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Lasoo

I know the wrong people will read this

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Why oh why cant players play the objectives in Random. Why do DD's rush in guns blazing and try to cap regardless of support or enemy strength. Why do the majority of the team go one side and lose to an inferior force. Why do BB's and CA's sail broadside even after receiving substantial damage. Why does 75% of the team continue to sail toward a cap that's been ours for 3mins. Can someone please offer me a clan membership that isn't fanatical about clan wars but wants division mates to make Random Fun Again? What am I going on about since my stats aren't that good? I'm sure my stats would be significantly higher if I had real teammates. I'm tired of hearing "you are the last hope" just kidding, it happens but not that often. But I am tired of having a mediocre game and still being top of the team.

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  Some destroyer players do rush into the caps I see this on a constant basis.  If I'm playing a destroyer I try to never rush the cap right off the bat.  It just gets you into a wall of trouble.  Then if you are spotted.  Especially if there is radar involved...  Yea instant focus fire from everybody on that destroyer.  Not always smart to rush a cap in the first few minutes of the match.

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I'm frequently the last hope. Sort of like the last Jedi, but with no chance whatsoever.

 

So, not really like the last Jedi.

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Not everyone cares enough to play like you {one of lifes lessons}

I play each Battle like it is the only Battle. { too many variables }

I try my best, don't expect any game to be like the last. { Potatoes, tomatoes, mediocre, to unicorns}

 

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the most frustrating and common type you have missed of your list are the people in BB's to want to be with other BB's and spend the first half of the game crossing to the other flank, leaving the flank they started on weakened and contributing little to the first half of the battle. 

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21 minutes ago, 0crazy8s0 said:

  Some destroyer players do rush into the caps I see this on a constant basis.  If I'm playing a destroyer I try to never rush the cap right off the bat.  It just gets you into a wall of trouble.  Then if you are spotted.  Especially if there is radar involved...  Yea instant focus fire from everybody on that destroyer.  Not always smart to rush a cap in the first few minutes of the match.

 

Depending on the destroyer and the enemy team composition/spotted ships there is absolutely nothing wrong with rushing a cap right off the bat and in fact this should be your default behavior in a DD with competitive concealment. Contesting and securing the caps (and spotting and eliminating enemy DDs via this process) is a big part of your job in the team. The problem is too many players don't pay attention to the enemy team composition or what ships have been spotted and insist on trying to get the cap even when that has stopped being practical and carries huge risks. It's never worth losing a ship, particularly a DD, just to get a cap in the opening stages of the game. 

 

Basically the answer to the OP's question is a great many players are extremely bad at this game and have no interest in improving. This is never going to change. 

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1 minute ago, Rocketpacman said:

It's never worth losing a ship, particularly a DD, just to get a cap in the opening stages of the game. 

Now this is WORTHY advice right here. +1

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Maybe I'm just becoming more aware, but I'm starting to notice more facepalm-worthy moments.

Like spending 5 minutes in a Shchors, holding off a La Gal, a Pensa, a Konig, and 2 DDs. I had help originally, a Mahan and a La Gal. We sank one of the DDs and the enemy La Gal, then I was alone, as the enemy did the same.

So I'm running and kiting at this point, towards a friendly Scharn, Konig, and NM. Do they stop sailing east-west and come south to help? Nope, they just continue taking long-range potshots. Oh look, the other enemy DD just popped up. First salvo takes out his torps. Third one sinks him. Now it's me and 3 virtually undamaged BBs against 1 low-tier BB and a Pepsican, both at half HP. Oops, I get detonated, but surely....

Nope, the friendly BBs even start opening the range...

I wasn't bothered by being sunk. I got a little cocky, and may have overextended a bit. What bothered me was, even though we were starting to lose, these BBs were wasting time playing long-range whiffleball, when they could have charged south, swept the enemies aside, and come in behind the ones that were killing off the rest of the team, especially since the location of most of the other enemies (including their last DD) was known.

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33 minutes ago, 0crazy8s0 said:

  Some destroyer players do rush into the caps I see this on a constant basis.  If I'm playing a destroyer I try to never rush the cap right off the bat.  It just gets you into a wall of trouble.  Then if you are spotted.  Especially if there is radar involved...  Yea instant focus fire from everybody on that destroyer.  Not always smart to rush a cap in the first few minutes of the match.

