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broats

Am I doing this wrong? (Hindenburg)

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I have had absolutely the worst luck since I got the hindy. I don't have many games in her, and my WR is super low yet I continue to have games like this. If I push I get insta-focused and deleted, and if I stay with the pack more or less I seem to do well yet keep losing.  It is becoming very frustrating. I've had some amazing games just to end up with a loss and while I really enjoy the ship, I don't enjoy losing all the time either.

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You are not alone, I have amazing games with her but sub 50% win rate.

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What you need is a feeling for when you have to push and when you shouldn't. If you manage to push at the right moment you can easily run amok on enemy broadsides while they have little chance to survive.

Don't focus on raw damage, you can top the scoreboard even with sub-100k matches just by focusing DDs, which is definitely an option with the flat arcs.

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Without seeing the actual game as it's being played, it's hard to offer advice.  My experience is that many cruiser players have... questionable target selection skills, which frequently results in enemy ships dying far later than they should (or not dying at all when they ought).  If you'd care to share a replay or two with myself or @Lord_Zath, we can probably assist. 

With that said, it's still irritatingly possible to have a great game (especially at T10) and lose because your team has no idea what they're doing.  But maybe we can provide some helpful insights. 

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Yeah I'm happy to help - just send a replay my way!

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Having better luck....I have no idea how to capture a replay, but today I did my first ever 200k game in WoWS!

shot-17.12.27_10.10.29-0444.jpg

  • Cool 1

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12 hours ago, broats said:

Having better luck....I have no idea how to capture a replay, but today I did my first ever 200k game in WoWS!

shot-17.12.27_10.10.29-0444.jpg

Hey

That's a great score.  My best is only a bit under 202K and it too was in a Hindy.  Seems like for me about 80% of the games over 120K are losses (no matter what the ship or tier is) hence why I don't worry much about W/R ratio's; as long as I did my best, that's all that matters.  Keep it up, good job!

 

Pete

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Just now, sasquatch_research said:

Hey

That's a great score.  My best is only a bit under 202K and it too was in a Hindy.  Seems like for me about 80% of the games over 120K are losses (no matter what the ship or tier is) hence why I don't worry much about W/R ratio's; as long as I did my best, that's all that matters.  Keep it up, good job!

 

Pete

 

Thanks a bunch....also you have the best name in the game.

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3 minutes ago, broats said:

 

Thanks a bunch....also you have the best name in the game.

Hey

Thanks man.  I actually do conduct Bigfoot Research:  Sasquatch Watch of Montana.  Was also on the Board of Directors of the AIBR (Alliance of Independent Bigfoot Researchers) until earlier this year, stepping down due caring for a parent.  

 

Pete

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What is your damage breakdown in those games?  How much of that is just farming BBs, versus shooting cruisers/DDs?

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On 12/28/2017 at 1:28 AM, sasquatch_research said:

Hey

Thanks man.  I actually do conduct Bigfoot Research:  Sasquatch Watch of Montana.  Was also on the Board of Directors of the AIBR (Alliance of Independent Bigfoot Researchers) until earlier this year, stepping down due caring for a parent.  

 

Pete

VERY COOL, i follow quite a few youtubers on the subject!!!

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Just now, Gman2900 said:

VERY COOL, i follow quite a few youtubers on the subject!!!

Hey

Yeah; I don't do much with Youtube as there is a lot of garbage that gets posted these days, very little evidence and yet a lot of claims get made.  Just remember that without real evidence anything else is just a story be they on facebook, youtube or anywhere else.  As I always say; I believe in Bigfoot based on evidences found, but I question many of the claims made by people.  That is why we investigate.  It's a very interesting subject once you really look into it.

 

Pete

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I feel like Hindy got a stealth nerf I missed. something to Krupp value, or maybe sigma or something. I remember consistently doing 10k salvos to full hp BB's (non damage saturated) from anywhere under 17k if they were broadside. Now even at 10-15km I rarely do more than 5-8k on a broadside target :/ she definitely used to be better than she is now. My winrate was around 60% when i first got her, now its more like 50%ish.  Rather disappointed cuz she was my favorite tier X in the game till now.

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On ‎1‎/‎3‎/‎2018 at 11:08 PM, obiwan511 said:

I feel like Hindy got a stealth nerf I missed.

There have been no changes to Hindenburg since the 1/4 penetration buff to German HE.  In a world where the game data is datamined regularly, there is no such thing as a stealth nerf.  

P.S.  I did 15k to a broadside Montana just a couple days ago with Hindenburg AP. 

