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Taichunger

My God Shatter is a Crapfest. Please remove that map

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That island in C? No tactical choices. Whoever put that island in C obviously never plays the game.

You can go C and wait behind the island. Or swing wide and die early.

You can go B and die early

You can go A and pray your DDs can cap.

Shatter is the worst map in the game, rigid, dull, with stupidly high islands. Same. game. every. time. 

If I am Solo, I am exiting from now on. Not playing that garbage ever again. It's a complete waste of time. Shame on the people who created that garbage and forced us to swallow it. 

Devs, play the game sometime. You might be shocked at how unplayably stupid most of the high tier maps are. 

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9 minutes ago, Taichunger said:

If I'm Solo, I am exiting from now on. Not playing that garbage ever again. It's a complete waste of time. Shame on the people who created that garbage and forced us to swallow it. 


Shame on WG for creating that map? How about shame on you for abandoning your team.  I can't stand players that act in such a selfish manner. 

bad.png

 

EDIT: As for your other complaints, the same could be said for most maps. All I see is a lack of strategic and tactical depth of thought.

 

Edited by Kombat_W0MBAT
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Warriors do not often get the choice of the time or place of battle. They must be ready to defend and attack with the training they have and the equipment at hand. 

The only thing they control is how they face the tides of war. Suck it up and fight. Fight till the last ship. Fight till the last shell. Fight till there is no fight left.

Fortune favors the bold not those who faint in the face of adversity. 

If a player runs from a battle because they don't like the battle ground than they are not a worthy adversary or a worthy captain to sail with. 

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16 hours ago, Kombat_W0MBAT said:


Shame on WG for creating that map? How about shame on you for abandoning your team.  I can't stand players that act in such a selfish manner. 

bad.png

 

EDIT: As for your other complaints, the same could be said for most maps. All I see is a lack of strategic and tactical depth of thought.

 

The high tier maps are all awful. 

I agree that it is selfish of me. Unfortunately WG doesnt listen to the players and the devs very clearly don't play the game, so the only form of protest I have is non-participation. If you have a better suggestion, bring it. 

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16 hours ago, RedSeaBear said:

Warriors do not often get the choice of the time or place of battle. They must be ready to defend and attack with the training they have and the equipment at hand. 

The only thing they control is how they face the tides of war. Suck it up and fight. Fight till the last ship. Fight till the last shell. Fight till there is no fight left.

Fortune favors the bold not those who faint in the face of adversity. 

If a player runs from a battle because they don't like the battle ground than they are not a worthy adversary or a worthy captain to sail with. 

This is not war. We are not warriors. 

This is a game. Made by a company. To make money.

I agree, it is selfish. This map is widely hated. The island in C was an incredibly stupid idea. 

How to get that changed? Unfortunately the only protest I have available to me is non-participation. Got a better idea?
 

 

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4 minutes ago, Taichunger said:

The high tier maps are all awful. 

I agree that it is selfish of me. Unfortunately WG doesnt listen to the players and the devs very clearly don't play the game, so the only form of protest I have is non-participation. If you have a better suggestion, bring it. 

 

All high tier maps are awful? That makes me think your problem has more to do with the tier than it does with the maps they're played on. 

And WG DOES listen. They release polls in which players can express which maps they like and don't like. Personally, I like Shatter and am glad it exists for high tier play. It allows for some close quarters and brawly engagements that otherwise wouldn't exist. 

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I like Shatter. For the most part, I think the angst from it is caused by people making bad decisions. Tears of the Desert... that's a different story. On that map it's hard to NOT make bad decisions.

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1 minute ago, Captain_Dorja said:

I like Shatter. For the most part, I think the angst from it is caused by people making bad decisions. Tears of the Desert... that's a different story. On that map it's hard to NOT make bad decisions.

Yeah, about the only map I have issue with is Tears of the Desert epicenter and when I get it I put my big boy pants on and do my damnedest to win and some times it is. Tears in the other formats is alright and epicenter on other maps is fine but the combo is painful.