I tend to do that in the Khab on a very regular basis. I go in, get spotted and focused, and while the enemy is trying to land hits on my while I burn them down, my team can (hopefully) push up and roll them while they're distracted. I remember a Khab game where 2 Iowas, a Des Meme, Minotaur, a double Nawlins div, 1 FLetcher, and a Kagero all chased me to the very corner of the map 

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50 minutes ago, Lasoo said:

Why oh why cant players play the objectives in Random. Why do DD's Rush in guns blazing and try to cap regardless of support or enemy strength. Why do the majority of the team go one side and lose to an inferior force. Why do BB's and CA's sail broadside even after receiving substantial damage. Why does 75% of the team continue to sail toward a cap that's been ours for 3mins. Can someone please offer me a clan membership that isn't fanatical about clan wars but wants division mates to make Random Fun Again? What am I going on about since my stats aren't that good? I'm sure my stats would be significantly higher if I had real teammates. I'm tired of hearing "you are the last hope" just kidding, it happens but not that often. But I am tired of having a mediocre game and still being top of the team.

Without reading what other people have posted in response to your questions/comment:

 

MOST people (yes, MOST people) who play this game absolutely lack the understanding of differentiation between the functional differences of each ship class, and often, ships within the same line.   Beyond that, they lack foresight into understanding results of their action and that affects the rest of the game. Most people play it safe. Sail towards the safe cap were the enemy DD isn't likely to be (yet, usually is...)

As for a larger force losing to an inferior force, lemmings and potatoes stick together in big groups.

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43 minutes ago, b101uk said:

the most frustrating and common type you have missed of your list are the people in BB's to want to be with other BB's and spend the first half of the game crossing to the other flank, leaving the flank they started on weakened and contributing little to the first half of the battle. 

Often the whole battle...

shot-17_12.17_19_02.05-0160.thumb.jpg.f30552edbe75d75cd27e0bea749ed284.jpg

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3 minutes ago, ReddNekk said:

Often the whole battle...

shot-17_12.17_19_02.05-0160.thumb.jpg.f30552edbe75d75cd27e0bea749ed284.jpg

That map is one of the worst offenders for toxic low-tier passivity from BBs and Cruisers. DD's on that map are also super overpowered. 

 

Also super-hot-crapat mid and high tiers. God, I HATE that map. Straits has its problems, but that map is just a *****.

Edited by aether_tech

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As a light cruiser, what is my job? Traditionally it was to scout ahead. If I fail to scout ahead, am I not failing in my basic function? If I hang back with the battleships, am I not being a gutless, useless coward? Should I not be going forward with the destroyers, to wipe theirs out and protect ours from enemy cruisers trying to do the same? Yet whenever I do this I get hammered.

Though this seems to have changed since getting the Leander. Having only half as many torps as the Emerald, I ought to be less tempted to use them as a primary armament and more as a close-range finisher or post-mortem revenge weapon if I get caught out near enemy capital ships or more heavily gunned cruisers. The difficulty at the moment is in remembering that I only have four per side now.

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22 minutes ago, ReddNekk said:

Often the whole battle...

shot-17_12.17_19_02.05-0160.thumb.jpg.f30552edbe75d75cd27e0bea749ed284.jpg

Only a meth addict would think this placement is OK. BBaddies at there best.

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Listen- we've all had losing streaks which are no fault of our own. But you know what never helps? Complaining about one's team.

Because the fact is that, on average, the number of battles you've unfairly lost are exactly equal to the number of battles you've unfairly won. And when all is said and done, your own skill and concentration is by far the bigger decider in whether you are having a winning or a losing streak. It's also the only factor you can reasonably affect. 

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10 minutes ago, Ensign_Cthulhu said:

As a light cruiser, what is my job? Traditionally it was to Scout ahead. If I fail to Scout ahead, am I not failing in my basic function? If I hang back with the battleships, am I not being a gutless, useless coward? Should I not be going forward with the destroyers, to wipe theirs out and Protect ours from enemy cruisers trying to do the same? Yet whenever I do this I get hammered.

Though this seems to have changed since getting the Leander. Having only half as many torps as the Emerald, I ought to be less tempted to use them as a primary armament and more as a close-range finisher or post-mortem Revenge weapon if I get caught out near enemy capital ships or more heavily gunned cruisers. The difficulty at the moment is in remembering that I only have four per side now.

As a cruiser of any sort? If you're amiercan, you find an island and use it as armor while you catapult to victory.

 

As a french, russian, or japanese cruiser, you get as far away from the enemy as your gun range allows, goes to full speed, and tweak your rudder while filling the enemy BB and cruisers with wholesome firey goodness.

 

As a british cruiser, you wait for smoke, go into a cap, smoke up, pop hydro and wait for targets (DD and enemy cruisers) to be foolish enough to get spotted. Then before your smoke runs out, you RUN out and go hide behind an island or friendly bigger-battleship or cruiser.

 

Cruisers aren't for scouting. Cruisers are for killing planes, destroyers, and balancing your bad BB against the better RED bb.

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16 hours ago, aether_tech said:

That map is one of the worst offenders for toxic low-tier passivity from BBs and Cruisers. DD's on that map are also super overpowered. 

