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Ombromondo

Victory Mode!

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Hi, there are typically 3 types of Warship Mode (http://wiki.wargaming.net/en/Ship:Game_Modes):
1) Dominium
2) Standard
3) Epicenter

For me there is one, which would be the correct one, no mode. This would consist of having no capture zones, no accumulated score and no penalty for sunken
ships.

Victory is only calculated based on the number of ships that remain alive. There is a time counter (20 minutes) and at the end of 20 minutes, the team with more ships wins.
If at the end there remains an equal number of ships for each lineup then the game goes into a tie.

The 4th mode could be Conflict or Assault or Total War.

In addition, WG could give the possibility to vote for the most requested Victory Mode by making it possible to choose it at the start of the match. I think it would immediately have interesting statistical feedback.

Edited by Ombromondo
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I think this would be a great addition to the game. It adds more variety and a different requirement for victory. 

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12 minutes ago, Ombromondo said:

Hi, there are typically 3 types of Warship Mode (http://wiki.wargaming.net/en/Ship:Game_Modes):
1) Dominium
2) Standard
3) Epicenter

For me there is one, which would be the correct one, no mode. This would consist of having no capture zones, no accumulated score and no penalty for sunken
ships.

Victory is only calculated based on the number of ships that remain alive. There is a time counter (20 minutes) and at the end of 20 minutes, the team with more ships wins.
If at the end there remains an equal number of ships for each lineup then the game goes into a tie.

The 4th mode could be Conflict or Assault or Total War.

In addition, WG could give the possibility to vote for the most requested Victory Mode by making it possible to choose it at the start of the match. I think it would immediately have interesting statistical feedback.

Dude, there's a lot here you CLEARLY do not understand.  :cap_book:

 

1. Domination points were added to standard mode because there were too damned many draws.  Like something on the order of 20% of all Standard mode battles ended in draws before the devs added domination points to determine the victor.  And if this isn't clear enough for you, let me make it even more clear. 

PLAYERS HATE DRAWS!!!  :Smile-angry:

 

2. Capture points exist for a reason that's apparently beyond your understanding.  They exist to provide an alternative means of victory, because otherwise in battles where one team gains a large advantage, players would quit rather than feel like they were wasting their time if there was no secondary way to win the battle!

 

3.  It's "Domination" mode, not Dominium.  Jeez.  :Smile_facepalm:

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5 minutes ago, pastore123 said:

I think this would be a great addition to the game. It adds more variety and a different requirement for victory. 

 

2 minutes ago, Kapitan_Wuff said:

I like the idea of something like this. More of a Deathmatch mode.

 

Why are there people who still don't understand the concept that it's necessary to have an alternate means of victory to prevent people from quitting when the battle appears lost, or understand that PLAYERS HATE DRAWS!!!  :Smile_facepalm:

No, the OP's ideas are absolutely TERRIBLE!!!

 

 

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3 minutes ago, Crucis said:

Dude, there's a lot here you CLEARLY do not understand.  :cap_book:

 

1. Domination points were added to standard mode because there were too damned many draws.  Like something on the order of 20% of all Standard mode battles ended in draws before the devs added domination points to determine the victor.  And if this isn't clear enough for you, let me make it even more clear. 

PLAYERS HATE DRAWS!!!  :Smile-angry:

 

2. Capture points exist for a reason that's apparently beyond your understanding.  They exist to provide an alternative means of victory, because otherwise in battles where one team gains a large advantage, players would quit rather than feel like they were wasting their time if there was no secondary way to win the battle!

 

3.  It's "Domination" mode, not Dominium.  Jeez.  :Smile_facepalm:

One thing is certain, your rudeness has no limits.

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3 minutes ago, Crucis said:

 

 

Why are there people who still don't understand the concept that it's necessary to have an alternate means of victory to prevent people from quitting when the battle appears lost, or understand that PLAYERS HATE DRAWS!!!  :Smile_facepalm:

No, the OP's ideas are absolutely TERRIBLE!!!

 

 

You have serious, but serious problems.
The fact that you do not like an idea does not mean that you do not like it to others. But probably ARE YOU WHO DO NOT UNDERSTAND!!

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6 minutes ago, Ombromondo said:

One thing is certain, your rudeness has no limits.

It's not rude to be blunt and plain spoken.  Apparently, you're not used to blunt, plain spoken people.  Maybe you should learn that not everyone hides what they say behind a bunch of flowery nonsense that says nothing and means even less.

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1 minute ago, Ombromondo said:

You have serious, but serious problems.
The fact that you do not like an idea does not mean that you do not like it to others. But probably ARE YOU WHO DO NOT UNDERSTAND!!

It's irrelevant whether they like it or not, if it goes against the basic premises of the game.  Liking crap doesn't make the crap any less crappy.