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Hey

Hindenburg is like any other cruiser, try to watch her sides, but when properly angled you will be surprised the pounding she can withstand.  One game I was about 4-5 KM from a Conqueror and was able to do almost 60K damage to him and took relatively no damage due to bouncing his shells.  I would have killed him if a teammate didn't steal the kill secure from me.  I was amazed at how I bounced his AP rounds.  But in another T10 match, I was instantly deleted when an Alabama opened up on me, and then the 2 BB's initially hidden fired and I was deleted at a range of about 18 km.  I got no warning from PT other than the Alabama.  Of course after they fired, then it showed for a moment.  I never even got a shot off, it was pathetic on my part.  LOL  Realistically, Hindy is a great boat and has my present high score of over 201.5K damage (Top of a losing team by the way).

 

Pete

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The Hind is amazing and is tied as my favorite ship in game with the GK. I use a unusual build for it, and (for me and my playstyle at least) its incredible. 

As someone above said it is a ship in which you  must not push randomly but rather at perfect times. At longer range 12km+ she eats plunging fire that does nasty damage. At 10km or so its armor starts to shine a bit, except of course pure overmatches.

Her guns are great. Some people tell you never use HE its weak and the AP is great. True to a point. Others say the AP is weak, Im assuming because a slight angle will drastically reduce your damage. Also true to a point. 

Dont take the range upgrade for the guns. If you need to hammer from range often (why i dont know..she isnt that kind of ship) use a spotter plane. Take the reload mod. At rage you need to be concealed because 1 plunging BB salvo can ruin you. Switch ammo types often and [edited]situations arise.

Tier I:    Preventative Maint.: Preserve AA      Expert Loader: Hind ammo type is so situational I fine this EXTREMELY useful for 1 skill point

Tier 2:   Expert Marksman:  No other skill T2 was as useful so I have this. Allows for quick kick-outs of rear guns for a full salvo w/o losing front turret aim.

Tier 3:   Demo Expert: Best of the bunch for the Hind. Counters IFHE reduction nicely

Tier 4: Fire Prevention: well...  IFHE: always controversial but try it for a while and see =)   Concealment: Obvious reasons.


 

           

 

 


 

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On ‎1‎/‎8‎/‎2018 at 9:34 PM, sasquatch_research said:

But in another T10 match, I was instantly deleted when an Alabama opened up on me, and then the 2 BB's initially hidden fired and I was deleted at a range of about 18 km.  I got no warning from PT other than the Alabama.  Of course after they fired, then it showed for a moment.  I never even got a shot off, it was pathetic on my part. 

Hipper, Roon, and Hindenburg have armor schemes that make them relatively tank-y at mid and close range (13km and under, generally) but more vulnerable at long range.  Hanging at the back and trying to farm damage with them is a risky maneuver, because they are exceptionally vulnerable to citadel damage when doing so.

On ‎1‎/‎27‎/‎2018 at 9:10 AM, Focke66 said:

Tier I:    Preventative Maint.: Preserve AA      Expert Loader: Hind ammo type is so situational I fine this EXTREMELY useful for 1 skill point

Tier 2:   Expert Marksman:  No other skill T2 was as useful so I have this. Allows for quick kick-outs of rear guns for a full salvo w/o losing front turret aim.

Tier 3:   Demo Expert: Best of the bunch for the Hind. Counters IFHE reduction nicely

Tier 4: Fire Prevention: well...  IFHE: always controversial but try it for a while and see =)   Concealment: Obvious reasons.

A couple of suggestions:

1.  Preventative Maintenance will not preserve your AA; it benefits only modules that can be disabled (like your engines or turrets).  The only way to buff AA modules in an effort to prevent their destruction is through the use of Auxiliary Armaments Modification 1.   I would recommend Priority Target instead.  Expert Loader is an excellent pick (I use it myself).
2.  Try Adrenaline Rush at Level 2.  Expert Marksman is a buff, yes, but a very minimal one given the already quick traverse time of Hindenburg's turrets.
3.  Superintendent is also a key skill at Level 3.  The extra heal is frequently useful. 
4.  IFHE provides no benefit to German cruisers, really.  Fire Prevention isn't a bad pick, but with the nerf to fire duration on cruisers and destroyers, it's much less useful than it used to be.  Concealment is excellent; also consider AFT and/or MFAA. 

Edited by SeaRaptor00

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Hey

I find for me the 10 sec. reload is very usable and prefer the range mod and since I use double steering gears can usually dodge most inbound shells.  At T9/10 most of the BB's will be shooting from range and the 20.7km range is better for me than the approx. 18km range with the ROF upgrade which gives an 8.8 sec. reload, but it also slows down the turret rotation some and I like my turrets rotation as fast as possible, especially if you have to close the distance on another ship, especially more so if you have to hunt a late game DD.  I just don't like the short range and slower turret speed over the 1.2 gain in reload, but that's me.  My best game so far in Hindy is slightly over 201.5K   Armor is very good except for the long range plunging fire which will flat out destroy you as I mentioned before, up close and with angling, it can be amazing what she can shrug off.   One thing though is that the AP is amazing especially up close but for those camping BB's like Yamato, Montana, and other who use their extreme range, I use HE and my long range and burn them down, make them use dam. control and burn them again.  Don't under estimate German HE when you have to, and it's fun to watch a DD melt to it.

