Jump to content
You need to play a total of 20 battles to post in this section.
Parliament_Funkadelic

Question about the map Trap

10 comments in this topic

Recommended Posts

Members
7,122 posts
26,764 battles

had a interesting conversation during a game recently, and while everyone was barking out where to go and what to do, there was a significant difference of opinion as to why the map was called Trap.... so I thought I would throw it out there to the all knowing forum and see if there is a consensus or if anyone even pays attention to map names.... So if you have minute, please feel free to share why you feel the name of that map is Trap. Ty in advance, happy Sunday!

Share this post


Link to post
Share on other sites
Members
1,485 posts
8,824 battles

I'm pretty sure the map name refers to the lagoon in the center.  The original version of the map had the volcano now in the center of the lagoon over on a completely different part of the map, turning the lagoon into a very small and exposed arena with no cover.

 

Today, with the volcano moved to the center of the lagoon, the "trap" is arguably the southern cap point.  Ships that go in there often get "trapped" because there's no safe lane out and they don't have good angles to provide fire support to their team.  Teams that send more than 1 or 2 ships there at the beginning of the game very frequently lose because their ships get bottled up there.  The same thing tends to happen at the northern cap points on both Islands of Ice and Okinawa.

Edited by Vaidency

Share this post


Link to post
Share on other sites
619
[-GPS-]
Members
2,954 posts
45,848 battles

I always thought that A cap in the Southwest was the “trap”. So many teams send too many ships down there while ignoring B cap. Even if they succeed in taking A cap, they just sit down there where they can’t shoot much. Doubling back into your spawn seems odd, but pushing through A really is a trap most times. 

Share this post


Link to post
Share on other sites
3,709
Alpha Tester, Alpha Tester
6,051 posts

Trap

TTrap_513.jpg.9fa5bd570d8a63612a04b3c4cb7

 

For more maps check out Current Maps.  Just left click to enlarge and right click to copy image location and paste it into your own posts.

If memory serves this was originally part of a map called Shark Bait.  The ring around B from 4:00 to 10:00 was shallow water and the gaps were only navigable by destroyers.

Share this post


Link to post
Share on other sites
12,714
[PSP]
[PSP]
Members
19,325 posts

I think the reason for the name is that it's pretty easy to get into "B" from "C" but it's a bit harder to get out of "B" going into the direction of "A."  Ships that go into "B" from "C" tend to get trapped in a crossfire when they get inbetween the large islands.

post-1002276027-0-23165500-1461797924.jp

Share this post


Link to post
Share on other sites
Members
1,655 posts
12,123 battles
15 minutes ago, Landing_Skipper said:

I always thought that A cap in the Southwest was the “trap”. So many teams send too many ships down there while ignoring B cap. Even if they succeed in taking A cap, they just sit down there where they can’t shoot much. Doubling back into your spawn seems odd, but pushing through A really is a trap most times. 

Agreed.   A is the trap.   I loves me some C cap, though.  If I spawn over there, I usually can chat the DD and CA that spawn with me to rush C.    Generally, both teams run to A/B.   Maybe a DD or a cruiser will head to C.   If so, dispatch them early and head to B.

If I'm on the A side of the spawn, it depends on whether I go into A.   If I'm in my New Orleans, you bet - gonna radar those DDs.    If I'm in a BB, I head between A and B and cross-fire at the reds at A.   Keep em behind those islands (actually it doesn't take crossfire to keep them there - they'll stay there on their own).     The team that owns A usually stays at A.

Share this post


Link to post
Share on other sites
Privateers
728 posts
9,377 battles

I assume it's a reference to the "B" cap and how it has a bunch of shipwrecks around it, probably due to the (what appears to be) sand bars in the ring around the cap. I don't think the name has anything to do with the actual game play.

 

Also, fun fact, the name for "Trap" in the replays folder is "OC_prey".

Share this post


Link to post
Share on other sites
10,399
[B2P]
Members
13,459 posts
44,054 battles

That map first appeared in public testing as the old Zone mode, with the capture the zone in the center of what is now B. So Trap, if it actually refers to the map at all, most likely refers to B. Then as someone noted above, B did not have the island in the center.

At present A is the trap, though it is often so difficult to persuade teams that B has to be taken hard.

For me the real trap is spawning on the South/East side, because taking C from that side is suicidal. The north team has a powerful advantage on this map.  

 

 

Share this post


Link to post
Share on other sites
2,750
[FOXEH]
Beta Testers
6,103 posts
1,313 battles

Admiral Ackbar designed it. Thats why its called "Trap". Duh. o3o

 

Exhibit A;

apvZ6c2.jpg

Share this post


Link to post
Share on other sites
Beta Testers
303 posts
8,267 battles

"Trap" refers to the fact that this map is a trap for baddies. Observe the minimap and you will immediately be able to tell who the turds on your team are - they will wander to A (when spawning west) and to C (when spawning east) and die there. They will do so over and over again (keep tarck of names of baddies who do this), hence "trap".

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×