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3 minutes ago, Crucis said:

It's not rude to be blunt and plain spoken.  What are you, some wussy left coaster who can't say what he really thinks and means and would rather hide those things behind a bunch of namby-pamby PC nonsense speak that says nothing and means even less?

Hillary and Obama are watching you!!!

 

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2 minutes ago, Gruntdog_3 said:

(bleep) and (bleep) are watching you!!!

 

Whatever.  :cap_popcorn:

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2 hours ago, Ombromondo said:

Moderated by Mezurashi.

Last I knew, writing posts in a language other than the one expected in a particular forum section was against forum rules. 

But whatever, it's all Greek to me.

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18 minutes ago, Crucis said:

 

 

Why are there people who still don't understand the concept that it's necessary to have an alternate means of victory to prevent people from quitting when the battle appears lost, or understand that PLAYERS HATE DRAWS!!!  :Smile_facepalm:

No, the OP's ideas are absolutely TERRIBLE!!!

 

 

Because draws happen in real life as well... take sports for example. You can be against it, doesn't mean it can't happen. I really like this idea. Of course there are pro's and con's. But the same thing could be said of epicenter. Epicenter is the worst mode that exists. 

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Yeah I hated the number of draws games would have back in closed beta. Without the points system games would drag on for 20 minutes every time unless every ship on one team was destroyed.

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2 minutes ago, Kevik70 said:

Yeah I hated the number of draws games would have back in closed beta. Without the points system games would drag on for 20 minutes every time unless every ship on one team was destroyed.

This is what I like personally. I don't mind having a long (drawn out game). I enjoy them actually a lot. I can only assume that there are others who see it this way as well. Just like there are those who see it the way you do. I'd like to see more input from others in the forum as well. 

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3 minutes ago, Kevik70 said:

Yeah I hated the number of draws games would have back in closed beta. Without the points system games would drag on for 20 minutes every time unless every ship on one team was destroyed.

Uhm, yes, I understand that! But it is also true that many times you lose against a team that has played very badly and honestly annoyance, and a lot.

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11 minutes ago, Crucis said:

Last I knew, writing posts in a language other than the one expected in a particular forum section was against forum rules. 

But whatever, it's all Greek to me.

Seeing as English isn't his language at all and that you obviously did not take the time to look it up on google translate. I will tell you. He said you're rude and that if you want to put your point across, there are more civil ways of doing so without offending. 

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1 minute ago, pastore123 said:

This is what I like personally. I don't mind having a long (drawn out game). I enjoy them actually a lot. I can only assume that there are others who see it this way as well. Just like there are those who see it the way you do. I'd like to see more input from others in the forum as well. 

Don't get me wrong, i hate short games too and would love more time to farm damage, but chasing a single ship off the map every game will really drive me up the wall. the current system is to have both team congregate over key areas of the map and duke it out there.

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2 minutes ago, pastore123 said:

Seeing as English isn't his language at all and that you obviously did not take the time to look it up on google translate. I will tell you. He said you're rude and that if you want to put your point across, there are more civil ways of doing so without offending. 

Oh now I remember why the OP seemed familiar, I got into a disagreement over one of his last threads. Something about how WR% is affected by personal performance and such. The OP despite my best efforts never understood that being better at the game led to more wins overall. He kinda just stuck his head in the mud and went lalala.

 

Yeah remembering that, I have no further care to continue my argument in this thread since the OP won't really listen to anyone else's reasoning anyways.

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2 minutes ago, Kevik70 said:

Oh now I remember why the OP seemed familiar, I got into a disagreement over one of his last threads. Something about how WR% is affected by personal performance and such. The OP despite my best efforts never understood that being better at the game led to more wins overall. He kinda just stuck his head in the mud and went lalala.

 

Yeah remembering that, I have no further care to continue my argument in this thread since the OP won't really listen to anyone else's reasoning anyways.

Ah!. Bravo, grande... 

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Well, at first glance it sounds like a good idea.

I really don't understand the venom being leveled at the OP.  It's just an idea to throw around.

But with the reluctance of the crowd we fight with to get their hands dirty, it could just end up as a Benny Hill chase around the edges of the map.

But it's a good thought.  

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I don't like the idea. I personally don't care if I get in a tie, but this game mode depends on a more skilled team, and requires your team to all have their head 100% in the game. If my team can't pull a win on kills, then we have no fall-back.

This one is a hard pass on my end.

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we used to have lot of draws in beta, we don't need to go back to that.      nothing is worse than having to wait out 20min because someone ran to cause a draw.      poorly thought out idea on OP's part.        

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Unfortunately this would lead to a lot of draws and very campy gameplay. Neither team has an incentive to push. You only want to make sure you don't die. 

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My argument is that these things which have been brought up already happen (with the exception of ties, which are really rare). In the last week I have seen over ten of my games go until the end. For a tie breaker, the team with the most hp at the end wins. I think this could be implemented as well. I would like to see something that doesn’t have to do with a score counter that ticks away until someone wins. 

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