 

Pete

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10 hours ago, SeaRaptor00 said:

Hipper, Roon, and Hindenburg have armor schemes that make them relatively tank-y at mid and close range (13km and under, generally) but more vulnerable at long range.  Hanging at the back and trying to farm damage with them is a risky maneuver, because they are exceptionally vulnerable to citadel damage when doing so.

A couple of suggestions:

1.  Preventative Maintenance will not preserve your AA; it benefits only modules that can be disabled (like your engines or turrets).  The only way to buff AA modules in an effort to prevent their destruction is through the use of Auxiliary Armaments Modification 1.   I would recommend Priority Target instead.  Expert Loader is an excellent pick (I use it myself).
2.  Try Adrenaline Rush at Level 2.  Expert Marksman is a buff, yes, but a very minimal one given the already quick traverse time of Hindenburg's turrets.
3.  Superintendent is also a key skill at Level 3.  The extra heal is frequently useful. 
4.  IFHE provides no benefit to German cruisers, really.  Fire Prevention isn't a bad pick, but with the nerf to fire duration on cruisers and destroyers, it's much less useful than it used to be.  Concealment is excellent; also consider AFT and/or MFAA. 

Ive had every conceivable combo of skills on my captains (have 2 19pt Hind captains) and this is by far the most enjoyable. Adrenaline rush wont shave that much reload time off and I enjoy the traverse for when Im snaking , get more full salvos sooner.  SI only shaves a few seconds off the refresh, not that its terrible just not that fantastic IMO.

IFHE I disagree with. Im doing so much more HE damage with it I will never go back to not having it, except on my AA build captain.

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12 hours ago, Focke66 said:

Ive had every conceivable combo of skills on my captains (have 2 19pt Hind captains) and this is by far the most enjoyable. Adrenaline rush wont shave that much reload time off and I enjoy the traverse for when Im snaking , get more full salvos sooner.  SI only shaves a few seconds off the refresh, not that its terrible just not that fantastic IMO.

IFHE I disagree with. Im doing so much more HE damage with it I will never go back to not having it, except on my AA build captain.

Fair enough; the choice between EM and AR is a personal one.

Superintendent does not reduce the cooldown of heals; you're thinking of Jack of All Trades at Level 2.  Superintendent provides an extra charge of all consumables.  For a T9 or T10 cruiser, that extra heal is huge (4 heals with premium consumables).  Demo Expert is a good skill, don't get me wrong.  I just think that living longer is preferable to getting a couple of extra fires and dying sooner. 

There are no ships at T8-10 where IFHE on your guns will make a notable difference.  It moves the HE penetration from 50mm up to 65mm.  You're already able to penetrate the 32mm bow and stern plate of all battleships, as well as the 50mm armor on other key ships like Khabarovsk and Kurfurst.  There are some corner cases where it matters (like penning Yamato's central deck armor or Montana's secondary turrets), but they're very rare... especially when you can just target a different part of the ship and go back to getting full damage.  You can keep the points there if you want, but it will not make a significant difference to your damage numbers. 

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Hey

Had another instant delete yesterday on 2 brothers, very early in the game; I was supporting 2 of our DD's at D and when I was being seen by 2 targets (PT) and I only saw one, I started to turn away when a Iowa behind an island about 14-15 km away opened, one set of shells took 95% of my health instantly and the last shells took the rest.  This has happened twice now in Hindy, once in my Roon, two of the three were yesterday.  All of the enemy ships each time were 14-16 km from me.  

 

Pete

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On ‎12‎/‎20‎/‎2017 at 7:56 PM, broats said:

I have had absolutely the worst luck since I got the hindy. I don't have many games in her, and my WR is super low yet I continue to have games like this. If I push I get insta-focused and deleted, and if I stay with the pack more or less I seem to do well yet keep losing.  It is becoming very frustrating. I've had some amazing games just to end up with a loss and while I really enjoy the ship, I don't enjoy losing all the time either

Biggest problem with Hindy is that, like Zao, as soon as you get into battle just about every Red focuses on you. She is at her best charging and pretty much anytime is the right time to push with her.

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19 hours ago, Gruntdog_3 said:

Biggest problem with Hindy is that, like Zao, as soon as you get into battle just about every Red focuses on you. .......

This has been my experience with the Hindy too.   Guess I should be flattered it commands that much fear from opposing teams. Found that being bow or of slightly angled helps, but if she is squared off against 3 or more ships good chance she will be broadside to at least one of them......not good.

Edited by MentalTossFlycoon

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if you are being focus deleted, your positioning need work. as well as possibly situation awareness.     Hindy is tanky and strong with ability to do lot of dmg.       i play fairly aggressive,   but always pushing around the flank.       you never want to become focused  in any ship at high tier.    never get into 1v3 situation.         this is my favorite bote in the game with consistent result.  

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