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4 minutes ago, Captain_Dorja said:

I like Shatter. For the most part, I think the angst from it is caused by people making bad decisions. Tears of the Desert... that's a different story. On that map it's hard to NOT make bad decisions.

If I had to pick my top five least favorite maps in the game it would look like this:

 

Ocean

Mountain Range

Tears of the Desert

Okinawa

The Atlantic

 

Why?  Well, for one, this map favors two types of ships exclusively:  Those that can tank damage, and those that can remain hidden.  AKA:  BB's and DD's.  I enjoy playing both ships, but if you are a cruiser on any of these maps, you are extremely limited in your play style depending on what your team does or doesn't do.  There is no "tactical" play here for cruisers and if your team cannot win the spotting game there is little you can do as anything on those maps.  They ALWAYS devolve into massive stagnate battles that take the full 20 minutes because everything is so open and spread out you can never spot ships enough in the late game to take them out and there is no cover in the early game to keep from losing half your ships.  There is little in the way of tactical maneuvering.

 

WG, if you are listening, here is my recommendation, and I know you can do this.  Take EVERY map you currently have in game, and study the common paths that players take on maps.  Where do they go and why?  I think you'll find that most players go towards areas where island cover is frequent enough to block some Line of Sight but not so packed to make maneuvering a massive pain.  Look at Neighbors and where people most often go?  How many hang out at B and how many of the ships that hang out at B are DD's?  Where do the cruisers go almost 9 times out of 10?  C cap, up north, in the islands.  Where do BB's go about 7/10 times?  C cap, up north. 

The more maps we get that look like versions of Haven or Land of Fire the better.  I'm all for options for tactical movement, but I don't want those movements to have to rely upon the stealth of the ship you are in because the map is basically lanes of open water.  If you want to reduce the time battles take place and encourage more engaging gameplay, do so through good map selection.  Haven has become one of my new favorite maps because there are so many ways to get into some really awesome and fun fights.

@Radar_X - Would you be willing to forward some of these notes up the channels to the powers that be?  I'd appreciate it if you could!

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11 minutes ago, UrPeaceKeeper said:

If I had to pick my top five least favorite maps in the game it would look like this:

 

Ocean

Mountain Range

Tears of the Desert

Okinawa

The Atlantic

 

Why?  Well, for one, this map favors two types of ships exclusively:  Those that can tank damage, and those that can remain hidden.  AKA:  BB's and DD's.  I enjoy playing both ships, but if you are a cruiser on any of these maps, you are extremely limited in your play style depending on what your team does or doesn't do.  There is no "tactical" play here for cruisers and if your team cannot win the spotting game there is little you can do as anything on those maps.  They ALWAYS devolve into massive stagnate battles that take the full 20 minutes because everything is so open and spread out you can never spot ships enough in the late game to take them out and there is no cover in the early game to keep from losing half your ships.  There is little in the way of tactical maneuvering.

 

WG, if you are listening, here is my recommendation, and I know you can do this.  Take EVERY map you currently have in game, and study the common paths that players take on maps.  Where do they go and why?  I think you'll find that most players go towards areas where island cover is frequent enough to block some Line of Sight but not so packed to make maneuvering a massive pain.  Look at Neighbors and where people most often go?  How many hang out at B and how many of the ships that hang out at B are DD's?  Where do the cruisers go almost 9 times out of 10?  C cap, up north, in the islands.  Where do BB's go about 7/10 times?  C cap, up north. 

The more maps we get that look like versions of Haven or Land of Fire the better.  I'm all for options for tactical movement, but I don't want those movements to have to rely upon the stealth of the ship you are in because the map is basically lanes of open water.  If you want to reduce the time battles take place and encourage more engaging gameplay, do so through good map selection.  Haven has become one of my new favorite maps because there are so many ways to get into some really awesome and fun fights.

@Radar_X - Would you be willing to forward some of these notes up the channels to the powers that be?  I'd appreciate it if you could!

Sorry, PeaceKeeper, but Ocean is the BEST map in the game,  bar none.  End of story. Always has been, always will be.