 

Also super-hot-crapat mid and high tiers. God, I HATE that map. Straits has its problems, but that map is just a *****.

All the high tier maps are bad. What did WG expect would happen when it forced players into the choice of (1) camp and shoot at 20 kms at everything or (2) go in the middle and die in 45 seconds? Yet every high tier map forces that choice except Islands of Ice. High tier gameplay would be so much better if the maps were better.

I don't mind Haven so much, relative to the other maps, it's just annoying and stupid. Shatter is unbelievable -- you see that garbage and you know the devs don't play the game. Whoever put that island in C should be forced to spawn next to it for all eternity. That map always produces exactly the same dull game, driving around with nothing to shoot at because the islands are crowded and too tall. Tears of the Desert is always a campfest. The spawns make Fire boring and predictable. Loop and Sea of Fortune are the same map -- now it seems that people have realized that B early in a DD is suicide, meaning that they are both predictably bad.

As teams have come to understand maps, you get exactly the same match every time on Fire, North, Tears, Islands of Ice, and Shatter. Dulllllll........

We desperately need new maps. And WG needs to go over all the maps, remove 50% of the islands to free up space, move islands into the rear areas so ships can move up without getting shot at, and reduce the height of most of the islands so you can fire over them or hug them for safety. 

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1 hour ago, sbcptnitro said:

Who exactly are the "wrong people" you were expecting to read this?

People in the forum are, generally, not the people who are generally guilty. A person can argue that there are always exceptions and there are. But that's what he means. 

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3 minutes ago, Taichunger said:

All the high tier maps are bad. What did WG expect would happen when it forced players into the choice of (1) camp and shoot at 20 kms at everything or (2) go in the middle and die in 45 seconds? Yet every high tier map forces that choice except Islands of Ice. High tier gameplay would be so much better if the maps were better.

I don't mind Haven so much, relative to the other maps, it's just annoying and stupid. Shatter is unbelievable -- you see that garbage and you know the devs don't play the game. Whoever put that Island in C should be forced to spawn next to it for all eternity. That map always produces exactly the same dull game, driving around with nothing to shoot at because the Islands are crowded and too tall. Tears of the Desert is always a campfest. The spawns make Fire boring and predictable. Loop and Sea of Fortune are the same map -- now it seems that people have realized that B early in a DD is suicide, meaning that they are both predictably bad.

As teams have come to understand maps, you get exactly the same match every time on Fire, North, Tears, Islands of Ice, and Shatter. Dulllllll........

We desperately need new maps. And WG needs to go over all the maps, remove 50% of the Islands to free up space, move Islands into the rear areas so ships can move up without getting shot at, and reduce the height of most of the Islands so you can fire over them or hug them for safety.

The same match, every time in all matches and maps.... camping. And more camping.... And the reason I play tier 3 and 4 often.

 

Less camping, more action. As soon as tier 5 + hits, it's just camping, and retreating, and more camping. Which happens sometimes in tier 3-4...just less often and doesn't take what feels like hours to resolve chasing a fleeing opponent from one side of the map, down the next side...

Edited by aether_tech

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Maybe, we should wait for the BB's to go forward first and spot for the DD's.

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5 minutes ago, Firerizer said:

Maybe, we should wait for the BB's to go forward first and spot for the DD's.

Is the universe ending, or am I high?

I think he just said "the bb's should be BB's and be the tanks their armor makes them be?"

 

Because, if so? I agree.

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39 minutes ago, Firerizer said:

Maybe, we should wait for the BB's to go forward first and spot for the DD's.

Have you seen the way most dd's have been playing lately?  I think it is already in place.

Lot's of dd's have been either afk the first 2-3 minutes or just sit in the back. This just started happening within the last couple of months.

I couldn't really care if they stay back and don't rush in , but some just stay in place and get in the way of somebody else trying to maneuver.

I'll zip by another afk dd to cover the area it is not spotting just to have them start paralleling course and speed just to either block my torp shot or use me as their meat shield.

It gets frustrating.

Edited by DESRON10

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2 hours ago, 0crazy8s0 said:

  Some destroyer players do rush into the caps I see this on a constant basis.  If I'm playing a destroyer I try to never rush the cap right off the bat.  It just gets you into a wall of trouble.  Then if you are spotted.  Especially if there is radar involved...  Yea instant focus fire from everybody on that destroyer.  Not always smart to rush a cap in the first few minutes of the match.

Destroyers who rush the cap and run into enemy ships are always at a huge disadvantage and usually the first to die. It's like painting a huge red target on your ship. Sometimes it's best if a player cuts their losses and drops back to help support the team. It's better to do that then earn a quick and early exit from the battle. That way the DD can still contribute and move around the map while hopefully bringing a hard earned victory to their team.Charging in usually never works in your favor. Good luck and play strategically.

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