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Poll: Radio Position Finding - Game Breakingly Powerful?

Is Radio Position Finding "Game Breakingly" Powerful?  

92 members have voted

  1. 1. Is Radio Position Finding "Game Breakingly" Powerful?

  2. 2. What class benefits the most from this skill?

  3. 3. Did this skill present a massive nerf to IJN DDs?

  4. 4. What percentage of your ships use this skill

    • 0% - I find it useless
    • <25% - It's rarely the best choice
    • 26% - 80% - I take this skill a lot
    • 81%+ - It's a really powerful skill and I take it at nearly every opportunity.

49 comments in this topic

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So the assertion has been made that Radio Position Finding is game breakingly powerful.  Do people really feel this way?


It is game-breakingly powerful. Just not in the way that was predicted. Get over it, this is not very good ammunition for your "All destroyers are whiny crybabies" campaign.

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A nerf to IJN DDs? The best use for this skill is on IJN DDs to avoid unwanted gunfights while you ninja around the map to torp stuff. 

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A very gud skill most have no idea how to use it at all, I have it on every IJN  DD I own with a 14 point or higher commander so pretty much all of em is it game breaking not really cause you are 1 Ship out of 24 and a lot can happen does it help yes a lot when you use its info and your brain

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I use it with speed boost on my Henri to chase down those Khabs or Shima's at close of business. For that it is wonderful.

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Hard to say, early on I was 100% for it, but after missing more torps from it telling the enemy...hey I'm close to you and watching a Yamato do a 90degree turn in 2 seconds....I feel that it does as much good as harm....so that argument certainly doesn't qualify the use of 4 points. there are many times it also tells you if you can grab a free cap, and where the bad guy is and send preemptive torps and get a quick kill. But in those circumstances an experienced player probably knows where the enemy is coming from and again, hard to justify the 4 points.

because I have it on IJN and US dds, I am looking for an alternative use for those 4 points and the only thing that comes to mind is IFHE and I'm not sure of the vaule there as well.

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Usefull if you have a dedicated DD hunter or you want to sneak around in your DD. For everything else not so much.

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It's extremely useful for stealth destroyers if you know how to use the information it provides.

 

Cruisers, less so. Russian destroyers don't care. Too expensive for battleships. It straight up doesn't work for carriers.

Edited by AraAragami

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It's been a good choice in my Minotaur...and humorous when that captain sails in the Warspite.  But it's a helpful skill that is not game breaking.

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I used it to great effect on my DD-hunter Des Moines in Clan Battles. For randoms it's much more situational, and only a few of my ships have it for DD hunting.

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I find it most useful when I'm the Dd detected. It force me to pay very close attention, making sneaking up on me or ambushing me hellishly hard to do. I said it when it came out, I say it now: The skill is not remotely OP, it really offers no concrete advantage, and for such a useless skill, it's extremely expensive to take. I'm a DD main, and I'm telling you that the skill is only a hair above utter crap. I took it to test it when it came out, I found that it in no way changed how I played. As a DD driver, it actually helps me to be tagged, so go right on ahead and take the skill, I'll use it to sink you.

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sigh...back in the day when I said to people relax, this skill isn't broken, won't eliminate IJN DDs, I got called a WG shill. :cap_old:

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 The developers just need to remove it entirely from the game.  It isn't enough that Radar is apparently to stay in the game.  As if that's not powerful enough to throw in Radio Location skill to the mix of all this.  Frankly it just needs to go.  I'm sure there is some other captains skill point that could be made in order to replace this skill perk.  This is a highly controversial topic for the game.  It wasn't even in the game a year ago.  No body had any problems at all.  Now its in the game and yea some players just call people who use it bluntly "noobs" and that it is a "noobie" skill.  It just needs to go.

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10 minutes ago, iChase said:

sigh...back in the day when I said to people relax, this skill isn't broken, won't eliminate IJN DDs, I got called a WG shill. :cap_old:

Yeah.  We already had this panic.  If somebody's finding it to be a game changer then they're not playing the game correctly.  There are situations where it's helpful, but in most ships there are better skills to use 4 points on.  Other than in Clan Battles it's rarely the best choice unless you're in a very specific ship or situation.

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No more "powerful" then Concealment Expert.

RPF is taken only on certain ships and builds and has a divided opinion, and plays second fiddle to CE.

CE is taken on pretty much any ship and any build, while some exceptions exist even those exceptions acknowledge that the skill is good. Watch, read, listen to almost any guide about builds and skills, CE is the primary goal of almost all of them for the first 4pt skill. It's that good.

So it is curious that RPF gets all the attention for being "overpowered" yet not even everyone can agree on that.

We can all agree on the power of CE to the point where entire sections of ship lines are significantly harmed in capabilities by not having it. Really any discussion should be around CE and why we accept this skill in spite of the significant difference between a ship without CE vs an identical ship with CE, and the importance of vision overall. If you want to increase skill diversity remove CE (compensate/adjust ships appropriately) and put a new skill in it's place. Because the existence of CE in fact harms skill diversity because it's mandatory for pretty much every build/setup.

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In random it's useful in the beginning and end phases of the match if your a dd player.  Clan wars it's very useful since you only have 6 ships to track.  

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13 minutes ago, iChase said:

sigh...back in the day when I said to people relax, this skill isn't broken, won't eliminate IJN DDs, I got called a WG shill. :cap_old:

The point of the thread is, honestly, that people have realized they were wrong about it back then but this one BB main keeps calling back to that initial reaction as if it defines all destroyer players. While, hilariously, failing to address how battleship mains are always crying, every patch, even about changes to ships that haven't been released yet and are still works in progress.

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Not many use this skill, even fewer understand it's proper use.  If they do it's a powerful tool but very costly in build space as a Tier 4 skill.  That said, from the videos I see, IJN DDs actually favor this skill more.  As someone earlier stated, it lets them get a clearer picture to avoid fights they don't want to be mired in.  It also gives them a general area to shoot torpedoes at.

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Pretty much a required 2nd 4 point skill on a DD build.

 

Makes it impossible for a tracked DD to disengage and allows hilarious blind torp shots in caps.

 

Not really used anywhere else, though I have seen Minotaurs use it to good effect. 

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not required on any ship, some situational usefulness on certain DDs, not 'game breaking' maybe on a 19 point DD that isnt USN, IJN, P-A, german...

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Probably more important for clan wars and organized division play, but I only play solo so I find it just modestly useful on DD's and certain cruisers.  I don't consider it a mandatory skill on any ship for solo random play.  In fact, I used the last captain skill reset discount period to remove it from all but two of my captains.

 

Definitely not a huge nerf to IJN DD's as they are some of the ships that can most effectively use it.

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