 

The problem I have with your reasoning here is that this is a NAVAL game, not World of Tanks at  Sea!  WoWS should promote more "realistic" ( <<<---- Note the quotes!!! ) naval combat, not land warfare with an ocean wrapper.  WoWS should be about fire and maneuver, not working hard cover like a tank!

Edited by Crucis
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Just now, Crucis said:

Sorry, PeaceKeeper, but Ocean is the BEST map in the game,  bar none.  End of story. Always has been, always will be.

That's your opinion, but no other map matches Ocean for length of matches and most stagnate game play than Ocean, especially at T10 where the lethality of all the ships at the tier outpaces their protection so quickly.  The inability to NOT be broadside to enemy ships without being in the corner of the map is a huge disincentive to pushing.

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Well I remember seeing a lot of Shatter during the last tier 8 ranked season.   You're really going to like this season.

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3 minutes ago, UrPeaceKeeper said:

That's your opinion, but no other map matches Ocean for length of matches and most stagnate game play than Ocean, especially at T10 where the lethality of all the ships at the tier outpaces their protection so quickly.  The inability to NOT be broadside to enemy ships without being in the corner of the map is a huge disincentive to pushing.

Boo-frickin'-hoo!  Cry me a river.  Regardless of whatever excuses for not liking Ocean, it will always be the best map because it's the most realistic map BY FAR!!!

 

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55 minutes ago, Taichunger said:

That island in C? No tactical choices. Whoever put that island in C obviously never plays the game.

You can go C and wait behind the island. Or swing wide and die early.

You can go B and die early

You can go A and pray your DDs can cap.

Shatter is the worst map in the game, rigid, dull, with stupidly high islands. Same. game. every. time. 

If I am Solo, I am exiting from now on. Not playing that garbage ever again. It's a complete waste of time. Shame on the people who created that garbage and forced us to swallow it. 

Devs, play the game sometime. You might be shocked at how unplayably stupid most of the high tier maps are. 

I actually dislike that map immensely myself OP and I feel your pain. However, bailing on your team over it is not cool. As much as it sucks man up and do your best. Feel free to cuss and swear of course but play. :Smile_honoring:

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1 minute ago, Crucis said:

Boo-frickin'-hoo!  Cry me a river.  Regardless of whatever excuses for not liking Ocean, it will always be the best map because it's the most realistic map BY FAR!!!

 

It's also the least fun map for me to play in this game and I know I'm not alone in that.

 

This game is not, and will never be, a simulator.  So "boo-frickin'hoo! Cry me a river." about this game not being realistic enough... 

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7 minutes ago, UrPeaceKeeper said:

That's your opinion, but no other map matches Ocean for length of matches and most stagnate game play than Ocean, especially at T10 where the lethality of all the ships at the tier outpaces their protection so quickly.  The inability to NOT be broadside to enemy ships without being in the corner of the map is a huge disincentive to pushing.

I only played on Ocean 1 time that I can remember. Was in my Iowa and good lord was that a brutal game. That map is tough. Would rather not play it if I had a choice.

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Just now, AdmiralThunder said:

I only played on Ocean 1 time that I can remember. Was in my Iowa and good lord was that a brutal game. That map is tough. Would rather not play it if I had a choice.

I like Ocean for the change of pace but don't want to see it all the time.

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2 minutes ago, UrPeaceKeeper said:

It's also the least fun map for me to play in this game and I know I'm not alone in that.

 

This game is not, and will never be, a simulator.  So "boo-frickin'hoo! Cry me a river." about this game not being realistic enough... 

Honestly, it's the most fun map in the game for me.  As for the "not a simulator", get new material.  It's not a binary, yes or no, black or white, situation.  And people who try to claim that it is only make themselves look foolish.  Try not to be that person.

I'm nto looking for a sim.  But I don't think that asking for a realistic damned map to be in the game, i.e. Ocean, is too much to ask.  I'm stuck playing nothing but island infested crap fests when naval combat should be about the open oceans and fire and maneuver combat, not god damned tanks at sea!!!

