwolf05 said:

Yes, a big issue she has is the need to be close for radar with such a fragile hull.

The other part of her problem with her Radar is she can only get off a maximum of two salvos per use, meaning she has to rely on her team finish off spotted targets. This isn't a very reliable method, and can really bite her with the exposure required to create that opportunity.

/\

this is a problem

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She is squishy if you put yourself in position to get squished. Just like Des Moines.

 

You have to pick your spots, not every shot is a good one. Does she suck, yeah for the most part she does. Just like Atlanta if you don't put yourself in the absolute best position to fire you will get wrecked and sometimes that means you will have crapdamage/kill/production games. Just like Atlanta, just like Des.

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