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8 minutes ago, BrushWolf said:

I like Ocean for the change of pace but don't want to see it all the time.

I was in a Co-op game. When the bots decide you are "it" the situation quickly becomes not fun. :Smile_amazed:

On that map there just is no place to go to break line of sight so they will focus on someone else. There were 3 Zao's and 2 Henry IV's and OMG, I felt like a chicken at a BBQ! LOL. :Smile_hiding:

As fast as Iowa is I couldn't even out run them. I spent the whole game from the point I was spotted WASD'ing like mad because the ones alive would all focus on me until I was burning everywhere and then 1/2 would swap while the others used AP. They were unrelenting.

Didn't help 3/4 of our team died in like 3 seconds. NO clue how we won? I had like 1000 HP left and was on fire everywhere when I got the last Zao with a Hail Mary.

I would think Random on that map would be just as bad.

Edited by AdmiralThunder

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1 minute ago, Crucis said:

Honestly, it's the most fun map in the game for me.  As for the "not a simulator", get new material.  It's not a binary, yes or no, black or white, situation.  And people who try to claim that it is only make themselves look foolish.  Try not to be that person.

I'm nto looking for a sim.  But I don't think that asking for a realistic damned map to be in the game, i.e. Ocean, is too much to ask.  I'm stuck playing nothing but island infested crap fests when naval combat should be about the open oceans and fire and maneuver combat, not god damned tanks at sea!!!

You are in the distinct minority.  The map used to be REALLY common, especially in CBT when there was but 6 maps in the game.  I've been through that map in a few different configurations of the game, including the "SPAM ALL THE AP!" and now the "SPAM ALL THE HE!" and neither then nor now, is that map anywhere close to fun for the majority of players... That's why the map was made very rare in the map rotation and at one time, removed ENTIRELY from the game.  If it was fun, people wouldn't be and wouldn't have been complaining about it.  

 

I personally dislike maps that discourage tactical game play.  It's boring to sit at max range and snipe at other players.  Ocean, is THAT map that is all it is played as.

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4 minutes ago, UrPeaceKeeper said:

You are in the distinct minority.  The map used to be REALLY common, especially in CBT when there was but 6 maps in the game.  I've been through that map in a few different configurations of the game, including the "SPAM ALL THE AP!" and now the "SPAM ALL THE HE!" and neither then nor now, is that map anywhere close to fun for the majority of players... That's why the map was made very rare in the map rotation and at one time, removed ENTIRELY from the game.  If it was fun, people wouldn't be and wouldn't have been complaining about it.  

 

I personally dislike maps that discourage tactical game play.  It's boring to sit at max range and snipe at other players.  Ocean, is THAT map that is all it is played as.

Ur,

Do yourself a favor and use ignore because that guy won't ever drop it or let anything go and he holds a grudge in future threads. :Smile_teethhappy:

Edited by AdmiralThunder

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2 minutes ago, UrPeaceKeeper said:

You are in the distinct minority.  The map used to be REALLY common, especially in CBT when there was but 6 maps in the game.  I've been through that map in a few different configurations of the game, including the "SPAM ALL THE AP!" and now the "SPAM ALL THE HE!" and neither then nor now, is that map anywhere close to fun for the majority of players... That's why the map was made very rare in the map rotation and at one time, removed ENTIRELY from the game.  If it was fun, people wouldn't be and wouldn't have been complaining about it.  

 

I personally dislike maps that discourage tactical game play.  It's boring to sit at max range and snipe at other players.  Ocean, is THAT map that is all it is played as.

It was a bad map back before release when it was a Standard mode map, because the only strat teams used was to circle the map, usually counter-clockwise.  But when they made it a 3 cap domination mode map, it became a great map.  The Zone version had potential but the devs screwed it up by not including domination points, thus allowing for too damned many draws.

I happen to think that it's a VERY fun map.

 

As for the supposed majority of players not finding it fun, well, the majority of players are also idiots who couldn't find their aft with a flashlight and a (mini)map, so why should I think that these same people have a clue what real fun is?

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